The vast gulfs between stars may take
decades or even centuries to travel, requiring enormous generation ships carrying
families and whole ecosystems with them. What will life be like on board such arks?
When Jessica was 3 years old her family boarded the Francis Baily, a massive
colony ship bound for Lacaille 8760, an M0 orange-red dwarf 13 light years from
Earth. She barely remembers waving goodbye to Earth in 2263 A.D., and knows Earth
mostly through videos and VR of the world, not her f
amily’s small apartment in Tennessee
or their dog, who couldn’t come along for the journey and remained with her grandmother Emily.
Jessica never really thought of herself as part of the original crew for the ship, she never
got any training for space before the flight, unless you count the zero-gravity bounce house
at the daycare she went to for the last few weeks before they departed when they were living
at the space dock. By the time she was 20, the number of people born on the trip was
nearly as numerous as those who signed up, and those who were kids when the voyage began were
the smallest of the three groups and occupied a strange spot in the ship’s emerging culture.
As a ship carrying settlers for a new planet, even though most of the colonists were making
the journey in cryo-stasis, many were making the journey awake and many of the crew were also
believers in big families. Jessica herself was married at 19, a mother at 20, and widow at 22.
Her husband Frank was kille
d when working on the outer hull when a damaged section erupted and blew
him free and severed his tether. To make it worse, the automated drone that was dispatched
to retrieve him misfired after hook up and burned all its fuel in the wrong vector,
pushing him away from the ship faster than any of their remaining drones or maintenance
shuttles could have reached and returned from. Frank was the senior member of her
maintenance section, had helped train her, and always been the poster child f
or safety
and caution her father pointed to as role model. Her father was the deputy director of
the de-pressurized and EVA Maintenance Wing. Like a lot of the younger crew, she’d ended up
training for the same job one of her parents had. The investigation that followed showed that
a minor software update from Earth had failed to properly take into account the relativistic
time dilation of the ship, and it invalidated the clock and position system used by the drone
as its navigation backup
as its main antenna had been damaged in that same explosion. Just a freak
accident and series of minor mistakes that might be taken for granted so early into the Starseed
Initiative and its interstellar ark project. Due to light lag Jessica was 24 when she
got the first condolence letter from Earth, from a man named Duncan who was apparently a good
friend of her late husband’s own grandfather. He is on the board of directors at the Starseed
Initiative and apparently helped Frank get his sp
ot on the ship. The letter said he was going to
make sure the matter got properly investigated, and it seemed sincere if a bit distant and
awkward and asked her to keep in touch. She suspects he basically wants her to be a
spy or informant. Still, Jessica’s parents aren’t on good terms with either of their
own families back on Earth, which seems to be the case for a lot of the settlers and
crew, but she always wanted a pen pal and figures having a big wig as a friend can’t hurt.
A lot of th
e awake settlers think it was a murder, not a glitch, especially after instruction from
Earth seemed to imply that. The ship’s XO says it was just standard operating procedure for that
to be investigated but Jessica thinks she gets sideways glances from a lot of people onboard
the ship wondering if maybe it was her. Others think it might be one of the ship’s AI.
Ships have few secrets and lots of gossip, and that the Francis Baily is several kilometers
long doesn’t seem to make it feel any l
ess crowded when it comes to cliques and rumor mills.
There’s only ten thousand people awake and most spend their time in the habitation drum,
a multi-level cylinder habitat. Technically the settlers aren’t allowed outside that habitation
drum and a handful of other parts of the ship, and that captain’s own authority is limited
inside the drum. But these days the lines between crew and passengers are getting thinner.
Alternatively, the lines between the original crew and settlers, and those
born en route, is getting
much thicker. They’re not going to die off either, the super-majority of the settlers and virtually
all of the crew make use of nanotechnology to slow their aging to an effective standstill. The
birth rate isn’t super-high on the ship, but it is still resulting in more people alive on the ship
who didn’t sign up for the mission than who did, and the ratio is growing all the time. The habitat
is designed to house hundreds of thousands, more than enough to support th
e sleeping crew
and those born on the journey, along with quite the zoo and botanical garden from Earth, with
far more samples frozen for the journey too, embryonic and fully grown critters in some cases.
