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The Murder Game Revolution That Has Gripped China

China has a multi-billion dollar gaming scene that you may well know nothing about. Let's change that! It's time we all talked about Jubensha. Support us on Patreon: https://www.patreon.com/PeopleMakeGames Created by: https://twitter.com/quinns108 And: https://twitter.com/anni_sayers 0:00:00 - Prologue: 0:02:42 - Part 1: What IS Jubensha? 0:10:15 - Part 2: Click on Quinns, Right Click on Singapore 0:18:31 - Part 3: Playing Murder Safely 0:23:21- Part 4: We Get Our First Taste 0:27:04 - Part 5: The Future of Jubensha: Bad! Or maybe good?

People Make Games

2 months ago

(Quintin exhales loudly) - This is my favourite video that I've done for People Make Games. This video is gonna teach you about Jubensha, a brand new type of gaming coming out of China, that in the last few years, has taken an entire generation by storm. Translated as "script murder", it shares some DNA with Murder Mystery Dinner Parties, but don't let that put you off. It's like pointing out that Hidetaka Miyazaki shares some DNA with a crab. It's true, but unhelpful. In this video, I'm gonna e
xplain where Jubensha came from, how you play, why China's Gen Z got completely hooked on it before flying out to Singapore where people are working the hardest to translate these games into English to conduct interviews with shop owners, game masters, and super fans. And finally, following a bit of luck and a lot of effort, I'm gonna talk you through my experience actually playing one of these games in the English language. But we're getting ahead of ourselves. First, let's talk about what thes
e games actually are. So like Murder Mystery Dinner Parties, Jubensha do see a bunch of people sat around, role-playing as characters who are trying to solve a murder when one of them is usually the killer trying to escape the very investigation that they're participating in. But in China, that basic foundation has today exploded outwards in a new frontier of game design that is pushing the envelope of deduction, of role-playing, of storytelling, and a lot of the demand for which is being led by
young women. And this is not some niche thing, this is a sensation. According to one report referenced by the South China Morning Post, there were an estimated 30,000 Jubensha shops across China by 2021. To give you a point of comparison, according to an industry report, the number of "Escape Rooms" in the United States peaked in 2019 with around 2,350. It's not comparable at all. But even these statistics don't do the size of the scene justice because today there are also apps and boxed produc
ts that let you play Jubensha at home, as well as Jubensha cruises, Jubensha hotel experiences, even entire villages with hundreds of actors pottering around where you can experience Jubensha like a cross between game design and immersive theatre. In fact, today for many fans, Jubensha has evolved way beyond even being about a murder. Popular genres of Jubensha now include horror games, tear-jerking romances, sci-fi, fantasy, and mechanism Jubensha, which bring in elements of board games and gam
e shows. It is wild to me that in the West, we simply haven't heard of what might be the most exciting and innovative thing happening in game design today. Because let me tell you, these games, they're just something else. So let's begin with the unexpected story of how Jubensha was born. Part of Jubensha's meteoric rise can actually be traced back to a French murder mystery board game called "Death Wears White" by excellent designer, Guillaume Montiage published around 2001. In this game, a who
pping nine players spend about four to five hours painstakingly solving a murder in a hospital, going over all this evidence and everyone's alibis to try and work out which of you did it. Now, I've worked as a professional board game journalist for 12 years, and I've never heard of this game. So clearly, in the English language world, it didn't make much of an impact. But 12 years later, this game, this seed gets translated into Mandarin where it's a cult hit. In 2016, following on from such pop
ular Chinese reality shows as "Dinner Party Seduction", a show where celebrities play werewolf, Chinese production company, Mango TV, buys the rights to the Korean game show, "Crime Scene", restyling it in China as "Who's The Murderer?" A reality show that riffs on the format created by the board game, "Death Wears White". In the show, a cast of celebrities are assigned characters and proceed to spend a whole season, again, going over everyone's alibis and searching for evidence to try and work
out who of them did it, and this show is a dynamite hit. Today, they're working on the ninth season, and this show starts off more Chinese game designers creating more games in this format. And eventually, the most popular way to experience it became Jubensha shops, where today you and your friends show up at one of the country's tens of thousands of shops, and a game master runs one of the venues' dozens of boxed scripts for you. It's sort of like you're paying a Western game master to run one
