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The Möbius Machine - An expansive sci-fi metroidvania - Cannot be Tamed

Today I'm reviewing the a sci-fi metroidvania that allows you to explore a dangerous alien world. The Mobius Machine releases on March 1st 2024 for Steam, Xbox Series S | X And PS5. #MobiusMachine #metroidvania #videogames The Mobius Machine footage is my own, recorded on an XBox Series X. Music is from the game's soundtrack. I was provided a key for this game by the developer. Want to see me on other social media? Twitter - https://twitter.com/Jasyla_ Instagram - https://www.instagram.com/cannot_be_tamed Patreon - https://www.patreon.com/pamd Intro artwork, logo and banner by: @theMagdalenRose "Cantina Blues" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Cannot be Tamed

1 day ago

hi I'm Pam and I'm here to talk about video [Music] games today I'm talking about a new Metroid Vania that allows you to explore a dangerous alien world it's the Mobius machine the Mobius machine is an upcoming Metroid Vania from madruga works it will be released on March 1st for steam Xbox series and PlayStation 5 I played this on Xbox series X with a code provided by the Developers you play an unnamed astronaut after having a dream where you're devoured by a monstrous creature you wake up in y
our ship receiving a distress call from a nearby Moon you set forth on a Rescue Mission in a strange and alien place not entirely sure what you're looking for but likely to find all sorts of dangers from the jump I really liked the Mobius machine it looks great the astronaut you control is adorable and it gets you into the action quickly there are a few lines of dialogue here and there but this is not a game that's focused on story it's all about exploring facing off against a hostile environmen
t and getting stronger to start with you're given a decent ranged weapon you can aim in any direction and hold that direction while moving movements are smooth and the gravity on this moon seems a little low as you can jump quite high right away I got a good feeling for the environment there are many walls to destroy by blowing up gas tanks and platforms are made up of different Flora I quickly learned based on their appearance which were solid which could be shot and destroyed and which would b
urst after I landed on them you also have an energy meter which can be used to heal yourself you need to be quite deliberate about healing as it's an ability that needs to be channeled then heals you up gradually in fact the game as a whole is very deliberate with the slower Pace than many others in the genre there are a lot of upgrades to find spread spr around the world that give you new options for combat and traversal there are five weapons Each of which functions slightly differently the ma
in assault gun fires rapidly and does moderate damage at moderate range the stronger sniper has a long range and there's a close-up spreadshot plus a couple more you can have two weapons equipped at a time and each weapon can be upgraded abilities are a mix of the expected and things which are a little more novel one of the most surprising things is that Mobius machine has no double jump at first I questioned this decision but I didn't really miss it instead you get thrusters for different types
of terrain the ability to climb rock walls and near the end are able to glide through the air a weapon overdrive ability also adds a fun spin to things as you can use your energy to boost the power of your weapons though that's the same energy that you use to heal all of the upgrades you get need to be installed at the workbench this is is a central location reachable through shortcuts from any Zone as well as through fast travel to get an upgrade you need Blueprints and most require three frag
ments to get the whole thing once you have one complete you use the scrap that drops from any enemy to install it on one hand breaking blueprints into fragments means you're finding things very often on the other having an inventory full of stray fragments and not being able to actually use any of them yet could be a little frustrating the combat in the game is fun and will have you facing a variety of different enemies some are rather passive While others will charge you relentlessly and the on
es with range projectiles of their own tend to be toughest I really like the design of the enemies they're all strange and alien and seem to really belong in the environments you find them in they're interesting combinations of tentacles teeth and mechanical Contraptions I especially enjoyed the ones that revealed themselves to be something else after taking a bit bit of damage bosses aren't a big part of the game there was only one per Zone but I really enjoyed the ones that were there they loo
ked interesting and forced me to really observe their patterns and be careful in order to best them especially the later ones these battles were a lot of fun and I would have liked to experience a few more the focus is really on exploration and the Mobius machine offers you a large world that's full of platforming challenges items to collect and a ton of shortcuts to uncover the whole game has a really cool sci-fi aesthetic and the graphics and animations are impressive it's also technically imp
ressive as the world is seamless there's no loading as you go from room to room things aren't even separated into rooms it's all one continuous map the only time you'll experience loading is when you die use a fast travel point or go to the workshop there are seven different biomes that range from Rocky Martian looking Terrain to underground Lakes mining facilities abandoned factories and areas where you'll spend most of your time soaring through the sky the soundtrack as you go through these ar
eas is perfect for the game it's heavy on the sense and does feel very appropriate to the abandoned Moon setting at times it feels almost dreamy while being undercut by a sense of danger lurking beneath visual elements and terrain are reused a fair bit through a number of areas and there could have been a little more differentiation in that way but gameplay-wise most areas do have a different feel shockingly the underwater zones wound up being some of my favorite places to explore while they sta
rted a little slowly once I got an ability that allowed me to use my thrusters while submerged these areas became amazingly fun in the landbased areas there are a lot of sections that will have you platforming your way high up into the air the platforming is enjoyable but mistiming a jump or getting being hit by an enemy can result in tumbling down to the ground below and having to restart your climb from the beginning this was frustrating when it happened however once you got to the top there w
as usually some kind of shortcut to open to prevent you from having to make that particular climb again in later areas certain flora and fauna will Aid you in traversing these vertical areas allowing you to get a lot of height in very fun ways when you die you do drop some of your stuff that you'll probably want to recover this is a mechanic I've been tired of for years but it does it slightly differently here when you die you drop 50% of your scrap an icon on the map will show where it is what
I liked was that the scrap you drop will stay there until you pick it back up there were times when I had half a dozen skull icons strewn across my map because I decided to explore in a different direction rather than feel pressured to backtrack to the last place I died immediately I could always go back for my scrap later the map does a good job of giving you a lay of the land and making it obvious which areas hadn't been explored yet the player controlled map markers could be a little better t
hough they look like little blue arrows and you only get 25 of them there were a ton of places I found as exploring which had scrap containers I couldn't yet reach or fragments I didn't have the ability to acquire yet and I did run out of markers at one point I did not love that you needed to discover a computer which reveals the map of each area before you could start seeing it and mapping it out for yourself however I did like that while exploring there were often signs pointing you in the dir
ection of this computer or other important things like save points and the workshop shortcut I wouldn't call mobious machine an overly difficult game though I did find myself dying while exploring a lot the environments are quite hostile with a lot of spiky creatures to avoid as you platform poison water to deter you and a abandoned machines that never stopped running again it is quite a deliberate game and caution while exploring is required and I've never been a particularly careful player a c
ouple smaller nitpicks I have about the game I wish there were more fast travel points though I think I could say this about most games there are also a number of temporary shortcuts places where you destroy some plants to get through but they'd regrow behind you this just felt kind of mean and an unne necessary barrier to backtracking it took me around 16 hours to finish the game with 80% map completion on the standard difficulty mode overall I enjoyed my time with the movius machine it gave me
a rather chill Metroid Vania experience though it also killed me a lot if the idea of being able to explore a dangerous alien world appeals to you then definitely check this one out if you want to see more check out my review of Prince of Persia the Lost crown or another of my videos I have a patreon if you want to support the channel thanks for watching and I'll see you next time

