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Guide to the *MARIO* Art Style

Wanna learn the art style of Mario? Learn the 2D Mario style, the Super Mario Strikers style, and the style of the Mario & Luigi Superstar Saga: Only on Art Stylist. __________ FOLLOW ME ON SOCIAL MEDIA https://twitter.com/DocShoddy https://instagram.com/DocShoddy STAY UPDATED https://discord.gg/jx88U24dWs MORE VIDEOS https://www.youtube.com/watch?v=FCMVbvZIwc0 __________ Table of Contents 0:00 - Intro 0:37 - First Art Style 1:08 - Lines 2:06 - Color 2:37 - Shading 3:41 - Second Art Style 4:14 - Lines 4:42 - Shading 5:19 - Third Art Style 6:08 - Lines 6:34 - Shading 7:24 - Texture 7:46 - Final Result #nintendo #supermario #artstyle

Art Stylist

11 months ago

my name is dog shoddy and when I draw I don't have an art style what I do is mimic a unique style I see so when I'm asked how do you do that I thought it would be a good idea to make a video series where I just show you welcome to Art stylist my new video series where I break down your favorite art styles from popular video games cartoons and Anime for our first episode I'm going to be talking about Mario which in my opinion has some of the best art styles my challenge to draw three separate cha
racters with each one covering a unique Mario art style so with all that said and done let's start with our first character foreign [Music] this is a 2d Mario art style which some of you may recognize from literally every piece of Mario merch in existence not only is this the most popular Mario Style it's also very nice to look at now the character I'm drawing is a deeper she's the girl from the Super Mario Sunshine space World trailer no one knows who this character is which means I have free r
eign let me break it down for you the lines of 2D Mario are smooth and bold but everything hinges on the Langley for those who don't know line weight is length thickness the heavier the weight the thicker the line now take the character I drew for example not every line is the same weight what I like to do is go relatively bold for the general outline of the character will slightly increase the size when drawing the clothes and the hair and go smaller when drawing details like the face or the fi
ngers you can also increase the size when you want to place emphasis on something the best example of this in the official art is Mario's nose it has a bolder line than the rest of his face making it stand out more [Music] draw the size and shape of your lines depends on your hand pressure this naturally creates something called a taper where the line becomes smaller as it reaches its endpoint while some of the lines in 2D Mario taper like the fingers or parts of the hair there's specific instan
ces where they crop or cut off instead you usually see this in areas like the arms and in Mario's case his nose the color scheme of 2D Mario standardized which means Nintendo uses the same palette for everything drawn in that style because of this I think it's best to take existing Mario art and I drop the colors you want to use I personally do this for everything I draw not just Mario so this will be one of the few times I bring up color for our character here I've taken colors from Mario's fac
e overalls and buttons I'm also using colors I dropped from agumba Pauline and this creature of Luigi don't forget to eye drop colors from the Shadows too because you're going to use that [Music] Moody Mario shading is distinct but simple to replicate the Shadows are usually gradients but you can use an airbrush tool for more Precision for the most part the darkest part of the Shadow is never flush with the line work there's usually a lines with gap between the two acting as this Style's version
of reflective light what I like to do is place a layer mask over the shadows and erase the lighting into existence the only exception to this rule is hair which is usually just a straight gradient nor racing required [Music] this is the 2D style also features a cast Shadow or a drop shadow this is most commonly used beneath a character's head or in Mario's case below his mustache for the character I am drawing I also use it underneath their hat and below her dress as for the highlights the top
corner of the character will be slightly lighter in color opposite from the Shadows the light reflection in the eye varies Case by case but in general the shine is drawn inside the pupil for males and in between the pupil and Iris for females ha ha foreign [Music] Super Mario Strikers the word I would use is chaos so it's no surprise that the art cell representing this game is such a far cry from the happy-go-lucky art we've been previously mimicking speaking of mimicry the character I'm drawing
is the unused sidekick model from the game more specifically the non-descript Mario lookalike [Music] the ones for the striker style can be a bit overwhelming at first but it's actually really simple if you think about it the technique we'll be using is called chicken scratching which is when you draw really short lines repeatedly following a path this is actually what most new artists do when they're first starting out in the case of Super Mario Strikers we'll dial this up to 11 make the short
marks longer and let the lines overshoot and overlap even disconnect sort of like grabbing a rock and trying to scratch your name onto concrete the rougher it looks the better [Music] shading itself can be broken down with a few techniques with the most important being cross hatching where you repeatedly draw multiple lines parallel to each other and again in the opposite direction you'll first want to block out the general location of your shadows with a darker base and build from there then t
o enhance the contrast of the Shadow you'll start cross hatching using darker colors eventually moving on to black highlights are much simpler you can just block out a lighter color using a brush no cross hatching required the art style is a whole seem scary to tackle but you surprisingly have a lot more leeway than the 2D Mario Style so have fun with that [Music] foreign [Music] I'm talking about the Mario Luigi RPG series produced by video game development company Alpha juice hence the name th
e style I'm breaking down comes from Mario and Luigi partners in Time and Bowser's Inside Story specifically as I believe it's a more refined tape on Superstar Saga without the glitz and glamor of Dream Team the character I'm drawing is a fan favorite Gino from Super Mario RPG a character who actually cameoed in Mario and Luigi's Superstar Saga the alpha dream art style can be best described as very vibrant and also a very waxy almost as if it's drawn using colored pencils or pastels as such the
tools I use will reflect the medium for the line work I'll be using the design pencil the type of pencil tool that layers color more heavily than the regular pencil it's not required but it'll let me draw the lines faster and at the same time give me the rough Edge I want apart from the outline which is noticeably Bolder than the rest the lines are relatively uniform and features standard taper on both ends but you should be aware that there are also instances such as wheat Peach's hair or some
of the tapering can even fade out of it the shading style of alpha dream is a rough painterly gradient made with tools ranging from brushes to pastels for me I just use a colored pencil tool and I set the brush size to be relatively large when shading specific Parts I personally start out around the middle slowly building up color as I reach the edge of the line using the same tools I cleaned it up a bit by erasing what I don't want as for the highlights I use the same tools to slightly lighten
the corners opposite of the Shadows you don't want to make it too harsh this style also features reflective light just like 2D Mario but instead of erasing these Shadows we'll apply Color to the edges using the same tools we use for shade it will vary based on where you're drawing but the color will always hover around a cool gray The Only Exception would be anything white because you're better off just erasing some of the Shadow with the brush [Music] because Gino was a wooden doll I took the
time to find anything wooden in the official art and mimic any texture I find in my case I took a lot of inspiration from toadsworth's cane in this specific piece of art this tip isn't really necessary but going the extra mile with small details like these is always worth the effort in my opinion and there we have it three characters three art styles thanks for watching if you enjoyed this video leave a like and a comment letting me know what art styles you want to see next And subscribe if you
want to see more videos until next time stay creative foreign