session of a tabletop role playing game for you, except in Jubensha, the GM fades into the background pretty quick because they just want you to feel that you're living out "Glass Onion". - You vainglorious buffoon. - Okay, that's the history. Let's get into how you play. So you and your friends enter a room, and the GM also comes in with the game materials. Some shops will also give you on theme costumes to wear, or have the game take place in a set that's a fully immersive crime scene for you
to explore. And the game starts by giving everyone what's called a script, but is more like a booklet explaining who your character is, and what they know when the game begins. This is the big deviation from Western murder mystery games, which might give you like a postcard of information to read about your character and what they know. In Jubensha, strap in, sucker. You're reading for 15 minutes at minimum, but for the more hardcore games, you might all be reading different little booklets for
over an hour. And you're doing all of this reading because it's prepping you for an epic experience. A simple Jubensha might finish in three hours, but for players who get the bug, there are Jubensha that last for six hours, seven hours, even multiple days. But this game is just a conversation, right? How do you sustain a conversation for seven hours? Well, first off, different characters in the script all know different stuff, but also have different objectives, different secrets, different sec
ret objectives. So Jubensha is mostly powered by a lot of super fun and very coy in-character sharing of details and asking of questions. Then if you're on a set, you might search the room you're in, or for boxed games, the GM deals out evidence cards of things the characters find. This leads to a protracted but totally delicious phase of the game where players slap down evidence they found at just the right moment to cause maximum discomfort for the player you just caught out telling a big fib.
Then there might be a mini game that occurs in the story, there might be another round of scripts for you to read, another round of evidence cards, or sub mysteries, or ethical dilemmas the players have to agree on before they proceed. And since each of these phases last about 45 minutes, time flies by as you all peel back layer after layer of this mystery. With players earning and spending trust with one another to further their own goals before, as a group, you vote on who you think did it. I
f you're right, the murderer is caught, but if you're wrong, they win. And finally, the GM comes out and slowly reveals what actually happened in this thing you've been bickering about for hours as if they were drizzling honey. You see, that game master, they're only here to keep the train on the rails. They set the moods, they answer questions, they watch the clock, but if the game's going smoothly, they basically disappear. Or here's another way to think about it. You know how when you do an e
scape room, you and your friends all show up and then face away from each other to solve like two dozen puzzles that are all on the walls? Jubensha is similar, but the puzzles are all contained in the other players sat opposite you. So rather than entering a room and then facing away from one another in the manner of anxious people riding an elevator, Jubensha is all about facing inwards and looking your friends in the eye, and trying to figure out who's lying. It's all of you. You're all probab
ly lying, but why are you lying? You're probably gonna lie about that too. One final interesting thing about the structure of Jubensha, almost all of them are designed for exactly six players. Three men and three women, and we're gonna talk more about the role of gender in this hobby later in this video. But also, in the Jubensha scene, people will show up with just one or two friends, or even alone, and then play these games with strangers. And a huge reason for Jubensha's popularity is that mo
re than any kinda game that we have in the West, it is a perfect way to make friends and meet people. Because everybody's playing a character in a story, everyone gets to immediately act pretty familiar with one another. If we're playing a game together, I might not know who you are as a person, but if we're role-playing siblings, then we're immediately gonna act close and teasing and judgmental. And second, because Jubensha is all about secrets, and who to trust, and what you share with whom, t
he game almost immediately sees players pulling one another aside to share important information with. Think of it this way. Usually, when you're meeting new people, the most stressful thing is not knowing what you're gonna talk about. With Jubensha, you have no choice but to talk about this one specific exciting thing for hours and hours and hours. It would be weirder if you didn't, after the game, go and get tea or food or something. So yeah, today it is hard to overstate how beloved Jubensha
is to a generation of Chinese gamers. An expression I heard twice when researching this story is that two generations ago, the Chinese hobby of choice was karaoke. Today, it's Jubensha. The sadly now finished Chinese culture substack Chaoyang Trap, said that a line they often see in Chinese Tinder profiles is "No hookups; yes, Jubensha". And referenced a report that said Jubensha was the third biggest offline entertainment after movies and sports. In 2021, Chinese video game mega publisher, Tenc
