Watch Scoring With Opus: Supernatural Thriller, the second in our series of videos where we show you how to use the brand new Hollywood Orchestra Opus Edition, along with all of the instruments in ComposerCloud, to score scenes complete with sound design and dialogue.
Just in time for Halloween, resident EastWest composer Ryan Thomas will show you how to terrify your audience with your next soundtrack. We'll be going over scoring considerations that are unique to this genre, like how to use musical contrasts to emphasize jump scares and the importance of supporting an emotion with more subtle scoring methods.
You can find a complete list of all the instruments used in this video here: https://media.soundsonline.com/docs/swo-supernatural-thriller_patch-list.pdf
And of course, all of these instruments are available as part of a ComposerCloud subscription. Sign up today: http://www.soundsonline.com/composercloud
Explore more videos in our Scoring With Opus Series:
Scoring With Opus: Nature Documentary – https://youtu.be/MGGiByqs864
Scoring With Opus: Video Game – https://youtu.be/CY2doiSKYS4
Scoring With Opus: Epic Action – https://youtu.be/Va58CL_vgyA
(fantastical music) (neon light flickering) (eerie string music) (ominous music) (ominous sounds) (TV static) (ominous music) Hi, this is Ryan Thomas with EastWest, here with the next video in
our Scoring With Opus series. And I'm so excited about this one because I'm a huge
horror movie buff myself. And in this video, we're gonna show you how to score a scene from a supernatural thriller, which is my favorite
sub-genre of the genre. And we decided to drop it
right before All Hallows' Eve becaus
e we want it to be
seasonally appropriate. Now, if you haven't seen
any of the other videos in the Scoring With Opus series, basically what we do
is show you how to use all the instruments that
come with ComposerCloud, which includes the brand new Hollywood Orchestra Opus Edition, to score real scenes complete with dialogue and sound design. So having said all that, let's just go ahead and dive right in. Now, I think you have to be really careful when you are scoring a horror film, especially on
e in this sub-genre, because it's very easy to
cross that line between what is musically appropriate
and what's just campy. So you'll notice that in some of the better representatives of this genre, the soundtracks tend to
be quite minimalistic. They're gonna be a little
bit more texture based. And the orchestral elements that you hear will be used in more non-traditional ways. And that style of writing is
gonna present some challenges. Number one, the sounds that
you choose have to be perfect.
You're not gonna be able to layer them with anything to hide
the fact that, you know, maybe this isn't the best sound
for this particular moment. And number two, the mix
has to be on point, again, because any imperfections
in the mix are going to be very obvious because you
have so few elements. And then number three, of course, the composition itself has to be really carefully constructed. So let's go ahead and
check out the intro to this and then break everything down. (eerie string music) All
right, let's go ahead and stop there and break everything down. And we're starting off with
the new 18 Violins Patch from Hollywood Orchestra Opus Edition. And it is then joined by
the Solo Cello actually. And I have the Soft
Mood enabled for these, and I have the Sul Pont
Tremolo Articulation enabled, which is gonna give you this really eerie, sort of scratchy texture. So, let's just listen to
the strings in isolation. (eerie string music) So everything about this writing is just supposed to b
e mildly unsettling. You don't want any really
strong emotions, not yet. So, you just have the violins
sitting on this single note and it's the articulation
that makes them interesting. And then the Solo Cello is just gonna be playing these chords with
these very subtle dissonances. So again, nothing too
crazy going on there. Let's go ahead and add the woodwinds, as well as the orchestral percussion. So, the bass clarinet here is just gonna be doubling the cello. And again, you know, you'll noti
ce that we're using it here somewhat non-traditionally, because typically you
don't have, you know, three bass clarinet
players in an orchestra. And then you just have the large tam-tam here on these two notes and they're just gonna ring
throughout this entire phrase, creating a little bit
of an atmospheric bed for the rest of the instruments. So let's listen to this altogether now. (eerie string music) So again, that gong there
is just gonna create a very subtle atmosphere
for everything else.
