- Hello, and welcome to "The Pop Off," PCMag's video game show. I'm Jordan Minor. There's a lot going on with
Xbox in the past weeks, days, really the past, like, 25 years. - Yeah.
- That this whole thing has existed, but
it's really been heating up. So we're gonna talk about
all the Xbox drama, news, all that. So joining me here, we have Zack. - Hello Jordan, nice to be back in studio, in person, with people. - Yeah, you're touching me.
- Yeah, this is the first time. I didn't say you could do
that. - Oh, I didn't mean, sorry,
I should have asked first. - So, up of you. - And Gabe. - I am here. This is Gabriel Zamora, the
first time actually in person recording one of these, which is nice. - Cool. So let's, we're talking about, you know, that's a good beginning of
the year of us being together. So let's talk about the end of the Xbox. - Oh yeah, wow, long time coming. - No, so.
- Depending on who you asked. - So the Xbox isn't going away, obviously, but there were all these
rumors tha
t kind of kicked up, you know, toward the
beginning of this year that, oh, Xbox are gonna put
Starfield on PlayStation, Indiana Jones and all their games, all their exclusive games, and bring them on multiple platforms. And it got people wondering like, well, why, what's the strategy? What's happening to the Xbox? So Phil Spencer and Matt
Booty and Sarah Bond, you know, their leadership team, they had this podcast that
could have been an email where they laid out at least the kind of the first c
oncrete
details of this strategy where they said, "No,
it's not our whole lineup, it's just these four games." And, that's all we're
talking about right now. I don't think that's the end of it, we can talk about kind of
what we think the future is, but first let's talk about
just what the four games are and kind of our thoughts thoughts on that. - Which they didn't
announce it at the time, so now we know, thanks to
yesterday's Nintendo Direct, we know those four games are "Pentiment", "Hi-Fi Rus
h", "Sea of
Thieves" and "Grounded". All smaller tier games, I
would say, like B tier games. - Well, I would call "Hi-Fi
Rush" and Pentiment:, but acclaimed kind of B-tier games. - Yeah.
- But "Sea of Thieves" and "Grounded", I think are, they're like more live service games. - Yeah, yeah, yeah. They've been around for
a little longer too. - Right. And those are games that just need a critical mass of players to stay relevant.
- Right. - Yeah. - I was expecting those, those
seem like the safest
games to cross over and the ones
that make the most sense. I mean, last year, "Hi-Fi Rush", I mean, you'd got, I mean, I thought it was
one of the better games of the year, and one of Xbox brightest that I think got overshadowed by the wealth of other 2023 hits. I'm glad to see "Hi-Fi Rush" finding a larger audience potentially on the PS5 and "Pentiment", which is
on the Switch in the PS5, also a great game that was overlooked. And I mean, you know, Game Pass is great because you get these day o
ne releases, but there's so much content on Game Pass, so many different games
of different qualities, stuff like that. And a game like "Pentiment" can easily get overshadowed by that. So it's nice to see it get some, like a resurgence, you know, another chance at life. - What do you think, Gabe? - Fair enough. I mean, I think that
like some of these games did slip my radar in all honesty. Like, I actually was trying to
remember what "Pentiment" was at first, I'm like, "What
game was that again?
" I know, I played and loved "Hi-Fi Rush", and it's definitely a game that I think should get a bigger audience. It was very clever with how it used the timing
mechanics and all that. I love action game, that's my thing. So for me, any reason
to play an action game, it's just great. So I might even pick it up a
second time in all honesty. I mean, technically I didn't
pick it up the first time they sent me code, so I might buy. - You're doing just doing your job. - I'm doing my job. So I might ac
tually buy a
copy this time on PlayStation. And like, as you were saying, like with the live service
games, it does make sense, it could be maybe, I don't
know, this is all speculation that the gamer population
in these games are dwindling and they're just kind of opening
up the market a little bit to get more players in, some fresh blood. I don't really feel any
particular way about this like negatively, it seems
like a positive overall. That being said, not
to change the subject, but Xbox hasn
't really been releasing a whole lot lately anyways. - Yeah.
