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The Petscop Investigation - Part 1

Intro: 0:00 Petscop 1: 4:10 Petscop 2: 15:05 Petscop 3: 24:41 Final Thoughts: 30:45 This is the first installment of a multi-part analysis, in which I'll be covering the mysterious video series, Petscop. In this installment, I’ll cover videos one through three, and the rest of the videos will be covered in subsequent installments. And I’ve got to say, this is the series that almost broke me. There is so much going on in Petscop and I’ve had some major trouble even beginning to present my findings in an orderly fashion. I can only hope that I do the series justice. Now, if you haven't seen the series, please watch it before watching my video: https://www.youtube.com/watch?v=6e6RK8o1fcs But be warned. As is often the case with great works of art, this web series goes to some uncomfortable places. So, if you're not in the right emotional state for this sort of thing, you should probably sit this one out. Petscop is a video series that documents the experiences of Paul, our unsuspecting protagonist, as he plays through an unknown and seemingly unfinished PS1 game, the enigmatically-titled Petscop. The series takes the form of an all too familiar YouTube format, the “Let’s Play,” in which a vlogger provides commentary as they perform a walkthrough of any given video game. As Petscop progresses, Paul’s experiences become increasingly strange and disconcerting. The Petscop subreddit: https://www.reddit.com/r/Petscop Progress Document: https://docs.google.com/document/d/12qs0sU5YdI5Uk5qLrb7t2H_0manVivVKIPI5EAtznkg/edit Support me on: ► Patreon: https://www.patreon.com/NightmareMasterclass #Petscop #PetscopInvestigation #NightmareMasterclass

