The most versatile OS in the game, each Cyberdeck is optimized for a different style of play. But which is best for you?
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TIMESTAMPS
00:00 Intro
00:47 Perks
02:50 Cyberware
04:17 Raven Microcyber
07:37 Tetratronic Rippler
10:22 Biotech Σ
12:55 Netwatch Netdriver
15:43 Militech Canto
18:58 Militech Paraline
21:32 Arasaka
23:59 Conclusion
despite the many changes which have taken place
since cyberpunk 2.0 cyberdecks remain one of the most iconic and versatile items to use in the game
that said they have undergone a number of changes with each of the seven cyberdecks now being
optimized to suit specific styles of play from the long distance camera hacking ghost Runner to
a classic stealth infiltrator or even an up close and personal smartgun toting net soldier in this
video I'm gonna do my best to give a balanced and detailed
look into all of these decks weigh up
their pros and cons before deciding with some confidence which is best though that answer is
gonna vary drastically here based on how you want to play so pay attention 007 because my number one
might not necessarily be yours now let's get to it now unlike with sandevistan and berserk
perks are going to vary a bit more wildly from deck to deck depending on whether weapon use
is encouraged alongside or how close you'll be to the actual fight one thing yo
u can rely on across
the board though is obviously the intelligence tree where you'll find several abilities which are
going to be utterly crucial with each of these decks the left node predominantly affects your
ability to cue quick hacks onto enemies hitting each with hack after hack in a variety of
creative combinations for example queuing up Sonic Shock first will make all subsequent
hacks on an enemy untraceable whereas using short circuit and cyberware malfunction in
tandem now offer
s a great damage bonus again though optimal quick hack combos vary from deck to
deck which we'll cover as we go the central node then mostly affects Ram recovery but what you'll
really want to unlock from this tree is overclock mode temporarily converting your health bar into
more RAM so that you can trade Health to upload significantly more quickhacks in fact partnering
this with some health recovery perks and cyberware can essentially result in unlimited hacking for
a short time Additiona
lly the top tier spillover perk gives a 50% chance for hacks to spread and
really is crucial now if you want the hacks aside from contagion to spread to multiple enemies and
for at least one of the decks on this list it's gonna be an absolute must-have smart weapons
I'd heavily recommend specking into as well as these guns now are designed to work in tandem
with hacking and you'll see a couple of decks offering stat rewards for using this combo after
that things will start to vary according
ly decks which put you in the fight will likely benefit
from some toughness body Buffs or being able to quickly maneuver with air Dash whilst playstyles
which make you more of a vulnerable glass Cannon should be heavily speccing into cool dealing
higher damage with single shot and silenced weapons and improving General stealthiness and
invisibility on the whole but honestly there's so many ways you could go with these decks now
your main priority really is just specking into intelligence on
to cyberware quickly and frontal
cortex will be priority here increasing our maximum RAM and RAM recovery memory boost restores
Ram when killing enemies ex-disk will boost RAM and upload speed and self ICE will negate one enemy
hack every 45 seconds which is good for stealth decks especially equally those administering
AOE attacks like contagion May benefit more from ram upgrade or Camillo RAM Manager which give a
basic underlying Ram recovery boost or occasional instant restoration respect
ively whilst finally
more assault-based hackers will benefit from the bioconductor which now causes quickhacks to
deal a massive amount of extra critical damage at the expense of some Ram Additionally the monowire
now thanks to the Relic tree can also load a quick hack itself which is administered via a Charged
attack I'd recommend loading up [ __ ] movement during boss fights to continually hold your enemy
in place for skeleton it's worth grabbing up Ram recoup to passively convert incomin
g damage into
more RAM than for Kiroshis the Oracle Optics will highlight everything you need to worry about in
combat I.E enemies turrets cameras explosives and traps smart link of course for smart weapons
blood pump for healing and Optical camo to escape to safer ground if things get out of
hand something which reinforced tendons can seriously help with too though up close and
personal stealth Runners could also benefit from going with the lynx pause now it's onto
the decks and my god wi
th these tough to rank down at the bottom then but by no means a bad Deck