- So I think that's more of my concern, it's less to do with
them sharing their games and making them multi-platform, and more where are the games period? Where are the games? - Yeah.
- You know, Starfield is okay, I'm not a big, you know.
- It's okay, yeah. - Not a big Bethesda
sort of RPG sort of guy. But it's fine. It is what it is. But what else are we gonna get? Like Xbox is buying so many
IPs and so many companies, and I understa
nd that the Activision thing just went through only a few months ago. - Yeah.
- They don't have anything to show for it yet. But announce something, you
don't have to show gameplay yet, but like, "Hey, we're working on something to kind of assuage the
concerns of your fan base." And, you know, how much is an Xbox now? Like 400 bucks or something? 300 bucks. - Something like that, yeah. - You want to know that your
investment is worthwhile. You don't wanna sit
there with a paperweight in the back
room wondering, "Well, what am I gonna do with this?" - But to that end, Gabe,
they've also announced so many games already that
we have not heard much. - "Everwild". - "Everwild".
- And Fable whatever. - Yeah.
- Okay. - And so like the developer. - "Perfect Dark". - I thought the Developer Direct was great because it showed a lineup of games that are actually coming out this year. - Hmm.
- So it actually, I think for the first time
since the Series X release, I felt excited about what
Xbox wou
ld be producing. - And those games are "Avowed", I believe, and "Indiana Jones and The Great Circle". - Yes. - The "Hellblade".
- "Hellblade Two". Yeah, that got a date for May. - Yes. That is true. - So yeah, but yeah, I kind of a. - Good strategy game, I
forget what it's called. - Yeah, I forget too. That's 'cause. - Yeah, that was kind of
my going back to that, you guys are absolutely right, they did announce some games. - I was about to agree
with you though about. - Yeah, it's nothing I rea
lly cared about, unfortunately, I don't really
care about Indiana Jones. I don't really you know. - And also the value of these exclusives, if there's now this
doubt in your mind, like, "Oh, if I just wait a year." - Yeah, exactly. - They probably will
come to other platforms. - And like they said that
these games are going to be, like these four, they have
no plans for anything after. And these four games are
coming out pretty soon. Pentiment"'s already out.
- Yeah. - "Hi-Fi Rush" comes out in
March and Grounded in April. - Yeah. - And "Sea Of Thieves", I assume maybe it'll take
a little longer, but. - I think it's April as well, so soon. - So, right. They had these at the ready. They just need to get
more games out the door. And I think, the way they
spoke in the podcast to me felt like they wanted
to shift a perception of how games are coming out. You know, like when they
talked about exclusives. I think that games have
become so expensive, in order to make money off
of these balloo
ning budgets, they have to factor in releasing outside of their main hardware. You know. I mean, 200 million, $300 million budget, you need to sell millions
of copies to make that back. And if the game doesn't hit and it flops, then that just means. - It kills the whole studio. Yeah.
- It kills the whole studio, another studio goes down with it. I think the way he spoke about exclusives was a little concerning 'cause to me it didn't seem
like they were going to change what they were doing. That
they were going to continue putting out these high budget games. And yeah, if they hit, we might get this beautiful
cinematic like gorgeous game, but if they don't, you
know, pop off to hit a rank. (Zack imitating bell ringing) But if they don't pop off
the way they want them to, then they're going to I think, expand their borders a little more. - I mean, I'm no economist, I'm just a simple country hyper chicken, but Microsoft has like a
trillion dollar market cap. - They are, yeah.
- They're a
gigantic company, and again, they're spending billions of dollars on these acquisitions. They are like going to the mat fighting the government over it. - Yeah. - So on one hand, you're right. But on the other hand, it's
like, it becomes almost like this weird vicious cycle for them where it's like we're spending all this, you would think that the reason
to make these acquisitions would be to get exclusives. - Yeah, yes.
