Second Wind [Intro Music] Final Fantasy VII
Rebirth is a lot of things. Right from the start, it exists simultaneously as a
sequel, a remake, and a commentary on one of the most
influential video games ever made. As a sequel, it breaks free from the claustrophobic confines of
Midgar to deliver a vibrant and expansive quasi-open world that's teeming with life and
unfolds like a genuine adventure. As a remake, it moses deep into our memories of its nearly
30-year-old source material and breathes n
ew life into the familiar music, characters,
locations, and scenarios that RPG fans have dreamt about since the 90s. And as a
commentary, it once again doubles down on the idea
that there's really no way to be a sequel or
remake to a game of this historical
significance without taking a step back and viewing
the whole project as a kind of meta-commentary
on what it means to revisit a work of this
magnitude in the first place. But while it is all those grand ideas and so, so much more,
as I rolle
d credits after over 75 hours in
this adventure, it became clear to me that
the game is also something much cleaner than those
things, something much more fundamental. Because at its core, Final Fantasy VII Rebirth is simply a
family drama, and an absolutely triumphant one at that. Rebirth picks up where 2020's remake left off, the gang
escaping the sprawling megalopolis of Midgar and pressing on
across the planet in search of Sephiroth. It follows the structure of the remainder of disc 1 of the
97
PS1 original, but injects every single beat with life,
depth, and most importantly, heart. That thematic sense of family isn't
just something found in its story, it's woven throughout every single system,
mechanic, and quest structure throughout the game. Your entire crew is running alongside you as you explore the
world, be it on foot, in the bed of a dusty
buggy, or on chocobo back. Characters will
banter with one another, comment on the history of a
given location, and provide flavor to w
herever
it is you're exploring. In the right light, you can see the influence of Final
Fantasy XV's road trip vibes. This motley crew grows tighter as the journey continues, and
Square does an excellent job of setting time
aside for every combination of character
pairings to help color in new shades of the various dynamics. Whether it was Aerith and Tifa finding sisterhood in their
pasts, Cloud and Red bonding over the shadows they
walk in, or Yuffie annoying the everliving hell
out of Barret, t
hese moments provided fuel for the
entirety of my playthrough. Countless RPGs deal
with themes of found family. Case in point, in 2024 we've already
seen Like a Dragon Infinite Wealth and Persona 3 reload. Rebirth leans into this during its side stories, which do a
smart job of pulling in a member of your party, like Red using his nose
to follow a trail, Aerith communing with the planet, or Tifa
reminiscing on her life back in Midgar. While it's nice to help out random NPCs across the world and
get a little guill for doing so, deepening Cloud's relationship with the party is what
made me want to tackle each and every new side quest I stumbled upon. It also helps that
Rebirth still wears the original's crown as
the king of the RPG mini-game, keeping things fresh at every turn. Familiar staples
like Chocobo Racing are joined by newcomers like
Queen's Blood, a world-spanning collectible card game that houses its own strange secrets
and gives the iconic triple triad a run for its money. Th
is sense of
camaraderie extends into battle as well. I found myself constantly shuffling my three active party
members, relying on folks who make sense at any
given moment in the story. The new synergy
attacks don't just showcase the bombastic
personality and fighting style of each character, but provide tangible evidence of the
deepening bonds created within this family. These people truly love each other, which makes their heroic
triumphs and heartbreaking tragedies all the more impactful. But
it's the journey that the crew
goes on that really makes the whole thing sing. While we're
experiencing the world through their eyes, I was also visiting locations that have existed
within my dreams since the PS1. The Sunbaked Shores of Costa del Sol, the spiritual wonders
of Cosmo Canyon, and the neon paradise that is the gold saucer. For decades, these
places had existed in my mind as little more
than a handful of pre-rendered backgrounds paired with
iconic tunes and nostalgic vibe. But now,
they are
fully realized spaces crammed with interesting
characters, fascinating details, and stunning views. Visiting these places again reminds me of the first time I
traveled to Tokyo back in 2013. It was a city I'd
seen portrayed in so many movies, anime, and
games beforehand, but actually being there in
person and experiencing the energy of the city
was something else entirely. Rebirth is filled with similar revelatory moments, providing
a sensory overload that made me realize just how const
rained my imagination of these
places had been since falling in love with the game back in the 90s. So is Final Fantasy VII Rebirth perfect? Well, no, of course not. No work of art is. The open world
occasionally janks out like one of Cloud's
Mako-induced headaches, the sphere grid-esque
weapon upgrades feel overly cumbersome, and the
story sags a bit whenever the focus shifts
away from the main party. But these are just minor speed bumps on a long and winding
road to the forgotten city. Like fa
mily, Final Fantasy
VII Rebirth can ask a lot out of you. The "homework" that's required to understand every subtle
nuance to its story stretches across decades and mediums. I'm not just
talking about the PS1 original and the 2020 remake,
but a 2005 animated movie a third-person shooter for the PS2, a PSP prequel, several
mobile games that are now defunct, and a novel that wasn't
translated into English until last year. Now, because I'm a weirdo, I've spent the past four months
replaying, rewatc
hing, and rereading everything I could get my hands on, and was
shocked to discover that there were callbacks in Rebirth to
every single piece of FF7 anything. Is it daunting? Most definitely. Is it a messy way to tell a story? Absolutely. But did it hit me deeply every time I experienced the link to
Crisis Core or Traces of Two Paths? Well, hell yeah it did. I can't tell you what it's like to
play Final Fantasy VII Rebirth as a newcomer, or even casual fan of the original. I don't know what it
would be like to experience these events
with completely fresh eyes, but as someone who has felt like part of this family for the
better part of 30 years, Rebirth is nothing short of a revelation. It's written all
over your face. Trust me, crying does wonders.
