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Dragons Dogma 2 Review - Masterworks All

Dragons Dogma 2 Review Dragon’s Dogma 2, is the highly anticipated action-RPG successor to the 2012 cult-classic Dragon’s Dogma. In a richly detailed and deeply explorable fantasy world built in Capcom’s RE ENGINE, Dragon’s Dogma 2 revolves around player choice, where selecting your Arisen’s vocation, combat style or desired Pawns is just the start. Dragon’s Dogma 2 will be available for PlayStation 5, Xbox Series X|S, and PC via Steam on March 22. Will it beat out Rise of the Ronin, Horizon Forbidden West, Alone in the Dark and others for gamers cash this March? Redditors who created some of the amazing characters gongster Player Unkown Jaded Wakiratoshi Alice Shiomi Conscious_Cod47 PeepoSadClap Superfly39 Infernum Flavory_Viking Dynobot Join this channel to get access to perks: https://www.youtube.com/channel/UCK9_x1DImhU-eolIay5rb2Q/join MORE REVIEWS Final Fantasy 7 Rebirth Review https://www.youtube.com/watch?v=z_ruTLZEs08 Mudrunner Expeditions https://youtu.be/gulgq7rNM08 House Flipper 2 https://youtu.be/5nhTC-JcFK8 Pacific Drive https://youtu.be/Dna0YoHTjvI Avatar Review https://youtu.be/u_OU9zUVZrA House Flipper https://youtu.be/5nhTC-JcFK8 Super Mario RPG https://youtu.be/ppSHru7XwV4 Like a Dragon Gaiden the Man who erased his name review The Invincible Review https://youtu.be/kutO8ubdgU0 Alan Wake 2 Review https://youtu.be/200uGF8YMOY Spiderman 2 Review https://youtu.be/kufRnn6wjOA Walking the Walk Game Dev Videos https://www.youtube.com/playlist?list=PL62tz83FJJjl6XM--ouEggi7Y007zG-xB 2 podcast weekly, game reviews for titles I buy with my cash and give out to patrons, behind the scenes videos, discords private streams, and swag. Join the acg discord now and get 100% on BS gaming coverage Want to support the channel randomly https://bmc.link/ACGGaming 🕶 If you want to help out the channel you can buying a game on Epic use the ACG creator code KARAK-ACG Follow me on Twitter for reviews and info @jeremypenter -JOIN the ACG Reddit https://www.reddit.com/r/ACGVids/ https://www.patreon.com/AngryCentaurGaming 🕶 Welcome to what I hope is the best videogame review channel on youtube. Subscribe to ACG for video-game reviews, where Karak pays his own money even if the developers given him a code for the game. Previews on new games, top gaming news, funny and informative shorts and much more. https://www.youtube.com/@ACGreviews https://opencritic.com/outlet/310/acg We also do the Best Gaming and Videogame Podcast each friday 🎧Itunes https://podcasts.apple.com/us/podcast/acg-the-best-gaming-podcast/id966781846 🎧ACG Reviews and Podcast on Spotify https://open.spotify.com/show/7ksaVxOmtaWDOYHvg4a4xK?si=8df0eae9bf6b4af7 🕶 Karak and ACG's Gaming and News Webpage is locations at https://www.acgamer.net/ and all his social links can be found here https://linktr.ee/ACG_Karak ACG Reviews and Podcast can be found at the following links 🎧Itunes https://podcasts.apple.com/us/podcast/acg-the-best-gaming-podcast/id966781846 🎧ACG Reviews and Podcast on Spotify https://open.spotify.com/show/7ksaVxOmtaWDOYHvg4a4xK?si=8df0eae9bf6b4af7 🎩ACG Merch Store https://acg.creator-spring.com/ 🎩ACG Amazon Affiliate https://amzn.to/3cW7GQ0 🕶 Karak with ACG or angrycentaurgaming, covers new games, old games, previews, reviews, and opinions on the videogame industry and leading podcasts on new gaming subjects each week that you can get by joining this channel to get access to perks: Gaming discord. Coverage includes ps4, PS5, XBox series X/s, Xbox one, pc, Switch, and digital storefronts like Steam, as well as companies like Microsoft, Sony and Nintendo. Buy, wait for a sale, rent, or never touch it. The Patented Karak review system to see if a game is worth a buy upon release or if I recommend waiting.

