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What Minecraft Is Like For Someone Who Doesn't Play Games

Go to https://nordvpn.com/razbuten or use code razbuten for a special holiday deal. Get a 3-year plan with 81% off plus two amazing gifts: 4 extra months + NordPass password manager app (worth $194.61) This past year, my wife made the mistake of taking an interest in my hobby, and instead of just letting her play games for fun, I figured it'd be more interesting to chronicle her journey of figuring out how to play video games. So, this is a continuation of those experiments where I look into what Minecraft is like for someone who doesn't play games. Patreon: https://www.patreon.com/razbuten Twitter: https://twitter.com/theRazbuten Discord: https://discord.gg/rfawkHa Jesse Guarascia: https://twitter.com/Guarascia Thanks to Heaveyed Mitch Cramer for editing the audio! https://www.youtube.com/c/heavyeyed Thanks to PossumGamer for helping me get some footage! https://twitter.com/PossumGamer Thanks to Steven the Homeless for taking charge of the photo shoot. Links: Functioning Computer in Minecraft: https://www.youtube.com/watch?v=SPaI5BJxs5M X's Adventures in Minecraft: https://www.youtube.com/watch?v=4bh4EexJO4I #GamingForANonGamer #Minecraft

Razbuten

4 years ago

As you may already know, my wife, more famously known as the lady I live with, recently made the mistake of showing interest in one of my hobbies, so of course, instead of just sitting down and enjoying some time together, I recorded her experience of playing various titles for the time and broadcasted it to the internet. After watching her play, I began to see video games through a new lens: one unfamiliar with typical game mechanics and conventions. There’s a lot about the language of video ga
mes that people who play them often take for granted, and witnessing try to learn that language has taught me a lot about games and gotten me to think about them in new ways. So, to continue her video game education, and in turn mine, I decide to keep this informal experiment going by having her play what is arguably the most important game of the decade: Minecraft. A large part of Minecraft’s success stems from it appealing to a wide audience. It provides players with a massive set of tools and
then gives them the space to decide what they want to do with those tools. There is no single right way to play Minecraft—some people enjoy building a house in a cool location and others like to make functioning computers—it is the peak of player freedom. Given my wife’s positive experience playing Breath of the Wild, I was curious to see how she would approach a game with even more player freedom. As she is a human who lives on earth, she had heard of Minecraft before this, but aside from reco
gnizing it’s blocky art style, she didn’t actually know anything about it.. For this experiment, I considered having her play one of the beta versions as that's what I am most familiar with Java Edition of the Minecraft as it offers but I ended up going with the current Java edition of the game as it offers a few aids that help players better understand the game’s systems, most notably the recipe book which shows players how to make certain items. She started with survival mode, then moved on to
creative, and lastly we played some co-op together. This helped give her a broader sense of Minecraft’s major elements while still giving her some space to discover things on her own. So, this is how it went. At the start, I decided not to tell her anything about the game aside from the basic controls; I wanted to see what she would make of it by just being dropped in. And as soon as she set foot in her first world, it became immediately clear to me that despite Minecraft being a game that appe
als to people of all ages, it doesn’t do much at all to try to help players who are new to it. On a core level, the randomness of each world makes it so a player’s first experience can vary greatly. A player who starts in the middle of a desert is going to have a far tougher time getting started than one who gets placed in a lush forest. And that's because major elements of the game are easier to pick up in certain kinds of environments. Unfortunately for my wife, she spawned on a small island w
ith no trees or other landforms in sight, and understandably, she had no idea what to do. "WHAT'S THE POINT OF THE GAME!" Every other game she’s played so far has had a relatively clear objective; even if it wasn’t stated directly, there was often at least an intended path to follow. As she isn’t familiar with the idea of a sandbox game, she assumed that there must be some sort of intended objective. Given that the only thing of note on the island were a group of pigs, she figured that they must
be the key to progression. "Well..." "I need to kill a piggy" She didn’t. Not having any clear objective proved pretty frustrating for her because she had no idea how to gauge how well she was doing. Obviously, Minecraft is a game about players setting their own objectives, but her being stuck on an island, made it hard to even set any of those because she had no idea what she could even do. There are a lot of things in Minecraft that aren’t explained in the game itself, and most players won’t
