Hi Hello How are you doing
I very much enjoy gacha games, and if you’ve clicked on the video, I’d wager
you do too. On the offchance you don’t, me too. For those of you not in the know, a gacha game
is a game where you unlock characters through gambling using in-game currency; its namesake,
gachapon, is those toy capsule machines. There isn’t really a defining feature outside of this,
and gameplay varies greatly from game to game. You have tower defense, you have tower attack, you
have Brea
th of the Wild, so as a turbovirgin, I am the most qualified to objectively rank each game.
So I looked up existing gacha tier lists on tiermaker and uh…wow. A grand wizard must have
made this. However, if you take a moment to glance over this tierlist, you’ll find an abundance
of anime-inspired gacha games. I don’t care about these, and generally, neither do the
developers, so we won’t be ranking those. As a side note apparently tiermaker needs
access to my Twitter, why. So we’re going full
scuff today. Editing colors in darkmode
chrome glazed my mind over so be grateful anya. Here we are, I’ve compiled the 19 gacha games
that I’ve played in chronological order. I’ll be grading these games based on three criteria:
core gameplay, longevity, and paypigging. Starting with Kantai Collection, Kancolle.
This is what I’d consider to be one of, if not the godfather of gacha games, featuring
anthropomorphic shipgirls. Wow, my admiral’s quarters is a bar. Kino. The gameplay centered
a
round resource management, you would use fuel, ammo, and the like for ship construction as
well as sortieing fleets. Most entertainment was derived from events, where you would need
to clear incredibly difficult maps in order to get a chance to drop event ships. I
just realized I actually have Gangut, which absolutely made my day. Compound this with
the fact that Kancolle is probably the only gacha game in existence to implement permadeath, and
you’ve got a recipe for great gameplay. One of
the ways Kancolle keeps players in the gameplay
loop is EXP; since fleetlocking exists in events, you need an actual armada of strong leveled ships
to complete events on the higher difficulties. Grinding exp is mindless, but also simple; even
after they reworked 3-2 to counter submarine farming, I still ran it because old dog and all
that. Furthermore, the game is free to play, and not at all pay to win. The only shame is that
if you play a couple events, then you won’t have enough free ka
nmasu slots available to hold your
event ships and the regular construction ships. With such a glowing repertoire, you’d assume
this is an easy Ultra Rare, right? Well, I’ve been using the past tense for a reason:
Kancolle is a gacha game that actively does not want to be played, at least outside
of Japan. Originally you needed to win a goddamn lottery to create an account, which was
a massive pain. Then, you needed to install an extension to circumvent playing overseas, then
there was an
executable you needed to download, you get the gist. Becoming able to just log on and
get footage of this game took me 3 grueling hours of hammering away at it, and the damn thing just
decided to fucking work for no discernable reason. The true programmer experience, I guess. Anyway,
SSR as a result of the pain to make it work. Next is Clash Royale. Normally I wouldn’t even
consider this to be a gacha game, but I saw it on a different tierlist so why not, I guess.
The gameplay is PvP tower
defense, with cards being unlocked and upgraded via chests. There’s
many interesting card interactions in the game, but mostly victory hinges upon player skill and
the ability to bait out essential cc cards. For context, I’ve had the same deck comp from day
1 with very little tweaks, so you can play any gimmick you want and you’ll be barred only from
the highest echelons of ladder. That being said, the game doesn’t have very much to do once
you’ve hit Legendary Arena. And although you can p
lay whatever deck comp you want, the meta
rears its rather ugly head at those highest rungs of ladder where gameplay is optimized.
People frequently complain about cards like, say, Mega Knight, or Electro Giant, or perhaps
even Royal Giant, but as the resident Pekka enjoyer since day 1, that is a pure skill issue.
Since Clash Royale is based off of Clash of Clans, the Clan system has been ported over. As
someone who’s led a clan for four years now, the clan system is a complete nonconsidera
tion.
In an open clan, people are mostly there for card donations, which is just a way to accelerate
the standard gameplay. In a clan with friends, the game itself isn’t adding any value
beyond those card donations anyway. Luckily, Clash Royale is completely accessible to
children, which means that you don’t need to pull out the credit card to be a winner.
Of course, some time ago they added upgrade books which completely circumvent the entire card
collection aspect of the game, so they ar
e trying to milk their playerbase. But if you’ve spent
money on Clash Royale, that’s miserable. U tier. Fire Emblem Heroes. One of the best mobile games
on the market period, even outside of the category of gacha games. It features, as you should have
surmised, characters from the various Fire Emblem games, as well as some original characters.
