Final Fantasy VII Rebirth is FINALLY out and it's amazing of course. Though I made this video based on Nibelheim from the demo. I wasn't planning on playing the demo until I realized I could have a video out on the game quicker than if I had just waited until the full release. Unfortunately, I only realized that a week BEFORE release, so I didn't get too much of a headstart. But it's still something. Not sure how many more videos I'll put out on Rebirth, but I'm taking my sweet time with it. We'll see how this video does and go from there I guess.
___________________________________________________________________
Patreon: https://www.patreon.com/pertzel
Twitter: https://twitter.com/pertzel_
Discord: https://discord.com/invite/fdmZMqV
Second Channel: https://www.youtube.com/@pretzelunsalted
https://www.pretzel.cc/
___________________________________________________________________
Music Used:
00:08 - Ahead on Our Way (Final Fantasy VII)
00:46 - On That Day, 5 Years Ago (Final Fantasy VII)
04:05 - Tifa's Theme (Final Fantasy VII)
12:03 - Anxious Heart (Final Fantasy VII)
___________________________________________________________________
Welcome back all you big boy SOLDIERS,
to another episode of Video Game World Tours. A series where we slow down
and soaks in a game's environment. Today we're looking at Cloud's hometown
from Final Fantasy VII Rebirth. Nibelheim. Specifically, Nibelheim in the past, just before
Sephiroth's mild oopsie-daisy. Eventually you do return here in the present day, and I'll
be sure to do a comparison when I reach that part. But for now, let's take in this
quaint backwoods town as it is at this mo
ment. I have to say, the increase of scope from the PS1
game is impressive. What was a single screen is expanded to all of this. I knew they nailed the
industrial vibes of Midgar in Remake, but I was curious if they could pull off the more homely
locations in the next game. Sure enough, they did. I wanna take note of every
little detail they added, just to see how much love the
developers put into this world. From the front gate all the way to the town
center is completely new. In the orig
inal game, the front gate is connected to the town center.
But in Rebirth, there's all this new space. Starting at the entrance, we have a few
new houses. Through here is a pretty big open space. A lot to notice in this
spot. Some chickens, dogs in cages, a tool shed. Even more chickens,
by god there are a LOT of chickens. But where do they keep the chickens? I'm no
chicken guy, but I have a feeling most people don't let them roam around a big open area like
this with no fence to stop them
from walking out. I don't see a chicken coop, pen... anything.
Maybe they live in this building? Hard to say. I was looking at the area beyond this little fence
and wished I could go over. But then I remembered you can climb over a lot of stuff in this game.
Gonna take a while to get used to that mechanic. Uh... I don't know what I expected
to find over here. Moving on. Let's head up the stairs to the next level
of town. Huh, there's some colorful clothes hanging up here. You know, I notic
ed something
like this while recording footage for the Remake tour. There was a clothes stand in Midgar selling
bright and colorful clothes just like the ones hanging up here. But when you look at all the
NPCs hanging around, most of them are wearing super desaturated clothing. It's a trope you see
in a lot of media, you kinda want non-important characters to kinda fade into the background. It's
not like they're completely invisible or anything, but they're boring enough to keep you
focuse
d on the characters that matter. And I think it's funny that these colorful
clothes exist. It's like the person who textured these shirts didn't get the memo that
most NPCs in the game wear relatively unassuming outfits. Though there are some that are a
bit more colorful, so I'll give them a pass. I like this guy. He spends all day just hopping
back and forth over this fence. And there's a chest right there. This is obviously to reinforce
the idea that you can climb over some terrain. And w
hat's funny, is that it actually worked! When
I came by here, I saw the chest first. Because vaulting over objects wasn't an option in the
first game, I didn't even consider it here to reach that chest. I mentally took a note to keep
an eye out for future paths that'd lead me there. But a second later, I saw the guy jump the fence.
And it reminded me that I could do that myself. It kinda seems corny to have this
guy's sole purpose be to remind the player that they can hop over short
terrai
n obstacles, but hey, it works. Here we are, the town center. Oh man, this
really does look how this image feels. It's stunning. I guess we'll just go around
and look at all the buildings we can. This hotel is where Cloud and Sephiroth stay
during their mission. Very rustic in here, super welcoming. Behind the counter is
a poster that reads "Marvel at the Ruby Red Sunset. Corel's unique red rocks." A little
sneak peak of things to come later in the game. "I love green," what is that? A book
? The super
bright pink and green caught my eye, but I can't make out what it's supposed to be. If you saw
this cover on a store shelf, would you buy it? A fire extinguisher in the back corner, hidden
behind a table. That can't be up to code. Oh my gosh, Cloud is a strong
guy. Well, I knew he was strong, but I didn't think his normal stride could
whip a big-ass chair around like that. Rooms upstairs are nice enough. The beds look
comfy. Oh my god, I wish we could have seen Sephiroth sleepi
ng in one of these. There's no way
he could have fit without curling up into a ball. The clock isn't working. I'll have to
lodge a complaint with the front desk. And I just realized, this hotel only
has one room for guests. I guess they probably don't get a lot of visitors
considering how far out this town is. Next door is the general store. Ugh, this is
beautiful. I mentioned how bare the Sector 7 item shop was in Remake, and it's like they
saw that video from me a couple weeks ago and to
ok that to heart. This is a real shop.
