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The ENTIRE Fortnite Storyline EXPLAINED! (2023)

The ENTIRE Fortnite Storyline EXPLAINED! (2023) Item Shop Code: T5G #UseCodeT5G #fortnite Check Out Box Fight PVP (Code): 2204-8081-5936 Video Sources TessaRobynP17 https://youtu.be/ZJkuFtWG4uI Dawal97 https://youtu.be/jnhQv24TXGo FortniteTOM https://youtu.be/zjV9-GdEMGU Follow us on Instagram & Twitter to be informed when we post: https://twitter.com/Top5Gamingx https://www.instagram.com/top5gamingx/ Check out our Other Fortnite Videos Here Fortnite SEASON OG - BATTLEPASS & MAP REVEALED! (Fortnite Chapter 1) https://www.youtube.com/watch?v=EJ2mqQsDnWk Fortnite OG CHAPTER 1 - EVERYTHING NEW EXPLAINED! https://www.youtube.com/watch?v=RVJ5Rfo33Sg Fortnite CHAPTER 1 Is BACK - EVERYTHING WE KNOW! https://www.youtube.com/watch?v=g1EScyTHc-o 35 INSANE Little Details In Fortnite https://www.youtube.com/watch?v=HP3htsY6m0A Notice: We earn revenue from you supporting us in the Fortnite Item Shop. Thank you to Epic Games for partnering with us.

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TOMMY: Fortnite’s Storyline is 6 YEARS in the making and in that time we’ve followed a journey that ties every single event, season and character together… While key moments come and go, there is one thing that has always remained constant. It has stood the test of time as wars have been fought above it, supervillains have tried to steal it, and it has destabilized… way too often. From the FIRST appearance in the Butterfly Event to now being the key of Chapter 5: This is the ENTIRE Fortnite Stor
yline Explained. So many things have changed since our first video but not where this story started. All of this began millions of years ago when there was a Big Bang. It formed every single universe in an instant, and at the center of it all: was Reality Zero. It’s here where the Big Bang left behind a huge mass of energy, and instead of spreading it out, the energy compressed itself into an orb we call the Zero Point. This is tethered to every single reality in existence, connecting the entire
omniverse and that's what makes it so incredibly powerful. As a result, it needed to protect itself from anyone who tried to wield this power and This is where the Island is created… On the surface, it appears as a powerful storm with a fake sky - appearing as a huge bubble in space and time. Anyone who tried to visit this island would either be wiped out by the storm’s defenses, or manipulated by the Zero Point’s strange effects - until one man came along. Against all the odds, he captured con
trol of the orb and began to wield its power - we know him as Geno! He’s a scientist who is obsessed with perfection and also leader of a medieval kingdom known as the Oathbound. During his time ruling as the Champion, Geno started to experiment with future technologies. We’re not sure how he discovered the Zero Point, but once it was located, he instantly realized its full potential. His long term vision was to create the perfect society and his time with The Oathbound was just phase one of his
true destiny. With the orb, he knew that if he could see how every reality was made and what was different about each one - he could use that information to truly create perfection. One day he left behind his homeworld but Geno wanted the kingdom to not lose their leader. In his place, he left behind a clone of himself - known as a Snapshot. There is still more research to be done into how snapshots truly work, but we do know they’re created when someone leaves… the Loop. Originally, the Loop w
orked differently, but once Geno got his hands on it - he began to sculpt it for his own evil intentions. Along with a mysterious inner circle, Geno set out to create a new organization known as The Imagined Order. Their headquarters were built around the Zero Point, with this location being codenamed: The Bridge. With this new-found power, the IO were able to control the effects of the storm, alter people’s memories - even: unlock immortality. To recruit people for their perfect society, the IO
created The Loop. It’s a program that forces people to fight each other, but to make it a fair battle, it removes your memory, ability to speak, and every 22 minutes… you fight all over again. Sounds like a great way to judge people, but uhh.. no one would ever agree to this - so they started kidnapping subjects from countless realities. It was working perfectly, as more fighters proved themselves, Geno offered them immortality in return for joining the Imagined Order. Not only that, their whol
e family could live on the island and experience the same benefits - its why we see towns and houses on the map. Not everyone is as lucky… in fact, some IO guards don’t even know they had a previous life. Their memories get wiped as they are forced to know only one thing: How to protect the Order. Thousands of years later, the organization had grown massively, and mostly went under the radar… until they kidnapped the wrong people. Those who were way too intelligent for the Loop, and managed to e
