Main

My Guide To Optimizing The War Thunder Crafting Events & Maximizing Your Material Gain

This is the same method I used to grind out last year's Fall crafting event. I've included timestamps, the most important one being the Final Multipliers Chart. Refer to that when calculating your score. This method should maximize your final calculated score and by extension, your material intake, though it becomes very boring as the event grinds on. If you have your own methods you would like to share, put them in the comment section below. I've listed an alternative gamemode that's specific to this year's April Fools in my pinned comment. Forgot to mention but the conditions only requires you to have spawned into a Rank III/event vehicle at some point during the match. If you play Ground, you can play tech tree vehicles below Rank III but as long as you spawn into an event vehicle or a Rank III at some point before the end of the match, all the score you accumulated will count. Hopefully this stays relevant for future crafting events. ___ Chapters: 0:00 Intro 0:18 Boxes Explanation 0:44 Multipliers 1:11 Final Multipliers Chart 1:52 My Recommended Vehicle 2:23 Post-Battle Score Calculation 2:56 Alternative Recommended Vehicles 3:28 Outro

HMS_Vladamir

10 months ago

hello the annual spring crafting event is upon us so I want to share the method of optimization that I used for last year's crafting event I've tried to keep this as short as possible and hopefully it'll stay relevant for future crafting events which it should as long as Gaijin doesn't change the way your materials like they did last time firstly a small explanation on the boxes I won't delve into how to do this event just how to grind for materials or every 2500 Mission score you'll earn one bo
x 2500 is the base score of how County multipliers which will impact the final amount of score that counts towards event materials the multiplier is determined by game mode and vehicle rank as stated so here they are this will mostly pertain to RB as that's my main game mode so for any arcade players disregard the Gamo multipliers and only apply the rank multipliers the way you calculate your score is by multiplying your final mission score with the final multiplier which for RB will include mul
tiplying the Gamo multiplier with the rank multiplier if that seems confusing here's a chart I made with all the final multipliers for each game mode and rank here are all the game mode and ranks final multipliers the largest ones of each game mode achieved by playing rank 7 or higher are highlighted in red though Naval only goes up to rank 5. as stated before you would multiply your final mission score by the final multiplier to find out how much actually goes into your event score which I will
show later ground RB is the least efficient game mode and Naval RB has the highest multipliers with the lowest Naval multiplier still being greater than the highest rrb multiplier as you can suspect navel is what I would recommend to optimize the grind so I'll show my main recommendation I'll also present some Alternatives near the end as you could probably guess it's the skr7 0. since it's a squadron vehicle you'll likely already have this research that you've been in a squadron for a while pl
us it's also a rank 5 Boat so you'll get the full 2.2 times multiplier it's also very strong in close quarters with its depth charge launchers I can usually get a decent score of it so let's get a battle and tally up the final score well that didn't go too well but I still got a decent score with a score of 1863 playing a rank 5 I will multiply 1863 by the final Naval multiplier of 2.2 to get my final score which should come out to 4098.6 if we go check out the event score you'll see it did regi
ster as 4098. this is the most optimal method I've found and it's how it grinded out the last crafting event if you don't have the SKR 7 but have some older event boats here are the other recommendations the number 13 subchaser is an old event 1.7 that has good durability and commonly fights Gadget Bots because very few people play low tier Naval you can Farm those Bots for a lot of points the pt658 and LCM Zippo are previous Bell pass rewards that both have 40 millimeter bold fours if you do we
ll in low tier Coastal these will probably work pretty well for you anyways that's all I have for this video remember that even these Rank 3 boats have a higher multiplier than top tier Jets if you have your own grinding tips or Alternatives feel free to put them in the comments below I'll have a pin comment that's an alternative to play Naval though it'll only be relevant to this year's spring crafting event as it relates to the current April Foolish Game Mode

Comments

@hms_vladamir

The main alternative to playing naval for this specific event would be to play the Mobile Infantry April Fool’s gamemode. Because the event is in RB and features Rank VII vehicles, it has a final multiplier of x1.596 which, when combined with how quickly you can earn score in that gamemode, can give pretty large returns. I’ve even earned ~6000 score in one game a few days ago playing it. If you're doing the April Fool's event like me, then the 40,000 score for that event would multiply into 63,840 out of the max of 75,000 for this crafting event. Other than that, naval has the highest multipliers and will be my mainstay for future crafting events.

@Militantcow27

Thank you so much and only 270 subs you deserve more I’m also a small war thunder channel player and this is looks so good for you man keep it up 👍

@fakharhaider6269

Will the normal tech tree ships be okay to grind with in rank I or II? Or do you need a premium/event vehicle specifically? The dialogue box containing the Multiplier has confusing text about which vehicles can be used. Something like u need rank 3 or above, but 1 for even vehicles.