The Raven microcyber is essentially the go-to one for AOE damage available from tier 3 onwards and
unlocking continually more powerful abilities in subsequent tiers it starts off with a 40% increase
in quickhack spread distance which is good though note that all quick hacks don't spread as virally
as they used to perks to increase spread have been massively nerfed in this update and you'll
find the only hack that real
ly benefits from this deck at least at first is Contagion which
itself has also been massively nerfed and won't drop an entire room of people with a singular
upload anymore that said it's still a great hack just one which will probably need backing up with
some other support now at tier 4 the deck becomes capable of spreading uploads to nearby enemies
instantly as opposed to Jumping between foe to foe one after the other and that's Defoe a time
saving boost in combat but not as useful I'd s
ay as the extra spread distance finally at tier
5 this deck gains a plus 15% chance for any hack to spread when overclock mode is active and this
is where the microcyber really starts to come into its own allowing for more deadly perks like
short circuit and synapse burnout to spread to one additional target however I found this deck
only really worked as fully intended provided you have the top tier spillover perk granting a much
bigger 50% extra chance for a hack to spread in overclock mo
de after this everything does kind of
start falling into place with this deck not only administering more hacks at once but also doing
it at the cost of no extra Ram so yes this deck is powerful with a fully fleshed out intelligence
build and offers better Splash damage capabilities than anything else on the list however without
spillover the majority of its potential is utterly wasted and bear in mind once you do have that
perk other cyberdecks will still spread quick hacks it's just that
this one optimizes for that
effect the best another big reason the Raven is at the bottom though is due to just how traceable
quickhacks are now and uploading any combat hack on its own you'll soon after be detected
fortunately as I mentioned earlier there is a workaround for this by putting Sonic Shock first
in the queue when hacking an enemy it will cut them off from the network thus making subsequent
quickhacks on them alone entirely untraceable the problem with spreading hacks now thoug
h is
that unless you individually upload Sonic shock to everyone first quick hacks can jump to an enemy
still on the network thus leading to you getting traced and shortly after placing you in combat
something which this deck offers precious little bonuses for and whilst you'll be weakening many
enemies at a time they'll all still initially be shooting at you which spawn very hard difficulty
means most Runner builds won't last more than a few hits so whilst this deck would have been one
of
the most broken in the previous version of the game the combat is no longer optimized for what
this cyberdeck encourages you to be that being an AOE God who's constantly going to be forced
and hairy situations for which you'll either need an unreachable Vantage point or a lot of
Health to survive thereafter though just one little extra thing I picked up if you're taking
out smaller already easier groups of enemies then it is arguably the quickest and most badass way
to do that so that's so
mething to bear in mind we now come to the tetratronic rippler yep one of
the two best cyber decks from 1.6 is now sitting all the way down here at least by my Reckoning
again though take the ranking aspect of this video with a fair amount of salt they're all mostly just
optimized for wildly different builds the rippler serves as another deck you can get super early
and from tier 2 upwards offers 15% extra weapon damage against enemies affected by non-combat
hacks from tier 3 upwards combat
hacks also get a 40% damage boost when immediately followed
by a non-combat hack then tier 4 gives a simple but much appreciated plus five to maximum RAM and
finally tier 5 offers the effect to upload reboot Optics and weapon glitch to All Enemies within
8 meters upon the activation of overclock mode essentially that's just a super powerful panic
and leave combat button though does serve as a sad reminder that we could impart those effects
across an entire network with breach protocol befo
re alas this this is still highly useful in
a pinch so clearly the rippler is now optimized to encourage the use of a wide range of quick
hacks in tandem alongside weapons at the tier 3 bonus sounds particularly good right but here's
why I'm not so much of a fan see as established Sonic shock must be uploaded to an enemy first
if you're trying to avoid detection after that you want to hit them with something damaging
like short Circ synapse burn or overheat but even on very hard just hittin
g an enemy with two
of those damaging quickhacks at a time with the help of overclock mode will normally be enough