scape it without consequences. This unlikely group of vigilantes are from all corners of the universe, and despite being very different, they have one goal: destroying the Imagined Order and liberating the Zero Point. We know them - as The Seven. On March 20, 2018: people living on the island look up to the sky - something is… approaching. They rush to grab a telescope, getting a closer look at the object shooting towards them. It’s… a meteor. Panic ensues, as they try to predict where it will h
it with some villagers thinking it’s aliens or an extraterrestrial visitor - If only they knew how right they were… In April, TVs around the island begin to show an emergency broadcast to prepare for the collision. As the meteor gets closer & closer - they brace for impact. A huge crater is left in the ground, as the Imagined Order RUSHES to investigate. They build a facility at the crash site, disguising themselves as the “Government”. Unfortunately for them, they weren’t fast enough. A mysteri
ous character breaks out of the meteor and escapes the facility and This is our first introduction to: the Visitor. He’s on a mission to test the capabilities of their airtight suits, which we learn later on protects them from the effects of the Loop! It’s a success: as he steals a rocket from a film set and converts it to rift back home. This was supposed to be a harmless mission. Instead, it began the Fortnite storyline as we know it - a simple rift that would ultimately invite pure evil to th
e island… and kickstart 6 years of bloodshed and war. Before the Visitor’s rift can close, a dark energy emerges… it’s: a Cube? While this may look relatively harmless, it has the power to destroy the island in a single blow. It’s bright purple, flowing with corruption, which spreads to anyone who touches it. This Cube begins to roll around the island, leaving behind runes while searching for its target: The Zero Point. Eventually, the search leads it to Loot Lake, where the Cube begins to desta
bilize… The Zero Point is barely able to defend itself, and within months… it’s already facing a new threat. A huge shard of ice crashes into the island, bringing a harsh winter with it and a mysterious castle of unknown origin. It belongs to a power-hungry Ice King, who we learn has plenty of prisoners. One of them is trapped in blocks of ice, and as the fragment crashes into the island… he’s able to break free. With the chains gone, he’s revealed to be The Fire King, a rival who is equally as
powerful. Both of them want to take the island for themselves… as opposite elements, they can’t survive the climate of this place. The Ice King covers the island in snow, cooling the temperature to his liking. His archnemesis responds, stealing dragon eggs from the dungeon and using them to create a small army of Hybrids. This is enough for him to fight back, and create a huge volcano that’ll destroy Polar Peak. Before his plan comes to fruition, the Ice King defeats him in a war, with the Priso
ner frozen in the ocean for good. Unfortunately for them, the volcano still erupts, sending fireballs hurling at the island’s biggest cities - And, of course, the castle. It breaches the iceberg, unleashing a monster that was secretly kept in the deepest dungeon. It IMMEDIATELY breaks free, and the Imagined Order… don’t really care. They are perfectly fine with the monster damaging the island - as long as it doesn’t touch the zero point. Their solution is to create a doomsday weapon that’ll kill
everyone on the surface, including the monster. That’s when a prisoner of their own speaks up. The Paradigm, a member of the Seven, explains that they can’t just let everyone die. She offers a better solution: to pilot a giant robot and kill the monster herself. They reluctantly move forward with the plan, constructing the mech in the hollowed-out volcano. It’s time for the Final Showdown. In the ULTIMATE Live Event, Paradigm slays the monster with a sword, leaving its rotting corpse on the isl
and. She knows that if she sticks around, the IO will recapture her, so she begins her escape, flying directly upwards into space… Her new mission - investigate where the Monster came from. When they learn about this, the Seven are furious. They think she betrayed them by working with the IO, and after her escape… it’s radio silence. Quickly, they learn that her robot has crashed into a nearby planet called The Ice Moon. The temperature is simply way too cold for a human to survive, so she must’
ve never made it. Back on the island, the IO has bigger problems than their prisoner escaping. Before the Monster was killed by Paradigm, it broke into the Zero Point’s vault. Grabbing the orb, she used it to stun the devourer, but this left the Zero Point exposed. And it was destabilizing FAST. As it begins to implode, the Imagined Order has no hope of saving it - but Luckily, someone else does: The Seven, Our sworn protectors of the Zero Point. Time itself is breaking down, bringing the meteor