ent, got in on the action by writing and filming a special Jubensha play through with the voice actors of their flagship game, "Honour Of Kings". And last year, Estee Lauder was one of several luxury brands to launch a Jubensha themed product that combined skincare with a game, and like I teased earlier, all over the country there are these epic Jubensha installations. What you're looking at now is an advert for Qingtianjian: Peace in Chang'an The national winner at China's latest experiential g
ame awards, in the cultural category. And it is a two day, one night Jubensha set during the Tang Dynasty that takes place in a whole *** town with dozens of actors. It's like immersive theatre where you're also the protagonist, but you don't have to learn any lines 'cause you just say whatever you want. But of course, People Make Games can only learn so much about Jubensha reading about it online. So thanks to the People Make Games patrons, I was able to hop on a plane to do some boots on the g
round reporting. We made it. We made it, baby. Just two short eight hour flights, and here I am in Singapore. A land where it's just hot as (beep). Seriously, this humidity, I was not ready for it. I don't have the clothes for it. Didn't Google the weather before I came here. That's okay, because what's hotter than the weather? It's games... that I'm gonna look at. I came here because Singapore is a city with Jubensha shops that mostly cater to Chinese students, but also, a lot of the people in
this city speak English as a first language. So plenty of folk are doing the work of translating and marketing these games for a new English speaking audience. And almost immediately, I found out that one of my assumptions about Jubensha was wrong. Researching this story, I thought most Jubensha fans loved the experience of unpicking a mystery like a social puzzle. But what I found out is for the people who get hooked, the best part is the role playing, and stepping into the shoes of someone tot
ally unlike yourself. - I mean, I think when we started out playing more beginner games as well, we were used to the very clear idea that the point is to go there. One of you is a murderer, you have to figure out who it was, right? But as we kind of explored the genre, we found more interesting things that games could do, right? So you go there not just wanting to have the intellectual exercise, but to enjoy the process of discovery both as yourself, but as the character. You might realise that
you did something terrible without meaning to. You killed someone, but oh, they were actually your long lost sister, or something extremely melodramatic like that. Or if it's one of those cases where you know what you've done, but you don't know whether you actually succeeded in killing them, then for you, the process of finding out who the murderer is also matters at that pure, you know, am I gonna get away with it? Or did I actually do it? Am I guilty or not? But even the game, the win conditi
ons change for you. - [Quinns] How do you even decide who you're going to play? - Well, firstly they'll ask, "Are there any real life couples in this group?" And then they'll try to assign the books in a way that don't end in break up, you know? So there's literally a big concern, especially in China where all these "Qínggǎn", or "emotional games" are whole separate genre by themselves. So there are groups of players who will play Jubensha, not so much for the murder mysteries, but they have thi
s sort of like emotional journey with their significant other, or to meet people, which is actually a problem in China because there are like players who just turn up to pick up chicks basically. So some of the games as well, they will ask you questions about say, what themes connect with you more, right? So you care more about romantic love, or even like patriotic love 'cause there's actually a sub-genre of patriotic games. They are very much often set in like historical periods where, you know
, important things happen for China. And at the end of it all you're like, oh, I'm so moved by this patriotic plot. People actually start crying. Yeah, and actually so a lot of Jubensha sells the emotional experience. Like, they're like, oh, if you play this game you're gonna cry. The players are like, yes, I'm gonna feel something. You know, something about urban alienation in there, I'm sure. - [Quinns] For many of the people I was speaking to, cathartic group crying sort of felt like the gold
standard of these games, but when I stopped over at Jubensha company, Criminal X, they were excited to show me just how diverse the scene is, including a game about amateur rappers where players literally have to write raps. And that game aside, I was desperate to play everything else he showed me. - Okay, so this one, you know the tree, how you tell the age is. - [Quinns] Through the rings of the tree? - Yeah, the rings of the tree. Yeah, exactly. So it means the rings of the tree. That is a c
lassic. Some details, for example, in your story, person A is a chef, but in my story he's a teacher. We won't find out without, you know, discussing it. So at some point people will notice, okay, things doesn't match, and then slowly you'll piece things together, and find out (beep). This is called "Hello". It's really a good one. So basically, there are three couples within it. There's the parents, their kid who also grown up, and also their friends. It's a complex story, actually. I can't spo