And the bass clarinet is just gonna add a little bit more of a darker
texture to that cello line. So let's go ahead and add our
non-orchestral percussion. And in this instrument group, we just have the
waterphone kind of playing these random hits to add to the ambiance. And you also have this
transitional element that I will get to in just a moment. And then, let's also add the sound design and synths instrument group. And we have this Warped
Piano from Ghostwriter, a really, really cool patch.
So let's go ahead and just
listen to everything together. (eerie string music) (ominous music) So that's actually all
there is to the intro, composition wise, but there is one more element
that we need to cover. And you may have noticed
this sort of ripping effect that's transitioning
into the next section. I'll let you hear that in isolation. (ripping sound effect) And that was actually created using some layered percussion
from Stormdrums 2 and 3, and this is what the original
hit actually sou
nded like. (drum sound effect) So from there, I just bounced it in place and that's gonna create an
audio file within Logic Pro that we can then manipulate. You just select the audio file, go down to functions and select reverse. And now we have a reversed hit. (reversed drum effect) But it wasn't quite gritty enough, so I just added one of
the distortion pedals from the Pedalboard Plugin in Logic Pro. (ripping sound effect) So, that's pretty much it. It's a very simple process, but you can use
it on
pretty much any instrument to create these cool hybrid
transitional elements. Let's go ahead and move
on to the next section. And as you probably already saw, this is where we introduce the ghost. And we needed something of
a theme for this character, but we're working with
a supernatural thriller. So you don't want something
with a strong melody or really anything melodic at all. So, I think it's better in cases like this to opt for something a little more along the lines of sound design.
So you give the character more of a signature sound than an actual theme. So let's go ahead and give it a listen and then we'll break it down. (ominous music) All right, let's go
ahead and stop it there. And we are gonna start with what is actually the
signature sound for the ghost. And we're just using the
Distorted Cello from Ghostwriter. So much amazing content in Ghostwriter, especially for this application. And we do need to talk
about some of the processing because this is actually an
imp
ortant part of the sound. So first off we have this EQ Filter, that's cutting out all the
frequencies above 810 hertz. And then we have this pitch
shifter from Logic Pro that is taking 50% of the signal, tuning it down an entire octave, and then mixing it back into the sound. So let's see what this
sounds like by itself. (ominous music) Such a cool sound. And just to show you what the
pitch shifter is adding to it, I'm gonna let you listen to it with and without the effect applied. So, this is w
ith the pitch shifter. (ominous music) And then this is without. (ominous music) So, not quite the same effect. All right, let's go ahead and move on to the percussion here. And we just have these
filtered Godzilla Hits that are gonna be adding some punch to the beginning of that Distorted Cello. (ominous music) So that's just the hit by itself. And then this is the hit with the cello. (ominous music) So again, just adding some
punch to that entrance there. All right, now let's go
ahead and add
the alpenhorn. And the alpenhorn is kind of doing this call and response with the cello. So whereas the distorted
cello is doing a bend down, the alpenhorn is gonna be doing a bend up. Let's go ahead and give that a listen. (ominous music) Just such a cool sound. And as you can see, we are using the pitch bend to create this sort of wavering effect in the alpenhorn. Now, I should point out we
aren't really doing much in terms of processing to
the actual instrument itself. However, we are sending
some of the signal to a stereo delay, and you can see all the settings here. And the significance of the delay, is that because we are
using the pitch wheel to create these oscillations in pitch, the delay is essentially gonna give the main signal something to clash with. So of course, what this delay is gonna do, is catch certain parts
of the note, freeze it, and then cause it to delay
across the stereo field. As it's doing that, you have these pitch oscillations
in the original signal that ar
e gonna be clashing
with those reverberations. I'm gonna turn off the delay and let you hear what it
sounds like without the delay. And you'll hear exactly
what I'm talking about. (ominous music) And then here's with the delay. (ominous music) So again, that delay is