Nightmare Masterclass

6 years ago

*Intro music with Petscop sound bites* *music fades out* Hello, and welcome to "Nightmare Masterclass". My name is David Stockdale I'll be your host on this excursion into the dark unknown. This is the first instalment of a multi-part analysis in which I'll be covering the mysterious video series "Petscop". In this instalment I'll cover videos one through three and the rest of the videos will be covered in subsequent instalments. And I've got to say, this is the series that almost broke me. Ther
e is so much going on in Petscop and I've had some major trouble even beginning to present my findings in an orderly fashion. I can only hope that I do the series justice so yeah, here goes nothing. Petscop is a video series that documents the experiences of Paul, our unsuspecting protagonist as he plays through an unknown and seemingly unfinished PS1 game the enigmatically titled "Petscop". The series takes the form of an all-too-familiar YouTube format, the "let's play" in which a Vlogger prov
ides commentary as they perform a walkthrough of any given video game. As Petscop progresses Paul's experiences become increasingly strange and disconcerting. Let's stop for a minute just to appreciate the sheer amount of effort that went into this project Because this is nothing like your average "let's play" Petscop is a piece of art that uses the "let's play" format as a plot device, in order to tell a very compelling story and it's a carefully manicured narrative based on an entirely fabrica
ted game, an entire video game filled with unique characters and bizarre settings was designed for this one project alone, that's true dedication. This is the kind of innovative totally out of left field and dark storytelling that is perfect material for "Nightmare Masterclass". I'd like to give a quick shout-out to the Petscop subreddit, and I'd also like to thank the faithful custodians of the Petscop Google Doc the findings of which have apprised this analysis substantially. Links are in the
video description. My format is going to be a little different this time around I'm going to go through the videos point by point explaining my understanding of the events over the course of the series and occasionally I'll be interrupting the explanation to point out something that I think is noteworthy and after I summarised the events of Petscop up to current day, I'll present some thoughts to wrap it up. Please do keep in mind that this is just my interpretation and by no means do I consider
myself the final word on the meaning of this artfully incomprehensible series. So if you spot an inaccuracy, or think my analysis is totally off-base please let me know, your feedback is invaluable. I should also note that at the time of this video's creation I'm not entirely sure whether the series is ongoing or whether it's complete. There seems to be some contention in that regard among Petscop fans. So with that in mind, let's get started. *Music with Petscop sound bites* The very first vid
eo was uploaded on Sunday, March 12 2017. The video description is brief, it reads: "This game I found". The video begins with the PlayStation boot up screen, a piece of iconography, that's surely familiar for a large portion of the audience. A symbol appears before the game starts, it's the letter "G". Now, as you can see here, the negative space inside the "G" is filled in with white and because the background is black, the white space stands out. I think it's somewhat resembles a fish hook, w
hich is interesting in hindsight. When the logo is revealed in full we see that the "G" is extended in a peculiar way and it's pointing downwards. It would appear that the games developer is a company called "Garalina". The title screen reads Petscop and there's a copyright notice by Garalina with the year 1997. *Clap* (used to indicate something noteworthy/peculiar) Footnote: Time seems to be a very important aspect of this series, so I'll be noting each time a specific year is mentioned I'm so
rry if this gets a little tedious for you but I believe that establishing a time-line is absolutely essential to understanding the series as a whole. All right, back to the breakdown. Note that the game requires a memory card, which is true of most PS1 games. But here's an unknown variable We don't know how much of the game Paul has played prior to the creation of this video now when the game reads the memory card each of the three profile slots show up as empty, so it's clear that Paul is start
ing a new game. Paul explains that the purpose of this video is to show the viewer that this game is real. It's not clear who exactly Paul is addressing but one might assume based on the context, that it's a friend. Someone he's told about his experience finding this strange old PS1 game and at this point, we're also not even sure where the game came from. It's just something Paul found. *Clap* Footnote: I'm going to jump straight to the point and say that what we are witnessing can be thought o
f as a new kind of digital folklore. Let's consider these opening remarks in such a context and see where it leads us. Many urban legends such as that of Creepasta lore begin with an assurance that what the audience is about to hear is entirely true. This, I think, is the central purpose of Paul's interaction with the off-screen unknown character that character kind of represents the audience in the context of the story Paul is trying to convince a friend that the game is real Paul's efforts in
these regards Serve a couple of functions on one level his efforts establish a certain kind of pSeudo authenticity Highlighting the immediacy of the viewing experience we can consider these videos as Paul's testimony, or perhaps his account of events that have transpired But his efforts to convince an off-screen character of the game's authenticity Also function as a kind of red flag for anyone familiar with the creepypasta genre these narrative levels become all the more impressive When you rea