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3 days ago

Dragon's Dogma 2 is at its best when well honestly  most of the time but why is it great is the most important question because as with all games  its style presentation and gameplay may not be for you so sit back and let's discuss what makes  Dragon's Dogma 2o special and thanks to Capcom for the code also occasionally random pawns  throughout the community are going to show up in this video you get a chance try to guess them  all and I'll throw you into the normal who will fur commenters and s
ubscribers for winning the  game while everyone is busy in this world it'd be really nice if you were here for the score alone  to maybe just let the video play 80 plus hours plus another 10 for editing seems to be worth  20 minutes a time and speaking of time if you want to jump in the Discord we will be streaming  this all throughout the week bunch of different people coming in as always discussing the game  behind the scenes and I'll be answering anybody's questions Dragon's Dogma 2 starts qu
ickly enough  with a small interlude and then you leaping into one of the best character generators in gaming so  far regardless if you choose a human or a beastman the game has settings and sliders for pretty much  everything in the recent demo it showed just how crazy the Creations can be want to make a damned  monster looking human go for it Vin Diesel from Pitch Black yep but you can also now make one of  the Beast ran races originally planned for the first game they're finally here and surp
risingly  look less like humans with kitten heads and instead merges the two races well enough to look  natural at least in so much as Dragon Dogma 2 ever looking natural hit him out with scars complex  issues make them fat as hell skinny like a rail huge small it's all there after that you leap  into the game improper without any real spoilers in many ways Dragon's Dogma 2 opens with the same  resonance as the first game but truncated cutting out the dirty little Villa location that was so  bor
ing in the first game and starts it actually in the same way the first game did at an outpost  battle a larger one here and then a trip that was more like Dragon's Dogma one when it really  started to show its systems and its prowess it's a better way to start by a good measure in  the game's occasional uses of flashbacks helps actually flesh out a story with an alternate  world where two arisens have arised gameplay in Dragon's Dogma is also a true reflection of the  focus they expect players t
o employ and that's the simple strategies of technique knowledge and time  while on cursory examination it may sound like a trite example that the developers have given the  ideas is that the players will come at the title in one of those three ways or of course as they  continue to play a combination of them it's not really anything new however Dragon Dogma 2 may  be one of the few games where almost every single decision made and the way you set your character  up or that can't be made plays o
ut across those three strategies it's a game that entices in the  initial offerings of combat but then interlaces that with truly interactive Huds in the form of  the ponds and then adds to that the reward for exploration across those other two facets let me  explain them for a second with technique meaning heavy skill use and mastering of the combat  tactics and the tighter vocations a player focus more on the Marshall prowess than marching  across the world or spending time munching meals with
pawns and learning about the world through  them while some changes have been made to the vocations it's still ultimately a set of classes  then advanced classes and then hybrid classes with skills that get unlocked with class points  as well as passive perks upgrading and changing these aren't hard at all as you quickly unlock  the ability to do so at any vocation trainer after some quests a knowledge based player will  come at this game slightly different hiring pawns who know about the world
and the quests who  may have explored prior who may be of higher level understanding the weaknesses and strengths  of enemies and not pushing into situations that the player can't get out of because they entered  into it without any of that information all pawns have their own skills and attitudes which can  be adjusted using purchased items as well in addition smart understanding of the time of day  and the resources needed for a trip to a quest location become vital for this kind of player to
  the developers a time-based player is closer to the time honored tradition of grinding money and  Times of leveling up the character to the point where perfect skill use higher more expensive  pawns are less important than a player that looks like they bedazzled themselves with max level  armors and weapons and give off a magical glow enemies can see like a second coming over the rise  the expectation here is that almost nobody will be able to facilitate all three right away at least  not unti
l an incredible amount of time within the game has been put down and the developers have  hit it perfectly for example a combat based player it's not about locking or pairing it's  about moving in Magic about sliding between two goblins to take down their armored best friend  and then whipping up a storm and Trailer Park in an entire enemy camp vocations are indeed tighter  than the original game with more powerful moves as you advance but their focuses have shifted a bit  to class specifics and