Jessica never remarried and her own son went into maintenance like she did, though by that point it
was a fast-growing occupation on the ship as more and more glitches kept occurring. It broke her
heart when he also died after another accident, and she ended up mostly raising her
granddaug
hter, Emily Poole. Jessica herself was almost ostracized by her shipmates
and more than happy to return the cold shoulder, and put her focus into making her granddaughter
the best ship’s maintenance officer she could be. By this time it was getting clear that there
were a lot of maintenance bugs on the ship and any message they sent home to Earth to report
a problem and get advice was taking most of a decade to get there, get acted on, and get sent
back to them. Many of those software packa
ges, even minor ones, often had thousands of software
engineers involved in making and improving them, and some orders of magnitude more engineers,
so what they could do on the ship was limited. And a lot of the updates from home were getting
increasingly buggy as they tried to make fixes to ever more divergent and patchwork systems.
Not that many people viewed Earth as home anymore. Though some wanted to turn around
and go home and there were debates on if the ship should just refuel once a
rriving at
Lacaille 8760 and take back anyone who didn’t volunteer for the trip or had changed their
mind. After all, it had been several decades and even many of the most enthusiastic crew
and settlers who had signed up for the trip and remained awake were having second thoughts.
As for those not yet born when the ship left, they never signed up for the mission. They didn’t
volunteer to suffer and die on some dead planet under a red sun 76 trillion miles from home.
Life on the ship is gett
ing no easier. Eventually even their internal medical nanobots started
getting untrustworthy and more of the folks decided to go on ice, since that was deemed
a lot safer and would help stretch resources. Jessica is glad that new cryo-tanks are easy
to build and agrees with the XO’s sentiment, that they should stuff the whiners and all
the settlers who aren’t useful to the ship into cryo-stasis for the rest of the trip.
Jessica herself was regularly EVA from the ship in her duties and often
got heavy radiation
exposure, an irrelevance in an era where cancer was quickly fixed by nanobots, but in the end
she went on the ice too, reluctantly, on New Year’s Day of 2323, halfway to a new world she’s
spent almost every year of her life journeying to. I think it’s very easy for those of us who dream
of a future in space and out among the stars to forget how long those journeys will likely be
and how much they’ll influence the settlers. In classic sci-fi everyone jumps on a ship and t
en
days later they’re at some new planet living the pioneer life. Even when the story obeys physics
and limits the journey to sub-light speeds, folks are usually frozen for the duration or we
hear about the journey only in passing. Not many authors have tried to set their tales on those
generation ships, with some notable exceptions like Gene Wolfe’s “Book of the Long Sun”, or
Robert Heinlein’s “Orphans of the Sky'', both of which feature inhabitants that have forgotten they
were on a gene
rational ark ship, and it is perhaps best known from the Star Trek episode “For the
World Is Hollow and I Have Touched the Sky”, where we encounter inhabitants who don’t know they’re
on a ship, which the Orville also looked at. It's a fun premise to explore, this idea that
a ship might travel so far and so long that its crew has forgotten its purpose, and
I could see that happening very easily, but it lacked an element of realism to me,
or the genre-savviness any interstellar ark designers
would have by the time we made one,
since they will have read those books too. I would not expect any critical technology to
be lost on any journey, digital data is just way too easily stored and duplicated. You might get
exceptions where some tyrant in control of a ship started clamping down on who had access to data
and limited backups and that led to data loss some centuries later, especially if they maintained
power by threatening to destroy critical archives if attacked, but otherwise
I couldn’t see it.
