Dragon's Dogma 2 just came out and the basic vocations are some of the best classes in the game, but how do they stack up to the others? In this video, we'll help answer that! Basic Vocations: ARE THEY THE BEST CLASSES? | Dragon's Dogma 2
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0:00 intro & TL;DW
2:07 Archer Basic Vocation
6:08 Fighter Basic Vocation
8:48 Thief Basic Vocation
12:44 Mage Basic Vocation
16:54 Closing Thoughts
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#dragonsdogma2 #dd2 #guide
Dragon doent 2 offers 10 diverse vocations from
basic to Advanced to hybrid each one delivering a different utility or bit of offense to your
party but at what point do the basic vocations get phased out for the new ones when should you
even change to one of the advanced or hybrid vocations well in this video today we're going to
be discussing just that by looking at each of the four basic vocs to discuss how they apply their
skills throughout the game if this is your first time my channel
the way I do things is by upfront
the knowledge of my videos so you can decide if it's the right one for you so with that being said
you can stay any of the basic vocations from level one all the way to level 200 into New Game Plus
and Beyond without a single problem the advanced vocations aren't better forms of the basic ones
nay they're simply hyperfocused ones take the Mage for example Mage is an offensive support and
utility Caster buffing healing and doing damage the sorcerer is an off
ensive Powerhouse destroying
things with aoe's area of effects and what have you both are totally viable in the same party and
I actually have some really fun party composition ideas so let me know if you'd like a video on that
in the comment section below but really what we'll be doing here is talking about why you should
play one if not all the basic vocs to a certain point because this game is so much more about
swapping vocs and party members to get all the fun augmentations than it is
just simply playing one
class the entire way through but that's the entire gist of this video and if that's all you wanted
to know then please feel free to shut the video down and get back to enjoying your experience in
Dragon's Dogma 2 assuming your performance permits it and the performance patch is finally out or
whatever but before you do please don't forget to like comment or subscribe if this video helped
you as that has a huge impact on my channel if you have not yet picked up Dragon
's Dogma 2 for the PC
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will get you a key directly from the developer and I get something like 20% commission which goes a
long way towards supplying my mini Aussie vicious treat addiction also you can find my Pawn ID in
the description as well but let's get started here on basic vocations are they the best classes
in Dragon's Dogma 2 starting our conversation off with the Archer we have a cha
racter that has a
lot of really good dynamic range and I've talked about this in another video but pretty much the
the best thing about the Archer is that it is consistent DPS and it can constantly deliver
that range damage and as a base class that's a nice thing to do it has AOE as far as far as a
kind of cone in front of it and its augments are very strong what I really like about the archers
mment is that I I use them in almost every single one of my other uh classes endurance increase
your maximum stamina is so good and ambuscade if I'm using maybe the thief or any of my other
characters that are not front Fighters it's a really great one because if some I can do a little
bit more damage to something that's not aware and the Archer I think kind of tis aside from of
course you know the Arcane Archer right which has a lot more uh damage to do but the one of the top
augments for the Archer is also doing more damage to weak points so spending the time with the
Archer class w
hich what you'll find when you play this game if you're not already playing it you're
going to see some quests that basically force you into playing a specific vocations let say hey you
need to do some archery stuff here or maybe you need to do some sneaking stuff in this location
what have you and that kind of I I think it's a game's way of telling you hey to get better things
on your current class play a different class or different vocation to kind of help add some spice
to it and I'll g
et into this more when we talk about the fighter and the thief of course but I
think that the Archer is one of those ones that I don't think a lot of people typically think
of because they're thinking about the fighter they're thinking about the Mage they're thinking
about um that kind of typical Trinity but the but the the range capability of this character is so
strong because there are so many monsters that fly around or jump around and they kind of leave
your melee attack range and that
's what makes this character so strong and gives you such really
good viability through every stage of the game now I will say that the Archer is probably I would
argue of the nine classes it's pretty damn tricky to kind of get your brain around how it really
works since so many of its abilities are kind of nested in okay if I'm going to Dash and then
press attack I'll do a slide and then shoot or you can do things with jumping on stuff and then
jumping off of them and then shooting you hav
e all these really weird interesting kind of nested
capabilities and not that some our core skills and some are not some are just part of the way
