Star Wars Battlefront Classic Collection has BIG problems...
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In this Star Wars Battlefront update video I
will be looking at issues with the graphics of the classic collection. We'll be comparing
the new graphics and the original games. But before we do take a look at the
comparison though, make sure you do subscribe to this channel so you won't miss
any future battlefront classic videos. So one of the big talking points within the
community about this classic collection are the graphics. For starters, when i revealed the file
size, people were in d
isbelief. You're talking more than a five times increase in storage
required for these games. That's what happens when you upscale textures with AI and maybe
not so great compression? Seriously, the Xbox versions of the game have gone from a combined
seven gig to over 56. The PC version is to be around 50gig And even the switch version is over
25 which is quite substantial for a switch game. I've also read a lot of comments
on my videos and across social media with contrasting points of
vi
ew regarding how the game looks. We've seen people love how it looks like,
others say it's not improved enough, and even people say nothing has changed. Also
there have been questions raised whether it's using AI upscaling or not. I would say the general
consensus has been it looks better due to the high resolution As you'll see when we take a close
look it does look worse in quite a few cases. With all of the contrasting views, I thought let's
do the graphics comparison between the origina
l games and this classic collection based on the
gameplay footage we've gotten from the trailer. For context, I'm using the 4K trailer
of the classic collection vs the PC version of Battlefront 2 on Max settings and in some cases the backwards compatible
Xbox version of Battlefront 2004. Let's start with this shot on Geonosis. The AI
upscaling ruins the bubble turret textures for me. You can clearly see artifacting caused by
AI upscaling. It's creating colours that aren't present on the ori
ginal texture. The bolts
should be identical but the AI has them as different shapes. Sure, it's sharper but it
loses how it actually supposed to look like. Onto mos eisley for hero assault. As you
can see there isn't too much of a difference in this particular scene. I say the biggest
difference is the ground texture and The clouds in the sky box. Some other buildings do
look better with the high resolution. Just for fun, I thought it'd be
interesting to compare both the PC, Xbox, backwar
ds compatible version and the new
trailer together. You can see That the classic collection is much closer to the original PC
version rather than the current Xbox version. Let's take a look at this shot on the
tantive vi. If you look at this grey box, you can clearly see the AI upscaling in
play. Yes it looks sharper but there Is artifacting going on. Those three circles
look like drawings rather than manufactured perfect circles. There is definitely an
improvement to the floor texture tho
ugh. The door frame on the left looks a bit strange.
At first I thought it was just reflections like in the original game. The console versions
didn't have that but the PC version does although the reflections seem to be far more
prominent in this trailer. But at the same time they don't entirely make sense I'm not sure
if this is an issue with the texture or due to the improved reflections It's reflecting more
of the corridor which is why it looks strange. Here's a look at the snowspeeder
front
on. The problem with AI upscaling is that you lose some of the finer shapes in
the original low resolution texture. From the circles to the rectangles,
even the grill you lose lot of the lines. They're just not as accurate
as the original But are high resolution. The lights in the scene are
brighter. And it does appear they've actually added real lights
to the stand in front of the falcon. This is also interesting to compare the
original PC version, the Xbox backwards compatible ver
sion and the new trailer. The PC
version just has better textures compared to the console version. There is a really good
amount of detail despite it being so old. On the naboo planes you can clearly tell the sky box is much better. The downside of
the AAT having low resolution textures though and being upscaled is that it
does lose some of the detail accuracy. Let's go to Kamino now and The clones do look
sharper. But I'm not so keen on the walls, There's a bit too much purple
rather than
grey in the colour. I think at first, I do prefer that tie
fighter in this shot over the dune sea. My only concern is that on the wings there
is a lot of finer detail. There is a pattern on the wings and the original game whereas in
the trailer the fine lines are gone. Due to the angle and ever so slight of detail, This might
be down to YouTube compression. If so it should be fine in the final game. Due to YouTube
compression on my video you might even see less detail and the comparison di
fference is less
noticeable if you were playing the game yourself. Here's another geonosis shot. The