what's causing that clash in the various tunings of the alpenhorn. And it gives you that
really unsettled feeling that we need for this section. So let's go ahead and move on. And we'll start as this
character is exiting the car and
all we needed in this
section was just some suspense and some tension building
up into the next part. (ominous sounds) Okay, let's go ahead and stop there. And we're gonna start with the strings, as well as the alpenhorn, because the alpenhorn
is kind of working with the strings in this section. And you have the 11 Violin Clusters from Symphonic Orchestra, along with the alpenhorn, just creating this suspenseful texture. And then you have the cello
coming in with these notes that are gonna be b
ending
up at the end of each note. (ominous music) And I should point out that
we are also doing a pitch bend in the 11 Violin Clusters. It's not gonna be a
super noticeable effect, but you'll definitely be able to feel it as just a little bit of added tension. Now let's go ahead and add the percussion. And there is quite a bit going on here. You've just got these random
hits in the puili sticks, as well as the Chinese lion drum hits. And you've got some textures
going on in the waterphone. So l
et's hear how all
this sounds together. (ominous sounds) Okay, now let's add our
sound design and synths, and for this part, we are bringing back in the
Warped Piano from Ghostwriter. (ominous sounds) Okay, and then the last
thing that we need to cover is this reverse gong hit. And I already showed you how
to create those reversed hits. We didn't do this any differently and there are no added effects. So this is truly just a reversed gong hit from the gongs actually in Stormdrum 2. And it sounds
like this by itself. (reversed gong sound) So that's it, nothing too crazy. Let's go ahead and move
on to this next section. And up to this point, you really haven't had
much of note going on in the sound design track,
but in this section, I think you really just
need to let the music take a backseat because
nothing is creepier than the sound of TV static. So, let's give this section a listen. (ominous sounds) (TV static) (ominous music) And I think this is a great illustration of how sometimes
what you don't write, is just as important as what you do write. So we have the music pulling
back for one of two reasons. Number one, we want the TV
static in the sound design to be in the forefront of
what the audience is hearing, because it's creepy sounding. Number two, we need
that music to pull back so that we can provide maximal contrast between this section and the next scene, where you have the ghost
showing up behind the character. You want maximal impact
and to achieve that, you need
contrast. So let's go ahead and
break everything down. And all you have in this section is just a little bit of light percussion and that little piano roll at
the beginning of the phrase and everything just kind of carries over and lingers until the next section. So let's start off with the percussion. And we've got this cymbal
scratch, a gong effect, and then some waterphone
textures going on. (ominous sounds) Nothing too crazy going on there. And then you have this piano part and I deliberate
d about
this part for way too long, because it does straddle the fence between what's appropriate and
what's kind of cheesy. It's a little bit of a throwback, I think, to the horror soundtracks of the nineties and the maybe early to mid 2000s. I decided to just throw
it in there anyway, because sometimes it's nice to have a familiar element in a soundtrack. So let's go ahead and give it a listen. And I'm using the Steinway D
from EastWest Pianos for this. (ominous sounds) And that's actually all
there is to this section. So let's go ahead and
check out the next part. And of course the music needs
to be dramatic here because this is supposed to be the
scariest part of the scene. (ominous music) So you can hear that we've reintroduced the ghost's theme here, and we've added quite a
few other elements as well. So let's break it down and
we'll start in the strings. And we just have the tremolo basses joining some violin effects
from Symphonic Orchestra. And, these two notes here
are the vi
olin effects. And then these two notes
here are the basses. (ominous music) And of course, we timed it
so that this effect here, (eerie string music) is ending right as the scene is ending. Okay, let's go ahead and
move on to the brass. And we just have some brass
effects adding some very bold, but also ominous textures. This note here is gonna be the Effects Hell Patch from
Symphonic Orchestra. This one is going to be the
Six French Horn Clusters. And, these notes here are gonna be the Low Bras