to take them out however instead making the third upload something non-combat based so that you get
that damage buff seems a little bit pointless when you could have just dropped the enemy in one
granted there's certain situations where this is useful maybe you want to bait a stronger enemy
to finish them with a gunshot or throwing knife but on balance I do not find myself need
ing to
take advantage of this effect as much as I maybe should even the RAM boost that comes with tier
4 of this deck it's kind of obsolete thanks to overclock and the Panic to leave combat effect
of tier 5 is really cool but I cyberdeckmost just as effective to pop a heal trigger Optical
camo and run away so on balance I find this mixed bag of specific effects to not actually be as
useful particularly for a high level Netrunner as they first appear look I get what it's going for
this heal
thy balance of Gunplay alongside combat and non-combat quick hacks in tandem though it
just doesn't seem to have any specialist ability perhaps perfect for the more balanced casual
Runner but no longer doing anything like uploading four times quicker than anything else to make
itself stand out from the crowd and thus a big departure from the King that it once was next up
then is the biotech Sigma another combat-oriented deck this one encourages you to get more up close
and personal than any
other cyber deck on the list specifically encouraging a mono wire pairing
it's available from tier 2 and immediately offers a bonus duration to combat quickhacks though
considering two of those are an instantaneous effect that basically means it's just contagion
and overheat that are gonna last a bit longer starting at a 15% increase and increasing to 30
at tier 5. at tier 3 the deck also increases damage over time by 10% then once we hit tier 4 we
get increased damage with the mono wire a
gainst enemies affected by damage over time effects like
contagion or overheat essentially encouraging you to dive into the heat of combat and start swiping
everyone with the wire as they're choking and burning but where this one gets super OP is at
tier 5 where activating overclock resets all damage over time effects I.E triggering it just
before overheat wears off you'll get that same effect once again plenty of time to lay
in with the monowire and take out those enemies an optimal choice
for the purely offensive
Netrunner truly but as I said before this game got harder and diving into combat particularly during
bigger fights is not an ordeal you're likely to survive on harder difficulty I'd recommend a
combo with air Dash Ninjutsu and Vanishing act perks to quickly duck out of combat before you
die getting just a few swings in at a time where this deck really really shines though I found
is in single enemy boss battles where opponents with a ton of Health are gonna stick a
round
long enough to suffer a lot from damage over time effects and like I mentioned earlier with the
mono wire uploading [ __ ] movement to that thing is an utterly broken way to fight against bosses
especially those who don't use guns holding them in place uploading overheat and reaping all that
bonus damage from continuous swipes with the mono wire which I've only realized with this update
actually has exceptionally good range so arguably a more damage changing way to apply contagion ove
r
time than the microcyber but considering how much you'll be in the midst of combat constantly
you will want to spec more heavily into heals and possibly Adrenaline Rush from body to support
this one that said it's also a fairly good stealth option with monowire technically being a silenced
weapon and again doing Sonic Shock first and being particularly sneaky you might have some luck
taking out enemies this way though in my opinion it's neither the best stealth nor best combat
cyber deck
on this list much like the rippler the netwatch net driver is the second king in my
opinion to get dethroned transforming itself from a super hacking spreader I.E much more powerful
version of what is now the micro cyber turning into the ultimate specialist deck for a far away
camera hacking ghost Runner now this one is only available from tier 5 or at level 40 upwards and
does serve as a really good cyberdeck for one particular style of play only which if you ask me
is one of the more bor
ing Styles particularly in 2.0 with all the new combat moves it also costs
a slightly more expensive 25 cyberware to install for which you get a minus 20% traceability for
hacks uploaded through cameras that's not 20% less likely to be traced At All by the way but rather
that subsequent hacks once you're being traced will increase that detection speed by 20% less at
least I think that's how it works there's a lot of variables to wrap your head around here it's
more powerful ability though i
s a minus 50% cost to Ram when hacking vehicles and devices not