Particularly because I think civilization will only send interstellar colony missions out in
three scenarios. First, that prototype effort to Alpha Centauri to prove it can be done and for the
sake of prestige, and maybe a few other ventures by those great nations or groups seeking to share
that glory. After all, unlike the Moon missions, you have decades of travel time to wait to see
if that first mission succeeded in which others might decide to send one too, and to a di
fferent
system. But that might get us a few colonies around nearby stars, it won’t be the norm that
colonizes a galaxy of a few hundred billion stars. Second is that a post-scarcity civilization heavy
with technology and resources will send out such ships, and I find this case most likely to be the
norm. I think that after any early prototypes and prestige missions folks would wait till an era
where interstellar colonization was much easier. The exception being the third case, that after
s
uch a wait of a few centuries they realize it isn’t getting any easier and start sending on
missions anyway. And that’s the scenario we discussed more in episodes like Crawlonizing the
Galaxy and The Last Planet. It’s also more the case in examples like “Book of the Long Sun”. And
we could also imagine a case where we had to throw together a crash ark ship mission as the first of
its kind to save humanity, but as we’ve discussed in other episodes, I don’t think that’s a very
plausible scena
rio, even if it also is popular in fiction, and we could treat that as a fourth case.
But in that second case, a post-scarcity and high-tech case, it’s probably one where vast
effort has been put into expanding the human lifespan and augmenting people to be more robust
in many ways. They aren’t having the technical issues that Jessica and her granddaughter
faced on the Francis Baily, because there’s already been a few generations of generation
ships made to get real world experience and that
came after centuries of science fiction and
serious speculation by scientists and engineers, and also likely after many decades of
interplanetary settlement including deep space habitats out in the Kuiper Belt
and beyond, even into the Oort Cloud. I do not doubt that there will be unexpected
problems that require tenacity and grace by their crews on any such journey, especially the
first handful of expeditions, but I think we have to acknowledge that the overwhelming majority of
colonial
missions, especially once they’re light centuries from Earth, are being conducted by those
who have entire libraries of experience to draw on when it comes to living and traveling in space.
Nonetheless, this is my first argument for what life on an Interstellar ark will be like,
and that is long and numerous. Trillions of miles from home, on board an artificial
world, you must have backups for everything, including your officers and experts,
and the knowledge and ability to fix and replace e
verything. And your ship is not magically
immune to damage just because it's crew is frozen, albeit you can expect less wear and tear and
less acts of negligence, vandalism, or sabotage. There are likely to be actuarial odds on a
generation ship having some sort of human-induced catastrophe such as vandalism or a tyrannical
captain erasing their history, and that might be hard to avoid on intergalactic missions or
someone trying to sail a hundred thousand light years to the other side of th
e galaxy, but outside
of scenarios like that I think we can assume most systems get colonized by multiple ships and those
sent on journeys from stars not that far away. In which case we are only talking about a handful
of generations and likely often with many of the original settlers still alive from life extension
or freezing or both. And where the world that sent them and its many neighbors can and would
send help or rescue if something happened. Additionally, while they might originate
from a star system a hundred light years from where they settled, it is likely that this
would be because colony ships weren’t sent from the fringe of settled space, but from several
systems back where the origin planet had time to grow. If we imagined space outward from Earth as
spherical shells, each 10 light years further out, or thick, then Earth might send the majority of
colony ships out to those first 10 layers inside a light century, but it might be folks from the
first and second
spheres who settled the eleventh and twelfth spheres, and a ship en route to
them is likely to be able to call on other pioneer worlds along their way for help. A star
system settled only a century ago and maybe with a million people isn’t likely to have any interest
in colonizing another star yet, but they might have interstellar ships and certainly have radios.
Nonetheless, I’m not really seeing why most people would choose to make the journey on ice. Some
certainly, and many more if it tu
rned out that life extension wasn’t viable, but realistically
speaking if you can repair all the cellular damage someone has taken from being frozen,
and bring them back to life, you could more easily have repaired their cellular wear and tear.
Maintenance is easier than repair, and regardless it is basically the same technology, even ignoring
options like post-human cyborgs or digital minds. Or genetically modified people or even uplifted
animals. For those who remember Emily Poole from th
e Francis Baily from one of the vignettes in
last year’s episode Life in 2323 A.D., she had an uplifted dog who was her best friend, and today’s
opening tale is the prologue for that story. Long voyages through radiation-soaked space don’t
make mutation too hard to believe either, and its popular in sci-fi tales – Orphans of the Sky has
a two-headed mutant as a major character – but I think that would be more likely to occur
from an intentional act, or sequence of them, genetic engineering
and cybernetics, rather
than genetic mutation. Cultural mutation can certainly happen and that is the concern behind
concepts like the Aurora Effect, the idea that a generation ship arriving at some hostile world
might find it harder to handle than they expected, or themselves less up for the task, and turn
around. Which is much easier to believe if everyone on that ship was born during the journey.