the character actually operates and works in the actual game world so I think that that's a pretty
interesting thing is it makes the character have a very cool fun high skill ceiling while at the
same time offering a lot of really fun utility and mobility and maneuver ability that allows
you to do a lot of really fun damage and like I said too bei
ng able to persistently do damage
to things more than any other class because you know you're you're slowed by casting time on
Mages and Sorcerers and of course the only class that kind of compares to it is going to be
that Arcane Archer which does a whole different style of other things in addition to being an
Archer right but you as an Archer just have such fun capabilities and can really lean into
the mag's Buffs to just add so much capability and Elemental damage to this vocation so is
this
the best DPS one in the game no but I think it's one of the best persistent DPS vocations in the
game able to consistently throughout an engagement with any of the monsters constantly provide DPS
maybe not at the spiking levels of a thief or the heavy ones of a sorcerer or the massive crushing
mounts of a warrior but the fact that they can just consistently do it I could just sit there
pressing X or whatever the basic attack is on whatever um platform you're on and just constantly
kin
d of tick away damage that could basically be treating myself like a damage overtime capability
as an Archer and I think that's pretty cool it's something that not a lot of classes have to do
because they need to be in melee range or they need to have the stamina to do it or they have to
wind up their abilities whatever it is so I think that the Archer's viability and also it's it's
a lot of godamn fun to play the Archer is one that is really going to last for the majority of
your playthrou
gh now the next location I want to talk about is the sword and board Master the
fighter and the fighter is really fun it's a really great way to play a kind of tank character
to get up close and personal to be able to jump in the air and smash things down to be able to kind
of use your um shield and have people jump off of your Shield to do a bunch of really cool Dynamic
amounts of damage to get cool uh maester abilities like is Fury in the very early portions of the
game to just allow for
a flurry of damage all this fun stuff comes out of the Fighter character
and on top of it the fighter has really really great augments like metal augments your physical
defense uh provocation increases the likelihood of being targeted by foes which can transfer
over both of those can transfer over to Warrior just so well but even more over they get one that
increases your carry capacity as a fight as as an augment that's a great capability to just kind
of have on every single character and
I really like that and that kind of is one that means that
hey try F out for a little bit unlock that one and have it really spice up you using um while I was
streaming someone mentioned hey you know what I I maxed out um Archer to get the increased damage
to weak points and then I maxed out fighter to get the increased weight capacity and I'm I Mystic
spear hand and Mystic spear hand uh really kind of hinges upon doing a lot of really cool weak point
stuff so all those things in conjunctio
n make for just a really fun cool dynamic character but the
fighter in and of itself is the best tank in the game yes sure you can tank with the uh um warrior
in a lot of different ways but there's so much direct ways to tank things with the fighter and
draw a bunch of quote unquote aggro to yourself you have a shield that can just outright parry and
mitigate damage this character is great from level one and it's great throughout the entire goddamn
game because it's the only one that can do
that everything else has to use other ways to mitigate
their damage other through maneuverability or specific skills what have you and as we've kind
of seen a lot of these skills and things kind of take place with the fighter we've really seen that
this is the class that depending on how your party composition works it's almost best to have one
in the class either yourself or even as a pawn and I remember in some of my earlier videos before
the game came out I was thinking man maybe maybe
a pawn fighter just doesn't really make a lot of
sense but I don't often play fighter and my main Pond is usually a warrior and I have a fighter in
my as just one of the other pawns and they Crush they do a really good job they do a pretty good
amount of damage they they they take the attention away from things it's a really fun vocation to
have as either yourself or as another character that that just like I said is going to just has
enough meat on it to stay with you from beginning middle
and end of your playthrough of Dragon's
Dogma 2 so a fighter has some of the best tanking capabilities in the game The Thief has probably
some of the highest Mobility capabilities in the game next to the Mystic spear hand you have just
right out the gate you have an ability that allows you to just jump around and move and dash through
things so that is absolutely huge and having your weapon skills like cutting wind or Helm splitter
which evolves to skull splitter just allow you to just jum
p around either vertically or horizontally
whichever one it is those things are really huge Shadow click which allows you to stealth around
those are all some really cool things but looking at the core skills of the thief we get an ability