The gameplay is what you’d expect from a mobile iteration of fire emblem. It inherited
a simplified version of the fire emblem stats, and skills have
been ported over as well. Outside
of the character collection which is not being taken into account due to its wholly subjective
nature, the greatest appeal of Fire Emblem Heroes is the character building, same as in standard
Fire Emblem games. This is best shown through the My Summoner, who has access to all of your units’
skills. So you can create some vile homunculus that has almost exclusively % dmg reduction skills
that will just get merc’d by any meta unit. Like in most games, the me
ta only matters for the
most competitive, but there’s a catch. Literally anybody can get meta units. This is because Fire
Emblem Heroes accelerates its powercreep unlike any other game, so much so that if you were
to make a new account and just pull the most recent banner, you could probably clean sweep
every abyssal map and up to Tier 18 of Arena. That doesn’t mean that there isn’t incentive for
continued play, of course. Permanent buffs such as dragonflowers, trait fruits, and ascendant f
lorets
can only be attained in small, recurring bursts. FEH releases new game modes every now and then
that are usually fresh and fun, but sometimes you also get Frontline Phalanx. If all else
fails, I will log into FEH at least once a year to vote F!Robin for CYL, which is a popularity
contest where the two winners on the male and female side of the vote will get an alt. It’s a
cool little way of allowing players to influence what characters are made available for gacha,
especially in a g
ame series as expansive as Fire Emblem. Of course, this mostly just boils down to
the most recent characters taking the cake, or, equally as depressing, lifeless titty monsters.
As it goes, FEH requires no amount of money to be put into it in any capacity. The gacha rates in
FEH are the best of any gacha game to the extent that I have never not pulled what I wanted given
standard currency stockpiling tendencies. Maybe if you wanted to get a +10 and had less than
800 orbs, you would pull out
the credit card, but even then orbs are not hard to come by in
any capacity. This is the easiest UR of my life, and it only gets better if you
like the Fire Emblem franchise. Now we have Girls Frontline and Azur Lane, the
two games which I consider to be the spiritual successors to Kancolle. Let’s start with Girls
Frontline, which features anthropomorphic gun girls. A game after my warmongering heart. Looking
at the material system and the crafting gacha, you can clearly see the influence
of Kancolle.
The sortieing is also similar, though you are always able to choose movement in GFL as opposed
to in Kancolle, where routing was often based on your fleet composition. Plus there’s the
added aspect of multiple deployable squads, and you have to manage turns and resources
unlike in Kancolle. There’s slightly more player interaction in GFL battles, as you can manually
activate skills, as well as rearrange your units to avoid the highest damaging attacks. Again,
like in Kancolle,
there is a pool of regularly available T-dolls from the crafting system, and
event T-dolls that have a chance to drop when clearing event missions. Regarding the meta, uh, I
have no idea how it works. I stopped playing for a little over a year and my 40k power team went from
one of the topdogs to mediocre at best. Granted, GFL is pretty much exclusively PvE, so the meta
isn’t particularly important in the first place. Unfortunately, GFL’s replayability
isn’t great. Leveling is very easy, a
nd you’ll mostly just be doing dailies
while waiting for events. To GFL’s credit, the events are great. I don’t think any other
gacha game has collab’ed with Valhalla, and having Dana Zane dropkick robots is dimes. It’s just a
shame that events don’t have super great downtime. Also trying to capture Sangis Ferri ringleaders is
practically impossible, at least without tickets. GFL is probably the game that least fosters
whales. There is legitimately nothing in the game that cannot be attaine
d through consistent
play. Resources are abundant, and you can get a fair amount of premium currency just by triple
medal’ing story missions. Although this isn’t a criterion in consideration, I think that GFL has
one of the best gacha stories full stop, granted I usually skip through story text in gacha games.
The game also crashes a lot for me, but that isn’t an inherent issue like with Kancolle, it’s just
specific to my Phone OS, which is tilting beyond words. All things considered, SSR i
s a good fit.
The other successor to Kancolle, Azur Lane, is moreso spiritual than mechanically, as was the
case with GFL. This is because it also features anthropomorphic shipgirls, though the gameplay
has been altered a fair bit. Resource management has been simplified into three commodities: fuel,
money, and cubes, the last of which is essentially exclusively used for shipbuilding. Sortieing uses
fuel, but you get money, ships, and gear in the process. More often than not, fuel tends to b
e the
bottleneck in resources. Unlike Kancolle and GFL, Azur Lane’s event ships are crafted rather
than dropped; gear is the event map drop, and for good reason. Overall, gear is more
important in the meta than ships; however, when speaking of meta, one assumes a baseline
of having gear available, so there is a clear distinction in which ships are meta-worthy. I’m
looking at New Jersey. Dailies are very simple, and you can auto-battle maps once full cleared,
so Azur Lane is a game that can
be thrown on in the background while doing other things.
Much like GFL, Azur Lane really gets going during events, whereas otherwise it’s quite
streamlined. There’s one aspect of Azur Lane that makes its longevity greater than GFL, and
that’s the priority ships. Quite seriously, these are good ships, sometimes even meta ships,
that are hardlocked behind grinding with certain factions. You will have to play for a long
while before you are able to unlock each one, and even then, more get rele
ased annually.