But I don’t buy it personally. It might happen occasionally or for ships that sought to push
the
envelope on distance rather than just seeking the next decent and available system to settle, but
it’s not like any of us picked where we would be born or raised at. I was literally named for
two physicists and a sci fi author – Isaac Albert Arthur is not my pen name, my parents were
geeks who met in their physics class – and while I can summon minor irritation for
basically having my life role cast for me while drawing my first breath, I love what I do
and love the communities in whic
h I was raised. I’m hardly an anomaly, some village farmer
or blacksmith a few centuries back was likely following in their father’s footsteps and probably
most loved what they did too, nor were any of them repeating that parent’s life story verbatim,
it’s a sequel or soft reboot, not a rerun. And regardless, they still did it in most cases, being
irritated at the hand you’ve been dealt is a long step short of deciding to abandon your family or
tribe or scuttle the ship you’re all sailing o
n. It will probably happen and after a
few hundred times we’ll probably have a decent formula in place for mitigating
that and knowing how far we can sail the sea of stars before the probability reaches
50% of that ship going awry in some fashion, the half-life of an ark ship, so to speak.
This episode is about life on such a ship, not how long that ship might live, but that ship
has a lifespan and is essentially a culture and civilization epoch that is going to be distinct
from the place t
hey left or that they found. And a very influential one too, think of the hundred
folks on board the Mayflower back in 1620 arriving at Plymouth. I happen to live in a town called
Plymouth, and it isn’t that Plymouth of course, it’s a tiny town of mere 2000 few know of that
is still 20 times bigger than that settlement that everyone in the US has heard of and I
don’t doubt there’s going to be an entire planet called that at some point and sooner than
later. And in a galaxy of trillions of p
lanets, more than a hundred for every person now living
and many more than every human who has ever lived, you may well have a civilization that names
you as a founder, inspiration, or namesake. Now we might question the ethical validity of
wanting to found a new planet for the prestige and early access, but it is bound to be a big motive
and even if not the reason someone boarded a ship, it is likely to be on the Top 5 list of reasons
everyone on that ship points toward when folks start ta
lking about the value of their quest or
its hardships. When someone stands up in the town council or parliament of that ark ship and starts
questioning their purpose, they are going to get a well-polished sermon on their bold quest
not being for lesser men of frail convictions who fear to tread on strange new worlds and
carve their names into the bedrock of mighty civilization they shall forge for their children.
People might gripe about getting born in a ship that’s basically it’s own isola
ted island of a
few thousands but people already gripe about being born in some tiny Podunk town, but those towns
keep going, indeed there are actually several towns called Podunk, and while folks get up and
leave such places regularly enough, they rarely gain a big following for a mass exodus and I can’t
see anyone rising to power on a ship by talking about how pointless their existence and purpose
is. Alternatively, I can absolutely see people on the ship griping about that, and I can abs
olutely
see people rising to power by talking about how transcendent and important their purpose is.
And a lot of times, promising folks a land of milk and honey is not necessary, you can sit around
loudly proclaiming what a desolate rock you’re going to and how hard the work of forging it into
a civilization is going to be and still get lots of volunteers. We often worry that high-tech
post-scarcity civilizations will hesitate at interstellar colonization on the grounds that
they have very
easy and luxurious lives and won’t want to abandon those for toil, but let’s
be honest, that’s exactly the sort of civilization that would have a wall of bodies pressing at the
airlock asking to come on board. Not everyone, not even likely a large fraction, but there’s
always going to be folks looking for a purpose and a new place to make something of themselves.
Or to get away from their old life, and it is decently likely a colony ship would either contain
a chunk of civilization that was
n’t fond of their home world, a group devoted to some specific
religious or ideological belief is entirely plausible as a source of colonists, or people who
just want to be gone and possibly because they’re not very welcome anywhere else. If even one in
a thousand folks on Earth felt like that, we’d have a constant string of millions of volunteers.