and other locations from the past to the island. Out of the new meteor emerges our latest member: the Scientist, who is already preparing a plan to save reality. He builds Rift Beacons around the island, using their power to gather resources and prepare the other members of the Seven for their plan. Together, they will use rifts to unpause time, and jumpstart the Zero Point into stabilizing. For that to work, they need the meteor… The island has now been reshaped by the Zero Point, split into t
wo pieces of land that sandwich the orb for extra protection. The Imagined Order needs to re-establish control over the island, and fast. They send agents to survey the area, but quickly: they come face to face with their snapshots. Only one problem, these snapshots are… different. Altered by an evil mad scientist known as Chaos Agent. This scientist belongs to a secret crime syndicate SHADOW - Founded by Midas, a powerful and greedy leader. His true power is in the form of the Golden Touch, a c
urse that was placed on him after he tried to steal the treasures of an ancient King. Despite this, Midas’ organization is taken from underneath him as Chaos Agent rises to grab power. With his vast wealth, Midas makes a new organization - GHOST, and its purposes are very different. Instead of committing crime, Ghost becomes a secret agency that spies on the mysterious activities around the island. Quickly, Midas learns about the Loop and the Imagined Order, and he is blown away by their evil pl
ans. This causes him to recruit his daughter, Jules, who has been a master engineer her whole life. To distract the IO from his plans, he wages war against Shadow to cover up his true intentions: building a device that’ll destroy The Loop for good. He believes the key to doing this is The Storm - It’s how the Imagined Order enforce the loop, by bringing it in every 22 minutes to kill whoever’s left standing. So, by pushing it back, he’ll free everyone trapped by its wrath. What he doesn’t know i
s that the Imagined Order is already keeping tabs on him. John Jones is a field agent who has dedicated his life to the order. Under their oath, he has done covert work on the island hundreds of times, leaving a snapshot every time he re-enters the Loop. Before Jones can figure out Midas’ plan, its sprung into action as The Device Event. Midas’ plan works… - until things get weird. He didn’t account for the fact that The Storm isn’t just lightning… it’s alive, and controlled by the Zero Point. I
n a defensive reaction, the storm protects itself by creating a gigantic wall of water. Midas has failed, and overtime… The wall collapses, flooding the island and wiping out Ghost and Shadow’s territory. It isn’t long before Agent Jones has to face yet another threat to the IO’s reign. Turns out that when the Zero Point created this reshaped island, it released an enormous amount of energy. In a case of extreme unluckiness, it got the attention of a being from another universe, one that we are
very familiar with. It’s here that crossovers enter the storyline, because this threat from outer space is none other than Galactus, Devourer of Worlds. He is drawn to this massive energy surge, and is desperate to consume the planet that contains it. Of course it’s the Fortnite island, and because Galactus is from the Marvel universe, it also brings a whole cast of characters to protect us. If he’s able to devour the Zero Point, it would destroy reality as we know it. This kickstarts a plan fro
m Tony Stark to buiild Rift Beacons around the map and bring his lab to the island. Every day the island’s residents see this being get closer and just before he arrives the plan is revealed. Tony spent all this time building custom battle buses and fitting them with explosives, cannons and lasers and now the day has come! We’re able to fight him off and ultimately he maybe got a little too much power before we rifted him away for good… but this causes major problems. With Galactus exposing the
Zero Point, it’s once again started to destabilize. We know this time period as The Zero Crisisand this time - the Seven aren’t here to save it. Right now, the Imagined Order is panicking, but for a different reason. They don’t care if reality breaks down, they just want to make sure nobody jumps into the Zero Point and escapes the Loop. So, they send Agent Jones on a task. He travels through 88 different realities, jump after jump, to recruit the galaxy’s best bounty hunters so they can hunt do
wn those trying to leave. After spending months on this task, he returns only to find that the Zero Point is worse than when he left it. He begs his boss, Doctor Slone, to do something, but she won’t listen. Time is running out, and Jones refuses to submit. Instead, he takes matters into his own hands, defecting from the IO for good. He breaks into the Bridge, searching for a secret file… So he does and With this newfound knowledge, he hops on a battle bus and heads straight for the island - whe