The premium currency in Azur Lane is pretty hard to come by. Having enough dock spaces in FtP
constantly feels like an uphill battle, but it’s far from impossible. The only other reasons that
you would want to put money into the game would be to oath various ships, or to buy skins, which is
possible to do if you refuse to upgrade the dock for whatever reason. SR for its benefits, though
there isn’t a standout feature to point to in this case, just an all-rounder of a game; unl
ess you’re
a coomer, in which case this game goes above UR. Since I first wrote this script, Azur Lane has
been getting criticized for being coomer bait, which it is. The dev team really goes above and
beyond with the Live2D skins, as in they probably have more distinct settings than many Vtubers
(I’m not talking about tracking). That said, I don’t think this is a boon or a bane
for Azur Lane, considering that I saved up gems to get Monarch’s sundress skin, and
I never use it because unifo
rms are peak. FGO is consistently one of, and frequently
the, most popular gacha games on the market, and for good reason. Taking place in the Nasuverse
of anime-fied historical figures, FGO offers some of the best gameplay in the genre. Rather than
using resources, FGO prefers the simple standard of stamina and gacha currency. The characters,
christened servants, come with unique skills, attributes, skillcards, and ultimates; this
leads to a plethora of possible strategies that don’t frequ
ently feel as though defeat
was down to dumb luck. As is the norm thus far, the meta isn’t horribly necessary in the game.
Certainly, Skadi-looping and the like is almost essential to first-clearing high difficulty event
stages, but those are optional. Not only that, but if you’re so inclined, you can continue
a level after failure using command spells, which recharge at a rate of one per day. With the
continues available, you can make any lineup work, even buster-focused comps which are
c
onsidered the worst of the three. FGO events are also the cream of the crop, with
most large events offering a free 4 star to keep with fully upgraded noble phantasms, which
are the ults that upgrade using dupes. They also offer earnable 5 star craft essences, which
have various effects from starting the match with a readily available noble phantasm, providing
a percentage boost to a card type’s damage, or providing some amount of turns of invulnerability.
The Craft essences that provide in
-battle buffs are generally the worst, mind you. But the
biggest part of FGO’s longevity is intrinsically tied to Saint Quartz, or the gacha currency.
Fact of the matter is, it frequently feels as though the only way to get a large amount of Saint
Quartz is to get login bonuses; although the daily bonuses are pretty marginal, the bulk of login
saint quartz comes from maintenance rewards or some other interaction campaigns that are always
successful. Why is Saint Quartz so important, moreso t
han in other gacha games? Simply put,
FGO has some of the worst gacha rates known to mankind; I have never witnessed a game so intent
on denying a dopamine hit. And it’s pretty rough collecting Saint Quartz. If you’ve completed
the available story missions and free missions, all that’s left available to you is forcing
rank up quests and interludes by leveling random characters that might not be essential to any
comp. All that being said, FGO has what I consider to be the best gameplay of an
y gacha game, and
although my personal experience with the gacha has been pretty horrendous when I actually want
a specific character, as in, how do you burn well over 1500 saint quartz and not pull Jalter, I must
acknowledge that isn’t the standard experience, especially now that they’ve implemented a
pity system. FGO is proudly the second UR. Arknights has risen in popularity since its
release, taking its place at the forefront of gacha games. Its premise is one of tower defense,
iterati
ng on the genre with a time-based resource that can be accelerated through specific units.
The materials in this game exist for the sole purpose of upgrades, be it for your units or,
more frequently, the base. That being said, uh, I’m going to showcase bias greater
than when I placed FEH in UR for F!Robin, because I’m still hardstuck on 2-10. I don’t know
if this is a progression wall or a skill issue or what have you, I just know that being unable to
progress past the third act had me fair
ly peeved. It very much so felt like a numbers issue, which
was rather frustrating, but that was ultimately conjecture after I had reworked my team based
on guides to no avail. The way that gameplay was implemented feels fresh and fun in the gacha
game scene, but if the difficulty really is number bloat, well, I’m not a fan of that.
Anyhow, I can’t really assess the longevity of Arknights for the aforementioned reason of
getting walled. The events are fairly generous in terms of providing th
e gacha currency, and
you’ll get a free 10-pull on event banners every now and then. Pretty much every forum I’ve seen
on Arknights agrees that lower rarity operators can be serviceable, which eliminates the need to
pull out the credit card. It does appear, however, that flash farming premium currency is difficult,
which could influence such decisions if pulls are bad and one is particularly invested in a specific
character. That’s to say, Arknights is an SR. I originally avoided Mobile Leg
ends Adventure
because I thought it was related to League of Legends, which would demote me from a turbovirgin
to subhuman filth. After a quick Google search, it was apparently vaguely inspired by League,
having been worked on by the developer of the actual Mobile Legends. The gameplay is pretty
nonexistent, and by design. It’s marketed as an idle game, which, as far as I’m concerned,
is essentially not a game in the first place. It achieves what it sets out to do very
well, but I wouldn’t
consider idle gameplay to be anywhere near the peak of game design.
The longevity of Mobile Legends Adventure is, funnily enough, pretty bad. This might be just
me, but the more that a gacha game implements automated gameplay, the more likely that I am
to stop playing and not pick it back up. Is there a meta in Mobile Legends Adventure?