Historically, we usually see a mix, and a direct mix too, your ship of a hundred settlers might
have 80 believers and 20 hired experts who were r
ather indifferent to your cause, and half of
those true believers might be a kid or spouse of someone who was much more devoted to the cause
than they were. Families are rarely monolithic in belief and not much settling gets done without
them. So we can imagine a lot of folks who are less than thrilled about the venture. That’s
part of the reasoning I usually have about ark ships actually being fleets and of
what we dub the “Gardener Ship” variety, where the arrive at a destination, let off
some of
the people on board along with tons of equipment, resupply on raw materials for a couple years while
getting them settled in, then head off to the next system with anyone who doesn’t want to stay.
They manufacture more equipment and breed up more people on their decade long voyage to each
stop. Every so often they even build whole new ships and divide their fleet, and odds are they
can spare one ship each time to take back the folks who want to make the journey toward the
inner sph
ere of settled systems. That ship can stop at the first settled world they backtrack to
and let them off and run more visitors, migrants, and trade back to the place they came from.
Now some would settle a system with the smallest ship and fewest people needed, but I’d argue you
tend to go big. As we saw in Exporting Earth, it is a lot easier to build an ecosystem
by transplanting one and size helps in that regard. It’s also a lot more attractive
to people to live in a community of a dozen s
hips with a few thousand people on each of
them than one with just a couple hundred. And such ships might carry hundreds of
thousands, not hundreds or thousands. Why settle a system with less when that
just invites more settlers to appear in the big gulf of time while you’re growing? No
one is going to feel obliged to ask permission to settle on the same continent as a colony of a
few thousand, let alone a multiplanetary system, and if your population doubles every century
then you are loo
king at a thousand years to go from a thousand people to a million and a
thousand more to get to a billion. I wouldn’t give good odds on a couple thousand years passing
without others looking at the system and heading over. And you might have had to buy that planet in
some fashion, which is easier to pay for with the pocketbooks of a million settlers, not a hundred.
Which brings up the matter of stakes and turfs. If you haven’t already allocated that planet to
various settlers before you eve
n commissioned your ark ship, you certainly would have
by the time you’ve spent a century flying through the empty void. In all likelihood part
of your payment or reward system on board your ship is in the coin of that system you’re
traveling to claim. If you imagine a ship of ten thousand people arriving at Earth, with
its nearly 60 million square miles or 150 million square kilometers of land, that’s 6000 square
miles or 15,000 square kilometers per person. That’s Connecticut or Puerto Ri
co or the
Bahamas, Jamaica, or Kuwait. And to be fair, that’s all a good deal more desolate than even
Kuwait if it’s a dead rock you’re settling. Depending on circumstances it may have been so
easy to find colonists that they paid heavily to fund the expedition and get their stake, or
you might have been having to promise land and free travel to get there. And this is assuming
something akin to a modern economic system, which may or may not exist here at that time,
and indeed might be the
reason they are leaving. It’s just easier to speak in modern terms.
That means realistically that even if you gave everyone of those 10,000 folks several square
miles all their own to dome over as they see fit, you wouldn’t have even used 1% of that
planet’s space, let alone that solar system, and no legitimate argument could be made that
anyone wasn’t being given ample land to tend. You might be paying folks with additional land
or mineral rights or claims to asteroids – again it is a whole
star system and one that begins
with space travel, it doesn’t necessarily mean the destination for everyone is on whatever
rock there most closely resembles Earth. Because of redundancy though, I don’t think it
would ever be colonies that small and I don’t think it would be just one ship or even just one
habitation drum or ring on one either. Indeed, I think they would occupy a lot of their flight
time building and improving habitation sections of their ship. Or ships. Generally those are
going
to be their homes when they first arrive too, not some dome down on the planet, and
being able to detach half a dozen modest sized space habitats into orbit or near
valuable rocks or ice balls elsewhere in the system is a nice way to start your effort.