- But then they've acquired so much that's so big that now they kind of for
ced themselves that they can't make them exclusive because that would just
be a loss of money. - Right, and that's just weird. - They can't make "Call
of Duty" exclusive. They can't make "Minecraft"
and "World of Warcraft", like all these things now are
just already multi-platform. - Yeah.
- Right. - And they're going to continue
at least for 10 years or so. I know at least "Call
of Duty" is going to be for everyone for the
next 10 years at least. - Yeah. I think that, I mean, you
know, they'll
say this, the thing that they're betting on is that, they'll have the option for anyone to get in however they want, but they're gonna try to steer
people towards Game Pass. - Yeah.
- As their vision of becoming like the Netflix of games. But we were saying kind of off mic that Game Pass subscriptions
are not like phenomenal. - For the longest time I
was under the assumption that Game Pass was really, really just
hitting these high numbers. And I think comparatively there. - It was like 30 some
million. - So it's about like what Nintendo Switch is getting with the
subscriptions, which is good, and it's not bad, but it's
not really like outstandingly, like, oh my God, everybody's
got this sort of thing. - Yeah.
- Like I was under the assumption
that this is just like. - And they don't report.
- Crazy for subscriptions and that's not really case. - They don't report
the Xbox sales anymore. So you can't really Game Pass to. - Because they're bad. - Well, yeah.
(Zack laughing) - Because th
ey're kind of mid. - Yeah. - And also, you know, they
were also just spending so much money on Game Pass
to kind of all lure companies to put their stuff on it. So again, who even knows
what the economics of that. - Right.
- I mean, that's just the economics
of all streaming services. - Yeah. - And I'm also not factoring in, you know, like you're saying economics, like the subscription to
like Nintendo is like, what, $20 a year as opposed to Xbox Live, which is $15 a month
or something like that
. So obviously the numbers add add up. - Oh, it's Xbox Game Pass quarter. - Game Pass.
- Right, exactly. But that's a good point too of like, you know, semantics, but like, Xbox Live was a really powerful brand. - It was.
- Oh yes, exactly that. - So they kind of assumed.
- Yes. - They've kind of lost all of that though. I don't know. I feel like for me, the Xbox currently, and I don't wanna disparage, but it's the only way I
can play my old Xbox games. So this is like the kind
of like emulation
machine, not emulation, but you know what I mean. - The retro classic game. - You know, the backwards
compatible console, which is great. - You know, they've been
great in that arena for years. - Right, and that's.
- They also haven't updated that arena. - And they don't intend to, supposedly they said that
their last Xbox, what was it, the backwards compatibility update would be the last one that they have. - Yeah.
- And there's still some games that kind of
wish I could play again. Like I've
been itching
to play "Anarchy Reigns". - Nice.
- And I can't play it anymore. My Xbox 360 doesn't work. So I'm stuck. And then Platinum's not gonna port a PC 'cause the sales were abysmal. So what am I supposed to do? Can't really enjoy that game. And then, I don't know, I wanna be able to play
like a new Ninja Gaiden game on Xbox and be like,
yeah, this is worth it. I don't feel that way anymore. Like it's fine. - But yeah, that's a good point about just about the legacy stuff. Like, we joke ab
out, oh, Xbox
is going away, who cares? Whatever. But like, there's lots of people who have been invested
in the Xbox ecosystem for like decades.
- Exactly, exactly. - Wanna know that their games are safe and that, you know, I
have Series S, I love it. It's affordable. It's the only next gen
console that isn't like, completely hideous. So I like having it around. And also just in terms of keeping the industry like competitive and. - Oh, absolutely. - Removing one of these
kind of big players I t
hink would just be bad
for the industry, I think. - Yeah. - So, you know, they've limited right now
just these four games, but I don't think that that'll, it'll keep going, yeah. So what do we, yeah, what
do we see as them doing, what do we see as the kinda
the next steps of the strategy, I guess? - Well, I was gonna say, I think they're gonna keep
Activision stuff multi-platform. I think everything that's
already multi-platform, they're going to continue doing that, "Minecraft" is like a beast
of its own, they're not gonna change any of that. And "Call of Duty" is also
going to rule every system. The thing I thought that was
interesting about Microsoft's third party output, so far, a lot of it has been smaller studios and studios that I guess
aren't the main Microsoft game studios like, Obsidian, Obsidian is responsible for
"Grounded" and "Pentiment" And the folks, it's a Bethesda developer, but they did a "Hi-Fi Rush". - Tango Game Works, Tango.