figure everything out through just trial and error. However, a few of Minecraft’s core ideas become more clear when the player finds wood. Getting wood unlocks recipes that show how to build some of the important things in the game like the crafting table, tools, and weapons. Being stranded on an island absent of wood made it pretty much impossible for her to figure anything out on her own. Nighttime came and as she had no structure to hide in or weapons to fight with, she spent the entire him g
etting shot by skeletons and blown up by creepers. So, I had her create a new world. This time she had a better starting location, and due to her experience in the last one, an immediate objective: find some sort of shelter before dark. Through getting wood and a little additional help from me, she started to figure out some some of the game's basic concepts. Now stocked with useful supplies, she found a spot by a nice looking cliffside and built a small hut while the sun began to set. While the
experience of her first night on the island was a frustrating one, it did teach an important lesson about how the game works, which led to her falling into the core gameplay loop of survival mode: build up resources to create a structure during the day and hide in it at night. Despite her valiant effort, the house she made had some glaring structural flaws, and she found herself overwhelmed again by monsters. When the sun came back up, she built a more viable hideout, and from that point on, sh
e was able to survive at night time with little to no trouble. While I personally enjoy Minecraft’s core gameplay loop, her experience highlighted one of the problems with it: night kind of sucks. *exasperated breath* Raz: "How's it going?" Lady: "Not good." The tension of it coming does give more importance to being productive during the day time, but failing to build something by dark leads to nearly ten minutes of guaranteed frustration, and even if the player does get a structure built in ti
me, if they don’t have torches they’ll most likely just sit there waiting for daybreak, which is boring. What’s worse is that torches are one of the few items that don’t get added to the recipe book by just collecting the materials. For it to be added, the player needs to create a stone pickaxe first. A lot of players will most likely create a stone pickaxe pretty early on, but given how important torches are for exploration and survival, it’d be more beneficial for new players if the recipe boo
k made it clear how to make them after gathering wood Obviously, there is always the option to create things through trial and error, and while I get that crafting a torch seems intuitive to those familiar with how Minecraft works, for a new player, it really isn’t. So, during the day, she’d collect and build, and at night, she would just wait there. Most experienced players would probably use the night time to dig a hole and explore underground, but as it took her awhile to get torches, she did
n’t want to go down too far, especially because she didn’t know if anything of value would even be down there. Around this point, she started having that feeling again of not knowing what the game wanted her to do next. Except this time, she didn’t actually care about figuring out what she was supposed to do next and instead decided to just do the thing she enjoyed most. "See...You want me to play this game..." "But the reality is..." "I'm just gonna build a house the whole time." Without realiz
ing it, she pretty much perfectly described Minecraft. While not having an objective definitely made things a little more difficult early on, she ended up appreciating that Minecraft didn’t have one because it gave her the space to do what she wanted. In the previous experiments, she stuck as closely as possible to the main path, only occasionally straying off of it either by accident or to complete a related task. Here, instead of just following instructions, she actually made a choice of how s
he wanted to play the game, disregarding any notion of what she thought she was “supposed” to do. Minecraft gave her the freedom to engage with what she liked most; it is a game with a lot of content of varying levels of complexity, meaning there are things for both experienced and inexperienced players to latch on to. And of course the biggest pull of the game is... While the actual act of building structures came pretty naturally to her, there were a few mechanics of that took some time for he
r to get used to, like needing to place blocks on other blocks and not just in the space she wanted it to be. Furthermore, while she is far better at using the mouse now than she was in previous endeavors, she did repeatedly mix up left and right click, leading her to place a lot of blocks that she didn’t mean to place. "God...You're gonna have a whole clip that's like: 'this is how many times my wife tried to take something away but instead she built it." Also, given that my wife hasn’t played
any game before where she could directly interact and manipulate the environment, it took a little while for her to figure out that she could even break and move blocks, but once she did, she immediately recognized the game’s potential. After awhile, I had her switch over to creative mode so that she could have a little more freedom with what she built, and this is when she went from thinking the game was all right to actively wanting to play more. Her time with creative mode got me to view it i