The front counter's got some... stuff. Wait, how did they get behind it? Well there's
a little gate for them to walk through, but a stool with a lamp on top is in
front of it. Does that mean they have to hop the counter every time? Those
poor kids look too short to do that. Books, some crystals. A bunch of kitchenware. Nothing too
fancy, but it'll get the job done. And some more bowls here... okay I
guess this is just the bowl store. Around the corner
is Zangan leading the town
in their daily calisthenics class. I've been reading the Traces of Two Pasts book, and part
of it covers Tifa's life in Nibelheim after Cloud leaves. She eventually meets Zangan and he
convinces a lot of town members to participate in daily stretches and exercises. It's awesome to be
able to see it with my own eyes, the master in his element. It's also funny to see everyone struggle
to maintain their balance during some of these. Right down here is a sneaky littl
e
hidden path. At the end of it is a cat sanctuary. There was one of these
in Midgar too. I wonder if every town in this world has a secret area where cats
congregate and plan their evil deeds. The next house is... Cloud's mom's
house! You can choose to visit her, but it's only a cutscene. You don't
get to walk around it unfortunately. And Cloud doesn't want to go back in,
so I guess we're not allowed to tour it. Next is... ah, we'll come back to this. The town hall. I honestly remember no
thing
about this from the PS1 game. I don't even remember if there was a town hall or not. Hold
on, I'll actually go back and check if there is a town hall in that game. Nothing
that looks like this building on the outside. And no interiors like it either.
Huh, this is a completely new addition. Nice and big in here. Oh wow, a
lot of clutter. You love to see it. A photography magazine... "We love cats and
dogs." Yeah everyone does in this world. A Shrina terminal. Considering
they're so c
lose to the reactor, I'm sure this is useful for reporting
data about it back to Shinra, or maybe for employees of the company
to use when they're in town. A completely empty picture frame. This
game has no shortage of cute little pictures and artwork to decorate rooms,
but it's funny this one is just empty. Ugh, I wish I could go behind
the counter here. Wait a minute, did they do it again? Is there no way to get
back there without climbing over? There's no door in the back... There are s
ome tiny
gaps where this long desk reaches the wall, but I doubt they'd force employees
to squeeze through such a narrow space. I wonder if we'll be seeing this weird
design oversight in a lot of the later towns. Got a back room here. Hmm, anything
to talk about? Some more big chairs to play around with. Don't mind if I do. That briefcase is huge... isn't it? I feel like
the scale is slightly off if this is supposed to be a normal briefcase. But maybe it's not
supposed to be, maybe this is
a jumbo briefcase. And finally... Tifa's house. She lives
here with her dad Brian. Cute little place they have set up for themselves. Aww
there's a picture of the two. Adorable. A cat tower for Fluffy. Also some food out over here. Unfortunately she ran out
again, she's always doing that. Those cabinet doors behind that chair, I don't think you'd be able to open them very
well, kinda weird it's packed so tightly. Hmm... not much else interesting
downstairs here. What about upstairs? This i
s Brian's room. Two beds,
presumably one for a guest staying in. Does that nightstand look weird to you? It
feels like it should have drawers or something, but there's just an open gap at the top, and
solid wood below it. Bizarre piece of furniture. He's got a cowboy hat. And I remember seeing one downstairs. He has himself
a nice little collection. Now... let's take a peek at Tifa's room.
Definitely feels a bit more lively in here. A lot of colors to make it feel like it's not just
a hote
l room. This feels like it was decorated by a person with a personality. She really did
lean into that cowboy aesthetic. Cowboy hat, as you'd expect. Boots. A poster
about chocobo riding lessons. This one that just says "Cowboy's Place. Good whiskey,
gambling, dancing, beer." Interesting poster. Some of those crystals from the shop earlier. And
pictures taped to the wall. You can't get that close with the in-game photo mode, so I'll
zoom it in in post. Are these interesting? Aww, she has a
little Moogle plush.