You really oughta try it!
Comments
Would have been a crime to NOT let Marty review it tbh
Thanks for watching the video! This game is truly something special.
I suspect that Max’s eventual review is just going to be him sobbing into a microphone for 30 minutes.
The New York Times ran an article about "the Aerith spoiler" yesterday. Not gonna lie, seeing the second-biggest wham moment of my entire life as a gamer (and I've been one since 1982!) celebrated in mainstream media, and not even as a curiosity or subculture but as an art form in its own right, was such a moment of pride in how far this industry and hobby have come.
“As a remake it moseys deep into our memories,” way to say it like a wimp, Marty! 🎉
Is it weird that I'm more excited about the card game than anything else?
...somehow, the fact that the sequel to FF7 Remake is not only not a colossal, never-to-exist prank on the audience, but is going to be released for the general public in less than a week had not at all sunk in, even with the release of the demos. This made it real somehow, and yet, now that it has, I'm filled with what feels a lot like fear. FF7 Remake itself felt like a maddened fever dream in initial premise and in final execution, but given its scope I always felt a kind of certainty that it could make whatever it was doing work, given the subset of its source material it covered. But here, the question of 'can they possibly manage to land the plane on this one?' can't be dismissed like that, and so, as another person who holds the original terribly dear, I'm both excited beyond words, and terribly afraid.
Ah Martys enthusiasm is something I wish I had. Get yourself someone the way Marty looks at FF7
I would love if they gave Platinum Games the chance to remake Dirge of Cerberus. A shooter brawler as Vincent would be amazing.
I love it when we get a Marty Video. Brilliantly written and delivered. More please
On PC this will be beyond majestic.
Saw final fantasy, immediately knew I was getting a Marty review.
Maybe im just old now but, man, i really love this channels version of games journalism. Feels like a more grown up thing than most of the main channels; I’m tired of screeching YouTube voices and infinite fawning of shit. This is a cool sober perspective on things. Nice 👍
The love for this game makes me want to play it.
This man has PASSION 💐
I'm someone who has played the original game more times then i can count, but never seen or played any of the extended universe things other then Advent children, the fact that Kyrie and Leslie are callbacks to things i'd never experience never made me lost on the characters. It was only afterwards i found out they were callbacks. As long as they do as good a job setting up the characters i don't know in Rebirth as they did in Remake, i won't even know i've missed something until i start watching spoiler reviews and discussions. But the people who do know them get to embody the leonardo meme. I call that a win/win.
6:10 I really appreciate this ending bit. I'm a fan of the FF series and played FF7 Remake without ever playing the original. Sure I knew some of the most important story beats from the original game and I watched Advent Children once back in like 2007 but my overall knowledge of the game was pretty low. And as much fun as I had with the mechanics of the game, I personally couldn't give the remake a rating higher than a 7, funny enough. I come to this series to be told an epic story which is hard to get when so much of FF7 Remake assumed you already knew about these characters and this world. Sure, I could follow the general arc, but the overall importance of certain characters and scenes or their relevance to the plot at that moment was often hard to parse. I've played the OG in the interim so I imagine I'll have less of an issue with Rebirth than I did Remake, but all honesty, I just don't think that's a great or accessible way to tell a story. It reminded me of the disappointment of FF15 (tho not nearly as bad): a story fully undermined by having a lot of its backstory and some of its emotional peaks removed from the game and isolated to tie-in anime and films. Still excited to play Rebirth and thanks for the review
Fantastic review, Marty. It's been a treat watching all the replays.
Really excited for this. I'm a big Final Fantasy fan though i never finished the original release of VII, but I thought the Remake was an interesting and expansive take on the game, good for someone who wasn't super familiar with the game as it was. This looks even better.
Forgot how much I missed Marty’s reviews.