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tutorial BLENDER // 🎥ANIMA 🎥una escena 🛸SCI-FI 🛸fácil parte 2

#blendertutorial #tutorialblender #scifishort #animacionblender #tutorialfacilblender #blender3d #modeladoblender #ovnis #modeladoovnisblender Hola chicos y chicas , hoy les traigo la segunda parte de este tutorial , donde ensamblaremos nuestra escena final y crearemos nuestra animación puedes obtener este archivo de blender aquí 👉👉https://ko-fi.com/s/e77a578811 CONTENIDO (01:47): modelado brazo robótico (29:03): animación escenario y arboles (48:16): animación carro llantas (57:56): animación carro (1:15:07):creación luz volumétrica ( niebla ) (1:21:29): animación ovni (1:39:09): animación final 🙏Apoya mi canal para crear mas contenido y publicar videos mas seguido ,solo comprame un cafe aqui ☕ https://ko-fi.com/kyarttutos 🚀🚀🚀groupo de WhatsApp https://bit.ly/AMANTESDEL3D 🚀🚀🚀canal de discord https://discord.gg/2CUqqRr8 💯masterclass blender gratis 💯 https://bit.ly/suscribirseakyarttutos 💥💪conviertete en un BLENDERIANO JEDY 💪 https://www.youtube.com/watch?v=zZivd... sígueme en Instagram https://www.instagram.com/kyartcgi twitter https://twitter.com/kyartcgi246 artstation https://www.artstation.com/angelnieto

KYART TUTOS

1 year ago

hello guys and guys how are you welcome I am kyart tutos and today I bring you this second part of this tutorial where we are modeling a car, a ship and an environment and creating an animation ready girls and boys well if you have come here for the first time to my channel as I say I am cartridges if you want to do this tutorial and reaching that point here at the top you will see the little card of the first tutorial where we model is where we get to this point in this part we are going to wor
k on what it is the animation also wanted to ask you guys to please give me a live it will really help the channel grow and so that I can continue uploading more content and subscribe and activate the bells well guys we are here at this point so before starting with the theme of the animation we need to do as the kind of robotic arm that is going to try to grab our car so basically that is very easy it is the only one let's say system ma to which we are going to put bones because the animation o
f the other type of animation that we are going to do is going to be very simple those guys so we are going to focus on that for the moment I do not need let's say the background is not going to need it I'm going to put this Seen here and the bottom of the car is solid, I'm not going to need the ship either, but at that moment, we 're not going to use it, just to say that, simply as a pure reference, so new for the front view, let's say nothing, at that moment I'm going to hide with h then we ar
e going to start we are going to create a cylinder here we are going to leave it at 8 then seen we are going to go to each edition we enter measurement selection because now we select this face this other face x we ​​remove the faces we click here with l we select all frontal view we are going to get on this part allow well here it has to be here on line x on line d which is that it should be flush and on this part basically if we look here it is not the cube it has a meter high if we take it to
kaká we can see the measurements allow it well here you are telling me that he is 2 meters tall sorry for dimensions he says that for the meters we need we need them a meter what we are going to do is climb we are not going to climb it hold the control key we make a snap that sticks to the mesh and let go when I have reached a method that is basically here good guys then we are going to enter the edition to hide this bed give it control r previous the control key we move the scroll we create tw
o cuts we click then s on z to scale we are going to open them more or less here we count ready we are here we go to the front view we make sure that the cuts have been made well we activate transparent view selecting selection by face we drag we select these faces the ones below we were also going to make an instruction but the normal length we are going to put it inwards more or less here and that is something similar to if we need here this the x-ray view we don't need then we select the shar
p one we remove it x you tell me the same with the one below you selected this strain x face it's ready we go out and cam we already have our part there it's going to be like the arm that we are going to make here very simple we are going to create more or less for there are 16 parts of this arm then we are going to do it in the following way ok sip to create a copy and I fight iceta so that it is created on the recipe I press control and it goes up to where I stand until and until the second pa
rt of making another little squares is reached, that would fit two meters and now from hoarding onwards we have two let's go first if you are if you are if Pérez that will repeat the last action that we did then let's go 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 we have 16 in total it is in our arm of 16 / we already have it done we already have let's say the column creates the arm now what we need we need like the bones vam We are going to create a bone system quickly, it is very simple, we are go
ing to give amd chip, we are going to say, weapon, to be 52, so 52 has already been created, but we cannot see it, that is why we are going here in this part of the station, little kiss, as if running, we are going to open through displays and we inform him then the bone that was created for us the little bone that he gave us practically has a method of one meter so that column has 16 meters that we are going to make we are going to destroy in the same way that we did let's say the copies of the
arms of the arm is basically we enter the rhythms we select this little head we are going to give the lyrics it is keeping control pressed we are going to pull until it snaps aip a pop occurs a little like again there he is studying he was training to return with a recipe not to zoom in a little I have the house selected in z control a ready there so far we are going to repeat the same procedure if pérez and pérez and pérez until completing up if you are we already have our system of chic bones
or we leave measurement we already have it there how we check that it is working we enter portsmouth with control and tap we enter post we select one of the half we rotate it and they have to rotate the newspapers so that is something very important guys have to check that if it's working, that is, you have to check that it 's working, it's working perfectly, we're going to select all of them, select the one on top, hit l, go to fields, and we're going to activate transform protection, we have