it's also still still a stamina based game with a number of afflictions  statuses and specials there's almost no one who can't find a vocation that's going to fit them  even if everyone wants to take the more advanced classes and try to buff pawns or use Illusions to  lure enemies onto spectral Bridges and then watch them fall to their deaths while knowledge-based  players in the pond system are truly well thought out here offering ponds that are awarded badges  for knowledge exploration and mo
nsters down building their own abilities for those elements  above and beyond just sheer battle prowess this makes them an integral part of the HUD and map  systems pawns who've completed missions can lead you more easily back to them which can be the  difference between stumbling out into a game world where many times the map just says something's  happening over here and gives you a massive swath of land to investigate it's an elegant system that  quickly becomes second nature even if you're u
sing it as a third option and lastly the game's just  chock full of merchants traveling and hold up in Ruins or major cities selling wears all kinds for  you to buy then enhance to impact your character's main stats mixing and matching herbs in your  inventory then or combining their Buffs with special armors and weapons lets players who just  want to grind it out pretty much do so unless they find themselves staring down the shorter and  shorter line of a carry weight system that turns even the
fastest character into a trudging fatty  if he carry too much in my gameplay I've focused on one or the other I've mixed and matched  them at different times taking down enemies I shouldn't have been able to with a smart mix of  double Pawn spell casting and potions that kept me topped off regardless of how hard the enemies  hit I've also ground down areas at enemies and taken their parts back and enhanced weapons and  made myself hundreds of thousands of coins just based on being a homicidal m
aniac but regardless  of which of the tactics you take there's simply no denying a couple things the first is a shared  lineage between this game and Monster Hunter Dragon's Dogma 2 like a cousin who comes to live  with a family after some terrible other event familiar but always a bit alien at the same time  these moments aren't just in collecting items from dead bodies but in the verticality that pervades  everything in Dragon's Dogma 2 like the first time a 25-ft tall Rampage inversion of Bla
ck Death  on Two Legs rip snorted through a village and my team of trustworthy walking versions of YouTube  comments had to take them down and you also have villagers who spend the afternoon trying to kill  it sure it's about as futile as a bunch of wolves trying to eat a fraking Iceberg but still looked  really cool and while they were doing that I got to circle around and hit them with a special  move and during these times it's hard not to see the similarities it becomes this fantastic  balle
t of stamina steel and monster teeth if the ballet dancers wore middle-aged armor and were  related to Merlin it's also about the tactics for those specific enemies or those locations for  instance the lizard men will moonwalk right the [ __ ] out of your attack range when you start  doing damage and chasing them becomes its own miname as they Lead You past one of their allies  who then turns and spits at you slowing you down so you turn to attack that new enemy and now the  one you were just ch
asing spits poison at your back again it's like the part in Empire Strikes  Back when Darth Vader just kept throwing random [ __ ] at Luke's back those glorious moments  of strategy and understanding movement in enemy patterns plays out across the whole world and in  the open world really shows an increased feature of the terrain and location problem props that we  saw in the original game for example Boulders are still here but they're much more often if you  spy Cyclops at the bottom of the hi
ll you can just sneak past and maybe find a massive Boulder  to roll down onto them or other interactions that I'm not going to say now to stop from spoiling  but they just continue to impress and merge the worldview the way you play and the atmosphere  together in a way other games don't it doesn't just leave you with a character that say takes 15  seconds to cast a freaking fire spell but it also offers you the ability to synergize with the other  spell casters casting that same spell faster t
his also means that a party makeup can look really  unique depending on situations and something that you can switch out often because pawns are  all over the game world something I want to talk about in a second the same goes for choosing the  harder hitting vocations or the more Marshal ones for instance switching from fighter to Warrior  isn't just losing the shield and replacing it with two-handed weapon the size of a card door  it's adding a ton of Buffs and resistances for example a warrio
r flatly doesn't give a [ __ ]  about being hit when attacking and the ability to get staggered and knocked down considerably drops  which means that Chang in weapon isn't just about the hit and the ability to soak but the ability  to weade in and just not be affected at all during attacks which also means you can command others  more accurately also it's about the atmosphere Dragon Dogma 2 might be the game with the best  day night cycle in World atmosphere merging that I've seen cresting a hil