- Yes, yeah. Which are fairly small an
d Rare, which I mean, you know, I love Rare, but I love Rare because I'm 31 years old, they haven't really put
anything out that really like struck a chord with me
in decades, but Rare, it's also kind of like a,
I wanna say it's not quite. - We used to call them second
parties back in the day, even though they are
fully owned by Microsoft. - No, they're definitely
swinging I think second tier. But that aside, I mean, these are, I don't mean to say second
tier in a derogatory way, but these are n
ot
Microsoft's heavy hitters. No "Halos". - Right.
- No "Gears of War", stuff that's like cemented
in the minds of gamers as like Xbox branded. - Right, yeah. - I don't think any of that
is gonna come by anytime soon. But I think that other Bethesda, I think Starfield has a
chance of maybe coming, I mean, apparently also it
was in the works for the PS5 before Microsoft stepped.
- Right, I mean, that Redfall as well, yeah.
- Yeah. - Yeah. Yeah 'cause you know, that
acquisition was like 2020 and t
hat game is way older than 2020. - So I think that there's
credence for some of those games that aren't really cemented
in gamers minds at Xbox games and especially other
games that I think mesh with other systems, perhaps in a genre
sense or a visual sense. I thought "Hi-Fi Rush" and "Pentiment" to me made perfect switch games. And even though "Hi-Fi Rush" didn't make it on the on Switch, "Pentiment" I feel like is
perfect type of Switch game. You want to take that
game with you to play it. And
it's such a like, pleasant game of. - It's not super technically demanding. - Right, it's pleasant to
look at no matter the screen, so it's the perfect, I
think the perfect game to kind of like lay up, you know, with a seven inch tablet away, just in front of your face. - Someone on the street ask
you, "Should I buy an Xbox? Yes or no?" - No. - Okay. I kind of agree at this point. - I mean, in Xbox's defense,
please don't kill me here, but if someone asked me
if a PS5 was worth it, I'd be like,
unless it's something you
really wanna play on it, that's also not worth it either. But that's beside.
- Sony also bringing lots of their games to PC as well. - Yeah.
- Yeah, yeah. - "Helldivers 2", we just
saw it was day and day. - Yes. And I think that, I mean,
speaking to "Helldivers 2", that's definitely going to be part of their plan going forward. They're definitely gonna
consider more day one PC ports. And I mean, you know, I know
we're dogging on the Xbox, but Sony is not clear of any w
rongdoing. I mean, if there's no, I mean, if someone asked me like "Xbox or PS5?", I mean, like there's
like five PS5 exclusives. - Yeah.
- And. - Two of 'em were Spider-Man. - Yeah, yeah, right.
- Yeah. - So yeah, it's kind of nuts how we're four years into this thing and still there's really
nothing to speak for it. - You were gonna say? - Yeah, it's just my thing is that I think the biggest issue,
kind of going back to what we were talking about before is that a lot of these
games, they're li
ke AAA or as Ubisoft claimed, quadruple A with ridiculously bloated budgets. And because of that and because they're constantly
like testing these things and QAing everything, it has to be this online service nonsense, you're not getting any
games out anytime soon. There's no like, you know, double A games, A games, B games. Like you guys aren't putting anything out, you're just putting all your
eggs in one basket, which is, we need a live service game
that's gonna do gangbusters. And then it do
esn't happen, you guys lose money and
then you just throw it out, six months later, no one
cares about the game anymore 'cause nobody's playing it. Now you onto the next project, four years later in, you're in another trash game
that nobody wants to play. And it's just like, you
could release smaller games. Like "Helldivers" is doing
really well right now. - Oh yeah.
- And that was a $30 game. - And compare the, 40, but.