I wonder if you can buy one of these in real life. If they don't sell these, they
should get on that. They'd go like hot cakes. Huh, this rug design is kinda interesting.
There's a chocobo there, but I don't know what to make of the rest of the pattern. Is it
supposed to mean something or just look cool? And of course, her piano. I shouldn't be surprised they went all out
for this. They gave you all these controls so you can freestyle to your heart's content. AND
they
added pieces that you can presumably collect across the game world. It's like a little rhythm
game with you playing along. I'm not a piano guy, but if I was, I have a feeling I'd
be spending a lot of time here when I should be saving the planet or something.
I'll still play the pieces I find though. So that's Tifa's place. And unfortunately
our last stop in Nibelheim. Well, inside Nibelheim. Just on the
outskirts of town is Shinra Manor. Bro, why is this place so spooky? This feels
straigh
t outta Scooby Doo or something. Lotta clutter around here. And a ton of stuff to kick up. I don't think I'll
ever get tired of doing this. I'm pretty sure they tweaked the layout compared
to the original. The elevator to the basement is in this room, where in the original, I THINK it
was on the right side of the second floor. I'm pretty sure it was. But I might be stupid. Well
I am stupid, but that's unrelated to whether I'm right or wrong here. In this flashback
you don't get to go up the
re. I'm sure when you return in the present day, you will though.
Looking forward to exploring the second floor. Nice and spacious room here. Even more stuff
to throw around. Wait a minute, there's a ton of candles lit. It's implied that Sephiroth has
been the only one hanging around here recently, but he's been cooped up in the basement
reading books. Maybe the manor still has a butler that keeps up with the candles. He's
got a lot to keep track of if that's the case. Let's take the elevat
or
down and see what awaits us. This is a BIG ole cavern. I played remake,
so I KNOW you're gonna fight a boss in here when you return. Or at least a handful of
enemies. That game primed me to think that when I see big empty rooms like this. I would
say I'll check back in my follow up tour of the game to confirm whether or not there is
a fight in here, but there's no point. I am literally 100% sure it's gonna happen. I've
never been more sure of anything in my life. Torn back? Turn back? T
hat letter
after the T is weird. And turn back from what? There's no door on this
wall that you could even go through. What's all this though? Ooh, I have a more risky prediction. These
bright lights here draw you to the gate and this valve. I'm gonna predict that when you
return here, you have to turn the valve and that'll do something which releases monsters
to fight. That's what the "turn back" is for, it's to warn you that you'll be attacked.
And maybe turning the valve opens the door
to Vincent's room. I'll definitely maybe comment on
that in my follow-up video if I remember probably. Oh, Vincent's room! Right through there is
where Vincent is getting his beauty sleep. Turn B. Okay, the decal is cut off
by the door. And there's a little bit of "Back" poking through
the rock layer. Games are big, alright? It's easy for developers to miss
stuff like this sometimes. It's fineeee. Just let me in to see Vincent now. I'll be good, I
promise. Ugh, guess we'll have to free him
later. And finally, the little lab at the end.
All kinds of tests went down in here. Huh, two tubes. I wonder who these were for? It's not too dingy. I could appreciate hanging
out in here. Sephiroth definitely can, he's been reading everything in here. Just look at him
down there, nose buried in old Shinra documents. I have to say, they've set a high bar for
future towns in the game. They knocked Nibelheim out of the park here and I can't wait
to see what the other locations look like. Wh
o knows what little world details are hiding,
just waiting to be found later in the game? Check out either of these videos up next.
I don't know how many more tours I'm gonna put out on this game, but there's gonna
be at least one. It might be a bit as I play through the game though so
get subscribed to see it when it comes out. Hopefully you enjoy some of the
other videos I put out in the mean time. Thanks for watching and see you next time.
Comments
This is the Rebirth content I'm looking for since I am avoiding any spoilers or reviews until I finish the game, haha. (Been loving every second of playing Rebirth too)
Be cool to see a resident evil 4 mundane spots video!
Shoutout to the air guitar (air sitar?) lady at 2:48
as someone from a rural village in germany, you for sure can have your chickens roam free with no fencing. i know someone in my culdesac has chickens and despite being freeroaming i only ever see them close to their house. they are comparable to cats in a way. they wont run away and theres almost no threat to them since foxes rarely make it far into the village. i know in the US theres a lot of irresponsible pet owners letting their dogs run free, but thats illegal here so theres really nothing that can happen to the chickens.
you didn't go up the water tower!
rip soggy cat
cool
First
They remade FFVII wrong.