lize the significance of the games name more on that later When Paul begins to enter his name? There's a key for the buttons at the bottom of the screen Axes select the start button is to finish the entry and the triangle button is to go back and if you take a closer look You'll see that the triangle is fluttering in a way that the other buttons aren't is the game trying to tell them to go back? Perhaps, this is a warning Notably the start button is associated with the word finish which makes se
nse in the context of his file entry however Considering that the fluttering triangle button could be construed as a warning perhaps the start button also has a certain ominous connotation Perhaps the game is suggesting that if Paul starts this game He will be finished by it the loading screen depicts a gift box held up by a support beam this imagery Reoccurs throughout the first portion of the game Paul hunter is what is called the gift plane the background is entirely white and In addition to
a number of gifts a few clouds can be seen in the distance Paul is greeted by a sign which states that the gift plane has closed indefinitely And all personnel have left the sign goes on to state that the gift plane once provided homes to over a hundred quote young Pets a total of 48 remain Note that the number 48 is fluttering in the very same way that the triangle on the start screen was Except that the number is read messiaen Encourages the player to visit their eight homes in the gift plane
and quote find some friends to take home with you again the number Eight is fluttering all Demonstrates to the viewer that the game is unfinished the path leading straight ahead goes nowhere All enters a pink building labeled even care which he presumes to be the first level of the game paul notes That quote this is actually not the interesting part even care is plastered with two flower symbols on both sides of the building the symbol Reappears inside the building and further note that the yard
is filled with evergreen trees Paul enters, even care And there's a picture on its left depicting two characters that Reoccur throughout the series tone A--the whose name appears in Red and Randiss whose name appears in Green Paul attempts to open a door down the hallway to his left and the game gives him this prompt This door is locked or not But you don't know how to open doors Paul continues through even care and these signs get increasingly Troubling when you're choosing a pet take somebody
that you like you don't have to love them right away another sign reads Don't be discouraged if they run from you. They really do want a home. They're afraid show them there's nothing to be afraid of Footnote tellingly one of these signs implicitly grants personhood to these so-called pets after all you wouldn't tradition refer to your Dog as quote somebody you wouldn't go to the pound looking for a dog and here the proprietor say find somebody that you like They're far more likely to say find
one that you like. Why is this well? It's not that dogs Don't have emotions or the capacity to feel pain They obviously do it's that we as a society do not grant them the same moral status as people now you can either agree Or disagree with this social convention, but nonetheless. It's true that we tend to do this Importantly this sign seems to indicate otherwise with respect to the pets in the game moreover It seems that in the process of acquiring these pets Fear is the predominant emotional s
tate they experience They're commonly known to run from the player according to the sign they need to be shown that. They're not in danger So it would stand a reason that they've previously been conditioned to think they're in danger That's a little conspicuous if you ask me back to the video the very first pet Paul comes across is named Amber She takes the form of something akin to a bowling ball with a hat on amber is extremely reluctant to be captured by Paul She jumps from side to side of th
e cell Avoiding polit every turn that is until Paul gets into the cell and locks it behind him at which point She comes right to him Paul is able to exit the cell by traversing across an unseen pathway So it would appear that Paul has tricked this pet into getting close by insinuating that they weren't going to leave the cell Paul treats this situation as a puzzle to be solved and in a way, that's true It was required of Paul to employ logic and deductive reasoning to acquire Amber But an elemen
t of Deception was also required keep this in mind because it's a conundrum, that will Reoccur Throughout this creepy video series now once Paul Catches amber. He's able to read her description Amber is a young ball She's afraid to leave home if her home is good. This is not a problem She is very heavy and that makes her life a little harder as well as yours What's the safest place you can put her in you should start thinking about that well if Amber's actions are any indication? she seems to th
ink that the safest place for her is in a prison cell it really begs the question what kind of Situation must amber be in to think that imprisonment is the preferable option Footnote, I can't help but think of the amber alert in relation to this first pet this is an alert system used in the united states when a child goes missing I'm not sure if there's a direct correlation here, but in consideration of certain events that take place later in the series I think it's worth noting here back to the