il too much, but each couple, they sacrifice for each other, and, you know, the moment that you find out the truth, I cry with my girlfriend. We played together. Also, there's a murder case, but- - [Quinns] Also there's a murder, but that's not that important. - Yeah, it's not that important, no. Like, nobody really cares who's the murderer is at the end of the game. - [Quinns] Wang also showed me a game about the Chinese process of matchmaking to find a spouse, which was literally aimed at play
ers who were looking to find a spouse. So maybe it's time we talk about the role of gender in Jubensha. With most games being designed for exactly three male and three female players. - The thing about gender is interesting, right? 'Cause obviously, the characters have specified genders, and sometimes it's, especially for the emotional games, they will encourage you to play a character with a similar gender identity and so on, and there are also some cases which are quite progressive in that you
do have, say, like, queer storylines or sexual minorities, and it's often it can be played quite sensitively and not in some sort of sensational way. And being able to kind of actually even do that in China's censorship environment, I think is quite valuable. And to also encourage a sort of imaginative empathy, right? The player starts with a script, someone who hasn't thought very much about the experience of being a sexual minority, and then through the process of playing through the game, an
d realising the struggles that their character faces, you know, you could achieve something there actually. - [Quinns] Jay would, however, stop before describing the scene as progressive. - It is actually a lot of juvenile games as well. Juvenile in terms of the emotional maturity of how they treat the themes, right? And the industry itself as well, there's a lot of discussion about games which just use like, sex, and gore, and violence for shock value. There was actually a spate of cases where
the games just pile on lots of themes of like, sexual assault, just like really twisted, and like gleefully sordid themes just for the shock value. So there is a problem in the industry. - [Quinns] Do they have trigger warnings or safety tools, or anything like that? - No. Right. So that's the other thing as well, precisely because half of it is a mystery. There are no content warnings. You can sometimes get quite unpleasant surprises. So there was one script I played where the character ostensi
bly is just like a male character, and then halfway through you realise that actually firstly they were a female character in their past life or something complicated like that, and then like it's the middle of a rape scene, right? From a first person point of view. So like, I can imagine that's very upsetting if you have, especially if it is a trigger for you. - Jay's warning would end up being quite prophetic for where this video goes next. Okay, so this was going to be the part of the video w
here we did a cool let's play of one of the few English language Jubensha in existence. GMed by one of the Singaporean people who wrote it, and it was gonna have these cool YouTube celebrities you've definitely heard of, and it was gonna take place in this cool room that we rented. And instead, we chose not to do that because at the last minute, we found out that the content of the game we were about to play included not just murder, but also sexual assault, which could have put our guests or ou
rselves in a potentially complicated or uncomfortable situation in which they were intentionally or not role-playing a game on the internet in which they might hide or aid in hiding a sex crime. But we still have the room, we still have the game, and we still have the GM. So instead, we've just invited some friends of ours to come and play the game, and we're still gonna explore it, we're still gonna explore those themes, we're still gonna embody those characters. We're just not going to do it i
n public on the internet forever. Now, in a moment, I am gonna talk about what it was like to actually play a Jubensha, but wow, I was stunned to discover that not only the game we had scheduled to play, but the other boxed English Jubensha that I got sent home with also had a female playable character who'd been sexually assaulted in the script, and this is a big secret that comes out during the game. It's part of the plot that you are acting out and reacting to, and in some Jubensha plots, the
character who sexually assaulted you might well be another of the players at the table. That was a shock to me. I'm sure it is to you too. But in China, Jubensha's closest relatives aren't just games, but the enormous industry of crime fiction, thrillers, and mystery novels in which sexual assault is often part of the plot and a motivating factor for characters. But when I was talking about all of this to my friends who like crime fiction, their response was like, "Well, obviously the game shou
ld have that, especially when the entire genre of Jubensha is so cavalier about using murder as a propulsive narrative device." And I do think it's interesting that in the West, many of us wouldn't blink at a game asking us to pretend to be someone who's committed a murder, but the idea of a game asking us to pretend to be someone who's committed a sexual assault is just beyond the pail. I think that speaks to many people's discomfort living in a patriarchal society that prefers not to think abo