to clean the rotation of the bones, now we're going to exit to elmo vision we are going to go to measurement we are going to today the way we have selected the bones now we have to select our our arm then we between the selected front view with chip we drag and select our our case so to speak our armor now we are going to give it control pe and we are going to get married part where it says ar males in a way we are going to give automatically because that is what he is going to do is c auto more
automatically will calculate the weights and it will go to each bone here armor that is called team and as we verify that it is working the same now we select the little bones we enter portsmouth we select any bone we rotate it and look guys very easy that it has this then again we hit any little bone here we hit the we're going to clean up the rotation now what are we going to do guys we have to create an inverse kinematics system of the inverse kinematics basically we're going to tell blender
that this bone up here is going to control the movement of all of the entire chain of bones that if I move this tax here the chain has to calculate how to move let's say according to the physics that is basically the inverse kinematics so down here it will be anchored but this is the one that will control that is how we are going to do that let's say you selected that one I already have it selected boyacá where it says post boyacá where it says inverse that the matrix and I go to give ai what h
e had to create the hot air I click and your level today this then creates us a medium entity did it there that little cross we are going to come out as an objective object and now guys are still here if I select this and move it look at the blender's magic is no longer moving well basically he is calculating the inverse kinematics that if I move this empty object the rest of the chain let's say the chain of bones has to look at how to move whether the program calculates how to move robben ident
ical yes I select the bones here I can move this I can also put it here let's say this I can move it we can do it and we can create let's say if you have a project where you need to go to a character you can add it you can create doctor octopus whatever you want well now the only thing that happens is that we say he is calculating the movement let's say the object is the one that calculates the movement of the bones but not the rotation if I break look no it rotates then what can we do there wha
t we are going to do is the following how to see here the zeta then what are we going to do having the bones selected we are going to select the bones we are going here this part where the little man is again we are running out is the little bone a little bone below the little man there is a green bone then there is a blue bone like with a wire and all we select here is where the blue bone is and as we see here it says rotation they are selected and he applied it for him automatically calculates
the rotation of this here it has rotation so there it is calculating the rotation of the object we would have to take it down they have just taken it out to direct it let's say the day that working with rotation is something very good we are going to come back here only for here I am going to rotate that I am going to to locate well 3 not this here well calculated lateral mental bread I did we already have it there now what can I do with this at least let's say selected the bones here froze mov
e v let's see here it's going to stay here now I'm going to rotate this then go down here calculate the rotation and well below a little more there or something weird but it doesn't matter we already have our fat here let's see this for what it is what we have to do this goes inside the ship so it was inside the ship and our arm ends the arm that we are going to grab grab try to grab the cart so how are we going to do it we are going to do that we are going to do it quickly we are going to go fu
rther we are going to create a western because there is how it works for me we give it to it we are going to move we are going to move up here the axis we place here where our fatty is we put it there as we need it this frontal lateral basically we have our little ball we are going to enlarge it a little the handle then as we enlarge it we are going to right click on 16 now how nice selected the ball we are going to select practices but we handle the lens we select the entity and we give it cont
rol pd we do the normal farc there it is now if we are not here if it is rotating us it is squaring there we can handle this ball we can also rotate it independently because it is simply adjusted to our system then if we move the lens and it moves but because of the rotation it has it independent it is already with that quality for here I am going to rotate a little it is working normally if this goes well everything goes well for here it is now that we are going to observe we are going to make
it like the two arms the look and that's it we are going to make it like the two tweezers I do want that moment in a big way but right now we only climb that there is no problem because you can climb then another stop here and we are going to do the two arms during your visit and let's go month we are going to do this quickly just as it is in sections as frontal edition transparency here they are and we are going to leave it here well we are going to select it by faces it will get the total we a
re going to go up here in the editing mode and moving it we are going to let this what it is ta corner that sweeps towards the origin there we need it to animate it later ready then here we are going to make some modifications three vertices we select the vertices scale now scale 7 there when calculating camps I am here also select them hayek but guys now we are going to leave measurement and let's go to make a copy basically it is for here I am going to run it then take out to do it we are goin
g to edit in the following way we are going to enter here we are going to control r we are going to create all clean scale we are going to open them a little more more or less there I control them another once here we are not going to make it so ready let's go to selection because now we select this face we select this we give it x and face is we remove feixes now here selection by vertex selected this with this I press the fs key I this with this claret seal this one with this happy plan and I