game in the following scene Paul Isn't able to figure out how to catch another pet it seems to float over him as he approaches always just out of reach however He is able to catch a few other pets by solving a couple of additional puzzles Paul Catches one pet by stepping onto a treadmill which adjusts a keyboard that allows his clone to acquire the pet I know it's Very convoluted notably Paul has to set the keyboard to the number seven in order to catch this one Paul Doesn't read the descriptio
n for his pet instead He moves on to the next part of the game in this section a flower pops up in two different portions of the screen each time the flower Surfaces a rain cloud appears over it as it turns out both of these entities are indeed pets Paul moves the bucket to the lower Left-Hand Portion of the screen and it fills up with rainwater this abuse the flower and Dissipates the cloud Paul was able to catch both pets as a result paul returns to the pet he previously wasn't able to catch N
ow according to Paul when he found the game it was accompanied by the following note I walked down stairs, and when I got to the bottom instead of proceeding. I turned to the right and became a shadow Monster man 613 97 for you Please go to my website on the sticker and also go to brona this room and press start and press down down down down down right start footnote again the year 1997 comes up oh And in case you were wondering June 13th 1997 was a Friday Friday the 13th interesting that keep t
his part of the note in mind because it will become relevant later on as Of yet Paul hasn't mentioned the website that the note directed him to it's safe to assume that this bizarre-looking Creature here with the bird had is Rona which makes sense Considering that he kind of looks like a hybrid between tone off' and Randiss paul enters the code and suddenly the music stops When paul leaves even care he enters a darkened seemingly empty plane Paul explains that he hasn't been able to find any in
this area But then the video abruptly cuts ahead one might assume that Paul edited this footage for the viewers Convenience Paul says that he previously searched this area for over an hour and found nothing and yet now on camera He's found this wooden. Hash within 15 minutes. He attributes this to luck Footnote Hala tributes much of what happens in the game to mere circumstance It will be increasingly difficult to do as the game progresses Paul explains that he hasn't been able to figure out how
to open the door and if The viewers found any potential clues as to how to open it. He would like to know video 1 ends there the second video was published on April 1st 2017 There's no description video 2 picks up where the first one left off Paul was waiting in a darkened field next to the head after about 20 seconds or so a strange jingle plays The door opens the video cuts ahead and Paul explains that he was away from the game when this happened He can't account for why the door suddenly ope
ned, but nonetheless. He sure is eager to explore What's inside ultra versus down a flight of stairs into a large darkened room? He finds what I can only assume is a furnace It's shaking which would suggest that it's still in operation And there appear to be various pictures of clocks on the far right side of the room all Exits to the left and walks down a hallway collecting gifts as he goes Footnote now here's a game mechanic that I think serves a specific narrative function Paul collects gifts
as he explores new areas of the game the presence of gifts is a good indication to the viewer that what Paul Is seeing is new to him? It's new to us as well as such the viewer is given the impression of immediacy moreover We can see a number of gifts Paul is collected in the upper Left-hand part of the screen This number can be considered an indication of Paul's Progress in the game that is of course if we assume that collecting the gifts is a good thing and that progress is the thing To be mad
e in this game these are assumptions Okay back to the game Paul Detention is directed to a ringing phone he walks into what appears to be an office area and answers the phone a prompt reads Care has left the room note that the word care is in yellow text Paul looks at a sign on the wall And if you're a fan of pat's cup you probably already know what it says There are three symbols each of which appear to depict a girl's face. They're increasingly frazzled in each subsequent symbol She's covering
her eyes in the third one the letters a b and n. LM Correspond respectively to each of the three symbols Paul continues Onward down a large corridor to his left he finds nothing he walks out of view and comes back empty-Handed however when Paul explores in the other direction he finds a large picture it displays a Small green house Paul moves on and find another picture it depicts a three-story building Construction of brick an ominous noise plays as Paul looks at this picture Paul then finds a
third picture that displays a windmill Footnote Paul doesn't seem to think much of these pictures he breezes through this part of the game progressing in a somewhat compulsive Fashion moreover Paul doesn't even seem to notice the car that speeds by at this point in the game Or if he does he doesn't seem to think it's particularly noteworthy despite the fact that it's the fastest moving object He's seen in the game thus far At this point Paul apologizes for not talking much He admits to being a
little bewildered by these findings paul then finds a strange-looking tombstone which reads Michael hammond 1988 to 1995 Mike was a gift This is especially ominous considering that gifts seem to be a reoccurring Symbol in this game note that the name Michael hammond is in pink for what it's worth Michael Hammond would have been seven years old at the time of his death this game is taking a dark turn Footnote quite a few people have researched the name Michael hammond in reference to any Morbid s