l in the dead of night  with a small circle of thrown off light from that Lantern at your waist and seeing the Embers of a  small fire glowing in the distance there's this tentative moving towards and consistently at alert  feeling that starts to grow is it a goblin camp or is it just the politeness of past travelers  to leave a fire smoldering and for a game like Dragon's Dogma which is I would say somewhat  on the unemotional side when it comes to the story and almost a detached feeling to eve
rything  especially with the way the pawns react there's a great deal of emotion that the game actually ends  up delivering for example four dead tired pawns dragon weapons behind him exhausted from three  afternoon battles as in his Darkness descends around you the light collapse is nothing more than  that 15t radius of vague enemy location Pockets a safe in a world that's absolutely punishing  then two small dots of blue show up in the distance rocking back and forth and for a second  you thin
k to yourself oh maybe that's just the two blue flower pedals that illuminate at night and  then nope it's two skeletons and trust me too is four times too many if you haven't rested in a  while as you can only regain your true ability and health back if you end up resting skeletons  just flatly don't give a [ __ ] if you pound it into separate pieces because until you find their  head and crush it like a Terminator movies these guys are just going to reassemble sentient hate  filled Lego blocks
and kick the living [ __ ] out you and that's just one example there's an almost  melancholic Brilliance here a sense of a pervading loneliness even with the ponds that seeps through  everything as you continue to Adventure and with every single Quest and more exploration it flows  out into the world around you movie like almost or dare I say a little bit like dark souls in that  feeling of solitude even when other characters are there with the pawns replacing some aspects of the  HUD as well a
s the Lord dumps and the occasional characters you might meet each one is a smattering  of onliners about locations creatures and otherwise and that means despite the game having a  party system and despite it having cities there's still this awesome feeling of solitude that I love  however there's a couple things I don't love and that's especially when you're playing with a  controller Dragons Dogma 2's biggest weakness continues to be their strict romance with the  B button on consoles I assum
e these guys are just laying out a bed of roses and a bottle  of Arkansas's finest $3 wine for a date night with a B button you hold it to talk click it to  pick up stuff hold it again to resurrect Pawns in combat it's notoriously fickle when added to the  system that doesn't have any lock on which I like but also means that at time you're fighting with a  camera trying to pick up a needed drop while also trying to not resurrect your Pawn because that  takes too long that being said Dragon's Dog
ma 2 hits where the first one did but is much larger  mostly more polished and continues the tradition that started with the original the combat feels  wide open with your own moves the pawns and the ability for random monsters to LEAP into already  frenzied engagements means that fights are always interesting and the way everything interacts  together is profoundly enjoyable graphically the game continues in its humble Origins there's  something very lay andlike about the way Dragon's Dogma has
always presented itself initially a  lot of Browns mixed with prairies and forests but still a lower level magical style despite  the gigantic spells you may be casting later on also a larger world so when you start out in the  slave pits there's a really good chance somebody's really nice Castle isn't going to be built 3 ft  from it and instead there's initial layering of travel between locations in this massive spreading  out changing between rural and urban that grows with each location and
builds to make travel not  only a true Delight but something that continually tantalizes the senses as you look just over one  more Hill and you see some shiny new location or possibly some hidden Loot and really deep and most  likely dangerous cave entrance that you want to go to the tough to dirt and soil under your feet  or the soft glow of flowers that only bloom at night and Spark around their stems means there's  still a magical feel to everything but it's also grounded what I wish wasn't
so grounded and  lifted a little bit higher was the performance what frustrates me so much about Dragon's Dogma  2 is that rate tracing or not the performance of the game it was solid enough when exploring and  fighting but I saw some heavy drops in cities which is sort of disappointing because really they  aren't that complex and especially on a 4090 and a new i7 you should be seeing better fps than this  and certainly shouldn't be seeing the drops in some of these spots now on PC the game's op
tions  let you turn rate tracing on or off it also has support for FSR as well as DLS and a number  of options also I got to point out right away Bloom really does do something strange so you may  notice that sometimes in the footage when I was testing everything it's really not that good and  probably something you should turn off right away it's because Dragon's Dogma loves to lace fog and  smoke and particle effects everywhere and Bloom in this game has a tendency to just blow the picture  ou