re the Zero Point is on the brink of imploding. He rushes through all of the hunters he spent months recruiting, and gets there just in time. Finally we are introduced to the Foundation, the leader of the Seven who has been rivals with Geno for centuries. Now that Jones has offered to give him Geno, he’s willing to help protect the Zero Point. As it starts to break down, the orb blooms like a flower. Jones has studied it his whole life, but this is the first time he’s seen it react like this. Th
ere’s no time to admire it, though, it’s destabilized and is already too far gone to save. The only option now… is to contain the blast. The Foundation seals himself in a tower of stone, and in the ultimate sacrifice, tells Jones to overload his portal gun… leaving them trapped in the loop. The Spire encases the Zero Point, with reality waves sending the island into a wild and feral state. It’s overtaken by a Primal biome, as the IO scrambles to maintain control. They bring in Spire Guardians wi
th powerful armor, who are here to defend the Zero Point’s secrets from ancient hunters such as Raz. He claims that the Spire has been calling to him in his dreams, and he traveled here on a mission to learn its mysteries. While tracking down the island’s artifacts, he discovers an unseen reality log left behind by John Jones. Raz immediately begins searching for the Spire’s mysterious crystals, which in turn lead him to the ultimate artifact. Before we can stop Raz, one of Jonesy’s snapshots gi
ves us a chilling warning: “There are people who think the Spire will make them powerful. It will, but it will also exploit their every weakness. Do not allow the Spire to corrupt someone powerful. Or Jones does not stand a chance. Go now, before the Spire attracts any more attention from the- Never mind, just hurry!” It’s already too late. Raz has found a crucial artifact that is way too dangerous to wield on his own. This shard is all too familiar: it’s a piece of the Cube that almost destroye
d the island, with the corruption still intact. Upon wielding it, Raz succumbs to the darkness, becoming aggressive and evil. We’re able to take it away from him in time, but the damage has already been done. Before we can discover just how important this key moment was, a comic reveals an extraordinary amount of secrets hidden underneath the island. As a DC crossover, it revolves around Batman, who has been trapped in the Loop after investigating a rift in Gotham City. As the world’s greatest d
etective, he is able to prepare an escape plan. With help from Catwoman, he escapes the loop by standing in the center of the storm in the final seconds. Now free to roam the island out of the loop, he comes across a group of inhabitants. They form an alliance and decide to get out of Reality Zero for good. Only problem is… they can’t just swim away, they would disintegrate. And now they’ve escaped the Loop, there are no second chances, death is permanent. There’s only one way to get home, and i
t’s the same way they got here: through the Zero Point. The group is able to unlock one of the metal bunkers on the island, and head underground in search of an escape. The room is extremely ancient, protected by massive Golems and swarms of IO Guards. It’s a tough battle, and in the chaos, Fishstick is killed by an unknown figure. It becomes apparent… one of the group… is working for the Imagined Order. The others, in shock, decide to carry on. The further they progress, the closer they get to:
The Zero Point. Eternal Voyager, in his desperation to escape, sprints into the orb, immediately getting split into a million pieces. The Zero Point cycles through countless realities per second, killing him instantly… “He got his wish, he’ll be voyaging for eternity.” After hours of discussion, the group figures out how to calibrate the orb: Renegade Raider goes home first, before one of the members reveals a dark secret. Deathstroke has been working with the Imagined Order all along, he was t
he one who killed Fishstick. They break out into a fight, before tying up Deathstroke and most of the others escape through the Zero Point, as the Gotham City crew are left standing. Once the Zero Point has finally been calibrated to their homeworld, Deathstroke flees to Gotham City, as Batman and Catwoman go after him. Once they’re home, the memories come flooding back - they may have worked together in the Loop, but in their previous lives they were rivals. More importantly, both of these even
ts have worked together to allow the next phase of the story to progress. Heading back to Raz, his use of this dark shard has got the wrong kind of attention… This is what Jonesy’s snapshot warned us about. As we look to the sky, UFOs begin to abduct loopers, crop circles appear and a conspiracy theorist named Mari starts broadcasting about it. She warns the people of the island that Aliens are coming, and this is far too dangerous for the IO. More importantly, Doctor Slone, Agent Jones’ boss is