People have been living on those for a long time so they are comfortable with it, and many
might choose to remain there. That’s half the notion of a gardener fleet, many on the voyage
might prefer to keep voyaging. It’s their life, and
everyone who wants off can go, and those
who don’t can also go, onto the next star, or whichever promising system looks at about the
right distance for them to have bred up enough new people to settle it by the time they arrive
And this is a key notion as it represents another escape valve. In many ways life on an
interstellar ark is no different than life now, or a hundred or thousand years ago, the
ecosystem and civilization is smaller but more than big enough to allow people a lot
of cho
ices in life. Including migration, you go to a different ship in the fleet
or different town in that ark ship, moving from Engine-berg to Ice-town, where a few
hundred folks take care of the cryo-crypts of the hundred thousand folks who felt like making the
voyage on ice. Or decided to part way through, or who like to wake up every decade
for a few years, then go back to sleep. Or got told to get in the ice-bin or get
out the airlock, because the captain’s a heavy handed authoritarian and b
elieves
democracy is for colonies, not passengers, and has a short temper for complaints. Or
outright mutiny or mundane criminals, in a civilization with cryo or stasis you just handle
your bigger problems on voyages by sticking them in the freezer. Same for heading home. You need a
lot of infrastructure and equipment to found a new colony, you really don’t need much complexity to
a ship shooting frozen people back to the nearest settled world or all the way to Earth itself.
And you can pro
bably do about one cubic meter per person on ice, so a kilometers long ship
could easily keep a billion people onboard that way. I should also note that if you’ve got
self-replicating tech and nanomachines that could let you found a whole planet with just a
few small cargo bays full of equipment and data, but then you could just as easily have
told that planet-changing tech to make you a giant spaceship. So there’s never
much reason to go small and compact. So when you arrive at the colony,
your dozens
of different factions all have tons of paths available to them. Those wanting to be on their
own to go found their personal domed habitat on their land parcel that is there for as far around
as their eye can see. Which if you’re standing on a building 25 feet tall on a roughly earth sized
planet would be six miles around, or 72,000 acres, or 29,000 Hectares. Some folks travel on to other
stars, some go to one of the founding cities, some settle in those orbital habitats and sta
tions,
some claim their own comet or asteroid to mine. Some take a ship and travel to neighboring systems
to begin some trade routes, or carry some migrants back and forth who want a change of scenery.
Some go on the long journey back to Earth. As to on the ships, what’s day to day life
like? Well things get manufactured, maintained, and recycled but I doubt this would take the
bulk of their time and effort. Food gets grown and probably most hydroponically. Even most of the
animals on boar
d for the journey probably have a zoo like environment where we mimic their habitat
but supplement their food from what we make. Nobody is steering that ship very often either.
The ship’s navigator is probably a small committee that meets once a month to review data to make
sure everything is going according to plan, and the ship’s crew isn’t some warship or exploration
vessel with a bridge full of tactical and science officers. It’s basically main engineering
and logistics, plus emergency
damage control. You probably pay taxes in some fashion, and
you might be working for the ship’s tax agency or as an accountant, or as a police officer or
firefighter, or elementary school teacher or a thousand other jobs we don’t normally think of in
space but will doubtless outnumber all the shuttle pilots and maintenance crews. So much depends
on technology, and I would imagine they will generally be a lot more automated than we are now.
And however they left Earth, as we’ve discussed else
where there are ways for a fleet to gather
resources while traveling without stopping that fleet, sending off splinters and vanguards,
automated or otherwise, and settling a star system is a long process so being offered the
task of being on a ship that breaks with the fleet to land on some rogue dwarf planet in the void
to plant some automated mining gear and launch devices so you can arrive two years late but with
an extra share is a gig many might volunteer for. Novelty is valuable on a
journey like that
so I doubt volunteers would be hard to find and then you’ve got new raw materials to build
with during the trip and can start preparing your orbital ring or space elevator to deploy
on arrival or pre-fabricating domes or adding more habitation rings to your ship, or adding
another ship, and so on. I don’t think living quarters would ever be terribly tight on these
ships though, space is not at a premium in large vessels following the cube-square law, so you
likely have a
decent set of quarters rather than a submarine-style packed room full of bunk beds.
