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Thanks to Hugh Hunt for the idea for this video.
If you try to pass a bouncy ball under a table, if it hits the underside of the table it will just bounce back out the way it came.
Here's the golf ball paradox video: https://youtu.be/5sbM2Isx17A
Here's the turntable paradox video: https://youtu.be/3oM7hX3UUEU
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Here's Patrick's simulations: https://www.glowscript.org/#/user/Patrick_Dufour/folder/spinningstuff/
Here's the video Eyy Tee sent me of the ball in a square box: https://www.youtube.com/watch?v=AfPhuwBItB4
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- [Narrator] It's weirdly difficult to pass a bouncy ball under a table. The ball always wants to bounce
out the same way it came in, which is odd. This is something that my friend Hugh
Hunt showed me ages ago, and if you watch my channel a lot, you might be thinking, "Hey, that's really similar
to the golf ball paradox from a few videos ago." If so, you are a lot smarter than I am because I made the whole
golf ball paradox video without once thinking about
balls bouncing under a table. But then
someone sent me this video. Here, the ball bounces around
inside a square container and comes back out the way it came in without touching the back wall. AT who sent me the video
felt that it was linked to the golf ball paradox. Only then did I think, "Well, hold on. If you can reduce the
golf ball paradox down to a ball bouncing around the inside of a four-sided shape, why not go further? Why not reduce the
problem to a ball bouncing between just two surfaces
like Hugh showed me all those year
s ago?" And this is great because
I gave an explanation for the golf ball paradox, but I wasn't that happy with it, and I feel like now I
have a great opportunity to explain what's going on
in a really intuitive way. So here's the plan. If I can show that a
ball bouncing back to you from under a table makes intuitive sense, and if I can also show that
that continues to make sense as we increase the number of surfaces that the ball bounces off, well then we just keep
increasing the number of surf
aces until we have essentially
a smooth surface. We have the cylinder from
the golf ball paradox. In other words, we're taking the dynamics of a ball continuously
rolling around the inside of a container and we are discretizing it into lots of little collisions. So let's first have a look at
a ball bouncing under a table and see if we can make sense of that. So we'll assume the ball
isn't spinning at all when it first hits the ground, but when it does hit the ground, the ground imparts some
spin
onto the ball, which makes intuitive sense. And actually it's
something you are familiar with from everyday life like the second bounce of a bouncy ball is often weird and unexpected. That's just because of the spin that was imparted on the
ball from the first bounce. But to hammer the point home, imagine the interaction from
the point of view of the ball from the ball's reference
frame if you like. If you have a stationary ball
and a wall rushes up to it and swipes it, the ball will obviously
start spinning. But look what happens now when the spinning ball hits
the underside of the table. Well, when the ball hits
the underside of the table, it's got backspin. And again, you know from experience what happens when a ball has backspin and it hits a surface, it comes back in the direction of the spin and that makes intuitive sense if you think about it in slow motion. Let's all pretend that I've
keyed out my hand in this shot and you can only see the ball. So you've got a ball approachin
g
a surface with some spin. The ball has angular momentum. In other words, it wants to keep spinning. Yes, I'm anthropomorphizing the ball, but that's okay. It will want to keep spinning
when it touches the surface, but because of friction, it will have to roll during the collision. As a result, the ball ends up traveling back the way it came. In other words, the angular
momentum of the ball is turned into a change
in linear momentum. And in fact, the swipe from the underside of the table result
s in
the ball spinning slowly in the other direction. The final bounce is pretty
boring and what you'd expect, but it's the bounce that
takes the ball back out again. Now let's double the number of faces the ball has to bounce around. We're now back to the square container or as I like to call it,
a very low poly cylinder. I'm filming it from the side
instead of straight down and I've made one of
the walls transparent. I feel like this way it's
easier to see what's going on with the spin of the
ball. So when the ball first
hits the bottom plate, it gains some spin. Hopefully it's intuitive
to see that the axis of that spin will be
in the horizontal plane and perpendicular to the
direction the ball is traveling. Here I've marked that axis of
spin with a couple of pins. So what happens when the
ball hits the second wall? Well, hopefully you can
see that the patch of ball that touches the wall is moving downwards relative to the wall. So due to friction, the
ball will roll upwards. In oth
er words, as a result of the spin, the ball will travel more steeply upwards than it would otherwise. But we should also expect the
spin of the ball to change as a result of the
interaction with that surface. To figure out what the new spin will be, think about what would happen to the ball if it didn't have any spin as it came into this second collision. Well, again, hopefully
it's intuitive to see that the spin it would
have after this collision would have an axis like this, but because it did
have spin
coming into that collision, we should expect the
new spin to be somewhere between the two, somewhere between this axis and the axis it had on the way in. So maybe it's spinning like this, and actually that's what we
see on the slow motion video. So what will a ball with this spin traveling
in this direction do when it touches the top surface? Well, let's imagine that the top surface is transparent as well. So look, you can see
that the patch of ball that touches the top surface
is tra
veling in this direction. And again, because it's backspin, because of friction, that will impart momentum onto the ball in the opposite direction. And in this case, it's enough to switch from the ball