dedicated to shutting down this broadcast But their invasion had already begun. Slone has no choice but to fight against them, in the name of keeping control and maintaining Order. The mothership sends a huge army down onto the island, known as the Kymera. Their goal is to annihilate everyone while the ship above abducts major locations. It moves around, taking Slurpy Swamp, Coral Castle and has its eye on Holly Hedges. The Kymera also scan our minds in an attempt to locate the Zero Point, but
Slone has an epiphany. She’s figured out that the Imagined Order has a mole, who is secretly divulging information to the enemy. This is a perfect situation that can be manipulated, as she feeds Maven false information. Of course, this gets into the hands of the Kymera, who learn that the IO’s secret base of operations is at Corny Crops. And yes, this is true, but what they don’t know is that Slone has filled the complex with a huge bomb. Right on cue, they move to Corny, and abduct the POI, sat
isfied they have cornered the Imagined Order. Only, this is part of a secret plan known as Operation Skyfire, and Slone recruits loopers, aka us, to sneak onboard and make sure everything goes smoothly. We break out of prison, making our way through the mothership, which at this point is full of guards and obstacles. Eventually, though, we make our way to the final room: an abduction chamber, with Corny Complex, and all the bombs attached to it, primed and ready to go. Satisfied that Operation S
kyfire is a near success, Slone arms the bombs. There’s only one problem, the Aliens have one last trick up their sleeve. We’re able to shut it down, but with 2 minutes left until detonation… Slone delivers the bad news. The loopers are panicking, desperate for a way out. We approach the dying Cube and collectively use our power to remove its corruption and restore its purity. Now, glowing blue, it’s on our side - until the ground begins to rise. We’ve been standing on an elevator this whole tim
e, and it was taking us higher and higher into the mothership. Turns out there’s one final reveal, a plot twist that would send waves through the Imagined Order’s ranks… and change our perspective on the story forever. The Kymera didn’t bring back the Cube from Chapter 1, in fact, they’re not even the Kymera. That was just an enslaved army - the true evil is in this room. It’s here we meet: The Last Reality. We may have taken down their mothership, but Slone’s plan backfired - Now, all of these
cubes have crashed onto the island, and one of them has become the most powerful villain to date. Sure, these are corrupted by a dark evil, but that power is controlled by a sinister character known as The Cube Queen. Exiting her Golden shrine, she summons her army of caretakers and cube monsters to fight off the IO’s forces. The Last Reality are very different to our villains of the past, though. Each threat has wanted to take control of the zero point for themselves, aside from Galactus. But t
heir motive is extremely worrying. The Cube Queen and her minions want to use the Zero Point to DESTROY everything that has ever lived. Because it’s tethered to all realities, they can eliminate life as we know it in an instant - making them truly, The Last Reality. The Queen’s plan is already coming to fruition, but she needs the full power of her fleet back home in order to make it work. She sends her army of cubes to the center of the island, directly above the Zero Point where They create a
Pyramid, known as the Convergence. Slone was fooled by the Last Reality during Operation Skyfire but knowing what she’s up against: it’s finally time to put together a real plan. Except… she doesn’t. Instead, the Imagined Order are more distracted by their new-found prisoner: Agent Jones. After being stuck in the Loop, he was arrested for treason… but little do they know, someone else has been discovered too. The Foundation, trapped at the bottom of the ocean wakes up. Months have passed since h
e was ejected from the Zero Point, and he has no idea where he is. Leaving the ocean, he stumbles across Gotham City, the last place that the Zero Point was calibrated to. In this strange world, the Foundation is immediately approached by Batman - who assumes he’s a threat. After fighting, they talk it out, where the Foundation reveals that he is sworn enemies with the Imagined Order and has nothing to do with their Loop. They want to take down the IO and liberate the Zero Point, just like Batma
n does. He explains that the Seven have always had an advantage over the IO, because they have the ability to create Sideways Rifts. This is a way to traverse different realities without the Zero Point. This technology was experimented with in Chapter 1, through the Rocket Launch, the only problem is: it takes a long time for the rift to close, making it extremely risky. On the other hand, the IO doesn’t know how to do this, they need to use Pure Portals, basically the ones opened by their guns.