massively useful for turrets and things they're cheap anyway but this is exceptionally useful for
hacking the much more expensive cars making this deck in fact quite possibly the best one to have
when running car chases so if you're heading off to grind out those vehicle thefts for El Capitan
Reyes for a bit maybe consider switching out to this deck it does completely win on that front
but for the majority of gameplay it's esse
ntially encouraging you to take out your foes by hacking
them through the cameras a previously op way to play back when people would decimate huge bases
in seconds with just contagion but now though things are a bit more balanced with the bonus
damage and longer effect duration you get from hacking through devices a welcome but not broken
buff again you'll probably be better off hacking enemies individually especially for large bases
as that reduced traceability saves precious little time i
n the grand scheme of things before
you get detected and obviously getting shot at will prevent you from camera hacking and thus
render the majority of this deck mostly pointless no you pretty much have to cue Sonic shock to
every enemy first here in order to keep using this deck properly it is a perfectly viable pure
intelligence build where you don't really have to spec into any weapons or agility though the fact
that this Optimum deck for it is now level gated at 40 probably is encouragi
ng you not to do this
one other issue I had is that overclock mode can't be activated for her as I can tell when you're
inside a camera thus you have to back out over and over again every time you want to overclock it's
a bit of a faff to say the least though like I say in 2.0 especially whilst it's nice that this style
has its own special deck now it's just not as fun as what else is on offer now in my opinion though
respect to you if that's how you want to do things now we're getting into
very interesting territory
and whilst I don't think this deck deserves top spot it is definitely the most unique and
intriguing in terms of lore cyberdeck in the game the militech Canto however is only unlockable
under a specific set of conditions once you've completed Phantom Liberty now without spoiling
anything as I know it's still early days you will basically have to do what Idris Elba wants at a
particularly obvious moment to unlock the ending where you'll find this device then a lit
tle later
when you're thinking am I playing cyberpunk now or alien isolation you'll get what I mean when you
get there you'll have to enter a specific locked room towards the end of that mission the code to
which is found by reading a terminal in another nearby room see knew reading all those terminals
will come in handy one day anyway pick up the Miller Tech Canto Mark 6 but you won't be able
to use it yet after the main story is over though then you'll gain the ability to build it though
bear in mind it's going to be a choice between this and the Erebus submachine gun which can also
be found earlier on during the alien isolation level also Bear In Mind by choosing a different
Phantom Liberty ending entirely you'll instead unlock the quantum tuna cyberware which instantly
restores cyberware cooldown once per combat encounter and is optimal for sandevistans and
berserks especially clearly the militech Canto is not the optimal Choice out of these for everyone
so what does it
do that's so special and makes it deserve to be picked well basically it offers
a unique quick hack called blackwall Gateway an exceptionally powerful but highly Ram intensive
demon from Beyond the blackwall which infects an enemy and literally shuts Them Down BAM insta
kill not only this but it also spreads one at a time to up to five opponents within 20 meters
of each other each upload being quicker than the last in the chain but also costing a lot more
RAM in fact the only way I could af
ford to spread this Beyond two enemies was with a well-timed
activation of overclock though by the time the fifth enemy Hit the Floor my health was all
but drained which creates a potential problem especially when surrounded by lots and lots of
foes no Health equals no life regardless of the helpful Carnage inflicted by this evil entity on
the side so you've kind of got to be careful with this one exceptionally powerful yes but also very
dangerous and a bit more of a faff to get right than
just running classic hacks additionally this
deck costs the heftiest cyberware capacity of 33 and only allows you to load four more quick hacks
at tier 5. Huff the usual eight not that you're gonna have much RAM spare to use them anyway if
you're taking advantage of blackwall Gateway don't get me wrong it's an awesome end-game ability and
death are worth using for the Intriguing lore alone I don't want to expand too much on the story not
in this video at least but imagine running around wit
h another Skippy or delamain except this one