said I with this efe that is her this with this minister we have measurement and now we are going to move this we are going to face it here so to speak, time there we are already embedded now this good is more or this is like very big we are going to climb it does it is fine we are going to climb it in x now we are going to run more or less there calculate that we have to throw it the axis where it is it is going to move between keeping the selected ones we select this other one we have control
pl we went on a diet so now basically we already have our clamp there this is our piece and it controls the other one for dad dad and this one was able to rotate it independently of the axis now what are we going to do we have to locate it here then we are going to fall in front of this we select and we are going to download more hours here we are going to square it here select the armor we are going to mention it - choice here be more or less there calculate it do a little bit - there my now th
is one if I move it the moment then we are going to rotate the ones inside the well there it goes yes ready he pays me that in front he is going to rotate it a little bit very big goddess and I am also going to download the typical side I am going to run home we are going to open it here so now that something like the other needs the other piece well we are going to do it we are going to speed up the process before we go to the health center to apply the mirror we have to do the following first
and I select this she does not send it back what we do then we select in the sphere we give control and we must apply the transformation but then she was catching us let's say the transformation also of the harem from here then what can we do in those cases let's say if it happens to them guys because well that guy of things that happens let's say and we are facing one would be to move it to move the wax on the x axis you don't have but what about a test and it's easy to say so that's what could
be done is the following how to select this I'm going to remove the mirror and what I am going to do is select the selective one to select the sphere boyacá objet fern and we are going to click on kits transformation then we will clean the paren it is already waiting ra is no longer, so to speak, cleaned to the empty object if it is now if let's say I can select this since it controls the transformation then it already cleans all the transformations it applies them to me now if it selected this
previous boyacá mirror better punt it selected it I give it and there he puts it for me as it has to look good it's the same this one also selected but the best 201 and now let's fall follow me to the front I play in the fight court well it 's basically like this now what am I going to do let's say this sphere is so to say independent that it's going to be I'm going to [ __ ] here today it's the east me meters already sent it to the geometry and I'm going to select this keep pressed skip select
ion the control sphere p the project that crowded the wax so now I can upload the download it well and basically we are going to do the same thing the wax is already selected we select the entity through control p jac fixed the problem then here we select it we move it once we arrive we can rotate our hand it rotates guys basically that's how everything has a solution we just have to put a little bit of logic in the pod so that how it has to be we are going to square this for that moment now wha
t are we going to do we have to calculate let's say then a my car to car car cars to car home carlos to learn takes time because we are going to calculate about the car let 's say it is supposed to be the little hand has to try to grab the car then we are going to do the following good select the bones we are not going to hide the car carlos we are going to cut it ting and we are going to select the ship our ship press we are going to give this you have selected everything now I am going to acti
vate again examined and it is not going to stop at the front I am going to scale this we have to scale it low and calculating more or less where it's going to go zoom in side view run over here I'm going to transparency because basically I was stuck in front view once in a turn it's curad or around here more than ever our car was around here we are going to activate it more or less to see the distance I think more or less and she would serve us a little more smaller and now here well basically i
t would be to play with the animation and that he is trying to [ __ ] our car you are trying to our car then yes enough to grab it from one side to the other and it moves and goes to the car it moves without dice for others the hand goes trying to grab it boys it was quite simple run this a little here and we are going to leave it there that we would need this let's say at this point we would need let's say create materials then basically because the ship has material let's say that system does
not have material then we are going to do it let's for the moment let's hide the ship so here we select music manually but the same is done by selecting this is the five selected I am going to create a collection to make it clear that there are two areas I have a collection and he comments that this month also has this with the street and I am going to put that in the same collection here they are already included in the entity and also inside and it is easier for me, let's say, to manipulate th
at system of bones also inside for the collection of art and ready it's already inserted there also already selected so now I'm going to create I'm going to create the material to apply to let's say the arm I'm going to do it quickly select this first here the materials warm file or we're going to put something like that it's brother of the cry let's go here the speculate of speculate the round is we are going to download an oak product we upload it it becomes more or more not so bright and we l
ower it it becomes bright son and that material we are going to call it the same weapon and now we will have it on camera quickly I'm going to put a rest of materials these guys I've already put it what you can do is give him a material then select all the selected ones give him controller and tell him the link mater ial or later that is also and we also have to create a material and the same we are going to create a material nothing special either point to speculate we go down on Monday 2 and t
hese clamps let's say so we can put basically we would already have let's say our case if we have it aside we can do it turn off turn on and our car would already enter the animation part well boy between we already have this here basically we are going to start with the animation then I had put with the cart that the collection I already put materials now let's say for the moment we don't need nothing with because the arm is in the ship we are not going to leave the cart as a reference either a