ut a problem that largely affects women. A society that does produce games about PTSD, but PTSD that mostly affects men if you think about how many games there are about the horror of war. The problematic element of Jubensha isn't the content at all. It's just the fact that Jubensha has currently no safety tools of any kind. That is quite the contrast with the tabletop RPG community in the West, which has, in the last 10 years or so, really embraced safety tools. And I think it's something that
might have to change if we're going to start importing Jubensha in the West. So today in the TTRPG space, which includes "Dungeons and Dragons" and whatnot, before your campaign begins, players are encouraged to have a conversation about what content they do or don't wanna see, and a lot of game masters will use something called an X card, which is a tool that players can touch that basically says, this scene stops because it sucks for me, and I don't have to explain why because that would also
suck for me. Now when I talked about this with Jubensha fans in Singapore, the response that I heard was, "Ah, we don't need that because we can handle dark themes". That's not really what safety tools are for. Safety tools aren't there for the majority of players. They're there for the minority of players who've gone through something awful that the rest of the players don't know about. While everyone else is having fun acting out a scene, that player is having an awful time, but can't say anyt
hing because unlike a book or a movie, the social contract that they have entered into means they can't leave without ruining this experience for everybody. Or on the subjects of something like content warnings, let me speak from personal experience. I have traumas that I might find super cathartic to explore in a role playing game. But with content warnings, I can make sure I don't enter that specific experience with strangers, or with a game that I've heard isn't that sensitive about the subje
ct matter. Safety tools aren't there so coddled role-playing fans can no part of any discomfort. They're there so all of us can more easily engage with dark stuff. From America's hardcore haunted houses, to the legendarily emotionally devastating games of the Nordic Larp community, safety tools enable role players to experiment with some of the darkest role play on the planet. Some of it that would literally be illegal otherwise. Anyway, rant over. Our experience of playing Jubensha without turn
ing into a let's play was great. All five of us had a phenomenal time. I'm not surprised this hobby has spread like wildfire. I'd be playing Jubensha every week if I could, and it would be the best thing I did that week. This despite me looking so guilty in our game that I almost immediately knocked over a glass of water. (glass clatters) Jesus! And then 10 minutes later, somehow managed to do it again. I don't know why. (glass clinks) Oh my (beep)! Holy (beep)! Which is like slapstick levels of
looking shifty. I wasn't the murderer. The cops still should have locked me away. I've seen this episode of "Colombo". Our story centred on chemistry students at a university trying to solve the murder of their own professor in their own laboratory. So the game started with us all giving our alibis in a very respectful and innocent sounding tone. Damian's my friend. Just two quiet, reserved people. Before our GM handed out the first batch of evidence cards as we all had the opportunity to searc
h the crime scene and one another's dorm rooms, which was like taking the candle that we'd lit in memory of our dead teacher, and just pouring gasoline on it. - Why you got a bag of aerosol cans, man? (players laugh) - Is it normal for a 39-year-old research assistant to be getting that involved on Reddit, and also on your laptop, having a folder containing various news articles featuring Chloe, and research articles published by Chloe? - You have news articles about me? When am I (beep) news? -
Your research papers. - Oh yeah, no, I'm very good. And I just cannot describe to you how fun it was to slowly untie this incredibly complicated story through the medium of pointing out that your friend is lying over and over and over again, and watching them squirm every single time as they try and figure out how much more of the truth they have to give you to make this excruciating attention go away. - On your computer, there was an e-receipt showing a purchase from a dark website for cyanide
. - [Quintin] You found that on my computer? -You said that you spent most of your time looking for clothes. - You were looking for clothes on the dark web and then you accidentally went to poison.com? No, we didn't (beep) order. But I do... Okay, listen, listen. As we entered the third hour of our inaugural Jubensha experience, I was blindsided by a handful of twists that if I'd been more familiar with soap operas or crime fiction I might have seen coming, but in the context of a social deducti