is evil like an ancient powerful magic locked away for good reason but constantly calling out to you
begging to be used scary stuff and no shortage of sacrifices involved in obtaining this power
is it worth it well that's for you to decide clearly I think the hack alone is cool enough to
Warrant third place though the decks above this in my opinion are most optimized for the more
classic and useful styles of cyberdeck usage it's not often that th
e starting piece of
equipment you get winds up being one of your favorites but truly the militech Paraline for
me especially at the higher tiers was simply the best cyberdeck to use in a more classic combat
scenario which in 2.0 is the most dynamic way to experience as many of the wide variety of new
mechanics and abilities on offer as you can at tier 2 this thing straight up gives you a 10% buff
to all quickhack damage at tier 3 that begins to encourage model wire usage after hacking by
o
ffering an extra two percent damage per RAM unit used at tier 4 the smart weapon Buffs come
in with shooting smart bullets accelerating the upload speed of your hacks Yinglong is great in
open combat with short circuits for a compounding lightning effect though this combination can
also still be stealthy thanks to the new pizdet's iconic sub found during the spy in the jungle gig
after you defeat the boss and sporting a custom silencer possibly the only smart weapon to do so
finally a tier
5 overclock mode will deal 25% extra electrical damage when using monowire or smart
guns I seriously find this deck to be so good now because after the Nerf that pure quickhacking
got in 2.0 it's a really good idea to rely on support from other weapons and with monowire
and smart guns being tied right in with hacking already they just are the optimal things to give
Buffs to and I think whilst decks like the biotech Sigma also provide similar abilities particularly
with the monowire the powe
r line supports combat at all ranges since smart guns allow you to shoot
from mid to long range with the mono wire reserved for anyone Too Close sure it doesn't optimize pure
hacking like some of the other decks but it really doesn't need to provided you're specced into both the
quick hacking trees and have unlocked cues and overclock you likely won't notice much difference
whilst you will notice how perfectly smart Guns and monowire are at supporting your hacks and again
if you get overwhe
lmed in combat then just use Optical camo alongside air-dash hadn't moved to a more
distant vantage point maxtac is obviously insanely tough on very hard mode but it was sweating
my way through combat with this deck that I got closer to surviving them than ever before
and I think a few more perks into heals was all I probably needed to actually win here that or
more armor so definitely not a deck for everyone but best in supporting a classic bit of everything
all-rounder build which I think
many tend to run with and allows you to experience a wider variety
of new features than I think any other deck does who woulda thunk that the arasaka stealth
deck would have been my number one eh well I think there's a good reason for this especially
now that netrunning in general has been as I keep saying heavily nerfed see the biggest issue
I had with all of these decks is just what happens when you get detected combat is so brutal now
whatever difficulty you're playing and sometimes all
it takes is one stray bullet to end you of
course that issue is entirely negated if we just never get detected and no deck is optimized for
that style better than this one a tier 2 Enemies will take 40% longer to trace your location giving
you a ton more time to sneak around and take out all of them especially in smaller scenarios
and you're not reliant on things like camera placement as you are with the netwatch that
Trace effect is just permanent on this deck at tier 3 covert quick hacks
each get a discount of
2 RAM which is a godsend for casting Sonic shock on everyone and then at tier 4 you'll instantly
recover a whole five RAM for every enemy takedown which rolls in perfectly with this playstyle
incidentally just use Optical camo and spec into the Ninjutsu tree then get up behind enemies
who are isolated this essentially pays you in RAM for performing takedowns as opposed to costing it
were you to hack those same enemies and finally at tier 5 overclocked quick ax will n
ot increase the
progress of Trace though they can still initiate it I.E casting short circuit without Sonic
shock will still initiate a scam but casting it again will not speed up that scan giving
a lot more time to quickly take out smaller groups of course despite this being my number
one it does come with a heavy caveat that being should you ever get detected and are using this
thing all these bonuses go out the window which is why as I keep saying I would always recommend
queuing up Son
ic Shock first if you don't want to get detected stealth is a lot more forgiving now