nd we are going to open our background this and two trees then let's go here project let's say the trees I am going to select the trees audi the voters from select the imported we are not going to do it trees to right-click fields of the voters and in January select to keep the chip held we are going to select the plane and give it control j point now everything is united that basically we need to animate the plan so everything is fine these guys now what I am going to do is apply a modified pla
n to it we see here we are going for the king e3 30 is going to be on the web let 's go to square the gap between here and here from above for a moment and we will see what point 8 to see if it is from 9.9 point 8 gently we have to calculate the fire 70 so what we are going to do we are going to the moon here and we are going to open After all, they cross offset and here we are going to move, let's say, moving until they are united and there is a solution at least 0 096 we have left, we are goin
g to see it here or the material is released here, it lacks a little more about yes we go there we already have it let's say we have the shot there we are going to do some action animation tests and we already have our shot and basically what they have to do is move the shot the shot is the one that is going to be animated goes for that song you can say is higher than the top dest here for a moment I'm going to also activate the success wireframe of the face as per reference 1 we're going to [ _
_ ] here's what we're going to do is grab the plane of another sheet that you've selected and we're going to move it we're going to calculate we're going to move it we're going to move well we are going to put it more or less here we have to calculate that since it starts in one place and ends in the same place so that the loop is created let's say inside these two trees that are here and of extension we see there basically there and now here I am going to 100 and the same as whoever it is we ar
e going to return in 10 and that was more or less I am almost not mistaken and that look yes at the beginning and says if it is the same then we are going to press play or you already know that this we have bored it because you are looking for yourself in the modifications so let me go to what we are going to do now is to create a camera we start that it is a camera but for now we are going to get through which the escambray wireframe stopped this first of all we are going to so as not to get ov
er from the one of the timeline we are going to ap we are going to solve it as linear because already the animation when shooting we have to have the front selected so that the code is gone now what we have to do we have our camera we are going to create a camera without a doubt let's go camera camera with the camera we give him the let's go out do two we have to activate camps striking we're here to point out what our camera is seeing at home I'm in the cart we're going to square here now I'm g
oing to open another window camps and that window in which basically it is going to take care of that camera for here it is going to come out and this is going to be our camera so what are we going to do we are going to select the properties of that camera and we are going to change it I need to find allow in kant about those cameras I am going to rename the camera and that I am not going to enter the property of the camera boyacá in me for displays we are going to this to upload everything beca
use I only want the camera to focus where it has to see I do not want to distr aerme with nothing else before in charge is not selected that we are going to square in this case the type of camera that I am going to handle it is not going to be a perspective camera it is going to be orthographic a photographic camera so we are going to change the photographic lime that I here This we are going to remove this part from here to touch this we are going to activate here the renders we give to the hom
e key so that it does a zoom and only we the one of the camera of the properties let's say of the format I am going to do a format by At the moment I'm going to leave it squared for instagram like this but I'm going through there it should basically show what the camera is seeing this menu here we can hide it with let's tell you so as not to extract them basically that's what comes out of that camera and I give it control is space bar selection there basically our cart is going very well basical
ly there is as if the animation were taking place we have let's say to modify certain things now the camera we are going to square an angle let's say that for Saying like this two suits us, that 's where I go to the camera's own ones in which you can calculate what and our image does not come out by pressing play let's say [ __ ] an angle that works for us ah we have to calculate the angle that we want so that This part almost doesn't come out, I know the ones who see them a little requested, th
ere's no problem, well then, in my case, I see that the trees are very close to the road, so I want to open up more space so that I want the trees to be seen, but I also want the main object to be the car and the ship so what are we going to do easily we are going to edit the plane it will not say that this part is what we are going to do here in the measurement everything has already been selected I think what I do is keep person the key was selected I am going to select but special also here t
o do the following I am going to select a face within the plane I am going to give it lm selection on the road then previous the key pressed skip selection another here I give the selection l to the entire plane, it does not guarantee the control and when I select the inverse, which would basically be the trees , now here I am going to do is climb it with a little care and talking a little and in this way we are going to do a better thing the upper part although the trees are going to be deforme
d so what is going to activate wireframe I'm going to go with chipsets and drag dt we're the next thing to leave the plane maybe I'll spend a moment with it I think everything we're going to select these lines here we're going to put it here we're in a little of these also reflected there is more space at least here just as we have the modified array everything that we do to this we are also going to be brought closer to that space there and here and we are going to hide this we need boyacá to t