traveling into the container, to the ball traveling
out of the container. And again, the spin of
the ball will change. It's somewhere between this spin and the spin that it had coming in. And again, that's what we see
in the slow motion footage. You can carry on reasoning in this way until the bal
l leaves the container. What if we double the
number of faces again? So it's an eight-sided container. By the way, if anyone feels
like actually building an octagonal container to test this thing, then please do share the results in the Science Fair project
channel on my Discord server. Link to that in the description. But I'll be using animation for now, and you'll notice that with more faces, each collision with a
face has less of an effect on the trajectory of the ball. That's for two reasons
. First, the ball is hitting the next face at a shallower angle. It's less of a head-on collision. And secondly, because the
ball is already spinning from the first collision, the movement of the surface of the ball underneath the surface of the container, well, they almost match, almost but not exactly. Let's actually have a look at what happens between two successive bounces when you've got this shallow
angle between the faces. Just like with the square container, the spin of the ball modifies
the final trajectory of the ball as it leaves the second
surface, just less so. And just like with the square container, the new spin axis of the ball will be somewhere between this axis and the axis coming in. Those two axes are much
closer to each other, so the change of the spin
axis is less as well. So if you have smaller changes per bounce, but more bounces, you end up with the same result. The ball comes out after
about one full turn. I say about one full turn because you might remember f
rom
the Golf Ball Paradox video that the square root of seven divided by two gives you the number of rotations around the container for every full vertical
oscillation within the container. But of course for the ball
to get outta the container, that's just half a vertical oscillation. So the number of rotations before the ball comes
out of the container, we should expect to be the
square root of seven divided divided by two, divided by two and that's a little less than one. And crucially, there'
s
always that inflection point where the ball transitions from
traveling into the container to traveling out of the container. We saw that with the
square-shaped container. It's when the ball hits the top wall that it transitions from
going in to going out. In a hexagonal container, we'd expect that inflection
to happen about halfway round. But the same principle applies. It's the point when the angular momentum of the ball is pointing
in the right direction to cause the ball to switch direction
s. If we double the number of faces to 16, then it's starting to look
a lot like a cylinder. In other words, the golf ball paradox is just what happens in the
limit as the number of faces of your container approaches infinity. In the original video I said
that if you assume the axis of rotation of the ball is
fixed as if it were a gyroscope, then we would expect the ball
to oscillate up and down, but that it would make
one vertical oscillation after just one single
turn around the cylinder. I sa
id that the reason it
takes more than one turn is because the cylinder kind
of drags the axis of spin of the ball around as opposed
to the axis being fixed. And I feel like that's easier to see in the discretized version. When the ball bounces
off a surface with spin, it forces the ball to change direction, but the collision also
changes the spin of the ball. We see that very nicely in
the slow-mo footage here. And of course, as the number of faces of the container tends
to towards infinity, the
number of collisions
tends towards infinity, and those discrete changes
in the direction of the spin of the ball becomes a continuous change in the direction of the spin of the ball as it rolls around the
inside of the cylinder. A couple more really
interesting things that came up after I published the
Golf Ball Paradox video. Patrick Deful emailed me to
say he created a simulation of the golf ball paradox. He'd also previously created simulations of the ball on a turntable. I'll leave a link t
o all of
those in the description. It really is nice to see that it works in simulation as well. One final thought, discretizing the problem in this way is really interesting for two reasons. First, it's what Newton did when he was first looking at orbits. Well, maybe it was hook actually. But anyway, because orbital mechanics have nonlinear equations, it's hard to extrapolate where a planet will be in the future. But if you imagine it instead as gravity in parting discrete impulses onto massive
objects, you can go step by step to figure out where a planet will be in the future. On that basis, Newton was able to prove Kepler's equal area law. And interestingly, software that simulates the motion of charged
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get is sent illegally, but a lot of it is completely legal, including some of the spam
phone calls that we get. But despite being legal, they're actually potentially
really dangerous, as well as annoying, and that's because of the
way the business works. Basically, there are hundreds of these intermediary
companies called Data Brokers that collect data about you and then sell that data
onto marketing agencies that then call you, send you emails, maybe even send you stuff in the Post. Because they know so much about you, often you don't realize
it's a marketing call until a little way in, which is quite frustrating. But the real danger is that these intermedi
ary data brokers don't always have great database security. There are loads of incidents
of database breaches, and these have your personal
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Comments
Does it make more sense now? Maybe. idk The sponsor is Incogni: The first 100 people to use code SCIENCE at the link below will get 60% off: https://incogni.com/science
Now explain why the children’s bouncy ball always gets stuck under the sofa and never bounces out.