though so this isn't a huge problem especially if you're expecting to cool and in fact provided you
have the optical camo perks from The Relic tree it's even easier now enough to exit combat pretty
quickly by literally ducking out and then regain all of the features which make this cyberdeck
utterly great again on top of that it's one of the cheapest at just 14 cyberware maybe that's the
game trying to say
it's one of the worst but I'd have to disagree there and with Phantom Liberty
especially being a stealthy spy Thriller it just calls out to me as the perfect pairing but of
course utterly useless in open combat so there's that and maybe now you're just supposed to switch
between cyberdecks depending on the type of scenario you're going into so I hope this video gave you a
good rundown on the specializations of all seven of these and please comment below your favorite
cyberdeck in update 2.0
and why I'm expecting polarizing hell even divisive comments from a
variety of different play Styles but in spite of potentially strong feelings or loyalties to a
particular deck please remember to be excellent to each other and party on dudes big thank you
as always to the awesome patrons for supporting the channel and anyone else interested can donate
from as little as a pound a month for your name here and early access to videos thank you for
watching my most difficult ranking ever that
is until I rank the Baldur's Gate 3 companions I'm
Sam Bram and I'll see you soon in another video
Comments
Edit: There is a greater untapped potential with the Microcyber and Tetratronic Rippler which I don't fully delve into here. I felt personally that playing a pure-runner with Overclock all the time left you very vulnerable. That is still true. However, it seems there are specific methods here that CAN work frighteningly well! I want to do better by both of these decks and I will, in dedicated build videos, as well as possibly a new quickhack ranking, which shows off some of the most broken new combinations we can use! Thanks for watching Choombas and thanks for Chippin' In with your suggestions as always. Your comments often help me steer the direction of this channel and figure out which videos are most helpful and ought to be made next!
Just FYI, the Tetratonic Rippler MK.5 Tier 5++ version (from Phantom Liberty) gives you 12 extra ram instead of the 5 extra ram you get from the base tier 5, which in my opinion makes it better than all the others
You can activate Overclock when using cameras, but you have to be in scanning mode to do so.
It's really hard to rank them properly because of how they cater to different styles. Personally, I've found the Tetratronic Rippler Mk. 5 to be the best for a pure netrunner build that doesn't really use other weapons.
The raven mk3 is my absolute favorite. It allows me to spread contagion and then queue up over heat on everyone for a massive nove of explosions. Paired with the new iconic explosive pistol things go from stealth to everyone explodes into a million pieces simultaneously. Note the 5++ version gives you +100% spread distance
A little tip, if you use sonic shock before the blackwall, the blackwall isn’t counted as activated allowing you to queue it to another enemy. You can clear an entire base if you upload 3-4 blackwall to 4 different corner in the group.
Been looking forward to this one. So nice to have simple guides explaining options rather than just doing a "best build". Sounds like the game is now geared for owning multiple cyber decks and switching to the one you need for each situation.
I have to say I just love the camera playstyle. In my first playthrough I played a brute that just went into every building guns blazing. Now in my second playthrough I’m playing the camera Netrunner, which feels so great to me. Whipping an entire building without every entering it just feels so amazing to me.
Body is probably the better companion for Netrunner builds now instead of Cool. Adrenaline rush gives a nice safety net when going hard on OC, and makes the Bloodpump a better Ram Manager. You are probably going deep into Tech anyway for the Cyberware perks, so you can easily grab the healing item bonuses. With high level Synapse extending OC on kills, its almost like playing with a Sandi/Berserk. Pop OC and you can clear entire buildings without ever alerting anyone as long as you lead with Sonic Shock. For all the changes with Netrunner, it still has a similar progression curve as pre-2.0. It takes a little strategy early, but once you get T4/5 hacks you have all the tools you need to decimate any encounter before they even know you are there. You can invest into Cool/Dex for all the mobility, stealth speed, and Camo shenanigans, or just brute force hack with body and kill everyone before they even have a chance to start noticing you. Doesn't hurt that Adam's Smart Shotgun is rad as hell in 2.0.