ort of events that might have occurred in the years from 1988 to 1995 but I think the name Michael hammond might be an allusion to something else I researched the name Michael Hammond and found a professor by that name at the University of Arizona He's a linguistics professor now in Eight he wrote a book along with Michael p Noonan called theoretical morphology approaches to Modern Linguistics and interestingly in 1997 he contributed to a book called optimality theory an overview He wrote an art
icle called optimality theory in Pro City now. Yes, I am an English major, but Linguistics is far from the scope of my knowledge however I did do a little cursory research on optimality theory and to sum it up it's a specific linguistic model which proposes that observed forms of languages arise from interaction between Conflicting constraints now like I said, I'm a little outside the scope of my knowledge here, but I think the emphasis on Conflicting constraints is important Porosity is a term
that refers to the patterns of rhythm and sound used in poetry at this point You might be wondering why is any of this relevant well, just wait till the end of this video I think it might start making sense Okay back to the video both the tombstone and the building next to it Have a conspicuous looking pair of eyes on them Paul walks into the building and finds a giant flower popping up out of the ground He picks some of the petals off the flower And it gradually sinks into the ground each time
he does so all stops himself just before removing all of the petals He goes into the lower level of the building and we see the very same girl from the sign she has her hands over her Face just in the same way she was depicted previously next to the letters Nlm Paul goes back to the upper level and picks all of the petals off the flower it sinks into the ground Entirely Paul returns to the lower level to find that the girl has been lowered to the ground but her face is reddened and Distorted Pau
l, isn't able to catch her in the same way he caught the other pets. He passes through her entirely Footnote there is yet another strange Anomaly that paul doesn't seem to notice at 6 minutes and 16 seconds into the second video Paul's feet are obscured by some unknown Translucent object check it out. I've slowed down the footage so you can see what I'm talking about the lower portion of his body disappears To the narrative Paul again expresses his amusement at this whole situation and explores
the site of the building he goes down a narrow pathway and Into another structure this one has a number of drawings on the wall the most pertinent of which being a blue pointed object that Repeatedly appears. Take a look for yourself There are a few other signs each with something written on them, but as of yet I haven't been able to discern what they say they might be totally illegible Paul continues and sees the giant planet object very similar to the one Consistently depicted in the drawings
except this one is red it prompts Paul to ask a question he asks What and the object returns with I don't know the message? Spins around the object as if to taunt paul he laughs to himself as if he should have known better than to expect Anything more specific Paul goes behind the object and the window appears Paolo attempts to walk away And the object employs him to quote keep watching the windmill he reluctantly Obliges this request and we hear a couple of ominous noises The video cuts forward
again Paul explains that he waited there for a couple of minutes and nothing happened he starts to wrap up Explaining to the viewer that he'll continue to provide updates Footnote who is Paul talking to here Paul is directly addressing a specific person someone He's clearly familiar with he alludes to that person coming home the following month though It's not clear if he's referring to his place of residence specifically in which case I'd speculate that the person he's talking to is perhaps an
older sibling or Rather if he's referring to a general region in which case it could perhaps be a friend who is away at College Or something along those lines if we assume these videos were uploaded shortly after the time of their creation The timeline would suggest that perhaps the person Paul is addressing is indeed away at school after all video 2 was uploaded on April 1st 2017 so the following month would be may a time when the spring semester wraps up for many universities Notably Paul all
udes to the person not being particularly enthusiastic about coming home the larger point here Is that Paul is apparently not intending for this video to be released to a wide audience. This is clear based on the way He's addressing one specific person So why is the video on YouTube perhaps this was the easiest means to Convey his message? But then why make the video public you can privately share videos with other people on Youtube why has this been released to the public? Back to the video Pau
l enters another room And it's divided up such that his mirror image is presented on the left side of the screen but one thing is noticeably different the mirror image of Paul's avatar as a Different face with a plastered on smile the mirror image follows his movement patterns But there appears to be a slight lag at various points again We hear the jingle that played when the door opened at the beginning of this video Paul takes note of a sign on the right side of the room it contains backwards
text Paul explains that the note reads do you remember being born he also notes that the text on the ground reads quitters room and Noticeably Paul's on the reverse side of this room the text on his side is backwards while the text on the left side is Normal Paul leaves the area and ends up back in the darkened field where he started The third video was published on april 2nd 2017 just a day after the second video was published again There's no description Paul's a little more talkative towards