he part superior I am going to do the following an asset with transparency yes I am here to calculate well we already know that I have collected this and we are going to eat it so that we filters pile up both this control and inverted we inverted the selection let's go here then here look here I have selected this here which is like a line the other partner I need it but I need the trees the trees among them save them for completeness more or less there we don't need so much calculating you calc
ulated guys each time just keep in mind that they were very to the h she shows us the road let's say that's how I like it I like that these guys so we end up calculating to leave let's say the tata tata tata format another thing I realized is that the road is a little small then remember that we have created the race separately so basically select a face the first thing is and that's it what we can do is here class 2 on the x scale we are going to enlarge the y something more or less around ther
e codere and those who to the normal highway basically we already solved those two little problems that we had there well something that tells you we also didn't have in terms of these little trees lh extend this I'm going to select those trees here and also 7 I'm going to make a selection around the area ah carefully part of the first choices here I check that everything is selected very well high top d over x and we're going to run this over here a little bit that's why we're going to create m
ore multi ccoo so let go and I think yes yes yes these guys we already solved that it's easy it's easy we're saving and saving basically in the plane we already have it animated as I told you folder if you see that it's very very slow let's say that the animation is very slow, what could be done is to run the ones you face so that it is done a little faster, let's say I select this here and if we want we can start from 10, it would be here or the other way around, let's say that it does not fini
sh science, that it ends in frame 90 so here we will change it to 90 and it shows it a little faster, that is, cutting shortening let's say the frames that we already have in the animated plane now we would move on to what would be the car for the car goes Let's do the following I preferred it is in the background we need it for the moment and of course first we need to do some things let's say the networks certain characteristics to be able to animate it as I want to animate it once we have the
cart to camps your cart is all in the set everyone so to speak glued I'm going to create I'm going to create an entity but to give the depth of field effect to the camera and we have to do the lens attack to the car but then what we are going to do now is animate the tire the tires are separately in fact the plan then the antipodes are separated what are we going to do with the tires are we going to do we are going to create the identical rotation well basically I had this that it was him the t
ires on both tires and these tires are a nest of money if it has the smallest, then basically I'm going to work with just one on each side and the other is going to follow the same rim pattern as the original, so to speak, well guys then here's the basics Actually what I have to do is the following: the mission to each selection this face and today six courses your constituents then there he sent me to the course schedule I get out of there our resources is the cursor is what I am going to do th
at the cursor here in the half because I need to create an entity there is inside the half while here you control and even selected you see something and now I say today in Seville listeners of three courses send me the origin of it sends it here I know what I need let's say if I from here to the lateral part I want to rotate this it is going to be rotated like this it takes it out already having that there where I want them the origin I am going to click on it and then here we go to people and
in client in taxis and he automatically creates it for me there now I am going to select the tire after the plane taxis hit and ready now I take this one I move it the tire moves if I break it the tire is defeated that is what I basically want then with that we are also going to do the same thing that face controls with all that excellent course salmon glasses edition or diet set origin in his speech pops something happened here I am afraid feeling fear also the jet-set origin here we have somet
hing strange that I don't know why it must be it must be suddenly that it is that this does not have applied all the transformations of the city applied and here it is selected then we go to [ __ ] the origin the course continues to send here port, that is, send them guys here to the other tire basically what you have to do is select the dropper and select the car and send it back to the site where it is ready basically here I already have the course where I need it I visited the same thing in y
ou and plane axis and there we have is selected the tire selection the axis the clumsy or jets I hope it has worked and that's basically it here we are going to do the same thing we are going to go to get 1 we select this for here and we are going to go and dump jones we are going to go here to 90 we are going to rotate that the two votes are from angel command because if we are going to rotate the 3 60 y al seleccionado celeste sería un poco aburrido entonces 360 no funcionaría entonces acá lo
que podemos hacer es lo siguiente este yo lo puedo correr para acá realmente estoy de acá de cero rotando están dando tan y acá lo que voy a hacer en lo siguiente orientada de carbap editor es que tiene ya nos está mostrando digamos problema acá mostrando la rotación las elecciones todos seleccionamos rotación en x porque las rozas en la que está siendo afectada muy fire cycle le aplicó el mismo dejado el modificador cicles entonces acá básicamente él me va a repetir la misma acción ahora si yo
le doy para acá es esta misma último 20 el sacado que me doy cuenta es que se está corriendo para atrás pero para acá entonces no hay problema entonces cambiamos a quitar esto tenemos que cambiar a calcular es el cálculo más chico y solo es para todos no hay problema acá tendría que andar es para allá y de aquí andares para acá o para allá acá pero por tensión pero sentado tan y station esto les ha se leccionado el dz estamos locaciones en x que dirige una voz a cappa vamos a tn modificado el ci