t where in the nighttime it delivers a nice soft ethereal glow at campsites that ands to the air  of mystery and fantasy during the day it's just much less attractive on the consoles the frame  rate can also be all over the place those with variable refresh rate systems can turn that on but  be aware it is noticeable The View distances size of the world in general activity level in the  game is grander than the original by far many times larger but still would have been nice to  see a locked 30
versus something this variable so if you're a pixel peeper be prepared to see  some stuff I also had a couple bugs I had pawns especially stuck in walls and stalls luckily  they teleport right to you as you continue to move on I had monsters ass hammering the side of  a wall to get to the villagers on the other side blissfully unaware of the solid structure in front  of them for a good deal of time when it comes to audio the presentation is a good deal better than  the original especially with p
awns having a huge number of comments about the world quest party  makeup and more sometimes they'll discuss their last Master choice of all beastmen party members  or how Everyone likes to smash the crap out of everything regardless if they're being attacked  other times calling to attention what they're doing or what they can do and a quick button  press from you tells them to go do it it's a nice little combo system there musically it's a  subdued Affair like the original and right up my alle
y with a soundtrack that sits well back from  the action many times just a soft backdrop and an otherwise harsh world soundwise it's also  excellent with very easy tracking of enemies far and wide during battle completely offscreen  you can still usually hear an enemy attacking as well as excellent directional sound when trying  to identify where a pawn is or who's calling for you or who wants to use levitate to get up to a  chest somewhere when it comes to everything coming together and is it f
un for all the highlights and  the Praises I can sing let me just say this sure there are other games that have made some of the  same choices but it's rare outside of say just Dark Soul style titles to see it working so well  yeah sure football was invented by some random guy but it takes an amazing quarterback to turn it  into an efficient tool and for the second time dragons dogma's creators are those quarterbacks  and without hesitation I can say this is worth buying Dragons Dogma team has a
lways been about  fun between locations about that experience across the breath of a landscape here massively larger  it's a busier world than the original in many places but the world that is filled with nooks  and crannies that always reward exploration but it's also that darker world view and the fact  that while some options have their weaknesses it's how they drive the world itself that matters  a worldview again reflected in the restricted fast travel system with for Stones returning from 
the original game rare items that make it very difficult to Just Bounce Around The Game World  unless you want to pay for it so if you're like me who hates the repetitive location sprawling  runs like Lord of the Rings If The Hobbit just kept running back to hington that's reduced and  then somewhat even more because you can now Do ox carts that transport you between the big cities  they have their own risks like being attacked and left for dead also the game does have some really  annoying ide
as that pop up the more you play pawns and switching them out is the name of the game  here as they don't progress in levels aside from the main one I'm fine with that finding Stones  across the game world's pretty easy and that's where you switch them out however pawns are also  around the game World walking and they're some needy [ __ ] and consistently interrupt you to  sell their services even at the worst of times and even when you aren't focused on them at all or  haven't clicked on them a
nd this can happen on a trail in the middle of a battle but the best parts  of this game destroy any of those problems a game where a 30 minute fight with a minitar results in  a pawn muttering the Beast is dead and the world's laziest high five it's worksman like in its  atmosphere even when you have others with you sure you're there risen and someone rumbles great dude  but what have you done for me lately and send you on a quest but strangely makes a celebration of an  enemy's defeat all the
sweeter because instead of a cut scene or even a dark souls-like return to  a bonfire Dragon's Dogma 2 is like a subtle nod from a football coach at a job well done it's an  appealing mix of sweaty moments punctuated by pure Discovery isn't perfect far from it not everyone  is going to love this kind of high stakes gameplay decision that the series makes which is an odd  Meandering between multiple systems and multiple Styles but what it is is one of the most fun games  I've played in 2024 full
stop subscribe check out the patron peace out our packs are heavier and our  purses far lighter these were necessary expenses mind no use clinging to every last coin it seems  sir rodick is the one to talk to shall we go and speak with him I know where that person can be  found Master this way a guide is most welcome now we sh lose our way my Cur of magics are at  your disposal wait right there one of us is being TR there would I be without you arisen