a passive called bump and lift which BAS basically every time you use X or carve your your basic
attack you have a chance to um steal an item and furthermore you have a weapon skill called piler
that allows you to kind of actively steal an item if somethi
ng is uh flinched or if it's a larger
Target it's been knocked down if you use this on it you can steal unique weapons or armor that you
otherwise wouldn't be able to get or maybe they're really expensive or it takes you a long time to
find them in a chest whatever it is an example of this would be when you're playing through the
early portions of the game and I don't want to spoil this but the first dragon you encounter if
you didn't know there's dragons in a game called Dragon Dogma uh th
e first dragon you encounter
throughout the main story quest which you'll take paron um if you attack it with a thief you have
a chance to get a unique Mystic spear hand full arm which is stupid strong and right after that
ability or right after that engagement you get the ability to unlock Mystic spear hand so Thief is
something that is super viable and something that like I I struggle to not have in my party either
as myself or as a pawn because of that ability for it to steal um unique a
nd rare items that's that's
a really really really huge ability that you kind of don't want to miss and every time I get into
like a really spicy fight I'm wondering to myself [ __ ] should I have been on a thief here to
try and get some things stolen from this now that's not the case of every single thing in the
game right sometimes you'll just get a Way Stone Shard or or or maybe just like something minuscule
but it's still fact remains that there are really important times when you do wa
nt to take advantage
of that ability to steal and piler from things and get those really good items now augments wise too
Thief has some great augments like um subtlety here decrease the likelihood of being targeted
by foes that's great on everything that's not up close and personal doing the damage right
if I'm on my warrior or my fighter I probably want to draw some attention towards myself but
if I'm my Archer a mage a sorcerer anyone that I just don't want to take quote unquote aggro
f
rom subtlety is a really great augmentation or gratification here slightly restores Health when
you deliver the killing blow to a foe those are really great capabilities that allow you to kind
of just keep your character online and fighting throughout um the entire durabil or durability
duration of doing any kind of D dungeon delving anything like that so you don't really need to go
back and try and uh Camp as much as possible so yeah uh the thief unfortunately too doesn't
have an advanced
counterpart right it has a hybrid counterpart in the Arcane trickster which
is a whole different style of of play but the thief is a character that like I said earlier in
this section I struggle to not have in the party because of the raw damage capability the ability
for it to have such Mobility that it's almost like the first time you put a thief in your party if
it's not you you're like okay I guess I guess we killed those goblins pretty damn fast huh and
that's a really fun thing about
it but then that added benefit that added utility of getting
stolen items from day one all the way to the end game and on that is such a huge boom to your
entire party and it's definitely one that going to keep you on the thief for a long time I saved
kind of the quote unquote Best For Last and it's not really even like the best best makes it seem
like oh if I'm not a mage I've I've just lost the game no every party composition that I've made so
far for myself and and experimentation everyt
hing like that includes a mage cuz the mag's utility
in this game is huge you just I just don't want to say you need one because I don't think you
really absolutely need one you can have a lot of fun with's like four thieves just going ass
wild jumping all over the place but the Mage just does so much to your party and you use it
at turn one or turn one at day one you use it at the end of the game You' got the capability to
add Bon to your character fire lightning whatever ice and that adds
Elemental damage so now you
can attack those Poltergeist or those ghosts that you encounter at night or this allows you to
smash apart um specific monsters that are weak to specific elements lighting a Griffin's Wings
on fire makes it so that they cannot land they cannot take off so if you don't have access to
that through your character the Mage is going to give that for you or padium which is going to give
you some defensive characteristics when it comes to um uh uh uh outright blocking
attacks for you
and then being able to amplify that even further and even one moreover you have an augmentation
here that's going to increase the recovery of your stamina that's great on every single vocation
so the Mage just has so much utility built into it even even just the basic capability of Lev um
no I'm sorry not Lev uh I'm looking at the spell Lev which is a uh um a lightning capability but
their basic capability to just simply levitate to places and and kind of like go go all over
the
place uh is is absolutely huge because with that with that added capability you can simply go hey
I want to get to that that chest over there and I could go all the way around to try and find
it but sometimes you can just simply do it or you can actually have a pawn do it for you have
them just levitate up to it and open it up so having all those things unlocked for you with