Hexagonal‽
I play racquetball, which is basically a bouncy ball in a cube like this. I remember when I was first learning, the ball kept bouncing off surfaces in ways that seemed more extreme and counter intuitive. It's second nature now, but this video was great at explaining what my brain had trouble with all those years ago!
That’s also related to the “impossible” shots in snooker and other billiard games. When cue ball suddenly reverses its direction due to the spin gripping the cloth or cushion.
I love how well you keyed out your hand on that slo-mo shot, what an editor!
Before getting caught up in the many-sides version, I think it's important to mention that part of the reason it's hard to bounce a ball under a table is that the rotation robs some of the horizontal velocity, making the ball hit the underside of the table much earlier than you think it should. You have to bounce the ball considerably farther away than half way under the table for it to come out the other side.
This is so simple and logical, but I never even stopped to consider this might be happening when you throw a ball to bounce on several surfaces. Would be nice to see a similar experiment with a gyro-type of bouncy ball that tries to eliminate this change in spin
"Low-poly cylinder" is my new favorite name for convex regular polygons. You brought up friction at the collisions, but I kept wondering if you were going to address deformation of the ball at each bounce. My initial thought is that the ball deforming when it hits a surface mostly just increases the surface area for friction to be applied, but I don't know enough about bouncy ball physics to decide if it is a crucial part of the dynamics or not.
Steve, you are one of the best science communicators I've ever seen. So glad that you make these videos. Your kindness and endless curiosity are greatly appreciated.
What I love the most about this kind of videos is that they are no longer just science communication, they are also straight up science.
its pretty amazing how much you can learn from watching things in slow motion. like you can say it to me and explain it super well but showing it to me in slow motion I actually can rap my head around the ball rotation and the effects that has on each bounce. played quite a bit of 8-ball in my day and I think that was my biggest hurdle was the massive difference in friction
I bet if you did this demonstration with a ball covered in different coloured spots you'd get a nice visual indication of the change in rotational axis after each collision. The various spots would move more or less depending on how close to the axis they are and after a bounce a different spot would stop moving
I like that you use props like a book and a box - it shows people that they can explore physics with the stuff they've already got in their house
The variables like the materials of the table, floor, and ball are key. If you have something like a ping pong ball and a surface that is slick, because you are reducing the contact friction, you will likely overcome this.
This makes the cylindre + ball so much more intuitive. I found the previous video hard to really grasp but now it seems obvious! This is really amazing stuff
Table Tennis, once you are past the "basement" level, is almost entirely built around this phenomonen. You can pretty easily learn how to bounce a table tennis ball back over the net using the spin alone. the idea that the collision changes the spin is essential to master. super cool video! i bet you could expand this by like filming the spin of a ping pong ball between highly skilled players
I just want to say, that shot where you show the ball spinning and floating slowly through the air was absolutely brilliant. I still have no idea how you pulled it off. I sat here for nearly 3 minutes (maybe like 2 minutes and 46 seconds?) trying to wrap my brain around it and couldn't figure it out! Bravo.
Incredible video! I remember the golf ball video ages ago. While your communication skills really carry your conveyance of fairly complex ideas in an intuitive and digestible manner, this video was the key to understanding that video fully. Once I "got" this video, it instantly allowed me to understand your previous. Excellent work, as always! :)
Steve, I so appreciate how you can break something down to make it intuitive! Thank you for the service you provide, which is entertaining, while making something really cool makes sense to people :)