Obviously, there’s a meta in every game, but PvP isn’t particularly important, so you
can do whatever you want to clear the story and other single-player co
ntent. The events are
character banners, which are well-thought out, but they also don’t implement content,
so the underlying issue is still present. I still like the art style though, so R.
Konosuba Fantastic Days. It’s an anime-inspired gacha game, and although said anime is one of my
favorites, it’s still bad. The gameplay is stale, and frankly, I stopped playing after about 3
hours total. You might say, “that’s not enough time to formulate an informed opinion!” You would
be correct, but
I generally don’t think I need to drink piss to know I won’t like it, or that it’s
not fine dining. That is to say, its failure to keep my attention for longer than 3 cumulative
hours is indicative of its quality. Plus, anime-inspired gacha games are essentially the
soul of paypigging, so I’m already heavily biased. I hate to say it, but this is our first C.
Lord of Heroes. At an indeterminate point in time, I uninstalled it, so I’m going to go off
the cuff about what little I remember. The
gameplay wasn’t particularly unique. Dailies
were simple, but powering through the story was a numbers slog. The presentation of the story
mode was good though, being that you had to sequentially conquer neighboring kingdoms.
How were the gacha rates? Don’t remember, which means that they weren’t horrendous, and
neither were they generous. I can’t realistically rank this one, so I’m dumping it in C.
Illusion Connect is a fun gacha game. An addendum. It’s been 9 months since I drafted
this
script, and Illusion Connect has since closed down. I’m still gonna rate it, but that’s a
sad little fun fact. It’s closure also means that I’m not gonna be able to get my own footage, so
sue me. But what does Illusion Connect have to offer? Well, for starters, the artstyle is good
Touhou Lost Word. I like Touhou. I have no idea how to play this game. The systems are foreign to
me, and although I can extrapolate pretty easily, I just send the biggest numbers into battle.
Is the core gameplay
good? Not particularly? I feel like if I better understood
the mechanics at play, then I might, might enjoy teambuilding a bit more. But the
thing is, I’m making a team of my favorites, and there’s no stopping me, meta be damned.
I wouldn’t say that the longevity of Touhou Lost Word is great. The gameplay requires very
little user interaction, which means that there’s no skill to cultivate or entertainment to be
derived. The biggest plus in Touhou Lost Word’s favor is that a casual player
will not have
to whip out the credit card. There’s a daily pull system called the Korindou Roulette, where
you can get 5 star characters and story cards, which are like craft essences. That being
said, the event banners are pretty rough, but you should be able to accumulate enough
premium currency to pretty consistently draw what you want. Beyond that, I personally would
never whale on Touhou Lost Word, between whaling and a fuumo, I’d rather get the fuumo, and
I have practically no intere
st in getting a fuumo in the first place so that’s your frame
of reference. This is overall a nice little SR Genshin Impact is probably the most notorious
gacha game that even non gacha players have heard of. At its launch, people called it anime Breath
of the Wild, but now, people acknowledge it for what it always was: brainrot. It also happens
to be the only gacha game that I have played on desktop, which means that I actually didn’t
skip through the story, so I can finally comment on tha
t. Anyway, I played from about release until
Azhdaha came out, took a break until Raiden Shogun dropped, played a little bit more, and I haven’t
played since. This means that I’m going to have to redownload this game, which I never thought I’d
do, but we all have to bite the bullet sometimes. Yes, I like Hu Tao. She is a nuclear warhead and a
poet. Anyway, the core gameplay is relatively fun. When you start out, the map is greyed out, and as
you explore, you run across side quests, puzzles,
and mysterious landmarks, which are all fun.
Except for the fetch quests, but what can you do? The world feels populated, and wherever you go,
there will be something for you to do. Populating the world are various types of enemies. On one
hand, you have the Hichicurls, which are Genshin’s equivalent of goblins. They’re primitive, and the
simplest enemy type. Their attacks are simple, and they generally have no defenses other
than shields, which can be easily broken or circumvented entirel
y. Each region has Hichicurls
and a regional equivalent, like the fodder samurai in Inazuma. Elite enemies are trickier to deal
with. For the abyss faction which the Hichicurls are a part of, the elite enemies are usually Abyss
Mages. These plushie bastards have bubbles which reduce damage by a huge percent, tend to have
annoying cc abilities, and teleport frequently. Sometimes they come in packs, or at the very least
with a band of Hichicurls to tie you up. What the solution to these fuzzy
rats? Elemental damage.
Their shields get melted by elemental damage, and so do most elite enemies including the Fatui.
So, as you can figure, elements are very important to Genshin’s gameplay, so how do you utilize
them? You get four character slots in a party, with each character having an elemental alignment.
I’ll say this right now, the characters are the biggest draws in Genshin. You can play as a
soulsborne protagonist, you can play as a battery, you can play as Ted Kazynski reincarn
ated, and
you can mix and match any combination of four of these characters. So you can play as the poet
buddies who actually have good synergy, or you can play with Fischl and literally anyone else,
because she drops an electric autoturret. Or, you could play with Barbara and literally anyone
else, and kill yourself because she places a persistent water status on you. Why is this bad?