the Mage is absolutely huge so if you start as a mage don't feel like at any point you have to
go go to sorcere
r go to sorcerer if you want to do more damage just like if you're a fighter if
you want to do more damage as fighter then go to Warrior and you still be a defensive character
as a fighter into a warrior yes can you still do some of your utility capabilities as a sorcer
actually no um your ability to just outright heal heal people is baked into being a uh Mage so
you'll lose a lot of those capabilities ities and that's the biggest thing right is Mage is the sole
character that can heal no o
ne else can do that you've got the Arcane Archer who can resurrect
someone who's downed which is a huge capability but and that that's also kind of worth noting
here too is that the arcan Archer is a Arisen exclusive vocation versus Sorcerer And Warrior
can both be Pawn vocations um but I think Mage more than any other of the basic classes is one
that I think that you will guaranteed use from start to finish um I could see myself not playing
a fighter anymore I could see myself using subing
out a warrior for it or I could see myself not
using an Archer and maybe subbing out the magic Archer on myself where I I I almost main uh almost
mainly use Archer um and I've said it's it's it's a struggle for me to to not want to bring a thief
just because of that capability to steal things but the Mage defense the Boom the healing the
utility it's just so insane that I just I just don't see myself ever not wanting one in the
party and every time I want to like oh let's try something dif
ferent I'm like but I miss the
boons even if I take the wrong Mage Pawn from the pool I'm like oh man I missed the boons I got to
go back and get another one now so that just shows you how strong this vocation is even as a basic
vocation that's open from from from day one so at that it brings our video here to a close and
I just wanted to kind of break apart these basic vocations so that when you jump into the game or
if you're in the game right now and you're like oh man I I'm rushing to g
et to Magic Archer I'm
rushing to get to miss spean and I'm I'm afraid I'm I'm losing time in a basic vocation you know I
I don't want people to think that they're jumping into this like oh I got to go play that one class
because I'm so used to playing video games where I jump in I select my class and I'm that class
the entire game this game encourages you to swap your vocations to swap your pond your main pawns
vocation to get different Pond vocations all those things kind of set up for yo
urself rather than
simply playing the same thing over and over and you definitely can right I mean my main character
um I usually play an Archer and I'll usually set my main Pawn to a warrior but I've set him to
a thief sometimes and we kind of have this cool little like oh Robin Hood Thief thing going on
and then I'll get myself a Mage and a fighter as my other backup pawns whatever it is and I
just encourage you to try all these different combinations out because you can see that the
bas
ic vocations even though they kind of unlock a style of an Advanced or a hybrid um well maybe
not directly unlock it but they they give you that kind of taste of that of that gameplay there's so
much you get from the augmentations of these basic vocations that you should be definitely dipping
into them trying them out and you'll find that jumping into them at if you were to play the game
all the way through as just a mage or maybe even just to get to level 50 as just a mage jumping
over to
a warrior or I'm sorry over to a fighter doesn't mean that your fighter is underleveled
it's a level 50 fighter but with rank one meaning they just don't have a ton of weapon and core
skills and augmentations unlocked so your uh stats will scale to your level of the vocation
you choose so swap these around have fun with them try the basic ones out and really get access
to these augmentations that's going to make your basic Advanced and hybrid vocation gameplay go
through the roof but as alw
ays guys thank you so much for watching here today like I said you
can find my uh Pawn ID in the description if you want to bring tiger here along you in your Many
Adventures but if you have any additional things you want to throw in here hey yeah you know
what he brought up a really good point about this make sure you get this augmentation or make
sure you really go down this path first I found that doing it really helped me out and I now a
my spear hand and I have all these capabilities o
r now I'm an Arcane trickster and this really
helps me because I I did the Mage thing first and I wanted the stamina recovery or the ability
to uh attack people and do more damage to them since they're not in a combat stance whatever it
is just let it be known in the comment section below but as always guys thank you so much for
watching here today have a good one and take [Music] care
Comments
THANKS SO MUCH FOR WATCHING BROS! I have an Archery Guide planned next, let me know if you'd like some fun party comp ideas as a compilation style of video. Mainly me talking about the comps and showing off gameplay! Purchase Dragon's Dogma 2 Here ► https://www.nexus.gg/italianspartacus PAWN CODE ► PJ20Q6BKXCTF Follow me on Twitch! ► https://www.twitch.tv/italianspartacus Become Part of the Community ► https://discord.gg/tCnpBPJqRu
I really love your video format. I'm going to stay and watch the whole thing, but I appreciate that you respect your viewer's time. Please keep up the great work!