the beginning of this entry He's eager to show us a new area Paul continues collecting gifts And this is perhaps a good indication that what we're seeing is Paul's first Experience with this part of the game paul begins the tour by showing us a giant display plastered on the wall It reads good Grief and Alas footnote This is an explicit reference to the Dr. Seuss title Daisy had maisie in which a girl Maisie Grows a daisy out of her head towards the end of this book the protagonist begins crying
she yells out the words Nobody loves me prompting many to suspect that the letters N Lm on the Sign and video to stand for you guessed it Nobody loves me as for what this means in the grand Scheme of things well We'll get to that soon enough at this point. It would suffice to say that there's a certain rather ominous theme beginning to develop back to the video Paul continues Onward and happens upon a brick building with a window like enclosure it appears to operate in the fashion of a Turnstil
e Paul suspects that he's supposed to put something in there He's been challenged by a strange puzzle on a canvas one that entails various combinations of eyes Eyebrows and noses he selects a pattern and the ground begins shaking Paul was taken aback by this It's beginning to Dawn on him that this hidden area is actually a whole game and it's one that he's become fully immersed in he leaves the room and subsequently resets the puzzle Paul selects a new pattern the video cuts forward and Paul ded
uces that he's supposed to wait out the earthquake paul enters a bedroom The Carpet has a pattern with Teddy Bears PS1 controllers and stars There's a magic 8-ball on the table along with a red model car. There's a shadowy figure sitting on the bed It's completely still the pattern Paul previously selected is shown on a cabinet above the table Paul explores the room and finds nothing much of note He leaves selects a new pattern and enters the bedroom again this time the carpet pattern contains c
lown faces and flowers There's a Rubik's cube on the table and a cute little pez dispenser With a teddy bear hat on the top all figures that the room Variations are generated in some way based on the different sorts of patterns He selects in the puzzle But there's a catch with each subsequent pattern selection all has to wait a considerable amount of time before He's able to enter the bedroom generated by the game so he's only able to show us a few different variations Paul shows us a green bedr
oom with a game boy and Again a model car on the table along with a new carpet pattern this one exclusively features PS1 controllers he shows us another variation a bedroom with a purplish hue the room features a bottle of playdough and again a rubik's cube on the table the carpet features a series of orange circles and Triangular Shapes as well as the same Teddy bear face we've seen previously Footnote you might be wondering what's going on with all the Rubik's cubes, Teddy Bears game controlle
rs and Model cars Well, I think two major thematic motifs are starting to take shape childhood and puzzles back to the game Paul calls to mind the face Pattern on the gravestone the one belonging to Michael hammond he enters that same pattern on the canvas and goes into the resulting bedroom the product is a room tinted in red The Carpet has a pattern containing that familiar clown face a pair of glasses and a few other shapes Notably there is no figure on the bed this time. There's also a pair
of tweezers on the table though Paul Can't seem to identify it in addition The table has another more conspicuous item it's a miniaturized version of that same object Previously depicted in the drawings the very same object that prompted paul to ask a question in video 2 Paul enters another Pattern the one previously seen on the brick link next to the tombstone He gets a message care is missing you may visit her room this pattern generates a room devoid of color Save for the very same pointed ob
ject on the table as well as a set of crayons The Carpet has a pattern with daisies and paint rollers again There's no figure sitting on the bed this time, and there's a rather disconcerting note on the wall It reads as follows your wife says care. Isn't growing eyebrows note that the word care is in yellow You say that's a puzzle note that the word puzzle is in green and the text is fluttering you're secretly very Excited to hear this news you're in the bathtub thinking about her I have a guess
at which child you'll pick next when you find a room the passage to my right will lead to her she'll Appear from the darkness limping and I'll shoot her in the head what am I reading Paul asks Trs? As young people can be psychologically damaged quote beyond rebirthing the words, Tiara and also Rebirthing are in purple, and the purple text is fluttering a young person walks into your school building they walk in with you You're holding their hands. They come up crying into their hands because no
body will love them not ever again Nobody loves me Note that this text is in yellow They wander the new Maker plane Okay, so Paul is clearly confused about this note But he recalls the note that he received along with the game the one that said for you Paul speculates that the U in the first note is the very same u in this note paul wonders if the game was perhaps intended for Someone specifically, but he assures the viewer that it wasn't meant for him personally paul, then continues exploring a
nother part of the game but finds that the space is entirely blank he walks off the screen for a bit and then comes back into frame and that's the end of video 3 One final important point that I want to hit in this first video is that pets cap works in some ways as a meta-narrative That is to say it can be seen as a story about stories on the surface level pets Cop is a story about a kid who receives a mysterious game and gradually becomes ensnared by it but on another level pets cop is about ho
