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The Legend of Zelda: Four Swords Adventures - Part 21 - Eye Sore

We enter the Tower of Winds. It has some very tight corridors, except when you're portable. --------------- Starring: (Red) Skawo (Purple) Meatball132: https://www.youtube.com/user/132Meatball (Green) LuigiXHero: https://www.youtube.com/user/Luigihero1 (Blue) naknow (Grey) RoadrunnerWMC: https://www.youtube.com/channel/UCV5bL2xply7iv5C64ozlqsw --------------- Patreon: https://www.patreon.com/skawo Discord: See channel banner. Twitch: https://www.twitch.tv/skawo Secondary Channel: https://www.youtube.com/channel/UCssRLi9oUdAd2NKZWQh0h7Q Extras Channel: https://www.youtube.com/channel/UCd_iSvs8jsAUd1YLmFCKCqw ------------ Outro music: RoadrunnerWMC

Skawo

1 day ago

Skawo: Wow, it definitely hasn't been a year since the last episode. LuigiXHero: TOWER OF WINDS. Meatball132: I do not remember this level at all. Meatball132: Which is weird, because it's pretty different from all the other ones. Meatball132: Random observation I only just now noticed: there's a particle effect of the air coming out of the Links' mouths. Skawo: It's the Tower of Being in Side-view Unless You're On a Handheld. Skawo: This ain't Zelda 2, though. The side sections in this work...
questionably. LuigiXHero: This is one of my favorite levels... in single player. But I don't think it works that well in multiplayer, considering everyone acts as walls. Skawo: Yeah, it's a bit of a problem when jumping is an ability you can dispose of. Skawo: Game's not all that keen to restore it, either. LuigiXHero: At least you can toss people out of your way constantly. But still annoying. Skawo: Wouldn't it be great if the real world worked like that? Skawo: Someone blocking you? Skawo: Ye
et them away. Meatball132: That is how the real world works. Skawo: It is? Skawo: Remind me to never come near you, ever. LuigiXHero: I guess Meatball is from Isle Delfino. He's a CHUCKSTER. Meatball132: How will we record the rest of these, then, Skawo? Local multiplayer only. Skawo: Wavebirds. Skawo: You get to sit OUTSIDE my window. Meatball132: I "get" to, huh? Skawo: Well, yeah. You could be standing. LuigiXHero: Skawo doesn't want us in his house because we'll steal all his fruit. Meatball
132: Skawo is the type of person to eat like, prunes, or something, though. I wouldn't want his fruit. Skawo: Nevermind, you're definitely gonna stand now. Meatball132: Skawo is just offended about how right I am, I think. Skawo: ANYWAY, shooting gallery is happening, aaaand... Skawo: Good work, everyone! Skawo: We turned all the switches off! Skawo: Amazing teamwork. Meatball132: Wow. LuigiXHero: They should've made this room different in multiplayer. Meatball132: Absolute failure. Skawo: Absol
utely splendiferous. Skawo: Hooray! Only shot ourselves in the back 38 times. Skawo: We're holier than an old pair of pants. Skawo: But, should stop acting holier-than-thou, it's not very nice. Meatball132: ...oh, this room made me remember the level, and I'm not sure if that's a good thing or not. Skawo: God, I hope so. It's been 3 years since we recorded this AND another year since we started to commentate this. I don't remember ANYTHING. Meatball132: What a puzzle that was. Skawo: A platform,
just for me! Skawo: ...but why? LuigiXHero: Because you've earned it. Skawo: Okay, but. Skawo: Things you earn are usually worth something. Skawo: Slow displacement over an abyss is not very rewarding. LuigiXHero: Imagine if you could take it with you, though. Would be very handy in certain situations. Skawo: I typically don't find myself near abysses, actually, so, mm, no? Skawo: And even if I had, I'd probably try to stay faaaaar away instead of trying to interact with it. RoadrunnerWMC: You
must have a hard time with platformers. Skawo: I can't believe that actually worked. LuigiXHero: Well, we finally found the jump button. Skawo: Jump buttons are great. Too bad they also come with the "hurt others" button. LuigiXHero: Violence is just the Links' default state. They can't help it. Skawo: Is it? Skawo: Heck they doing mucking about as heroes, then? Villain route! LuigiXHero: In history, the heroes and villains are decided by who won or not. LuigiXHero: Who's to say they really were