Learning all of this, Batman agrees to help the Foundation return home. Once back, he realizes that he needs to find Agent Jones immediately. A lot has changed since being thrown from the spire, but before then, he must update the other members of the Seven and figure out a plan to stop the Last Reality. Slone and the Imagined Order have never cared about the fate of the island, as long as they maintain control of the orb, everyone dying is perfectly okay. It’s happened time and time again, lik
e the Zero Crisis, or the Final Showdown, but the Seven, as usual, have to swoop in and save the day. The island has flipped, The Imagined Order have been caught by total surprise, but so were The Seven! Their plan to take back control of the island has been stopped short by the caretaker breaching the wall and because of this, their hiding spot for the past 4 years has been revealed. This whole time, they were living on the other side of the island at a place named Sanctuary, where they could k
eep friends close, but enemies closer. Now, this peaceful retreat has been exposed to the Imagined Order, who are furious and already planning their counterattack. The Seven and IO have been at each other’s throats, but never took full-scale action against each other. Until now, where the tension has reached boiling point and thus, the Zero War begins. As the Seven recruit as many loopers as possible, the IO already has them outgunned. Other members of their team join the fight, such as the Orig
in - who is drafting up battle plans to push back against the army. He has one of the most interesting backstories in the Seven: once known as The Cube King, he ultimately realized that their dark energy could only be used for evil. So he escaped, leaving his identity behind for a new life. He was captured by the Imagined Order shortly afterwards, who tortured him for answers… but one day, the Seven broke in and rescued him. He walked out of that prison with a new name: The Origin and has been t
heir field tactician ever since. But he’s not the only member with an intriguing life. The Order and the Imagined are the sisters that Foundation asked Jones to find. We don’t know how they were reunited, but both of them are available to help in the war against… their father: Geno. The Imagined has been spending her whole life trying to take revenge on her father. As children, he genetically modified them to be perfect warriors with immortality and super strength. Reality was their playground,
but one day… things changed in an instant. One of the members of his inner circle offered him a bet. Could the sisters become the first to ever escape the loop, and how long would it take? Geno was confident, but his obsession with perfection was also their downfall. The sisters escaped the loop, but not fast enough… and when they returned home, the Loop had created snapshots. Only, these versions were more brutal, and Geno had a realization. He replaced his own daughters with more powerful snap
shots, forcing the sisters to turn their backs on him and join The Seven under new names. However, despite being twins, they have very different motives. The Order wants to help destroy the loop and give people their freedom, while the Imagined simply wants revenge. Despite all of this manpower, there is only one person left who can help win the fight, and she crashed onto the Ice Moon years ago. The Scientist is adamant that reaching Paradigm will turn the tide in their favor. As far as the oth
ers are concerned Paradigm is dead and a traitor, yet the Scientist has always held out hope. He’s in love with her, and is desperate to see her again. After breaking through to her, it turns out she’s alive but trapped inside the Mech. To convince the others, Scientist tells them that he was talking with the AI in her suit instead. At the same time, Slone is busy on her counter-attack. With the loopers rallied behind the Seven, She realizes they’re losing the battle, and decides on a more… dest
ructive plan. Instead of wasting resources by fighting on land, she calls up the Doomsday Department and begins work on a device known as the Collider. The same one that was gonna be used during the Final Showdown before Paradigm talked them out of it. If it destroys the Seven for good, Slone will stop at nothing to achieve that goal. The Order hears about these plans and tells the others. Their rescue mission is a go: not for Paradigm, but for her mech, which will be essential to destroying the
Collider and winning the Zero War. Before they can do that, they need a powerful energy in order to power the Mech, called the Zero Shard. In a secret mission, the Seven sneak into the Bridge with the help of Agent Jones, who explores the wreckage. He finds his old office, which is now upside down, and picks up a framed photo. It’s of his wife and kids, which he left behind hundreds of years ago. When you join the Imagined Order, you swear an oath, and in return are granted immortality. Your fa
mily can also take this offer, but they need to live on the island… and Jones’ family refused to do that, despite living on a dangerous homeworld. As a result, they were not immortal, and only had protection. They lived to ripe old ages, as Jones was forced to watch his wife die. As his kids got older, too, he told the Imagined Order that he wanted to go back and grow old, dying with his grandchildren that he barely knew. But he was too useful to Slone by then, and she reminded him that if he qu
it, his family would lose the protection on their homeworld. So he stayed… for descendents he’s never met. Now, that is eating him up inside, and as he dwells on it, the mission must continue. They continue their search for the Zero Shard, eventually finding out that it’s located ON the Ice Moon - Perfect, they can crush two birds with one stone. Until they approach a frozen castle… something that has remained undisturbed for a long time. As the crew walk inside, they find a room full of artifac
ts: ancient weapons frozen in pillars. And at the end of the corridor… the Ice King. Who reveals his true intentions after all this time. “Greetings, visitors. To reach my throne room alive is an achievement indeed.” “Uncounted ages ago, brave allies and I began collecting items of power. Things and beings too dangerous to exist.” “My worst fears were realized when my staunchest comrade argued for using these items to alter realities to our liking.” “I was forced to freeze him, my other knights
and all we’d acquired”. This explains why the Ice King and Fire King were at war with each other, despite the fact they used to share a roundtable. He wasn’t a Prisoner because of a small disagreement, the Ice King was protecting reality this whole time. The reason the Ice Moon is so uninhabitable is because it was designed that way, so he could be isolated for all time. Now that they are standing in his impenetrable fortress, their presence here proves “they are too dangerous to remain free”. B
ut before they can be wiped out by the Ice King, a familiar face shows up. Paradigm. She grabs them and destroys the castle. “We’re headed back to the island, one way or another. The Zero War is about to end.” In the wreckage, the final battles commence. Doctor Slone is the Seven’s last obstacle before reaching the Collider. With Slone out of the picture, The Order and the Imagined look up, only to spot… their father, Geno. He’s here to personally face off against them, and gets the Order in a c
hokehold. “This is ridiculous, you’re still my blood. Just ask and I’ll let you live… send you somewhere safe.” Little does he know, the Imagined isn’t very interested. “I have a better idea, we’ll send you somewhere, father… Everywhere.” In one last sacrifice, the Imagined decides that killing Geno is worth the cost. She gets her final wish, tackling him straight into the Zero Point and - As it cycles through countless realities, they are both ripped apart… atoms scattered across the omniverse.