n a completely different way. In the past, I’ve always thought of it as the mode you use when you get tired of collecting blocks and just want to build something quickly, but now I look at it as a mode meant to make the game more accessible to certain players. Creative mode doesn't explain all of its mechanics, most notably, how to fly, but Minecraft’s core aspect of choosing and placing blocks doesn’t need much explanation. And without having to worry about mobs or deal with gathering specific
supplies, she could just focus on building. She mentioned that in all the other games she's played for these experiments, she had to constantly juggle different activities and ideas, and that often left her feeling overwhelmed. But with Creative mode, she was able to do something that she hasn’t done much of while playing video games: relax. She took in the beautiful, blocky environments and made choices based solely on what she thought would be most fun. It's also worth mentiong that Creative M
ode doesn’t have any sort of failstate, and this ended up going a long way for her. Throughout these experiments, her least favorite part of these experiments has been needing to replay sections of a level over and over again after dying. Losing progress can be disheartening for anyone, but it is especially difficult for players who aren’t confident that they will be able to do the section again. She’d often get frustrated as things ramped up in difficulty and ask something along the lines of: L
ady: “How many times are you gonna make me do this” Raz: "Until you beat it." Lady: "Beat it?!" but with Minecraft, hours would pass, and she would barely notice. Her progression was never entirely reset, and that helped her enjoy the game a lot more. Even Survival mode handles its failstates in a way that she found less frustrating than other games. Dying interrupted her progression, but it didn’t entirely erase it at as she could always recover her items and the things she built stayed intact;
she found dying annoying, but far more manageable. Obviously, traditional failstates aren’t going anywhere, and they shouldn’t as they can offer a good source of tension in certain games, but it can definitely inexperienced players. I also think having various modes that only focus on a specific mechanic can go along way for helping new players get adjusted. A mode like creative that takes away some of the more gamey elements that exist in survival can give new players the space they need to fi
gure things out. And it definitely led to her enjoying the game way more. After she built stuff in creative mode for 2 hours longer than I expected her to, I wanted to try one last thing and have the two of us play together. And while doing that, I realized that at its core, its a game After starting a world, we jumped right into the typical survival gameplay loop: find shelter, don’t die. Things were a lot less daunting with my assistance, leading to a night cycle that wasn’t entirely frustrati
ng. Together, we were able to gather a bunch of supplies to make a suitable base and also actually explore during the night. This gave her the chance to focus primarily on her favorite aspect while still dealing with some of the tense and exciting elements of Survival. It was kind of the best of both worlds. I gave her bits of information as things became relevant, I helped fight against the various threats, and I introduced her to other aspects of the game that might be interesting to her. I sh
ared the knowledge I had gained from my experiences, and I think this is kind of the way Minecraft is meant to be played; it is meant to be learned from someone else. Back when I first got into Minecraft in the days of the beta, I didn’t figure out most things on my own. Before ever even actually buying it, I watched a handful of videos from a series called X’s Adventures in Minecraft, where I learned a lot of the basics. I knew what to expect going into it because someone who I don’t even actua
lly know taught me. Once I got more into playing it myself, I dove deep into the Minecraft Wiki, and tried to learn as much as I could. Back then there were even less in-game systems to help players figure stuff out, so it was the natural path to learning the game. And I want to be clear that I don’t hold anything against Mojang for their game being designed in this way. Minecraft started as a tiny indie title that gained traction because of its unique ideas. The developers weren’t trying to des
ign a massive hit; they were just trying to make an interesting game. And they succeeded. At the time, there weren’t really games like Minecraft; it put every player into the position of being inexperienced, and for people who are used to fully understanding games, that feeling is kind of exciting. In a weird way, having the main mode not be all that accessible at first, made it so that Minecraft had to be a game that was shared. I know certain versions of it have a tutorial world meant to teach
players the basics of crafting, but that isn’t how most people learned about the inner workings of Minecraft. Most people learned through friends, or through videos or through discussion boards. The game became about sharing experiences and knowledge, and it grew into something that people enjoyed talking about almost as much as they enjoyed playing. A player's fort inside of a hollowed out tree isn’t truly complete until it is shown it to at least one other person. Minecraft came out at a time