They also have endless libraries of entertainment and knowledge at their fingertips, more than we
have now and let’s be honest, if you got told you were effectively ageless and would be stuck on
a ship for a century with only all of Wikipedia, Youtube, Netflix, and every book ever written
for company, you are never running out of new and interesting watches and reads. Or a million
virtual worlds to play in or
AI generated entertainment. But you still have tens of
thousands of people to get to know and you would still have new data beaming in from back at Earth.
Indeed, you might even have new arrivals catching up to your ship. Again a small cryo-crpyt tombship
carrying a few hundred people and moving a little faster than your own ship might not be much
bigger than a freight truck and rendezvoused with even if moving a bit faster than you so it
could catch up. It wouldn’t need any more slow down
fuel than needed to slow to match speeds
with your ship since its people and cargo would be so tiny compared to that colony fleet. And
you are probably equipped to handle this sort of resupply option of cargo pods being shot your
way. Those might be those folks you dropped off a few decades earlier to set up a small station
in the void catching up with you, or folks from the previous colony who changed their mind and
decided to join the fleet, or pirates planning to burst inside and seize t
he ship. Let’s be honest,
a ship bigger than most metropolises is a tempting target to seize, and you might have conflicts
going on between other ships in the same fleet. One way or another, even though it’s a voyage
of lifetimes through empty nothingness, there’s likely to be lots of interesting times
for those living on an interstellar ark ship. We talk about transplanting life and civilizations
from Earth to strange new worlds, and we saw today how those ark ships are essentially worlds
in
motion themselves, but in many ways the process of transplanting life is really about starting
biological, and even cultural evolution all over again on an alien world unlike our own, on
some barren planet, something we’ll also be examining more this Thursday in our look at
Primordial Planets. That episode was largely inspired by Cell to Singularity, a free-to-play
science-based game that sponsors our show and which I was playing right before drafting that
episode and editing this one.
Amusingly this show also helped inspire that game, as many of its
designers are longtime fans of the show, and its shows in the game. Cell to Singularity starts you
off on a primordial planet, a barren Early Earth era of the most basic lifeforms, and takes you on
a journey through dinosaurs and other epochs all the way to modern times, then goes beyond our
world to forge a future out among the stars. Tap into the Extraordinary tale of
Evolution in this cosmic clicker game, where you start a
s a single celled organism,
then upgrade your biology, intellect, and technology until you engulf an entire planet
with a civilization on the brink of technological singularity. Explore from Early Earth out to
among the stars, in a game that fits easily into your busy day and again is free to play, whether
you're on your PC or phone, just search Cell to Singularity on Steam, Google Play, or iOS, and
start evolving your new civilization today! So the month of March is coming up
and we have
8 episodes to look at, beginning with our look at Crystal Aliens
tomorrow, March first, as our March 2024 Nebula Exclusive. Then we will head to the beginning
of time for a look at Primordial Planets, when those could first have formed, and what very
young planets are like, including Earth 4 billion years ago. Then we’ll continue our discussion
of terraforming from earlier this week when we looked at terraforming our own Moon by asking
if and when terraforming in general is ethical, and wha
t sorts of challenges future
civilizations will face on deciding whether or not a planet should be terraformed
and to what degree. After that we’ll travel toward Mars to look not at the Red Planet, but
instead at its two tiny moons, Phobos and Deimos, and ask why and how we could settle them. Then
it will be time for our sci-fi sunday episode, Automated Justice, for a 50-minute deep dive on
the role of AI in our courts and justice system. Next month is an informal shout-out
to megastructur
es on the heels of this month’s Nebula Exclusive on the Topopolis,
where we’ll be having some extra shorts on some lesser known megastructures, and I wanted to
give a quick shout out to my friend Neil Blevins, the author and artist for the book Megastructures:
The Visual Encyclopedia, who has been getting a lot of requests for reprint of that book
after it sold out. If you’d like to help bring that project to life, he has a kickstarter
going and I’ll link that in the description, and I’m lo
oking forward to your feedback today
and next month on what megastructures you think need their own dedicated full-length episode.