Comments

@artstylist

Is there an art style you wanna see a video on? Let me know in the comments!

@ValhallaKingdom

This video has the greatest form of art references from not only just how to do it but breaking down the yes' and the no-no's of the different art styles.

@DingityDingus

NOW THIS IS A NICE VIDEO. As someone who regularly takes commissions to draw characters in these iconic Mario art styles, I found it really insightful to hear your take on them. There were even some tips that I’ve never even noticed, like at 3:28 where male and female characters have different highlights in their eyes. Now whenever someone asks me how I draw in these styles, I’ll simply link them to this video. This is incredibly helpful and it’s surprising to see not that many videos covering it.

@nickisonlinet

one of the cleanest art style tutorials I’ve seen! this is definitely going to help me a lot once I mature enough when it comes to drawing Mario decently

@SprinchelArt

I think the one crucial thing you forgot to mention about the Mario strikers artstyle is the posing. Even if we just compare the official art with yours at 4:12, the mario looks way more dynamic, his whole body in the shape of a triangle, the posing of the arms and head both pointing the eye in the direction of the ball. It also uses a bit of forced perspective (notice how his left leg is bigger than the right one) which really makes the whole image pop.

@Blurryisme

Idk how I found this channel but I enjoy seeing your art on twitter, glad you're now showing how you make your art style drawings

@artsyomni

I've often thought about making videos like this, being a bit of a style chameleon myself, but I never did get around to it, and these days I don't think I have the interest anymore. Glad somebody is taking it on! Looking forward to seeing where this channel goes. I'd be interested in seeing what insights you might have to not only rendering a character in a style, but making adjustments to character design to better fit a certain game's design paradigm, since style does encompass not only the linework, lighting, shading, etc, but also the mindset of how anatomy is handled, how elements are simplified or abstracted, etc.

@mushroomfusion245

If you ever cover Mario again, I think some good ideas would be Paper Mario, Super Show/DiC cartoons, and Great Mission to Rescue Princess Peach.

@daorangeboi

Incredibly well done video, has to be one of the best art related content I've seen in a while. Really hope you keep on, I'm already loving it!

@beauwalker9820

We have Yoichi Kotabe to thank for the "Mario art style." He also made the 80s anime-style illustrations for the old Zelda games, and art for games like "Mole Mania."

@DavidPCM

Wow, this video's genuinely really helpful and concise. I've always wondered how you did this stuff since I followed you all the way back when you did those old art pieces for every Smash Ultimate fighter. Great video!

@poweroffriendship2.0

This video seems very helpful. It shows how timeless and clean the 2D Mario promo art really is and we can all thank to Yoichi Kotabe and Shigehisa Nakaue (the current artist behind the illustration of Super Mario 3D World) for it.

@jaybeans981

Thanks for this video! I really enjoyed your Smash redesigns, and it’s nice having you go into how these artstyles actually tick. As for art styles to consider for next time: you seemed to have a lot of fun drawing video game characters in their “classic” cartoon styles (the DiC series in particular). Maybe that’s a place to start?

@NoobHammer

This YouTuber is genuinely underrated wth

@MatthewPrower

ngl I’d like to see you cover the anatomy of the artstyle as well, y’know, how they do arms and legs and faces and all i could never do that on my own

@creativeghost7368

The Dream Team artstyle, while basically being the same as the other M&L games, is still complicated enough with it's shading that I think it deserves either it's own video or section in the next video. Great video, by the way! I'm trying to learn how to draw these styles myself, so it's great seeing you explain these in such a clean and understandable way! I'm excited to see what the future has to hold for this series.

@mushroomdude123

7:36 I never would have thought to make a “texture ball” to use as a reference. That’s really helpful.

@zyphyris

been working on a Mario Strikers-style drawing for a while now and just found this while looking up other people's takes on the style. this is a reaallly good video, and the notes for the shading/highlights really helped break things down. love the premise of this channel and i'm lookin forward to more, thank you for putting this together!

@TheHarryGoldShow

So glad to see you bringing your talents to the 'Tube! Keep up the good work, Doc!

@DaNintendude

I've been studying Mario art for a long time, and it's always super cool to see your stuff on Twitter, and also see you improve over time! I'm pretty familiar with how the main style and M&L style is achieved, buy I've never looked into Strikers' style, so I'm gonna have to mess around with that using your tips 👀 Also, the moving power-up tile background is the exact same idea I recently created for a video I'm releasing soon?? Such an interesting coincidence. I'll try to do a tad more to make mine more different, haha 😅