the heroes. Skawo: So you're saying this game is actually Hyrule royalist propaganda meant to cover up crimes of its supporters? Skawo: 'ts not doing a great job at it, then, is it. Skawo: ...so. What we doin'? Meatball132: Talking about fruit? Skawo: Look, you can't just slap the FRUIT button because past selves from a year ago left a minute-long gap in the commentary here. LuigiXHero: Sure we can, what is up with airline pineapples? Skawo: ...airlines provide you with pineapples? naknow: We c
an discuss the etymology behind why almost every language calls them "ananas" yet English calls them "pineapples", if you want. Skawo: If it bothers you that much, just start calling them ananas, bro. Meatball132: I think we just witnessed the game having a lobotomy in real time. LuigiXHero: That was as if someone was spamming Z on a GC controller... but we were all using GBAs. Skawo: The game's spamming Z on its own. It just REALLY wants to go to sleep. Skawo: You know, back in the day... Skawo
: ...this would've been the only legit way to actually see what's on a GBA screen. Skawo: With their lack of backlight and general darkness issues, and whatnot. Skawo: Too bad you can't play other games through your copy of FSA. naknow: It was to force children to play during the day, because playing at night when it is bedtime is a sin. We all know this. LuigiXHero: I think the SP was out by then, though. So, could get around it. Skawo: You'd think day would make any sort of difference, but, no
. Skawo: You have to be sitting on the SURFACE OF THE SUN to see the OG GBA screen. Meatball132: I think there is a better solution called "Game Boy Player", Skawo. Skawo: Not anymore. Have you SEEN those prices, Meatball? Skawo: Would actually be cheaper to book a flight to the surface of the sun. Meatball132: Well, Skawo, today's price gouging doesn't matter when we're talking exclusively about contemporary options. Skawo: I do wonder how exactly showing the GBA screen on the TV works, anyway.
Skawo: Do you reckon the GameCube is emulating the GBA code in the background? Skawo: Does the GBA actually send out what it's rendering...? Skawo: Those link cables are probably like 3 bytes per hour, so it has to be the former, right? Meatball132: I think I looked into this a long time ago and the GameCube was just reconstructing everything displayed on the GBA screen from scratch. RoadrunnerWMC: That's not quite the same as emulation... LuigiXHero: Simulation. RoadrunnerWMC: Mimicry. Meatbal
l132: I mean, the GBA screens are probably just displaying stuff calculated on the GC itself anyways. Skawo: Oh, so it's actually a QUANTUM ENTANGLEMENT OF STATES. Skawo: ...Minus the quantum part. Skawo: "Entanglement of States" being the beta name of the USA, by the way. Skawo: History lesson with FSA. Skawo: Anyway, I like the idea of making Force Gems into an enemy. LuigiXHero: It's like Like Likes but less bad. Skawo: And you can pretend you're fighting the Illuminati! LuigiXHero: I don't g
et why the fake Force Gem enemies are GBA-only, though. Skawo: The Illuminati hide in the darkness. Ergo, GBA screen. LuigiXHero: We're also kind of part of the Illuminati, though, being the Triforce bearer. Skawo: There was a schism. Skawo: The ISOSCELES tribes WARRED with the ACUTES while the OBTUSE watched. Skawo: Good button pressage, by the way, Meatball. Nudged it with your pinky toe? Meatball132: It worked, didn't it? LuigiXHero: That happens a ton in this game. Buttons are more of a sugg
estion. Skawo: Notthwomps. LuigiXHero: A tutorial like 4 levels before the end of the game. Does that get a owl? I feel like it should. Skawo: We don't give owls in this game. LuigiXHero: Right, we didn't have the budget for it. naknow: We get them. Whether we want to or not (I don't want them). Skawo: The owl can't remember the score that long, anyway. Skawo: The Notthwomp stomp sound is pretty good. Skawo: Very definite. Meatball132: It's not HURRRHGH though. Skawo: It isn't, true. Not everyth