cles thing ahora sí arregladito esto ya nos van dando 20 básicamente pues lo que tenemos que hacer es con este lo mismo entonces seleccionamos este acá para poder ver vamos a lograrlo vamos a cada 0 y un saludo y rotación vamos al 20 en los que derrotarlo para acá que desde chiquito para acá para acá ahora vamos a una rotación de 360 listo y la ocasión pues asegura mucho sabemos que es una rotación nx entre seleccionamos que saca gestión exitosa lo necesito que esos dos sobre x modificadores sai
cos no creo que yo soy menso y lo rote hacia el otro lado hoy está bien fermento pero porque llegar al abuso porque ese afán de romper récord no nos define en sus estadios estadios tratándose del pa pa pa pa pa pa pa pa básicamente la táctica que hacemos allí de este caso voy a cambiar a 4 y vivir por el fondo voy a activarlos de esta árboles de polvo con la punta azul algo que no se ve así pero ayuda a llegamos a dar el efecto entonces ahora acá vamos a animar el movimiento del carro en este ca
so lo que voy a manejar es es un ente como se ha hecho en ti en un cubo pero no importa vamos a ir a cara a la parte 1 seguro voy a poder dar acá voy a escalar lo menos que cubre al carro ese cubo también lo vamos a utilizar para vamos a utilizar para la profundidad de campo un poquito zeta y mental y listo ahora voy a seleccionar el carro selecciona el cubo ahora si yo pero se ve con el carro pero pasa algo digamos las llantitas se modifican la llanta se le está moviendo algo pasó con el panel
del carro y se soltaron las llantas del tren chicos no sé si están viendo básicamente no hay problema lo que hacemos en los siguientes inicios de la llanta para seleccionar la llanta carros contra el pp cada 22 jets si ollanta selección el cargo con sol p la llanta carro efe mientras así ya nos damos cuenta que ya la arreglamos el problema vaya al carrito se está moviendo si yo muevo el objeto vacío si n mover el carro pero entonces acá también esto tenemos que hacerle el paro digamos estos taxi
s los entes los vamos a hacer acá no se le pague el garage y cito yo huevo sobre todo para la papa pero después básicamente hacemos lo mismo entonces estamos calculando entonces están sacar el 1 le damos vamos a hacerlo más movimiento en la locación station entonces tiene que terminar en el mismo lounge voy a [ __ ] valor acá vamos a ir mirando como él puede ser así la carretera al 20 que se corra un poquito para acá station debe hacer esto de jaca vemos que al 40 pero un poquito para acá y lo q
ue son al 60 desde ponerse para acá para acá 6 al 80 se corre para acá y la tensión el 90 vamos a copiar ese acá con creces volver para que se cree en lo que vas llevando es acá lo que podríamos hacer es lo siguiente empieza en cero hay un desfase entonces vamos a poder lo que empiecen 2 para tops 2 es fácil como para un poquitico pero el corte que podemos ir haciendo acá ya modificando y vamos corriend o tenemos acaba para ese lado este cuadro entregamos qué pasa si le quito caray h esto para a
cá lo podemos poder estar acá al 4512 h debo hacer lo siguiente and seek podemos por él por acá para acá 80 lo vamos a quitar ustedes van mirando chicos ay cómo les vaya conviniendo bájale somos así si bien mi fan bang bang bang para no meterle tanto dentro de la caja si miramos ahí va esquivando tal sea estamos acá el jugador pero de 45 a 65 y acá este aire de calcular bien me había esquivado chan chan chan en chicos de adif verifiquen que se esté moviendo digamos como ustedes les guste ciudad
ahora acá es algo que veo saca que acá como que el inicio está luciendo acá debería conseguir con este cierto es lo que podemos hacer para que se vea más dinámico voy a borrar bueno puede acoger este tiene control c voy a cambiar para sobre ese y el control ves ahora aquí sí ya que éste también el control b pues ahora miren eso es prueba y error a la primera uno no les ha visto caer prueba de rodilla de idiomas él tiene que moverse así porque está corriendo por su vida le van a revisar el anasta
sio pues entonces de esa parte ya la tenemos a digamos cuadrada de la animación del carro de lado a lado si ustedes ven que iba muy rápido digamos que él recorrió el carro para para cada lado lo que puedes hacer es quitar digamos fotogramas digamos acá él se mueve para acá después se puede para acá pues se mueve para acá entonces digamos podrían dejar tres lomas empieza acá se vaya para allá se termina acá básicamente podrían hacer eso éste es que empieza acá entonces este mismo de acanto de lue
go que harían sería quitar este vamos a hacer un ejemplo acá borró este para acá que se lo va a cuadrar por acá retroceso cada día si se usa para acá se vuelve para acá y hay que dar acá pero bueno es el minuto de ser ya no más porque se lo quitó el cielo cuadro por acá acá es algo fue para un tren tiene vamos ahí va pidiendo de lado a lado es un movimiento tan brusco como el otro bueno a mí me gusta cas i me está gustando voy a dejar así pero ustedes pueden meterle más fotogramas digamos que se
mueva más si quieren para que puede darle más dinamismo pero pues a mí me gusta así y entonces acá ya lo único que haríamos es lo siguiente vamos a animar digamos un poquito la rotación del carrito de saca ya no vamos a seleccionar el elemento del carro desde el carro ya tiene el cursor del éxito de frente acá voy a rotar un poquito tiene un poquito más ay sí es un poquitico listo ah y de hoy liberation h 45 y n - 47 0 calidad y rotation verás algo como muy sutil ah acá pues éste lo agarró con
volver es algo como algo sutil por decir así él señaló pero culto los chicos entonces acá ya vamos a darle más vida a esta animación vamos a meterle ya una luz como por el sol el solecito modificada pues acá tenemos el sol de estudio voy a poner 2 2 a ubicar de esta forma esta casa seleccionado es así exactamente mi derecha para calcular más o menos que sea como noche de noche lo vamos modificando estoy a hí en dos y vamos a activar a cabo la vida de la exclusión el blues activado distinto la in
tensidad del vino pero también lo tengo activado vamos vamos a cuadrar ahorita pero pues básicamente el divorcio digamos si seleccionar la cámara cada cámara de la cámara de la selección un tipo frío se nos pone borroso pero entonces por eso creamos excelentes vamos a seleccionar el ente y le vamos a dar clic básicamente ese efecto que nos genera un efecto como de miniatura es lo que yo quería dar digamos ese efecto de miniatura con esta animación no sé si han visto lo dejar un robot en la nueva
temporada y un capítulo que es creo que se llama mini zombies o mini ataques zombis donde es una animación así con efecto de miniatura cambios en internacional las mejores el chico de tan baja no queda tan chévere y pues lo que yo les había hecho en los vídeos anteriores el directivo digamos el valor o la fuerza es dependiendo del stop no sé yo si yo lo bajo no sé si luego subiendo se va viendo y como cre amos el ente y es el que se va moviendo básicamente el efecto se va a aplicar al cubo al c
