In this course from the Epic Online Learning team, explore the animation systems in Unreal Engine. https://dev.epicgames.com/community/learning/courses/2Lz/unreal-engine-animation-ecosystem-for-game-development
After taking this course you will be able to:
-Import, retarget, and trim animations for use in the State Machine.
-Use Blendspaces to blend animations and Blendspace Analysis to fix issues like foot sliding.
-Use sockets to attach items to a Control Rig.
-Use Animation Montage Slots to override animation.
-Edit existing animations with Control Rig and Sequencer and bake out without having to leave Unreal Engine.
In this course, we'll touch
on a broad range of topics, including Animation Aliases,
mannequin retargeting, using Montages, Sockets,
Notifies and Blend Spaces, implementing new locomotion
states, and ultimately wrapping
it up by adjusting existing animations
using Control Rig. By the end of the course, you should have a
solid understanding of some of the
most commonly used animation systems in Unreal Engine and how they interact together.
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