ing can be the greatness that is Mario 64. Meatball132: And Mario Kart 64... and Mario Galaxy 2 has the same sound for Whomps. And Probably other games. Skawo: Not EVERYTHING. But some things can be. naknow: Viewers, please... how would you transcribe the Thwomp sound in text formation? Please share with us your findings. Skawo: BUTTON PRESS Skawo: Awww, skeletons? That's not a good button at all. LuigiXHero: Talk about skeletons in the closet, am I right? Skawo: No. No. There were no closets in
volved. Stop saying nonsense. Skawo: So, anyway, we just spent like 4 minutes in that last room, there. Skawo: Will add a little card to the video if you want to witness that whole deal. Skawo: For the sake of everyone's sanity, it has been purged from this video, however. Skawo: You're welcome. Meatball132: Aw, but I couldn't wait to write commentary about nothing for four minutes straight. Meatball132: We'd probably talk about fruit again. Skawo: We can always talk about fruit, though. Skawo:
Don't need four minutes of idiocy to do so. LuigiXHero: MANGOS ARE GROSS Skawo: KIWIS TASTE WEIRD naknow: PEARS ARE MESSY RoadrunnerWMC: APPLES CAN GET YOU SUED Meatball132: WATERMELONS EXIST Skawo: Whoa, there, Meatball. That's too controversial for this channel. Meatball132: I'm sorry, I have to get the truth out there somehow. Skawo: ...Well, anyway, speaking of our group's idiocy. Meatball132: That was a weird glitch, everyone just teleported... naknow: Space particle flipped a bit and we we
nt ahead a lot, thanks, universe!! LuigiXHero: Skawo pulling all the stops to let us get this done faster. Skawo: Yes. I govern the space particles. Meatball132: Wow, I just jumped in all the exact incorrect locations, there. Skawo: Wanted to cool off. Skawo: Maybe you thought the ceiling triangles were new schmancy Force Gems? RoadrunnerWMC: I wonder if the falling ceiling triangles are allied with the sword-bearing ambush ones. LuigiXHero: Nah, they can't be. The ice ones are GCN only, so they
don't even co-exist in the same realm. RoadrunnerWMC: I guess the link cable doesn't have the bandwidth to transmit a treaty. Skawo: Yay. I got two. And, goodbye, jump button. Skawo: HELLO ARSON BUTTON Skawo: ...does melting ice count as arson...? Skawo: This "Tower of Winds" sure has a lot of ice-related content inside, by the way. Skawo: More worryingly, none of, uh, winds? Skawo: Also, frozen frog. Skawo: What else would you use to block a passageway in your videogame? Skawo: Taking lessons
from the best, too. Wario Land. Skawo: We know Wario Land is actually a stealth Zelda game, of which this is just yet another proof, if backwards. LuigiXHero: Well, the level IS in Frozen Hyrule. So the ice thing kinda makes sense. Skawo: No heating. Gotcha. Skawo: Gosh darn ancient temples not providing basic amenities. LuigiXHero: Also, do you really want wind puzzles? Skawo: Touche. Meatball132: Seems warm enough on the GBA screens, you can't see your breath there. Just on the TV screen. Skaw
o: Well, the GBA doesn't have any heatsinks. Maybe it gets a bit warmer in there. Meatball132: I think you'd need more than a heatsink to produce all that ice. The GCN must have a freezer inside. Skawo: Hello again, jump button. Skawo: And then the Tower was like... "I could Keese you". LuigiXHero: I never realized they made these Keese in the sideview areas act like they do in Zelda 2. LuigiXHero: That's a neat callback, I guess. LuigiXHero: ...are they even Keese in Zelda 2? Skawo: Nope. They'
re called Aches. Still. Same thing. Skawo: And they sure are an ACHE IN THE BUM, am I right? Skawo: ...it doesn't work when you replace one of the words like that. I'm sorry. Skawo: Having recently played a lot of Game Boy-adjacent Zelda, the comically high jumps look weird. Skawo: They really improved the Roc's Feather technology over the years, I guess. LuigiXHero: ...How did that even work? Skawo: ...What good does that dinky platform do for us? Skawo: ...Oh, uh, well, I guess it does much mo
re "good" than dropping skeletons into the level, as I just managed. Skawo: And how did THAT even work?! LuigiXHero: I guess the platform is just so you have an easy time leaving? But Roc's Feather is too OP, plz nerf. Skawo: Why would they make a puzzle which just lets you leave the place where you did the puzzle easier? Skawo: Very confused. But, uh, nevermind. Skawo: Hurry up, STRAGGLERS. Skawo: The tips of our ears are surely about to fall off from the cold. Skawo: You don't want ROUND ears