where people had more places to share their experiences than ever, and that has led it to become one of the most popular games ever made. Of all of the titles my wife has player for these informal experiments, Minecraft is the first that she has actively wanted to continue playing. We’ve even had conversations outside of the game about what to build the next time we jump into it, which is new territory for her as typically once she is done playing a game, she never brings it up again. It defini
tely took awhile for her to get over some of the game’s barriers, like not having an objective, but once she did, she found joy in having the freedom to set her own goals. Through these experiments, I’ve found that high pressure situations often lead to a fair bit of frustration for her, so to be dropped into a game with relatively low stakes and a wealth of time and space to figure things out, she was able to relax while playing. Also, she has always loved the idea of designing her own house, s
o it gave her the chance to incorporate her personal interests into the game itself, and that made things more engaging for her. In these videos, I’ve talked a lot about how important it is for those who are familiar with games to be willing to teach those who aren’t how to approach them, and Minecraft seems to be a title expressly designed around that philosophy. I don’t think that survival mode is the most complicated thing in the world, but a lot of aspects go unexplained, so having someone a
round to be a guide goes a long way. Of course, designers shouldn’t intentionally make their games confusing so that players will have to rely on outside sources, but it is a part of why Minecraft became the behemoth it is today. It is a game that is made better by sharing experiences and information with others. As cheesy as it is to say, it has brought people together. When I think of Minecraft, my memories of it aren’t tied to playing it alone. They’re tied to the countless videos I watched o
f other people’s adventures and creations, they’re tied to the hours upon hours my college roommate and I spent building everything from a castle to a flying ship, and now they’re tied to showing the game to my wife for the first time and watching her go from being entirely confused with what she was supposed to do to being engaged with a game in a way she never has been before. Lady: "I kinda wanna build down here, man." Raz: "Okay. Let's go!" Lady: "Like...I mean...wait are we in the kind wher
e like..." Raz: "Yeah, we're in the kind where stuff is gonna kill us." Lady: "Oh. But I don't wanna ruin these trees..." Raz: "Wel-" Lady: "Can I fly?" Raz: "No, you can't fly in this one." Hey! Thanks for watching. This video is sponsored by NordVPN. There are a lot of reasons to get a VPN ranging from protecting your privacy and information to being able to connect to servers in France in order to watch Avatar: The Last Airbender on Netflix. All good reasons. Personally, I don’t like the idea
of my internet provider tracking and potentially selling my information, so having VPN that encrypts my online activity and doesn’t log my data helps put me at ease. And for the next few days, if you go to nordvpn.com slash razbuten or use code razbuten, you can get 81% of a 3-year plan. This special deal will also get you an extra 4 months for free and NordPass, which is a service that helps you manage your passwords. All of this comes out to just a few dollars a month, it is a holiday special
and is ending really soon, so now is the best time to check it out. Again in order to get the deal and help support my channel go to NordVPN.com/razbuten. NordVPN has thousands of servers spread across 59 countries, and Nord is making an effort to privately own all of their servers in order to ensure maximum security instead of using ones run by 3rd parties. Furthermore, Nord’s interface is super easy to use, and choosing where you want to connect to is as simple as clicking a location on the m
ap. And if you find you that the service isn’t for you, there is a 30 day money back guarantee, so I would say give it a shot and see what a VPN can do for you. The link I mentioned before is in the description Thanks to NordVPN for sponsoring this video. Anyway, I appreciate you all so much for watching. I'm excited to get more content out this year. I have a lot of big ideas and ambitions for the channel--none of which I am gonna say out loud just in case I changed my mind or they don't happe
n or it happens differently. If you like what I do and you like the content I put out, hopefully it will be an exciting time for all of you because I know it is a very exciting time for me. So yeah. Have a great day and/or night and I will see you in the next one. Raz: "I got you something." Lady: "What?" Raz: "I got you something! Lady: "Where are you?" Raz: "Hey look, turn around. Look." Lady: "Awwwwwwww" Raz: "Here you go. Here's a flower." Lady: "Did you just throw it on the ground?" Raz: "N
o! I gave it to you." Raz: "All right. What do you want to do, we got to build something." Lady: "That was so sweet." Raz: "Yeah. I know. I'm a great husband."