Thief is my favorite but archer is probably the best archer ive ever played on a game
I started as a fighter and it was fine. Though I got a warrior pretty fast, and switched to archer only for one quest. There was a time when I played as mystic yeeter to just level it up enough to use it as an addition to warrior in warfarer vocation. And I can tell, multiclassing warrior and spearman is a menace to society. My pawn though have never leaved the mage vocation, I tuned her to be an ultimate support, with weapon enchantments, buffs, heals and a light spell to annihilate undead while illuminating the whole nearby area. It's so perfect, that I don't even want to change anything.
They can't be the best because they are not Warrior
I definitely want the party composition video. I'm almost level 25 and have barely scratched the surface with Pawns.
Magick Archer actually can heal and quite well. If you fire off the res arrow without fully charging it, it'll heal instead of ressing. Give it a try!
This video really sold me on having a thief in my party at all times. Thanks my bro.
The reasons you listed for Thief are why I made my main pawn a Thief. Also because I feel like it’s the least chosen vocation for pawns (probably because the AI can’t get the max potential out of it as easily as it can for other vocations) and therefore will get rented out more.
solid content ! enjoyed your video a lot
I love your content it’s very informative and very entertaining to watch thank you.
So THATS why I am basically Rambo as a spear hand. I was a thief and was running pilfer…. That weapon slaps btw
I am really glad I started this game as a fighter, this class is really a lot of fun and it felt just right to be knight in this world
With the thief Maister ability you can 100% dodge all damage with stamina. You can specifically target weak points with gut and run or its upgrade. You can dominate all big enemies with spin to win. You can dominate all basic enemies with a ring that adds backstab dmg, coupled with twin fang you can one shot tackle most small mobs to the ground. Running warrior, mage, archer pawns im dominating basically everything in the desert so far and ive downed multiple drakes at lvl 25.
There is a tome that drops that lets anyone cast heal and the MA has an awesome heal ability. Can heal a pawn fully pretty much!
First Game: Sorcerer was my main followed by magick archer>Strider>Ranger This Game has me playing sorcerer because I love magic elemental classes. BUT Ranger has the best playstyle because foraging everything making explosive/tarr/poison/drenching arrows really feels like your a hunter trying to survive in a dangerous enviornment. I was killing boss at low level cause I picked up EVERY Sunbloom and branch having max explosive arrows. Plus oneshoting using head shots is always fun.
I’m playing mage with fighter main pawn im having a blast 😊
I will definitely start as a Fighter as that looks to be the most fun of all the starting vocations though the Thief also seems pretty cool too. But I will be going for Mystic Spearman ASAP, that's by far the coolest and most badass one I've seen, like if a Sith Lord was in Dragons Dogma. Also looks incredibly versatile with plenty of options for mobility and ranged attacks too. And did I mention it looks cool as hell 😁?
Stat bonuses from leveling up are dependent on your class. So keep that in mind.
Dont forget the mage can also cast celerity if ur weapon is sheathed and are trying to run from point a to b spam the help button and the mage will cast it and greatly increases movement speed and action speed. Im sorry but mages are mandantory for me (as a support pawn). Also try not to use Magik vocations and strength vocations on the same character cause it will fuck your level scaling