Jones and the Foundation chase Geno, not expecting to see him fading away. The Imagined has died in his arms, and he’s slowly passing too. Geno has one final message for the Foundation. “You always believed my methods were abhorrent, that you knew a better way. Congratulations, now you get to prove it. I genuinely hope you were right, because if you fail, it means the end of everything. I have to go now. I have to admit, it’s good to lay my burden down after all this time. It’ll be nice to rest
.” He fades into nothing. Geno is dead, and the Imagined Order has been defeated. The Zero War is over. They won. Celebrations across the island spread like wildfire. Now the Zero Point is finally liberated, it can blossom, and nature takes over. But not everything is as it seems. The orb is sending out distress signals, and strange relics begin to appear around the island. The Scientist is confused, and can’t understand why it’s doing this. But it’s all the work of a villain hiding in the shado
ws… a Herald who is secretly using the Zero Point to search across the omniverse. In her search, she finds… The Nothing. This is a TRULY evil presence that gifts her the dark power of Chrome, and it’s about to be unleashed upon the island in the name of our old friends, The Last Reality. With Geno out of the way, and the Seven caught off guard, it consumes everyone. The Scientist, Origin and a whole lot more are devoured, turned into Chrome… while Paradigm is the sole survivor. The only thing Sh
e can do is return to her homeworld, creating a plan that will bring her friends back and save reality. Except, chrome is too powerful. The Herald destroys the island to expose the Zero Point, ready for The Last Reality to swoop in and take it. Lucky for us, in a surprise turn of events… the Zero Point… protects itself, destroying the mothership and fleeing. It’s here that Paradigm comes into play. Using Zero Fusion, she’s able to work with the orb and rebuild the island. Grabbing from countless
realities to form a new world… everything is pieced back together. With the Seven turned to Chrome, and the Imagined Order gone… It's time for: a fresh start. On this new island, the Scientist’s robot assistant, AMIE, leaves us with a final message from Paradigm. She asks us to deliver a mysterious kinetic ore to the one who lives in this medieval castle. We do so, learning that its ruler is The Ageless, a young king who looks a little too familiar. Their reality was brought to the island durin
g Zero Fusion, and it becomes apparent who this actually is… Judging from the banners, his appearance and obsession with perfection, we’re looking at Geno - Well, a snapshot of him. This is the ruler of the Oathbound who was left in Geno’s place when he abandoned his homeworld. His right hand man is Stellan the Rift Warden, who wishes to “create a bridge to new realities”. It wasn’t possible with their medieval technology, until they were brought to the island, and discovered Kinetic Ore. With o
ur refined version, they have unlocked the power to create… Pure Portals. The origins of the Imagined Order are replaying themselves in real time, and the ore was a big help… but Stellan can’t make this portal without another influence. A voice that guides him every step of the way… He kept this to himself, terrified of what it would do if he disobeyed their orders. The final step in building this bridge to realities is deep in the forest… a bronze vault made to protect The Zero Point. Of course
, you need this power in order to make pure portals, and this voice in Stellan’s head shows him the way. Except, it’s quickly becoming obvious that this Rift Gate wasn’t made to connect realities. It’s a portal leading to… The Shapeless Man. More importantly, this voice in Stellan’s head has dark intentions, and his identity could already be known. Only one man has the overwhelming power to rebuild himself atom by atom. The REAL Geno. Turns out after the Foundation and Jones left him to die, thi
s was not the end of his story. And while he remains shapeless, he is directing his original kingdom to bring him back to the island. At least, that’s the intention. AMIE begins an investigation of her own as we send test subjects through the gate… They return disfigured or corrupted by darkness. It seems that everything AMIE sends through the portal immediately goes searching for him, as he is her creator. When they return, they give us an update on the fate… of the Seven. The Foundation once s