If you’d like to get alerts when those and other episodes come out, make sure to hit the
like, subscribe, and notification buttons. You can also help support the show on Patreon, and
if you’d like to donate or help in other ways, you can see those options by visiting
our website, IsaacArthur.net. You can also catch all of SFIA’s episodes early and
ad free on our
streaming service, Nebula, along with hours of bonus content like Topopolis:
The Eternal River, at go.nebula.tv/isaacarthur. As always, thanks for watching,
and have a Great Week!
Comments
A war inside a generation ship fleet approaching their target would probably make for a neat story.
With failure meaning death of everyone on board, I suspect a colony ship would would have harsh discipline. The crew might even call it a dictator-ship.
You really can't "get back to Earth" at the end of such long voyages, because the Earth you left will not be the one you arrive at.
Co-op games would be hitting hard.
Going to miss Frank, great guy. Dibs on his locker.
It's Reynold's 'slowing down' that I really like. Instead of being frozen, your perception of time is just really, really slow; journeys of a 1000 years that feel like a few hours.
I always question the idea of wide spread frustration with "I never agreed to this trip" by generation 2. Think about it, I NEVER agreed to the trip to the New World yet it never occurs to me to be mad at the Pilgrims when things in life are difficult. There will always be complainers but when you are born into and raised by an environment, it IS home. Some almost mythical "Earth" is the same as talking about Camelot and just as believable.
I would expect generation ships to go to places in a fleet size of 10. It gives redundancy for just about anything, and lets you have priorities to allow trade between ships, this following cultural patterns with strong and weak ties. You can then also allow immigration between places, and lower chances of rebellion or a dictator. Once you arrive at your location, you can easily split your fleet up as a percentage of people who want to head back home, want to go to another colony, start this colony, or go to a new planet. Even if 45% wants to stay, 22 wants to proceed, 21 wants to go back to earth, and 12% wants to go to a different colony, you could easily leave 5 at the colony, 2 to proceed, 2 back to earth, and 1 to a different colony.
I'm entertained by the idea of a manor house where there's the crumbling "old wing," the section of the house the family uses and the "new wing" that's under construction. I imagine a colony ship like that, with a constant cycle of crumbling, existing and reconstruction.
Oh wow, I’ve been watching this channel every week for years and I honestly thought Isaac Arthur was just a name you chose for yourself to invoke the works of the two authors when discussing our potential futures since so much of it feels like science fiction compared to the world we’re in today. I must’ve missed it when you’ve mentioned it before. That’s pretty lucky to have been given probably the most appropriate name possible.
I like the idea of the 'Gardener Ship'. The ship itself is the destination. The possibility of yourself or your ancestors being colonists on another world would be appealing, but the ship and the life you live there would be the purpose for going. There is also the possibility for stories about people being 'required' to go into cryo-sleep, who are Dissenters, or as a response to some crisis, and waking up decades or even centuries later when the issues that put them there are no longer relevant.
Both versions of Battlestar Galactica are basically generational ship but multiple ships working together and traveling together (under the protection of the Battlestar) rather than a single ship.
Washing dishes while listening to this last night on Nebula was wonderful. Your storytelling and world-building are excellent as always. Always a joy to see. Most informative and entertaining Isaac.
The "Star Trek" episode mentioned here didn't just depict an ark-ship population having forgotten they were on a spaceship. The ship was run by a despotic rogue AI that actively suppressed and punished such knowledge.
There will be cats on board, the best stowaways!
I’m less than five minutes into this video, but I feel compelled to state how awesome these narrative elements are. They bring the physics to life like nothing else. Truly exceptional production quality. I really want to read an entire novel or even a series of novels about this woman’s life.
I love these fan-fiction style videos, where you let your imagination go not quite nuts, but not in any way boring.
Looking forward to the vrchat world jam the NSS is putting on. Hope to be exploring megastructures in VR with you all.
Yes! I was waiting for this one! I love your Ark ship episodes!
TIL its your actual name. Honestly yeah, it so on point I was dead certain it was a pseudonym. Talk about nominative determinism. XD