like a weirdo, do you? Skawo: What the fresh hell are these. LuigiXHero: Must be one of those single-level bird enemies that Nintendo will end up loving 20 years later. Skawo: Not entirely sure those are even birds. Looks like a blue-haired Octorok being ridden by a red creature. Skawo: NOT THE GLORPS LuigiXHero: Why did we get slimed on? Skawo: Nickelodeon Skawo: I got basically nothing nothing out of that Force Shower. Meatball132: Force Shower sounds like how a Jedi Knight would clean themsel
ves. LuigiXHero: About the "birds": they're apparently winged eyes. And they even got a rare fully unique sprite for this game. Skawo: So THAT'S where half of the budget went. Meatball132: So anyways, this is a good room. Skawo: A chance to re-experience this wonderful puzzle anew. LuigiXHero: Thankfully this time we didn't need to cut it. Skawo: If you didn't click on that card back there, just replay that part like 20 times. LuigiXHero: Practice makes perfect after all. Skawo: Well, I dunno if
I'd call that "perfect" per se. Skawo: Anyway, well, here's the boss. Skawo: Giving us a very cold stare. Meatball132: Flipping us birds, even. LuigiXHero: Surprised they were hiding this here. After already reusing bosses a bunch. LuigiXHero: But I guess if Mario Sunshine can reuse the first boss four times in a row, this game can reuse the knights and Phantom Ganon fights too. Meatball132: Nintendo develops a Zelda game without any bosses that are just a giant eyeball challenge (impossible).
Skawo: I don't remember any eyeball bosses in BotW. Skawo: That might be because BotW doesn't have any bosses, though. LuigiXHero: Stalnox kinda is, since only the eyeball can get hurt. Skawo: Okay, but there are other parts of Stalnox you can get hurt by. Doesn't count. Skawo: ...was that it getting hurt or preparing to give birth? Meatball132: That looked like a Super Metroid enemy, there. LuigiXHero: Not quite aggressive enough to be a Metroid boss though, thankfully. Skawo: Imagine getting y
our eyelash stuck in your eye if you're this thing. Skawo: Welp. Skawo: Aside from the absolute idiocy in like 3 rooms...? Skawo: That went pretty well, methinks. Meatball132: Yeah, short video, huh? LuigiXHero: Wind Waker warp to the end! LuigiXHero: What flavor is this magical girl? Meatball132: Oh yeah... that's what this game was about, wasn't it? LuigiXHero: Oh. It's Zelda. Skawo: Wait. Wait! I thought we were playing AS Zelda??? Meatball132: Why can't Zelda jump? Skawo: Doesn't have Roc's
Feather. Duh. LuigiXHero: She believed in us? I didn't even believe in us. Skawo: Yeah, she's definitely insane. Skawo: To be fair, you'd go insane being stuck in a lightbulb this long. RoadrunnerWMC: Yeah, she's been trapped there for three and a half years at this point. Skawo: Well, she should git gud. BotW Zelda did 100 years of that. LuigiXHero: BotW Zelda was even stuck in a pimple and she didn't care. Skawo: Deltarune. Meatball132: That looks extremely safe. Skawo: Why didn't we break the
crystal BEFORE listening to her spiel? Skawo: Surely it came out all muffled this way. LuigiXHero: Because it's cold and in the crystal it's warm. Meatball132: I don't think the Links even heard any of what she said. naknow: Look, there's grass out there!!! naknow: Grass... naknow: I need to tell you guys something if you don't mind... LuigiXHero: Anyway, we made it to the top. ...Now what? naknow: We haven't been getting along as of recently. I feel like she hasn't been paying much attention
to me... Skawo: We jump down. naknow: She's always off photosynthesizing with some other guy and I just... LuigiXHero: Break all our ankles. Skawo: We don't have ankles. naknow: I feel hurt. Skawo: Out feet are directly connected to our torsos. LuigiXHero: I'm not sure we even have legs. naknow: I mean, perhaps it's for the best that she's off with someone she likes better, but... Skawo: Oof. LuigiXHero: Woah, I might not actually win. naknow: I'm sorry for being so quiet about it, and in gener
al, my friends... Skawo: It'll be close. Skawo: 2 naknow wins in a row! LuigiXHero: Super close one. naknow: I don't care... you can have my win... you all can have it... Meatball132: Sadness. LuigiXHero: Next time from another place, not from outer space, but from some place even higher.