s Fast Crescendos, both of these from Hollywood Brass. (ominous music) All right, now let's go ahead
and add in our percussion. And there's not actually
a lot of content here. We just have these
Godzilla Hits from before. Although this time, there's no filter. So you get a lot of that high-frequency energy from those hits. And we also have this
ripping effect from before. And let's hear what everything
sounds like together. (ominous music) All right, and then finally, let's add in our sound desi
gn and synths. And we have this really cool patch that we're introducing from Ghostwriter, which is the Reversed Vocal Cascade. And I'll let you hear what
it sounds like by itself, so that you can get a
sense of what it's adding. (eerie sounds) Just kind of this creepy, eerie texture. And now, with everything together. (ominous music) And that's actually all
there is to the piece. Again, fairly simple, but you don't want to go overboard when you're dealing with
these kinds of horror films. Now l
et's check out the reverb setup, as well as my general
mic position philosophy. 'Cause I know we're gonna get some questions about it in the comments. And I have most of these
reverbs pretty clearly labeled. The strings are being
sent to the String Verb, brass is being sent to the Brass Verb and so on and so forth. Now, most of the percussion is being sent to the Northwest Hall and I like the Abandoned
Abbey for any instrument that just needs a really long reverb tail. It's almost more of an
eff
ect than a reverb. And then everything gets
sent at least in some amount to the Digital Hollywood Hall
with the 2.7 second tail. Now, in terms of the mic position set up, this piece is a little bit wonky because we are using the orchestra in more non-traditional ways. So in a situation like this, I would say to let your ear be your guide, experiment a little bit. And of course, you know, that close mic is gonna
give you more definition. And the mid, main and surround mics are just gonna give you
a better sense of the stereo image for that instrument. So, that is actually gonna
do it for this walkthrough. Don't forget to like, comment, subscribe and hit the notification bell because subscriptions
don't mean much anymore. Thanks so much for watching and we'll see you in the next one.
Comments
Ryan Thomas' creativity and talent is top tier.
You make the best tutorials on the web for this company. I look forward to seeing, hearing and learning more with every new entry. Thank you!!!
I liked very much this new "episode". My only remark is that sometime, I'd like to hear more of the patches in isolation to really understand their role in the mix. But overall thanks very much and keep up the good work !
I like how steamy your drink looks. Love these vids btw! Thank you.
I really like this new kind of tutorials. Many thanks.
Incredibly well-done!! You are clear in what you are explaining, patient and enjoyable to watch. I’m a looong time video guy… getting feet wet into the world of audio. Thank you very much for your efforts and time put in to this video!!
I learn more with every video you make like this.
Thank you! Enjoyed it.
Excellent!
Amazing!
These are great will you do some fantasy / eastern one ? 🙂 And like someone else mentioned can we get a download of clips to score ourselves to ?
I like EastWest's VIs and Sample CDs, like Scoring Tools, Symphonic Adventures, Quantum Leap Brass, Goliath, Symphonic Orchestra, and etc.
Thank you. Can you make an epic theme in two steps from hell style?
Loved the video, just subscribed to EW ComposerCloud, I am using it with Live 11 - probably not the best DAW for this but I splashed out on the suite last year in lockdown so I will have to stick with it. Interested in scoring for video clips etc so I will be watching your content closely. Rgds Gary UK.
Is there a way to automate the pitch bend on opus that isn't the pitch wheel, or a way to change the range for the pitch wheel? It seems that assigning the fine or coarse tuning to an automation parameter does not work even though you can alter the pitch of instruments while it plays.
Proud owner🎹🥁🔊
Really nice work ! thank you ! I'm a bit surprised because on your logic session I notice that some of your midi notes are not sticking to the grid, you are not doing tempo automation at all ? Does you score is done using a metronome or not at all ? Thank you !
I love this consideration of EW like This Video
Does Ryan Thomas have somewhere else I could follow him like his own YouTube or social media.
Love the video and impressed with East/West sounds. Question what brand of keyboard and computer system as shown in video used by Ryan Thomas? I am new to setting up music workstation.