Well, when two elements are simultaneously applied to an enemy, they have unique interactions.
For example
, fire and electricity will cause overloaded, which will do AOE damage upon
reaction. Water and fire will vaporize, which makes the triggering attack deal 1.5x more damage.
This makes forming parties more fun, because you can prioritize certain elemental reactions, but we
can also now return to Barbara. Because elemental reactions can trigger on your characters as well.
So you’re fighting an ice Abyss Mage that only deals ice damage, which doesn’t really do anything
on its own. But now you’
re playing Barbara, and you try to pop her E skill which is how you
apply water to enemies and heal yourself. If you get sneezed on by the Abyss Mage, you’re
getting frozen, which is arguably the worst elemental reaction to have applied on you.
Now we can start talking about bosses. We can mostly divide them into two categories: field
bosses, and weekly bosses. Field bosses are fairly simple, which is best exemplified by the flower
field bosses. They have an elemental shield which, when brok
en, stuns them for a while and allows
you to deal heavy damage. Outside of this, they have limited movesets, which are basically
just going to be AOEs, and they don’t really move at all. The cubes are similar; they have simple
movesets, and they are only vulnerable for a small while following attacks. Once they are damaged
enough, they enter stun, allowing them to be damaged heavily, and then their stun gauge resets.
On the other hand, weekly bosses are the most fun you can have in this gam
e. They usually unlock
after you fight them through story progression, which allows sufficient buildup for their
character. Genshin dropped the ball with their first weekly boss in the dragon, but Tartaglia,
Signora, and Raiden Shogun are all phenomenal bosses. Flowey over there might headbang, but look
at this dude with a double power-up shooting a whole whale at me. The movesets are engaging,
their mobility keeps you light on your feet, and their phase changes bring the right brand of
in
tensity. There is one bad weekly boss though: Azdaha the earth dragon. So you know how
field bosses are just AOE spam with elemental resistance? Azdaha is that on steroids. I don’t
know what the counterplay to this fat bastard is, and I don’t care. I refuse to fight him again.
I touched upon exploring the world, but how is the environment? It’s pretty good. The regions are
quite varied, in that you have Germany, China, Japan, and I know literally nothing about
the newest region. The subregio
ns are the most interesting, though. You can enter a small,
iridescent cave, you can come across Yggdrasil, you can enter Blackreach, the world does feel vast
and it’s only getting bigger. The NPC interactions are usually uninteresting, but sometimes you
get the blind girl waiting for her husband, or this Fatui who isn't a complete swine.
I haven’t even talked about the teapot, fishing, boating, or any of the other systems
that have been implemented into Genshin over time, but there is just
an insane amount of things
that you can do in the world of Teyvat. That was the longest explanation of core gameplay
by far, but Genshin has the most content by far, so there’s no avoiding such a discrepancy. From
the core gameplay, you might think that Genshin is a UR. Well, let’s talk about the longevity of this
game. A question, then, what do you do in Genshin once you’ve caught up with the story and there’s
no event going on? The answer: nothing. Well, not necessarily nothing; I’ve purp
osely neglected
to talk about a specific mechanic of Genshin: resin. Resin is a resource that limits doing
dungeons and weekly bosses. Well, it doesn’t prevent you from playing through them, but it
means that you won’t get rewards for doing so, the rewards being artifacts and equipment to make
your characters stronger. Essentially, resin is stamina in other gacha games, which is somewhat
annoying if you want to get perfect artifacts. The thing is though, you don’t need perfect artifacts
to
bulldoze through the story. Once you hit level 90 with decent artifacts, you pretty much don’t
need to use resin, unless you’re trying to do more than 9 floors in the Abyss, which is completely
optional. That is all to say, that Genshin can keep you hooked for a long time. But once the
story runs out, which will admittedly take far longer now than it did for me, there’s nothing
keeping you glued. Hell, the core gameplay will start to become stale too, since you’ll find your
optimal or favo
rite team comp and stick with it. Last, we can talk about the gacha system. If
you’re pulling on every new character banner, you’re not going to have enough primogems, which
is the premium currency. Other than that, you’re going to be fine if you do dailies and complete
all the content. The rates themselves aren’t horrendous, and there is a soft pity system.
You’ll almost never have to pull more than 80 times to get a 5-star. The one thing is that both
weapons and characters are factored in
to pity, so there is a 50-50 chance that popping pity
will result in you getting a weapon instead of the character you want. If you pop pity
again, then you’ll guaranteed get a character, but I don’t remember if it’s guaranteed to be
the banner character. Do you need to paypig? No, almost not at all. You should never spend money
on resin, and you’d have to get horrendously unlucky or want every character to
spend money on primogems. The last time I poked my head into Genshin, they started
implementing skins into the game, which is good, I like Jean’s swimsuit skin, but I don’t have
Jean, so it’s a nonconsideration, and I wouldn’t buy it because her original skin is better.