Comments

@madrugaworks

Thank you for the coverage, we are glad you enjoyed our game! You raised some fair points in the video, we intend to play close attention to player's feedback and provide free updates post launch. In particular we will for sure provide more fast travel locations, and make some of the temporary shortcuts permanent.

@johnray527

Huge Metroidvania fan - literally never heard of this one. I am learning about it exclusively from your review. Mission accomplished, devs! Looks like a fun game.

@pedroarroyo345

Pam..i'll never tire of saying it, your channel is such a hidden gem and absolutely timeless. Such a fantastic narration.

@steelcurtain187

This actually looks pretty interesting and I hadn’t seen it yet. Thanks for sharing!

@BradleyBrown

That looks like a lot of fun! I totally dig the slow paced vibe, and not so much story that I can't just pick it up and play when this busy Dad has time to game. :)

@enmunate

I love your editing! Going from looking at the video narration and then flipping to looking at you and talking to the camera. Really keeps me engaged.

@leveluphomeservices

I haven’t seen your videos in awhile. This one just popped up in my feed and was a nice surprise. Great video!

@HypnoGenX

This immediately gave me early retro game vibes. Like something originally made for an 80s home computer, but modernized in presentation. Which isn't bad or good so much as just 'neat'. Also, liking the longer hair. Suits you. 👍

@guren1980

Thank you Pam, I didn't know about this. It went straight to the "to play when I've cleared the backlog" list.

@xjuggernaughtxx

This looks like something I'll check out. Nice to hear for once that it's a Metroidvania that's not maddeningly difficult.

@winterburden

Thanks for this neat review Pam!

@PositronPlays

I love the aesthetic! This wasn't on my radar at all, thanks for the review!

@ScottOmatic

Really polished and unique graphics on this one.

@teahaze

After watching a video on "25 upcoming metroidvanias" this was on my shortlist of ones to check out because I liked the astronaut/alien planet aesthetics. Glad to know it's worth playing.

@zellar1

Awesome review!! I had not heard of this game yet? But now I'm all in, so thank you for the review. Always in depth and concise.

@markusbradley4717

Thanks, Pam! Just added to wishlist on Steam. Looks so fun, mysterious, and adorable ❤

@guilhermeviolin

This game looks really fun, and I never heard of it. Thanks a lot for the recommendation

@philosophyoftrucking

This little guy reminds me of the character in Air Fortress.

@nathanloon3124

The astronaut reminded me of the character sprite from Blaster Master from back in the day.

@noneofyourbusiness4616

Bet the developer is breathing a sigh of relief that the Oscar the Grouch shirt wasn't a hint regarding your reaction to the game!