ubo 22 de está el carro es el el main focus o el punto de foco siempre va a ser el carro y pues en este caso la nave no la nave que vendría de atrás incidente digamos en este caso y un poquito más 29 yo creo ahora también tenemos que ponerle cada parte de render yo no voy a utilizar y tenemos que ponerle emoción blues desde emoción burguesa cada función a la siguiente forma me voy a hacer un render acá para la rapidez render que permitan en nuestra carga no locales los siete vamos a dejar render
y nos vamos a la nave está ahí activada por que la nave está oculta pero para render está ahí pero básicamente si nos damos cuenta que acá se dedicamos la borrosidad de los árboles por el movimiento es digamos el motion blur y yo ahorita está en 0.5 el 0.5 si yo lo bajo no voy a bajar si voy a ponerlo por acá ahora voy a cargo render el efecto no es tan fuerte ha sido bajo defecto no es tan fuerte ahora va mos a cambiar acá los ocho por acá si yo mi abuelo su vaca 59 y vamos a si vamos a ponerl
o por acá un render allá podemos ver que el efecto ya se es ese se nota más que entienden ya usualmente lo dejo en sí 90.5 pareciendo 0.5 entonces ahí le pongo start frame pero por acá ver como se ve está viendo chévere te siguen ahí bueno chicos ahora qué más vamos a hacer vamos a crearle una niebla un efecto y una nieve para que darle más dramatismo entonces eso eso nos va a ayudar digamos en este caso a darle más dramatismo como un efecto vamos a crearla entonces vamos a dar una luz volumétri
ca como hacemos eso para lo mejor efectos rápidos escala - edición las paredes ya seleccionamos esto es eta lo vamos a bajarlos popular y esto bien instante en 76 nosotros vamos a dejar esto entonces acá chicos vamos a ser los siguientes en la parte de materiales vamos a crear un nuevo material entonces surface nosotros estamos acá y vamos a trabajar es como un alcalde se volvió vamos a trabajar les vamos a dar click y donde dice el verde desde el principal voluntad pero acá vamos a cambiar el c
olor si tomamos por un azul hito y acá donde dice density es donde vamos a manejar la adversidad entonces en mi caso yo ya hice unas pruebas entonces yo le va a poner 0.005 parte entonces es como la niebla que me va a quedar se los hilos para ustedes es mucho lo pueden poner acá en dos se entiende puede ver 3 4 se le van mirando y van calculando con 4 y puede ser digamos allá que asistan ahora que voy haciendo rápidamente volver a [ __ ] este voy a darles dedos niebla estéticos tienes boyacá est
a parte dice por display wireframe así que solo será el guard frame para saber dónde está no entrar acá crean dos luces o lámparas por decir así acá como edición caras sin es acaso nosotros selected no es algo de acá lights bud light pues ya se ve que hay el spotlight a moverlo ahí boyacá la parte de acá luz nombrarlo fue la amarilla y la potencia 2000 lo siento dijo un poco de mil pero vamos a correr un poq uito hacia atrás y calcular y yo le puse 2000 de intensidad vamos a dejar así en esta ub
icación bueno y lo que vamos a hacer es que nos vamos acá la parte de arriba en la parte superior y vamos a darle al d x le damos a correr para acá calculamos que nos queda acá donde está el otro poco básicamente ya la tenemos ahí eso quiere decir hacer al de búsqueda una copia pero nos copia las propiedades de la primera entonces todo lo que yo modifica acá se le va a modificar a la otra pero ya tenemos la luz yo creo que si el qué la luz de está como se olvidó el nombre fue la luz volumétrica
sería la voy a dejar en el 5 porque es que así se ve más el efecto yo quiero crear y acá lo único que hago es seleccionar la luz seleccionó esta selección no está pero el carro control p 48 ahora la luz se me mueve yo sé que acá digamos ahorita cuando estamos haciendo la provincia prevé la previsualización de la animación la luz no se ve a no ser que yo paré pero cuando llegan render se va a ver acá vender mu cho no se nos va a ver la lucecita si la ven y como nosotros vamos a hacer yo voy a hac
er un render por imágenes pues entonces se vale toda la animación porque ya tenemos eso tenemos el carro viéndose ya nos quedaría es animar la nave de animal la nave y listo vamos a ello formando entonces digamos acá en el caso de nuestra nave espacial donde vamos a activar esta nada el brazo tú acá vamos a hacer lo siguiente se tiene que digamos el brazo esto tiene que ir acá tal vez ah nuestro / también quiere cuidar calentar el con la nave ahora si yo selecciono la nada y la quiero mover que
tiene que mover todos básicamente no está ahí que mandar hacia adelante tienes que ahí y acá hagamos lo mismo pero entonces a la inversa animaríamos digamos para acá en el 7 pero acá esta nave tendría que empezar empezar por acá tratando de bajo roja de un poquito más flujo acá gracias saborea ya metidos pero lo subimos adelante se calculan del lem ah ya está y bueno ya que nuestra nave tendríamos que crearle acá vamos a ver si la nave en cada edición por cada selección está cara sortu selected
es algo ahora jets el curso listo ahora acá lo que va a hacer es crear otra luz ultra light bots spotlight la célula para acá vemos acá vamos a poder 2000 también vamos a cambiarle éxito aunque acá la que va alumbrando alumbrando que va alumbrando nuestro ah tomás necesitamos que se vea pero así más o menos desde ahí la seleccionada selección no está nada de control peppard hay fútbol de ariete y es ella va a ir ahí alumbrando nuestro brazo cuando va a agarrar el carrito step así la lucecita inc
lusive podría efecto vamos a ir tiene al hombre el carrito este caso la nave la podría seguir un poquito más sólidos por ahí esto todo el de calcular chicos allí digamos en ese caso a la luz yo podría meterle más intensidad digamos 5000 así que sea más calcular a qué a tratar de agarrar la h kim jin qing acá vamos a ir trate de agarrar ahí está digamos por decir así vamos a calcular ánimas de cálculo calculába mos calculada chain salva vamos a hacer un rey del arco render del email como les habí
a dicho el motion blur tiene demasiada motionplus entonces el efecto muy muy fuerte entonces eso lo podemos arreglar ahorita pero ustedes estamos mirando acá cómo llevar la nada del carrito me gusta y acá básicamente lo que haríamos es animar la nada entonces seleccionada en el primero no sé ya empezaría y le digo y grace jones 46 si está acá al 4513 de todo es un poquito para acá vamos ahí el ok sión se acabó volvería a este punto y seleccionar ese control c el control d o un carrito se le va e