w the medium of a story can be used to subvert certain tropes and illuminate the human condition in ways that other mediums can't particularly pet scape works to illuminate the lived experience of an abused child I mean that should be fairly obvious at this point but the meta-narrative Aspect is important because stories are how we make sense of the world now let's discuss the meaning of the name pet Scout This is an oddly specific jumbling of words, so I'm thinking there's some deeper significa
nce here But then again you could say that about pretty much anything pets copulated This is going to be an iso Tareq and somewhat discursive point, but I think it's one worth exploring It's been suggested that the name pets cap is a portmanteau of two certain words We'll get into that in a minute but first for reference a portmanteau is a linguistic blending of words Essentially it's a word that combines both the sounds and the meanings of two other distinct words For instance the term motel is
a combination of the words motor and hotel Which makes sense considering that a motel is essentially a hotel designed specifically for motorists interestingly the term? CreepyPasta is itself a portmanteau Serving as a play on the term Copypasta which is itself a portmanteau of the terms copy and paste is This confusing enough for you yet My underlying point is that this playful yet ominous wordplay? Seems to have some kind of thematic significance in Pat Scott if we consider the term pet Scott
as an artistic combination of both sounds and meanings We just might be able to glean some basic understanding of where all this is going now That's a big if but stay with me here. There are two elements We need to discuss so we know the word pet refers to a domesticated animal like a cat or a dog That one's pretty clear though What's not clear is what the word pet actually means in the context of the name pet Scott? But I digress for now let's focus on the old English word Scott because this is
one that is a little more complicated According to a history of oral interpretation the word scop is an old English term used to refer to a certain kind of poet a scot was typically attached to a Specific court in the same way, we might think of a court Jester Serving at the pleasure of a particular king it seems to me that the medium is rather important in this Context escape is thought to have relayed their poetry through the oral tradition It is said that they often recited recognizable stor
ies such as that of old pagan legends originating from germanic tribes But they also compose their own original works Depending on what the situation called for for instance a scot might have composed a eulogy to pay tribute to their deceased master But importantly there's some contention about the historical accuracy of this term and the way, it's used Professor Seth lehrer suggests that perhaps the distinctly oral quality of old English poetry was itself a kind of fiction Perhaps the Anglo-Sax
on oral Poet this so-called scop that is the point of our discussion Never really existed in the first place Yes, there is an oral quality to certain works Beowulf being the most well known among them, but there's not much in the way of historical evidence That would indicate that poets actually relayed their stories in this way the term could have just been a literary device One that allowed poetry of the time to give the impression of a reality and performance or at least professor lehrer Thin
ks that's a possibility this web series is a kind of video Manifestation of the Creepypasta Genre moreover it's a kind of theatrical fictional iteration of the let's play Format So with this in mind recall the contention over the term Scott and further recall the argument that perhaps the so-called Scott was merely a literary device to give poetic works the impression of orality This I think might just be the function of the term scott in relation to the title of this web series Think of Pets co
ps format in the same way the let's play Format is just a conduit through which the story is being told the medium is one that many from our Generation are familiar with it's a modern narrative device Used to give the impression of immediacy and given the tone of pets cow Even endowed with a sense of poignancy and think of Paul in the same way I believe that he too is merely a conduit and this will become more and more apparent as the story unfolds I believe the series itself serves as a meta co
mmentary on the creepypasta Genre and the let's play style of vlogging as we get deeper and deeper into it. We'll see that there's a kind of archetypal path laid out for Paul in the narrative and due to the format It's one that we two must reluctantly traverse along with him over the course of the next month or so I'll be releasing subsequent installments relating to the pet scape webseries in the next video I'll be discussing Paul's scientific Outlook, and how it relates to the broader themes o
f the series? I'll also be getting a bit into the character design in the meantime I want you to think about something think back to the subject of professor Michael hammonds paper Optimality theory and pro city think about how the rhythm of poetry might be a kind of Metaphor that we can use to understand pet scot after all things seem to relate to one another in a way that can be said to rhyme in a narrative sense moreover recall this idea of Conflicting constraints in relation to Optimality th
eory and think about how that could possibly relate to the game mechanics of pet Scott Alright that wraps it up for this installment of nightmare masterclass. Thanks for watching and good night