Comments

@nit0134

"You see, you want me to play this game But I'm just going to build a house". You see my landlord wants me to pay rent. But I'm just gonna give him money to let me live here instead.

@mazzpsykoziz

"You want me to play this game but I'm just gonna build a house the whole time.". When you try to be defiant but they planned ahead for that.

@Zerahu

"She started planning what to build next" This is when you know you will never stop playing minecraft

@connorhill1247

What gets me about this video is that she explored only a small part of what the game is - and yet still was completely captured by it. She barely even touched the concept of mining and exploring below the surface, which is otherwise a key concept of the game, and still enjoyed the experience enough to come back again, and again. Meant to be shared is an explanation of Minecraft that I’ve been searching for, for ages. I’ve spent countless hours in the game, but the best ones, the ones I remember, come when I’m with friends.

@047Kenny

“But with Minecraft, hours would pass and she would barely notice” Sounds about right.

@Fastamaster

9:40 “Dying interrupted her progression, but didn’t entirely erase it.” Pits of Lava: Allow us to introduce ourselves.

@maddiward7158

I’d love to see her try out stardew valley. It’s got that relaxing open world feeling of Minecraft but it’s a bit more structured and informative in the beginning with clear goals to achieve

@lotta414

man, this video made me cry. All the childhood nostalgia of taming wolfs and building dirt huts, those kinds that can only be described as a masterpiece, that only an eight-year-olds mind is capable of producing, all the memories made from hitting the buttons on your playstation controller in order to kill that nasty zombie trying to break into your house, from sharing the setting of that square-shaped sun, from just having a good time sitting in fron of your dad's old laptop, in a call with somebody hundreds or even thousands of kilometres away. The universal sign of pressing shift a couple of times. Just remembering all those good memories, those moments makes me want to be a child once again. To not worry about anything in this world, just curl up inside a blanket, have a few pieces of candy you stole from your brother and forget everything that exist outside of this magnificent cube-world.

@DonRamsus

"You want me to play this game but I'm just gonna build a house the whole time." Mission failed successfully

@stalinman1

"Given that the only thing on the island was a group of pigs, she figured this must be the key to progression." I laughed so hard at this, but also, totally understand. Logged in just to say this.

@rfresa

One thing that's very useful for new Minecraft players is the achievement list! It doesn't tell you everything you can do, but it outlines the most important parts of game progression fairly clearly. It also gives you some fun goals to strive for.

@tobiasaibot1317

Minecraft is so ingrained in all of us, that we (at least I do) all take for granted why the game is as big as it is. The lady shows us that the point is to relax and enjoy yourself, instead of just focusing on winning.

@zackwalker1789

"You see, you want me to play this game, but I'm just gonna build a house" I love that so much

@bluepowerranger1976

"A player's fort is never fully complete until it has been shown to at least one other person" this hit deep for some reason

@meyer9363

we want more episodes of her playing. can you start a series with her???

@ShoutButterfly

"Meant to be learnt from someone else" - this is my experience with Terraria. My first playthrough was with my bf and we got almost to the end, just shy of beating the final boss (was too much for me). But I've learned a lot from there, and was able to play on my own. Didn't finish a solo playthru yet but I played a lot with friends. It's not without a reason that Minecraft and Terraria reference each other and tell you to try them. I don't play Minecraft myself but still see the connections.

@auxchar

"See, you want me to play this game, but the reality is... I'm just gonna build a house the whole time." The dramatic irony in this statement kills me.

@yeye11117

You giving her the rose in game and her carrying it around … wholesome.

@Meow_Zedong

X's Adventures in Minecraft was incredibly engaging and started my love for watching other people play games for the first time. David is such a cool dude and he still makes videos today.

@g4md0r32

"Meant to be shared" is one of the reason I even play singleplayer games. Sharing the experience with another person that has played the same game is such a precious thing. But that goes for almost everything not just gaming. Even a walk to a random path up a mountain or a small cave next to a beach. Going through some old roads in my hometown that even I haven't seen (I have walked a lot). It is why sharing moments in Social media has become popular at least at the start (now most are a cesspool). Like playing tabletop games and stuff. Remembering all the losses and wins of everything. Even passing a difficult test or even failing it and having a laugh with coleagues. Sharing stories is one of those things that is as old as humanity itself and gaming is just another tool for making those stories and conveying them to different groups of people.