Overall, an SR. My heart wants to give it the only fodder rating in the entire tierlist, but
I will admit that the gameplay was unique and interesting for a long while. Really, my bias is
what is taking it down from UR to SR considering everything it has to offer, but I don’t think
that it has any draw once
you’ve burnt out. All things considered, add Arlecchino
now. Make her a playable character now. I’ll bump the rating up to SSR when that happens.
Nier Reincarnation is a gacha game based off of a real game series, a contender for my favorite game
series, to be specific. Sadly, I wouldn’t say that the core gameplay reflects the Nier series very
well. It really is a standard gacha game system, with a stamina resource, premium currency,
character equipment/upgrade resources, and hands-off comb
at. Keeping that in mind, the
longevity of the game is capped in the legs, considering that you have an uninteresting combat
system coupled with a self-imposed gameplay timer in the form of a stamina system. Exploring the
overworld is the most unique part of this game, although on my old phone it was a little laggy.
Nier games are loved by their most invested fans for the story; however, it’s a gacha game. I won’t
read the story, and every developer knows this, hence why they all implement
a skip dialogue
button. Hell, I still need to get around to reading Short Story Long, so this really
isn’t high on my list of priorities. Do you need to whip out the mastercard? Not from
what I’ve gathered. When I started playing with the Automata banner, I was able to pull A2
and 9S. I would’ve gladly traded 9S for 2B, but I got what I came for. It’s not super hard
to stockpile gems by churning through the story, but I can’t speak to how easy it is to get gems
after you’re all caught up.
It deserves an R, but I’ll give it an SR just because it’s Nier.
Alchemy Stars brings that Bejeweled energy to the function that gachaheads love. Actually, never
mind, not Bejeweled, but I can’t remember the game that it’s emulating. Basically, your characters
are on tiles, and you connect the highest number of same-colored tiles as possible in order
to attack enemies adjacent to the drawn path, doing a special attack at the end of the path
contingent upon its length. This allows for a degre
e of randomness in the tile generation, but
it also is unique enough in the gacha game sphere that the gameplay is fairly engaging. When
I played, there was a Persona 5 Royal banner going on, which was okay, and I pulled Joker,
but overall I’m not really sure what it added to the game in terms of actual gameplay.
How is the longevity? Well, since I stopped playing and never looked back, I wouldn’t say
it’s great. There’s only so much variation you can place onto the core gameplay, which is t
o
say that it can get stale very quickly. Upgrade resources are an unentertaining bottleneck,
especially coupled with the stamina system. How necessary is paypigging? You’ll have a large
amount of premium currency, but it also won’t do a single thing for you. I’m salty that I haven’t
gotten the white-haired ponytail character on the start screen, so I’m a smidge biased at
the moment. On top of this, I didn’t get the military mommy either, so right now I don’t have
many good things to say a
bout the gacha rates. There are purchasable costumes, but overall you
don’t need to use money on anything, really. As mentioned earlier, the bottleneck is
resources, which is to say, your time. SR. I downloaded Punishing Gray Raven because it
had a Nier collab. That being said, I did enjoy my fairly short time with the game. Punishing
Gray Raven has pretty unique gameplay, in that it emulates the hack-and-slash style very well.
Therein lies an issue: the controls don’t feel great to handle
on mobile. They’re manageable, but
it’s somewhat inconvenient feeling skill-capped by design. Of course, there is a desktop version,
but I despise playing gacha games on anything but mobile. There are a variety of game modes, which
tend to have differing gameplay that’s all fun. How’s the longevity? It would honestly be pretty
good for someone else. My biggest gripe is that using the mobile controls makes it so that I
don’t enjoy the gameplay as much as I probably should. At this point, I t
hink it’s clear that I
rate the longevity of a game based on whether or not the gameplay becomes a chore without room for
changing up the dynamic on my end. For example, FGO’s different character skills, cards, and
Noble Phantasms allowed for mixing and matching to create different team compositions that
makes different engagements feel fresh. Genshin, loathe I am to admit it, also had this for a
long while, where you could assemble different parties that focus on different buffs or element
al
reactions. Punishing Gray Raven has the capacity for this, in the sense that you can assemble
varied party compositions. Unfortunately, this variability does not waive my
underlying issue with mobile controls. Do you need to whip out the credit card in PGR?
No. Do not whip out the credit card. Overall an SR, but if I played on Desktop it
might honestly get bumped up to SSR. Nikke, Goddess of Victory, has some of the most
unique gameplay among all gacha games. It’s a third person shooter
mobile game. For filth like
me who will play gacha games based purely on art, they are pngs after all, having innovative
gameplay is always a welcome addition. That being said, and this could very well be a skill issue, I
really hate having to aim on mobile. For example, with the grave digger interception boss, the damn
thing moves around too spastically for my thumb to accurately hit the weakpoint zones, which, if you
don’t break in time, the boss practically one-taps your squad. This mea
ns that team compositions
that should be able to clear the boss based on stats are getting mogged. What accentuates this
is that most battles have an auto aim option, which is better than most players including
myself. The issue with this is that the auto aim will never target weak points, so it doesn’t
help when it really counts. I will admit, there is a desktop version of Nikke that would
completely remove this problem, but again, I have reached a point where I refuse to play gacha games
if they’re not on mobile. Beyond the innovative mechanic, most dailies can be autocompleted, but
the simulation room cannot, which is somewhat annoying but not the end of the world.