Comments

@evaander

very immersive, but the performance breaks that immersion

@Free_speech_is_dead

Dragons Dogma 1 was ahead of its time. Such a gem.

@abssii_

Amazing review, but did you know that wolves hunt in packs?

@Thrawn90

Developers: "We've built an amazing game, just needs another 2-4 months for us to iron out the performance issues and it will be a hit." Capcom Management: "Good job but it's the end of the quarter and we want to make sure we (not you the developers, we the execs/management) get our unearned bonuses. Ship it and slap a s***ton of microtransactions that will turn the entirety of the non-brainwashed playerbase against us and the game." AAA Industry: "Ahhhh, the system works"

@ACGreviews

Edit be aware Capcom popped some micros when it went live. They are like MH and most everything can be bought in game with no issues, but one, is the new game start. Which Capcom said they will be adding to a game later. Absolutely a classic and like some classic's it has its issues. Some special effects are wonky as hell like bloom, a love for B button on consoles, some tracking and AI issues and some drops in city FPS. Would love for folks to watch to the end, thumbs up, comment, and such All reddit pics should be attributed correctly in the description if I missed one notify me. https://www.patreon.com/AngryCentaurGaming

@thats4thebirds

The more I’ve heard about performance the less excited I’ve been which is a shame as this was the one I was most hyped for.

@arthurwild6563

0:20 - André the Giant 1:05 - Pikachu 2:22 - Aragorn 4:05 - Kratos 5:29 - Mila Kunis 6:40 - Thanos 8:18 - Pennywise 9:17 - Walter White 11:02 - Lae'zel 12:27 - Melina 16:39 - Bully Maguire

@danmariano1981

Andre the giant, Pikachu, Aragorn, Kratos, Mila Kunis, Thanos, Clown from It... Still haven't finished the video.

@Germania9

Really happy to see Dragon's Dogma letting you climb monsters, much like Shadow of the Colossus. Really wish there are more games like this (Praey for the Gods is dead to me.)

@Darkholow

I've been waiting for this one. This is one of the sequels that I've been hoping it gets made for 8 years now (since Dark Arisen came on PC and I 100% it). I'm happy that Itsuno (the director) managed to get Capcom to properly fund DD2 and have his "dream" game fully realized in a sequel / parallel world. I can't wit to dive into it in 2 days...my pawns are already created and ready to be imported (will go with a Geralt fighter and Yennefer mage lookalikes and go from there). Thanks, yet again, for the review Karak!

@mckookie2967

Excellent review. Non 60 fps game in 2024 is kinda rough, will wait for performance patch

@James_V93

Love how elegant your big character is

@carlosfred8673

The Performance is beyond abysmal. ACG should really make a follow up video to this, along with clarifying the whole MTX situation.

@griff_the_boxer

No single-player game with performance issues on launch should be labeled a “buy.” Just wait for the price to drop to $40 in a couple months and the performance will be better then too.

@ghostsoda7710

Whatttttt I wasn’t expecting a review drop today!!! Yessss

@CasiniDivision

Cannot wait until Friday, have been looking forward to this game for so long!

@NYKTAKETHEPIC

I always appreciate the reviews here. It's nice to watch a review who cuts the bull as well as not spoiling the story or even later spells/actions but still keep it a nice enjoyable review. Appreciate all the reviews you've done ACG!

@BitLyrist

Hits me right square in the nostalgias - can’t wait to play this one

@franciscoranire6381

Hey I just wanted to say that your dragon's dogma dark arisen review from 8 years ago was the first video i saw for this channel and the reason i got the game. Thanks for that review and all your reviews since then, cheers!

@jason.Pancakes

So glad you touched on the fps issues. a few reviews just didn't bother mentioning it or brushed over it. Awesome review as always!!!