- $40. - But compare the numbers
to "Suicide Squad" and "Suicide Squad", mi
llions of dollars, nine year development cycle.
- Yeah. - This is "Helldivers 2". Much shorter, much cheaper. And overall.
- And these are games that I wanna play, like go
on social media right now and everybody's talking about
"Helldivers", they're like, wow, this is really fun. Democracy, great stuff. - Let the record show
I called "Helldivers". - Yeah, I still kind of
don't believe you, honestly. (Zack laughing)
- I called it, I was like, this might
be the game of the month. - Yeah. - And jus
t, you know,
this kind of scenario you're describing it too,
I feel like it was just kind of healthier for workers, you know? - Oh, definitely. - We're seeing waves and
waves of gigantic layoffs because these big games they spent or years of their lives on don't hit. Or also though like, you know, they'll leave the studio
during the development process and kind of even can't
like claim that they. - Yeah. - Like it's really important
to say that you like shipped a game on your resume. - Right. -
And so they can't even claim that. You know, just having more smaller games would kind of help from that end as well. - Yeah. - The kinda last thing
I'll say here is, yeah, some of what we're seeing is
sort of broader market forces, I think the multi-platform stuff is just, the way that they're just kind of going. - Yeah.
- Because you know, they need to just expand their audience even at the expense of the hardware. - Yeah. - It's kinda almost like the evolution of the hardware being sold at a
loss. - Yeah.
- To, you know, to get more
people in for the games, which is a real business. So I think that is kind of,
some of that is inevitable and not even like the
worst thing in the world. - Yeah. - But I do think that Xbox in particular is operating from like this
real place of weakness, which is weird to not acknowledge, I feel. - Yeah. - Like they are like, I think
more so than they need to like devaluing their hardware and if they're okay with that, they're okay with that.
- Yeah. - B
ut. - I think even mentioning
that they have a bigger, like a stronger, more
powerful system on the horizon that they're already thinking about is devaluating the Series X even further. - Right, yeah.
- Further. - Yeah, on one hand it's
trying to reaffirm like, you know, reassure people,
"Hey, we're not leaving", but also like this.
- Yeah. - Kick to the curb. - One step ahead of that, we don't care about that anymore. I don't know, I feel like they've been playing
defense since the Xbox One. -
Yeah. - Like once they dropped
the ball with that, they've just been racing to catch up and they just haven't
quite gotten there yet. - The 360 is a gigantic fluke
I feel the more time goes by. The system was fantastic, it was great, it was hugely innovative, had a ton of great games and
they've not been able to. - Nope.
- A real Sega Genesis for our era. - They've never been able to
recapture the Blade dashboard. - Right.
- Like, look at this, what is this? Hate it. I don't hate it, but you kno
w what I mean. - So Xbox, you know,
I have one, I play it. Games keep coming out for it. As PCMag, I feel like we're
especially kind of following, you know, Microsoft's whole business here. So yeah, we'll see. I mean, yeah, so "Hellblade" is there. - "Hellblade Two" is their
next kind of big game. We'll see. - Right, that's in April or so, right? - Yes, in May, yeah, April or May. So we'll see how that does for them. We'll see Indiana Jones, "Avowed", we'll play these games on other systems and
see how that goes. - Yeah, and who wants
to play Indiana Jones? Oh, maybe that, is that crazy to say? - Well, I don't like Indiana Jones. - I don't like Indiana
Jones that much either. - But I care about this game because it's the Wolfenstein people. - That, okay.
- And those games are great. - And yeah.
- Yeah. - I just feel like this is
their Spider-Man, right? - Yeah, but I like that first person. I think that's cool. I like that people got mad about that. (Zack chuckles) But that's not till
end of the year. - We'll come back to it. - We'll circle back to
Indiana Jones games. But Zack, Gabe, thanks so
much for joining us here to, for this eulogy for Xbox.
(people laughing) We'll all remember Jay
Allard and his jean, no, his suit jacket hoodies that he would wear on stage.
- That's right. - So with that, we'll
talk to you next time.
Comments
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