Regarding the longevity, I will fully admit that I played for about a month on release then
stopped playing. I only came back to the game very recently on account of a Nier collab. Speaking
of the collab, the story was pretty good, and encapsulated what I expect a good collab with Nier
to be like. 2B’s character
dialogue was a little off, but it is a completely different situation
than those we typically see her in, so I’ll permit it. That being said, holy hell. I know the memes
are that 2B has a giant ass, but Nikke managed to double it. As an aside, it mildly irritates me
that they made A2’s worn-down chassis into a latex tank top. I understand the confusion, but that
is not cloth. She is naked and her synthetic skin substitute has been weathered down to nothing.
Anyway, the collab was fun, the
gameplay was the same, but I’ll probably stop playing once the
event ends again, which isn’t a great sign. Now, how necessary is the credit card in Nikke?
Not particularly, even though it feels like the gacha rates are not as advertised more often
than not. If you want the extra goodies, then Nikke will squeeze you for all you’re worth
though. The season passes aren’t super expensive, but they also don’t give a whole lot in the first
place. On the other hand, skins are about $20, and in the
Nier event, getting the 2B
reincarnation skin will probably cost you $60 based on the abysmal grab bag rates. So yeah,
SR, mostly because the gameplay gets repetitive without much room for user-side innovation.
Path to Nowhere. I downloaded it, played it, and have no recollection of having played it. A
concession is that it has a very unique artstyle as far as gacha games go, but having no memory of
its core gameplay and longevity is a bad sign. If I were being more fair, then I’d play this
game
again, but I have no interest in doing so. I’d call it fodder, but in the interest of being
as fair as possible, I’ll just place it as C. I downloaded Valkyrie Connect because it had
a Hololive EN2 collab, which I completed. Valkyrie Connect is also a pretty standard
gacha game: it has the stamina resource, character equipment, upgrade materials,
and automatic battles. That is to say, everything I had to say about Nier Reincarnation
holds true here. I’m going to level with you, I hav
en’t opened this game ever since the
Hololive collab ended, and I don’t think I will in the future. Overall, R. It’s not
bad, but it’s not standout in pretty much any measure. The chibis are kind of cute, though.
Devil Maker Tokyo closed so long ago that I’ve forgotten all about the gameplay.
However, I will never forget that lobby theme. Easiest UR of my life, next.
U tier. I enjoyed the character art, but the 6 star pull rate was 0.5% and I remember
that vividly. Never mention this again,
Comments
Music Timestamps: 00:00 Unwelcome School 01:45 Special Type Destroyer 04:03 Menu A 05:56 Id (Purpose) 08:38 Reunion 11:11 Hood's Last Goodbye 13:58 The Time of Parting Hath Come 17:02 Hortus de Escapismo 18:44 Theme Amaterasu 20:00 The Adventure Begins 20:47 Glacier of Oblivion 21:19 Great Merriment 21:47 Pilgrim 23:08 Rage Beneath the Mountains 26:38 Chrysalis Suspirii 30:34 Saltatio Favillae 31:13 Original Soundtrack #1 34:37 Blues on Fire 36:30 Last Resort 38:14 Ominous Cross 41:14 Undefined RED 41:44 Battle Theme #2 42:43 Lobby Theme
Arknights' difficulty being labeled as a number bloat issue feels kinda painful to hear considering that there's a challenge niche where they play only unpromoted characters even at the hardest challenges...The biggest contributor for the game's difficulty is not of stats but understanding of the mechanics and enemies on the stage. For example on the showcased stage 2-10 the left side of the map enemies are weak against "arts/magic" damage, even by just enemy visuals, enemies with shields/armor in the game is most likely weak to magic. On the right side most of the mobs are weak so you only need one decent melee unit but there are enemy drones that fly so you need an anti-air unit to deal against them. To learn about these enemy weaknesses you can check the "enemies" page before you start the stage and then observe the indicators for the enemy pathways.
As someone who's played both games, seeing Arknights below FEH hurts my soul.
Take a shot everytime he pronounces "Hilichurls" wrong and you might be dead
15:04 Calling buster type worst with Koyan on a background, impressive, that's some rare nonsense. Right now the worst is definitely quick on both JP and NA.
9:46 >GFL >"my 40K power team went from the top dogs to mediocre at best." >Night mission >One of each type of doll except for shotgun >Placebo fairy >probably no night equipment You went in with the worst team composition for that mission, of course a slapped together team won't cut it.