on game, just floored me. Turns out my character was an unreliable narrator and I didn't know it, several characters weren't who I thought, there was love of all kinds shot through the mystery like marbling in steak. - Can I ask why in your room there was a shattered photo frame on the desk that had a picture of you and Jermaine hugging? (players laughing) There may be a connection between. (players laughing) - By the time we finished, I was the only player who didn't identify the murderer corre
ctly, and do you know why? It's because, not me, but my character that I was role-playing, had reasons to trust him, and that had corrupted my own ability as a player to solve the puzzle. Terrific, perfect ending, no notes, flawless. And here's the thing, as we all left that game and immediately went to the pub to talk about what we'd just experienced, if I had the ability to sign up to another Jubensha game, I'd have done it immediately, but I'd want something that was longer now that I've got
a taste for it. Something more epic, and convoluted, maybe try one of the different genres of Jubensha like a romance or a horror. I had my first hit, and I was desperate for more, and I can't have any more, because this whole world of amazing games is currently not available outside of China. That's not an experience I'm very used to as a game journalist, I'll be honest. I'm not very good at dealing with it. So now I'm going to do something that's only semi-professional. I'm gonna try and use m
y platform to change things. So if you too would like to play these games, let's get the word out. Please for yourself, or just for me share this video with a friend so more people can find out about these games so we can increase demand outside of China, and get all of these new brilliant, envelope-pushing game designers some recognition outside of their home country. Let's help this scene go global. Not least because Jubensha's future inside of China is looking just a touch less bright in 2023
. So China's government has a long history of censoring everything from the internet, to books, to movies, to bring it in line with the state's moral and cultural norms. And for a moment there, Jubensha was new enough that it had escaped the state's attention. That's less and less true with every passing year. In 2021, plain clothed police officers in Shaanxi province went undercover in Jubensha shops and confiscated games that had, "bloody and gruesome elements". By 2022, local governments in S
hanghai and Guangdong province began requiring Jubensha providers submit scripts for state approval, seeking to weed out scripts that might propagate sex, violence, or superstition. This slow backpedalling of violence in Jubensha mysteries can be seen very clearly in the original hit TV show, "Who's The Murderer," where subsequent seasons have dedicated more and more airtime to explaining that murder is bad actually, and today, features a judge explaining what the penalties would be for the crim
es you see in the show. And this year in 2023, the National Ministry of Culture and Tourism announced further guidance on the regulation of the Jubensha industry, where according to reports about this announcement, "Content that eulogises the Communist Party of China, promotes the core values of socialism, builds a strong sense of Chinese national community, and promotes the popularisation of science and technology are among those encouraged by the ministry as per the document". Which sure sound
s like the Chinese government would like the Jubensha industry to go the way the Chinese movie industry, where at best, movies are socially conservative, and at worst, they are queasily nationalistic. Now, I don't wanna mischaracterize what's happening here because I certainly do not know what the ramifications of any of this government interest is going to be, and none of the people that I spoke to for this story brought this up as a pressing issue that I should know about as a journalist. But
equally, the games that people chose to tell me about to sell me on the Jubensha experience, Chinese cops struggling with a miscarriage of justice, queer storylines, or frightening and bloody ghost stories, I personally can't see those stories getting marketed or even developed in a circumstance where every Jubensha game has to be rubber stamped by a Chinese state censor. And frankly, I find this new vein of game development so exciting, I hate to think of it being limited in its growth by any g
overnment. So I'm just sat here at my desk hoping against hope that people like you will join me in doing what you can to help this scene go global, even if it's just telling more people about it. Thank you so much for watching, everybody. If you'd like to support deep dives into under-reported areas of games, that's what we do, baby. And it's all funded by people on patreon.com/peoplemakegames, who pay us a little bit every month so we can do things like fly out to Singapore to conduct intervie
ws, and then pay translators and fixers so we know what anyone in those interviews is saying. So please consider going to patreon.com/peoplemakegames to get exclusive content, and also support the work we do. And hey, personally, just from me to all of our patrons watching this, thank you because I can't tell you how exciting and fulfilling I found researching this story. I'm just very grateful that I get to do this job. Cheers. (upbeat music)

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