aid that their armor keeps them alive in different realities, even the Nothing beyond them. But after being devoured by Chrome, they’re different now… slowly losing themselves to the darkness. AMIE, as a robot, is programmed to protect the Scientist, and does everything in her power to save him. She prepares a rescue mission with a new body, and goes through the Rift Gate. This would be the last time we see AMIE. Instead, the portal begins to destabilize, bringing more realities to the island, b
efore breaking down and closing. The resulting earthquakes cause the ground to collapse on itself, revealing an abandoned world. The Shapeless Man’s plan failed, but there’s another villain around the corner, and he will change the storyline as we know it forever. Before that happens, we look deep into the jungle, where our mind is blown. In the wreckage of a crushed tank, Doctor Slone emerges. She survived the Zero War, and is confused by how she got here. However, it’s not long before she gets
her bearings and begins to investigate this strange ancient world. In the ruins, she finds markings that predict the future… along with an apparatus used by those who lived here thousands of years ago. She had no idea what happened to this society: they were an advanced civilization who used the stars to project the future - And yet they vanished… without a trace. Their markings seem to show an incoming eclipse that will bring the end of the world, but with further research, Slone realizes that
this phenomenon… isn’t natural. How could the Ancients predict this with the stars, if it wasn’t a natural event? There’s only one explanation: it’s already happened before. They are warning us that soon it will happen… again. Slone realizes the signal is all too familiar, and calls an old friend for backup. And just like that: it’s time for the Eclipse to arrive. As the daylight is covered, and the island is shrouded in darkness… Kado Thorne makes himself known. He’s a vampire who’s made a who
le career collecting various artifacts from across reality. On the surface, he runs a successful hotel resort business with but in the shadows, Kado has a time machine. He uses this to travel through history, collecting relics and treasures for his own personal collection, such as Oro’s skull, Midas’ severed hand, and an ancient calendar which seems to have ties to the Seven. Now, he’s arrived in 2023, at the perfect opportunity for Slone to pull off a daring heist. She has abandoned the Imagine
d Order, or what’s left of it, realizing the error of her ways. Or so we think, as she keeps to herself and focuses on a mysterious plan. Phase one of this operation involves stealing the time machine from under Kado Thorne’s nose. She hires a group of professional thieves to pull off the heist of the century, as they sneak into his mansion and get away without a problem. Before Kado can retaliate and feast on his prey, he has even bigger worries. As a time-traveling vampire, he’s made a lot of
enemies, especially hunters like Shimmerdusk, who've spent years chasing him. Now, without the time machine as an escape route, Kado is left defenseless, and she slays her archnemesis once and for all. With Kado dead, and the device in Slone’s hands… It's time for phase two. They experiment with the machine at a temporary headquarters, bringing artifacts from 2018 to their front yard. It functions as intended, and Slone is confident that this will work. She just needs a helping hand… from an old
acquaintance. Agent Jones. He’s laid low after the Zero War, but with Slone’s influence, she persuades him to go on her secret mission. To go - to the past. His goal is to extract an unknown thing or person, without changing the timeline. They set the date: July 12th 2018, and Jones begins his journey. All that’s there to guide him are audio logs left by Slone, as she sends messages from the future back in time with a deadly reminder… Despite this, Jones has started to alter the timeline. The I
ce King and his Prisoner never arrive on the island. The Mech never gets constructed. And in order to complete his extraction, Jones ties the time machine to the Scientist’s rocket. The future… for the first time, is unknown. Thank you guys so much for making it to the end, this has been something me & my team have followed for years and while things feel confusing at times - it brings me so much joy to piece it all together like this. This month the creator of Fortnite’s Storyline has departed
from Epic Games, so I dedicate this video to Donald Mustard for bringing so much joy and happiness to our community.

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