scapando bien escapando entonces podemos hacer entonces ahora ese animal el brazo si vamos el brazo y de acá en ese punto el brazo tendría que tratar de agarrar el kart el brazo tendría que bajar acá bien ahí sacar ese caso de publicidad televisión basta de [ __ ] y lo sube station vamos a decirlo que jason carmen la trabajo cantando y 30 vamos a agarrar este para acá 40 hacer un agarrón rápido paz escribir voy a ir los creyentes para para bien chan chan antes de sacarlo vuelve y lo sube hasta a
cá la del 45 al 50 su del brazo derecho pero subió de sí gration y ahí la noche hasta el 85 entonces éste le doy el chip de lo propio hasta el 85 para ese control cm hoy acá el 90 control b m bien ah e inclusive este vamos a decir lo podemos bajar un poquito más d esquadra acá lo que podríamos hacer es bajar un poquito pero nos cambian la importa así la podemos dejar ahora lo que tenemos que hacer es y animar nuestras pinzas entonces acá acá vamos a cerrar las luces te saca vamos acá tienen que
estar cerradas y votéis jones desde acá acá al 10 se ave 40 ahí manda el pinchazo occidente y ah rotation entonces éste esté acá no sé si de vamos a correr hasta acá para que el movimiento sea así más feroz más brusco no te agarra pum están acá llega y se abre otra vez qué sería ese mismo acá y seleccionó de ese control c 80 ah 35 de baja 90 3 0 y 7 85 y ese control control del planeta con tal vez cierra tambié n como quería bajo bah bien hasta agarra nuestro carrito acá lo que yo podría hacer e
s lo siguiente digamos 218 en 30 incidencias que había ahí es donde tendría que tratar de agarrar pues esto lo puedo correr acá podemos y manipular por entonces digamos en ese caso tendría que ser primero el ente ahí tendría que bajar entonces yo podría correr acá para acá es elector para acá 1 aquí e cuando el pensado trata en el proceso ahí tendría que mandar el plazo sería acá un sonido tendría que mandar el pinchazo y subirlo de mirada vez entonces comprobé ah ah 7 fuerte hay un salto y vamo
s a dejarlo como estaba bien sí no lo llevamos hemos corrido nos queda bien que alguien piense que eso pero no tienen manda la cara te manda a agarrar tienen anda verdad e pero hay que alguien se interesa y ya está de su carro tratando nuestra de tratar de agarrar el carrito pero puedes parar ahora lo que les decía de la cámara de la cámara vamos a darle la parte de la cámara caliente y focus o jets en 3 y pongá mosle el 44.5 de de profundidad de campo vamos a mirar qué propiedades de render de
render vamos a ir a cabo un metro y existen activadas al salir vamos a ponerle cuatro en mi caso la calidad de la la el efecto del efecto volumétrico digamos de la comodidad del de la niebla protección acción por 448 sea ustedes pueden calcular depende donde le pongan más pues es dependiendo de su computadora no volumétrica lo tal vez algo a activar o sea dos están activados las voy a darle a esto el bidet y yo le voy a poner que usáis voy a poner 2000 para que la sombra salga mejor ustedes tien
en que calcular esto dependiendo de su computador sea si le ponen más más les va más recursos del va a gastar si les pone menos pues menos recursos no eso es básicamente así y eso es este tipo de cosas se maneja así qué era lo que iba a mirar un singular emoción de lo que iba a mirar digamos si yo le quito el motion blur a eso hacemos un render si nos aparece así ahí ya nos van movimientos ese es el 8 voy a poner de 7 horas y yo le activó el ejemplo para que veamos las diferencias tiene activado
render m ven que hay se donde el efecto digamos este es el que tiene emoción blues es que no tiene la misma es la misma escena mismo fotograma pero con una conmoción pero el otro símbolo xiong los ahora lo que podemos hacer acá es calcular le viene el motion blur entonces ésta a 0.59 si yo lo voy a bajar acá 0.7 para que ustedes la de render el efecto es más mínimo si bien se hace de más pequeño entre menos yo le ponga más y menos efecto entonces ahora sí le sumó el efecto acá se lo va a poner
a casi 80 0.8 hallaremos que el efecto es mayor sacar lo que podemos hacer en este caso es ponerlo por ahí en 0 30 30 0.3 03 033 gonzález así que ese es el 7 es es la misma imágenes es in motion blur y este es colmo jong es ahí para que se vea más miran a ver bueno yo lo voy a dejar así lo mismo pasa con el bebop y entonces acá se me perdió se me perdió la disfunción sólo a apuntar en 4.5 a se le quitó esto así m ás nítido entonces acá llegamos largo render vender y mucho es que hay normalito po
r el efecto del motion porque tiene se ve también borró citó vemos el 8 se acuerda de que estaba así con devoción que si éste se hace efectivo sin profundidad de campo entonces ustedes tienen que mirar hay digamos en mi caso yo se lo voy a activar 4.5 o sea que es ni mucho ni poco y ahora llegamos acá en propiedades digamos si yo le doy pleito si vamos a que a propiedades de render precise de la escena entonces dijo phil acá yo no le voy a activar nada más surface es que touring realidad 8 nos o
frezca tri no le va a activar porque nosotros no tenemos nada que tengas ofertas catering es básicamente que atraviese la luz y se vea en el efecto en la cámara no tenemos bolómetros abuelo las 8 de la noche por el metro el aire ya 2 a los lados ya están activadas en directividad y no sólo tiene que ver todo bien sampling colour management acá en colores management nosotros podemos darle efecto maestro entonces po r lo menos está el clínic vamos a dejar ahí y el look podemos darle medio high con
los tracks no sé si lo ven ahí que se oscurece más el contraste se vuelve más notorio very high contras medios y demás contrastado medio nuevo costras contra este medio y mary lou los derivamos en mi caso no se lo voy a dejar el medio en cosas porque yo después le va la olla voy a crear la composición en premiere pro ya y le voy a los efectos entonces lo voy a dejar de medio en curso y básicamente así sería ideal que haría nuestra animación yang y quedaría así bueno chicos espero les haya gusta
do este tutorial suscríbase al canal del el like compartan ese contenido para que le llegue a más personas en la descripción del vídeo les dejo mi instagram lejos y redes para que me sigan también para que me ticket en si llegan a hacer alguno de sus trabajos me alegraría mucho ver eso también tenemos canal de discos dentro de poco voy a crear más bien un canal de whatsapp entonces un grupo de whatsapp para despeja r dudas y ayudar al que lo necesite estos chicos les vemos a la próxima

Comments

@portafolioldgad.josemunoz8820

Wow, nunca me había salido bien un Rig, eres grande amigo. Me encanto animar el tentáculo robótico del platillo, parecía un brazo del Doc Oct.