The Raven Microcyber deck is my personal favorite for its ability to upload Contagion to all enemies within spread distance at once. Combined with incendiary grenades (guarantees Burn within range) to detonate Contagion (at Tier 5) and the Warning: Explosion Hazard perk (which massively increases explosion damage against enemies affected by quickhacks), you have an amazing "oh shit" move in case you get overwhelmed. Best case, you can hit Overclock, then do Contagion on 15+ enemies and then detonate all of them using incendiary grenades. If you have the Pyromania and Burn This City perks (from the Tech tree), you can potentially do this in an infinite loop, since Contagion affects up to 5 enemies at once, and Burn This City replenishes a grenade charge after 5 explosion hits. Enemies affected by Contagion are obviously already close together, and they don't move much while they're affected, so if you aim well, you can hit all 5 with one explosion and immediately get that grenade charge back. If you don't hit all of them with the explosion, you temporarily gain a lot of Mitigation Chance, which greatly reduces the damage you take in case the enemies you missed survive Contagion and start attacking again.
Rippler may still be the best depending on your play style. Extra ram allows you to potentially upload contagion 3 times. Start a fight by uploading it once into each group of enemies (usually there's not more than 3 groups), then use thermal dmg (Shingen Mark V smart smg works best) to explode contagion - kills everyone on Very Hard and is fastest clear for groups of enemies as a netrunner.
I was so excited for this video, netrunning is my favorite way to play. Thank you Sam for another great cyberpunk video
If you pair axotolt with Militech Paraline Mk4 with Ying Long you get infinite Overclock since every kill reset the countdown for Overclock making Ying Long to autolock on every enemy it has it sight on and the electricity damage just shred with Ying Long have a chance to proc EMP blast. It shred enemy on hard difficulty.
Love your 2.0 coverage Sam, I was trying not to spoil myself watching your excellent videos. However I was able to finish one playthrough of Phantom Liberty this weekend. And I went full monkey mode with berserk and found it really fun. And was looking to go through as a stealthy nethacker my next run and well you release this video. Kudos and good health and continued growth and prosperity.
I’m really loving the Tetratonic. Really need to use the synergy with other quickhacks and Cyberware though. For example go sonic shock tier 4 > short circuit tier 5/iconic > reboot optics tier 2 than followed by synapse burnout or even an ultimate quickhack will get you all your RAM back since then enemy will die typically at the short circuit and you get 80% of the last thing in the queue back which is already discounted so you spend 10-15 but get 20-25 back. If the enemy doesn’t die and you hit him with an ultimate you’ll get 50K+ crit damage (since it’s multiplicative) and at that point nothing is going to live through that (thought I saw Krazegaming getting 100k crits I haven’t pulled that off yet granted overkill). Meanwhile you haven’t even been detected everyone is dead and your RAM and health are full. Again requires a lot of synergy. I guess the only fault I see, although a bit of a nitpick is you need kill one enemy at a time so you get all your RAM back. I’m betting you’ll see a zero damage play through using this deck (minus forced damage of course).
You did amazing job with this. You’re right on how it’s hard to rank them now with all the changes to them in 2.0. Personally I use the Tetratonic Rippler MK.5. While I do mainly do stealth, I also like doing open combat and the Tetratonic seems like a nice balance for both with all the sweet RAM space. Can’t wait to see the rankings for pistols and submachine guns.
Good list, though as you say it's harder to definitively rank these now as they each have strengths and weaknesses for different areas, like the bonuses to the Monowire for CQ or hacking through devices.
I agree with the Arasaka. I started playing this game on 2.0 and chose Arasaka since it goes well with my play style. It's nice to see it's a deck that a more experienced player would choose as well. Awesome video. I learned a lot about netrunner style.
I play on very hard and don't care about being traced. With the rippler just sandwich short circuit or synapse burnout in between control quickhacks and you'll destroy everything. That +40% damage is no joke.
I f**** love this guy...... His videos always help me out so much..... I love cyberpunk but sometimes it's hard to understand what I'm upgrading and this guy breaks it down easily. Thanks for being one of the best YouTube channels man.