Comments

@NightmareMasterclass

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@NamriTheArtist

No matter how many years pass, i will always come back to this playlist. Do i understand what petscop is after over 5 years? Not a single thing.

@sampflugrath7601

One thing nobody seems to have touched on regarding the word "scop": in Old English/Anglo-Saxon, the letter combination SC was usually pronounced like Modern English's SH, meaning that "scop" would be pronounced the same way as "shop". Which in turn would mean that, if the title is indeed meant to be broken down into "Pet Scop", it would technically be pronounced the same way as "Pet Shop". And, considering the implications of what might really be going on here, that could very well be one of the most ominous puns in web series history.

@fero8955

Theory:That's a dead kid.

@jredactedlredacted8148

Thank you for not putting on any big jumpscares or overkill suspense music, I really want to learn about things like these but I get freaked out pretty easily. Great video!

@occamsbutterknife9186

One point I didn't hear mentioned is that, when you're removing petals from the flower, it may be a metaphor for "deflowering" Care. When you see her again after pulling all the petals off, she looks absolutely ruined. Care may have experienced some sort of sexual abuse.

@emthefruitygem

I think that the constant de-personing (the child library, people being referred to as pets, the constant ambiguity between person and algorithm) is extremely telling of the work's themes. It meshes with the themes of abuse, as people are malleable, predictable. The chaos and obscurity of the overworld and the experience of Paul, and the way the game directly speaks to and references his personal life make it clear that Petscop is a work about the life of an object, the life of a person. In each person lies objecthood, the work tries to say.

@jefftmbg

I think the part where Paul's feet vanish briefly is just a random grass object. You can see a more clear example on the patch of grass where Randice and Wavey are caught.

@MrKni2

clap footnote: This video is awsome

@JKBisms

Btw the tool is called an ice pick, or an awl. They have several uses, including breaking ice and tuning a piano. Pianos are important in Petscop.

@michaelalexander6064

I'm very surprised that so far I haven't seen anybody investigate the story being told in Care's room. For me it was the most visceral part of the series and seems to indicate that the game was made by a very malevolent person. The story about "Care not growing eyebrows, you are secretly excited by this, you think about her in the bathtub, she'll appear limping from the darkness and I'll shoot her in the head..." it seems to be a HUGE lead in the mystery and nobody has done any real digging into it. For instance, WHO exactly will shoot her in the head? It seems to me that it is the game maker talking, not Marvin, who is the father. This part of the series implies violence, incest and also gets further elaborated when Paul captures Care and her reincarnation from the windmill friend is explained. Does anyone have any theories about this part of the game?

@AjeetSingh-xq4yb

Where the hell do I begin on this. This video is perfect. Your voice, detailed analysis and constantly inserting footnotes through out is super amazing( I work as a teacher so to see footnotes used often is good). This type of topic invokes so many different emotions ranging from curiosity, mystery to sadness and shame. Its incredibly fascinating looking down the lens to see an old game and just wondering how they managed to piece all these seemingly random elements, puzzle making, world design to create such a mystifying game. What makes it even more interesting is that newer games don't really have that level of complexity (guides for pretty much all games on YT these days). As for the game itself its a whole new world. After seeing this video explaining some of the concepts that the game covers( and the manner in which they are presented to the player), I decided to delve a little deeper and found the subreddit for Petscop. Its really opened my eyes to how engrossing the game has been for so many fans who pour so many hours into analysis of minor details, just in the hope they might gain some understanding of the almost infinite realm of discovery that Petscop seems to be. Its not even as if the game itself is so vast, its the avenues of research the game takes you down that adds to the complexity. The unknown and fascination with it can take the human mind to a myriad of places. Thank you for this and good day!

@kodybuffettwilson

While Night Mind may have a more dexterous and all-encompassing analysis once this series is finished, and his initial video was merely to call attention to an underrated web series, I'm glad that you are breaking things down in this segmented manner as the actual analysis in the former video was rather lacking. Can't wait for the next parts and hopefully Petscop releases two new videos in time for you to do a part four!

@Hans5958

you know what's scarier than the game? clap footnote

@garfieldfan2005

This was a very good video! It was very high quality and I feel that it did a really good job at analysing the series. I'm definitely sharing this with the community.

@Sk3tchey

God your editing is so good and the script is so clear. Tanks for this, love the footnote system you have, really makes remembering specific details easier, can't wait for future parts!

@KrinkelsNG

This is an excellent companion piece to petscorp for dummies like me. Thank you!

@zorxtom7803

i swear nobody has noticed this but when you say "window-like enclosure" it syncs up with the music and im STUNNED that nobody has noticed this on a more serious note: i love bingewatching this investigation playlist these videos are so good

@MarkusManon

Ooohhh my gooooshhhh, I'm 10 minutes in and I'm so happy to be watching this! A lot of people ahve already pointed out some of the better praises for this video, so I'll just say, I really didn't expect nearly the level of quality from this youtube I'd never heard of. I'm really curious about Petscop, but am not personally very good at analizing and reading into abstract situations and sticking with them long enough to form my own theories. Having videos like this to break them down comprehensively is AMAZING for me. THANK YOU for making this!!!

@antoineboucher9859

I can't stop watching this. Something about the banger soundtrack and our dear host's voice just drags me back here whenever I need to put "music" to work.