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THE FINALS Season 2 Shows a Promising Future

The Finals Season 2 breakdown. New map, game mode, gadgets and more. All great signs that The Finals has a bright future with a loyal community. A community I wish to have, so subscribe :D

BigMoki

14 hours ago

New map, new game mode, new specializations, new weapons, private lobbies. The Finals is going the right way, but are people going to stay this time around? We’re covering the season 2 update, the playerbase and the game’s future. Almost 4 months has passed from the full release and the player count dropped by 90%. Which is surprizing, this game seemed to have a solid foundation. The reasons for leaving the game from player to player may differ, but some had issues with cheaters, which is funny
because the whole theme of Season 2 is hacking. Some were dissatisfied with the ranking system as it felt not rewarding enough. Some players just got bored after completing the battle pass, saying that the lootbox or drop system may motivate them to play more. Which is understandable but you would think the game in itself would motivate you to play if it was entertaining enough for a long period of time. Some players like to play only one game and some like to hop from game to game. Maybe The Fi
nals, during the first season, offered more to the ladder. Which brings us to Season 2 and the new battlepass bringing back some of those players and hopefully some new ones. The highlight of this big update is the new map and new class playstyles which thematically fit perfectly together. Aside from gorgeous looks, the new map has locations differentiated by colors. This may help players get to know the map and orient on it more easily. The Dematerializer for Mediums: a specialization that temp
orarily erases physical surfaces, like walls or ceilings. Allowing contestants to see, shoot, and pass through them. Mediums also got The Data Reshaper, a gadget that changes enemy fortifications (or any random objects for that matter) into something else entirely. The Anti-Gravity Cube for Heavys: a deployable cube that manipulates gravity in its immediate area, lifting contestants and objects upwards! The Gateway for Lights: a pair of limited-range deployable portals! When both are thrown and
activated, contestants and objects can move between the two locations. With this, developers are showing a will to experiment and The Finals is certainly going to be filled with interesting ways to play in the future. It also seems they tried to balance the game a bit. By adding tools to counter heavily protected objectives and giving heavys a way to traverse vertically. They improved the ranked play experience, with league rewards. A new Career Circuit system offers weekly rewards from Seasonal
Sponsors, allowing contestants to move from Rookie to Master by completing contracts throughout the season. New casual 5v5 game mode called Power Shift where two teams compete to escort a platform through the arena. It’s nothing new in the gaming industry but gosh darn if it doesn’t fit perfectly in this game. There’s constant action on the map and it’s really fun. People don’t seem to be interested in switching classes to balance the match, and the only way to balance it is to force players to
play a certain number of a class, but I’m not sure if you want to do that. The game mode would lose it’s casual feel. New weapons for all classes that players asked for, which can become a slippery slope in this kind of game where you have a loadout and the weapons are not balanced by a price tag as they are in Counter-Strike or Valorant. Or balanced by a spawn rarity like in battle-royale games. Too many similar weapons in this game would mean a balancing nightmare. As long as the new weapon m
akes sense for a new mode or a class playstyle, go for it. Weapon rotation each season would be interesting to see. It would be easy to balance, it would feel fresh and players would have more things to grind for. If anyone asks me, there wouldn’t be a place for a sword or an rpg in a first person shooter, but my opinion doesn’t matter. Speaking of things that don’t matter, private lobbies… I’m joking. It’s a good addition to the game, it potentially gets rid of cheaters in your games, but as fo
r now, only casual game modes are available. So it’s more intended for streamers to play without stream snipers and for content creators. There’s new ways to grind and unlock stuff and that concludes all things that players got, aside from skins, quality of life changes and some minor tweaks. Now, your job is to go complain on reddit or… X, and your wish may come true. This game may not have a huge playerbase in the long run, but a consistent one, a loyal audience. And with time, as more people
find out about The Finals and upgrade their gaming setup, the numbers will increase. I’m sure the Embark Studios listens to player’s feedback and are trying to keep the ball rolling. But despite people talking about it, Embark Studios have not said much, if anything, about the potential of an e-sports scene. We’ll talk about it in the next video, thanks for watching.

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