"The game is fun until you're burnt out, then it's hard to get back in." Relatable honestly.
good vid but the "number issue" take on arknights was insane because thats literally the last thing you can criticize about ak.Theres so many creators that clear content with E0 characters its like solving a puzzle you dont need to invest alot in your characters in that game
If you wanna give PGR another try I recommend you playing in PC, the controls feel much better. Also for me PGR I treat it as non-gacha, because every new banner guarantees the limited unit, so you barely ever gamble, it's basically like saving to buy the character every banner instead of pull and pray.
Arknights is the longest gacha game I've stayed with, at 4 years. The next closest contender is Genshin, at a little over 2 years before I burned out. It's amazing how Arknights keeps releasing new content that is meaningful to do with a fully leveled squad. Even after 4 years, I ACTUALLY feel excitement getting free stuff in the mail because it means I can build more operators and open up new strategies.
Limbus Company? Literally the most F2P friendly, most fun and even challenging, visually beautiful, with an interesting world, lore, writing and story for the game that has a track of 2 different full on games, a comic and a novel + visual novel in the making ALL AT THE SAME TIME. You can't even FOMO with it (besides decorative banners for the profile), as all events besides logins are just in the main story. Genshin was my favorite since it felt like an actual video game but Limbus just trumps it with sheer consistency and how just genuienly GOOD it is. Not to mention, they didnt even give you a reason to use the gacha for nearly a year...
i usually dont get much into the story i play for gameplay, but arknights is one of the few gacha’s that got me to research the lore. every new event is exciting and brings new mechanics. they add new game modes all the time to keep things fresh. skins can be bought with in game currency. rates are pretty nice compared to other games since you just need the character no added artifact or weapon (and dupes are never necessary they barely add anything to the character so you only need one copy) I’ve played every game on this list and more but idk arknights just has me in a grip hold. It took me a second to really get an understanding of the mechanics, but once you get over the initial hump things become a lot more fun. you start mixing and matching operators that work best together. There’s just so many mechanics that make the game much more strategy based. There’s phys/arts damage split, phys def (flat) vs arts res (percentage), arts damage buffers, flat and percentage based attack buffers, def/arts res debuffers, fragility (percent damage debuff), multiple types of crowd control, and new stage mechanics every event. Once i learned the mechanics the game became way more interesting to play.
Blue archive, Epic seven, legendxclover, H. Star rail, H. Impact, last claudia, another eden, Guardian tales. would like to here your opinion on these gachas.
Fate grand order is known for the story and music. Lostbelt 6 is literary perfection. Also buster is the best system by a wide margin since the release of Oberon and Koyanskaya
Please try limbus company it has a relatively good story going in blind even if you never play the prequel it's also unnaturally f2p friendly while at the same time requiring a good amount of braincell to play.
I suggest giving Path to Nowhere another shot. It has one of the best storytelling I've seen in any gacha game, on par with the likes of Reverse 1999, especially in the later chapters. It's fully voice acted too, not to mention the beautiful characters, beautiful skins, banger music, really fun events, very fast dailies, little-to-no RNG in the gearing system, and the fact that it's very F2P friendly (they give a lot of gacha currency). The only downsides it has that I can think of are the time-limited gear (ToA crimebrands), how slow it is to level-up the characters, and the fact that the combat might not be for everyone. Overall I think it's a very underrated game, they really should promote it more with a focus on the story like what Hi3rd did.
I think the genshin exploration limitation is more or less gone by now, especially with the introduction of multilevel maps and fontaine in particular. I always liked that you could basically farm for all kinds of stuff in the overworld, ignoring all the resin resources. Farming basic mats from monsters, farming items for character ascensions, chasing down every oculus and chest, hunting for all the puzzles, and also trying to do all the world quests different npcs offer (often you have to approach them to trigger a multi-quest chain so you wont see it by default)... and there are also hidden achievements that grant you even more primos. Imo genshin reception completely depends on the type of player you are - casually, youll have a great time bc youll go thru the story at a healthy pace and not burn out, but hardcore powering thru everything (esp if you dont care about lore and the hidden bits literally everywhere and just skip all dialogue) will be Burnout Fiesta and you wont have fun doing nothing but logging in to clear resin/grind for artifacts and getting out. The writers from MHY do a great job, and theyve improved tremendously on their execution over the various regions (shoutout to inazuma/ekanomia i hated you sm). Its a big of a slog to get thru the early stages as a new player now, but pacing yourself can prevent a lot of overexhaustion and gave me a better longevity to playing the game (coming from someone who cleared dragonspine day 1 in its initial hours). Wish they improved the gacha rates like the 75/25 for weapons in HSR bc despite the abundant primos provided in recent events that consistently come up, having 2x weapon and 2x character banners at once is a pain in the *ss. That being said, its very f2p since you just gotta pull who you actually like since meta is for sweaty whales
i wish limbus company as in this tier list good gacha game with good story, ost and characters that you will cry when them suddly die to a apple because why not the game in itself dont need to much the gacha and when there a glitch or bug the devs quickly fix it and give some currecy
i feel like this is a heavily biased tier list but its your own tier list and i respect that.
I am 100% sure they add Arlechino playable because she has Pyro vision and in story she is pretty neutral "gray" character. Leakers say it will be around 4.6 version