Comments

@OffAirProductions

10:42 Since you asked so nicely: "URNGH"

@Mjgaming54321

it definitely hasn’t been long at all since the last episode, surprised you’re uploading one again so soon

@kiwi7006

THE SERIES IS ALIIIIVE

@Danominator

10:42 My interpretation was always "UERGH". But in the Mario vs Donkey Kong series, Thwomps actually growl before diving and yell "RARGHH" when they do. Wait what were we talking about?

@jasonroussos1585

Man. Just 2 stages left. We will wait 2 years for tge next and then 5 years for the finale! Worth it!!

@librus8680

They're back! I honestly thought you all had given up on this - I'm so glad to know that's not the case! ... An interesting design for a stage, inverting the overhead/sidescroller perspectives from their usual positions to convey the idea of scaling a thin tower. I'd say it feels a little strange, but this series is so sporadic I have lost the actual plot multiple times - not to mention feeling my mind fry from trying to follow your conversations. These aren't complaints, mind you - it's perfect chaos for the nonsense this game unintentionally (... I assume) instigates so constantly. Everyone's their own isolated braincell, and putting your heads together to solve a puzzle is always a comically difficult task, since there's no "ping system" that most modern co-op focused games rely on. Otherwise... weird boss. I do like the weird twist that the actual "head" of the creature is the tail rooted into the ceiling, turning it into some weird dragon-insect thing with a big eye-shaped abdomen. I'd also say it goes down pretty quickly, but maybe that's a good thing... not much it really does aside from spawning miniature versions of itself to harass everyone. ... And I know it's been a while, but it really does feel like you all are getting ever-so-slightly better at working together. Maybe that's just how this stage was designed, maybe it's just everyone getting so tired of the constant infighting/abuse... but regardless, well done. We're finally closing in on the final stages...

@Chris-gx1ei

Finally, I'm glad that this still is alive

@Shantae1188

Welcome back FSA

@thebookmaster6593

Great to see you guys back. Have fun ascending to the heavens!

@drcj725

I forgot this series existed

@johnnymind4151

Finally had time to watch this, love to see this series back! 6:45 But the SP was clearly only for adults, don't you remember the ad for it that said "The second best thing to do in the dark."? Jokes aside, didn't know that ad was a thing outside of Italy before looking it up for this comment. 10:42 I'd say simply URGH without the "h" at the start. 14:29 I mean, not that ice puzzles are that much better than wind ones... 19:33 Not technically a boss but still, let's not forget the Malice eyes.

@myggmastaren3365

omg this series is still alive, well just 2 more stages after this one

@justsomerandompixels

what!!!!! this is a series!!!!! that DIED!!!!! Ok then time to use up 3 hours to catch up to speed with that is going on

@dillonrobertson9067

2:26 hyrule will be in flames by the time you guys get through this

@Red_Link

Fsa is back, nicee

@xtremexavier4822

12:15 No no, I agree with him.

@jimboslim

Honestly this boss seemed cooler than Kholdstare and thankfully, the level isn't as shit as Ice Palace

@paperluigi6132

I wonder if it’ll take 7 years for Tri Force Heroes to even start.

@TheLetsGamer7

WE ARE BACK!

@azimmeme9994

This is weird when you didn’t see the first 20 parts