background train is definitely far sharper and looks better. I would say
that AT-TE has a more pleasing colour in the original because no lighting
is affecting it. I think there might be new lighting in the classic collection
so it's looks more accurate in that shot. I don't have a comparison for this one but
just look at the UI elements in particular the text. It features typical AI upscal
ing
behaviour where letters blur into each other. If these were typed out there would be sharp they
wouldn't be banding but this is all AI upscaled. Something you've probably noticed is a difference
in colour between The trailer and the original games. It's particularly noticeable on tons
of four and Camino. Hopefully this is just a trailer colour decision and the actual
collection is more like the original games. This isn't to say AI upscaling is always bad. It
can be done well. Even in r
egards to this game, I think in some cases It does look fine
And even an improvement in some areas. I'd say the biggest difference and
improvement is looking at things from distance. It doesn't look as blurry because
the high resolution. If you're not up close looking at these sort of things you're probably
won't notice and that's fine if you don't care. Personally, I love detail and seeing some
of that detail ruined by the upscaling is a shame. That's just one of the downsides to
the sour
ce texture being so low resolution. Other textures that are larger in size and those
that don't have small details will look better. There is also the chance that the game looks
better than in the trailer. Be it due to improvements made to upscaling before release, or
even YouTube compression as I mentioned for one of the examples. Collection does release in just
a couple of weeks but this trailer may have been made a while back. We don't know when it was
made but it's just something to thi
nk about. That's why when you just look at the sharpness
yeah it looks better and more pleasing to the eye for most that may have not seen
the older games for quite some time. Especially back then most people played on an
old CRT monitor and may not have checked out the backwards compatible Xbox version
or PC version which still looks fine. Based on what we've seen in the trailer, I think
it does maintain the lock of the original games which I think is what they set out to achieve. I
know
some people want a full on remake so it looks 10 times better But there are plenty of people
that like how it is basically the original game. Don't get me wrong, I'm very glad we're getting
a re-release and it'll help preserve the game for the most part. I'm just disappointed in
some of the upscaling found in the trailer. I would love to hear your thoughts on what I've shared in this video so let me know
down in the comments section below. If you enjoyed this video, don't forget to
like it
and subscribe so you don't miss any future battlefront videos. If you missed any of
my previous videos on the classic collection, check out the playlist on screen and I
shall see you in my next video goodbye.
Comments
I don’t care about the graphics. I just want the game to play good. And enjoy it with people online.
With my vision, it really won't matter how it looks. What matters to me is how it plays.
Big problems, huh? We really are nitpicking for views now, aren't we?
I gotta say, I don’t think you’re going to notice any of this stuff during gameplay.
This is very nitpicky my man. 99.9% of people won't notice any of this during gameplay.
These are non issues. If you have a preference for the older look that's fine, but most won't care or notice changes like the grill lines or slight color differences.
The bolts on the Republic gunship aren’t all the same size? Nah, forget it. How do I cancel my preorder!
These are BIG problems? 😂 These barely even matter.
Well it can't be any worse than what rockstar did
Oh wow…too soon to nitpick like this….
I wish they had Capcoms man power cuz dude this game deserves a true Remake
As good as these games are, using A.I upscaling textures is just pure laziness.
Man, the game ain’t even out yet.
Ppl thinking AI upscaling downgrades the monetary worth of this game are crazy
In the end, we can just mod them back lol also it seems they upscaled the console version textures rather than upscale the PC textures which causes that purple hue sometimes.
We all wanted them to fully remaster/remake it with brand new textures but it's still great what we got. I'm a little less excited knowing it's more of a port than a remaster though...😢
I’m more worried that it looks like ventress reuses aayla secura’s animation instead of the lightsaber nunchucks from the Xbox dlc
I really want this. But I'm waiting for release date and see how it goes from a safe distance just in case.
I think they out to just bring HarrisonFog in on it if he's willing and just use his remastered maps/sides, with optional default sides. It would make the game look so much better and garner a lot of support from the playerbase who are itching for graphical improvements.
Hope there's 64 bots for us offline players and a mod workshop on steam.