Aiming is typically divided into headshots and bodyshots. This video dives into the average DPS increase and visual focus that comes from specifically aiming at the neck.
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In shooters, headshots are the holy grail. Often
sporting massive damage multipliers that reward the precision needed to land them. Despite
the incredible damage potential they provide, I would go as far as to say that
most headshots happening in all the lobbies around the world right now
could be summed up as happy accidents. It is so tempting and natural to simply aim
at the center of mass which tends to be in the upper chest. It’s the biggest target and therefore
the most forgiving and
sometimes this leads to an incidental headshot as it’s not far away. If you
don’t believe me, whenever you jump into your next FPS game, try a throwaway round of exclusively
aiming for headshots and see how different it feels. I actually did a 10 day headshots only
challenge in Apex a while back that had some very interesting results so if you want, you
could check that video out in the description. The reason we don’t always aim for the head is
because it’s very hard to do. It’s particular
ly unforgiving for tracking an AD strafing opponent.
Let’s say we’re aiming at the center of mass of a target that changes direction. We have to
wait for our reaction time to catch up and even though we haven’t adjusted anything yet
we can still land some free shots as the upper chest moves back through the crosshair.
And when we acknowledge their change in direction we can adjust back and have a
wide area for the crosshair to land in. Alternatively, let’s say we are aiming at the
center o
f the head. When they change direction, our crosshair almost immediately falls off
them so we’re no longer doing any damage, and when we adjust back to them, it’s a
small area to try and land that crosshair in. There absolutely is a time and
place to aim for headshots, especially if you’re a higher level
aimer, and honestly it’s something people should be trying to do far
more often than they currently are. This leads me to a simple middle-ground that i’ve
found to be extremely useful. And
that is aiming for the neck. We aren’t robots and we’re not
always going to hit exactly where we intend to, so, by aiming for the neck we still have the
security of easily accessible body shots and in particular a horizontal line that covers
the shoulders on most humanoids. The neck area often counts as a headshot and even if it doesn’t
against the particular hitbox you’re shooting at, any misses above your target become headshots,
any misses below are standard body shots, to the sides are
body shots, and only misses to
the far upper left and right are complete misses. Using Reaper in Overwatch 2 as an example, if
I place two different circles around intended targets we can use the number of pixels inside to
determine the average dps between them. The larger circle represents a lower skilled aimer with more
variance, and the smaller circle represents a higher skilled aimer with less variance. This
example isn’t perfect and the pixels toward the outside should probably be wei
ghted less,
which would further support the neck strategy. With our smaller circle aimed at the
upper chest there are 3376 pixels landing a body shot and 756 pixels landing a
headshot. If each pixel represents 1 damage, that’s 3376 damage to the body and 1512
damage from the 756 headshot pixels with a 2x multiplier. That’s a total of 4888
damage when aiming at the upper chest. If we move that circle to the neck instead
we get 2128 damage in body shots and 4104 in headshots for a total of 6
232 damage.
That’s an increase of 27.5% more damage, just from aiming at the neck instead. And to cover all our bases, moving the circle
to the head gives us 5010 damage in headshots and 377 damage in body shots for a total of 5387,
which has the neck shots doing 16% more damage. With the larger circle, which represents more
variance in aim, upper chest had 12,911 damage, the neck had 12,455 damage and
the head had only 9019 damage. This would indicate that
the lower level your aim is, the
more you benefit from having a larger
target like the upper chest or neck. And the better your aim is, the more you are
rewarded for aiming at the neck or head. This method isn’t perfect by any means
and the results would change drastically depending on hitboxes and many other factors
but regardless, it’s a decent proof of concept. Having a specific target in mind, like the
neck when aiming does some amazing things for us. It’s a great shortcut for learning to
focus on enemies rather than
simply looking at them. Video all about that linked below,
it’s a very important concept. It also helps us to aim deliberately and to have intention
behind our aiming movements. It’s very easy to accidentally be aiming on autopilot, so
using the cue of aiming for the neck, head, body, whatever it is, so long
as there’s an intended target, your aim becomes more deliberate,
calculated and ultimately more accurate. Aiming for the neck in particular is a
great cue for a variety of reasons. Fi
rstly, as we covered earlier, there is higher
damage potential. Secondly, it’s novel, which makes it stand out more which makes
it easy to remember and to actually do in-game. The next game you play, if it’s
not the headshot round I suggested earlier, make an effort to remind yourself to aim for
the neck of everyone you encounter. I think you will be pleasantly surprised with both your
overall accuracy and your faster time to kill. To summarize, aiming for the neck gets you the
best bang f
or your buck. In the majority of situations it’s better than aiming at the upper
chest or the head, so it’s a safe rule to play by. And it’s never really a bad choice, even if
it’s not necessarily the best in every situation. To get the most out of having an intended
target, you’ll need to assess the situation. If you are using a bolt action sniper that one
shots to the head, or two shots to the body, you are highly incentivised to aim for the
head. Or if you’re versing slow moving, big and
steady targets like tanks in Overwatch,
you can get away with aiming purely for headshots if your aim is good enough. And on the other end
of the spectrum if your target is highly mobile and difficult to follow, aiming for the center
of mass can become the most realistic target. The key here is to choose a spot and aim
at it, don’t leave it up to autopilot. I hope you found this helpful,
and if you do try this out, let me know how you go in the comments below. You can check out the ClawMat
e mouse mod
I designed over at StruthGamingGear.com. To see what happened after aiming
at headshots only for 10 days, check out this video here.
Thanks so much for watching, be sure to subscribe for more content like
this, and i’ll catch you in the next one.
Comments
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“Don’t leave it up to autopilot” has gotta be one of the most difficult factors of aiming for me personally, I really struggle to remain focused on my target 😢
The timing of your video couldn't be more perfect for me! Just yesterday I was experimenting in the practice range of The Finals to be able to reliably one clip heavy from a distance with the MP5. I tried aiming at the body but hitting every bullet will leave the target at 10 hp. I tried aiming at the head but it's hard to perfectly control the recoil and end up doing usually less dmg than when body aiming. I then tried aiming at the neck and you guessed it, it was by far the most reliable technique to one clip. So yeah, I defo agree with your theory. Thank you for going so deep into thinking about these things!
Most underrated channel for fps games on YT.
I love your videos bro, i think the same way about my aim, it's all a conscious process and the best way to improve is through intentional action rather than autopilotting and hoping you passively improve, your videos are always like additional confirmation for my own internal aim journey and journey of being conscious in every area of my life including gaming
bro visualizing the neck helped me so much when using widow, i did this a year ago. i never mained widow though
I guess my friend who recently coached me and told me to aim at the body gotta talk...
Just realised Reyna in Valorant has a voice line about this: "Aim for the neck. Easy kill"
I ordered one of your clawmates i'm just waiting for it to be delivered, I'm looking forward to having it
Also in cs2 the neck counts as part of the head. In valorant it doesn’t. Just ordered the clawmate mod excited to try it on my maya.
I cannot believe I originally learned this from a minecraft pvp tutorial. Glad to see me doing it is still useful in other games
Hi Struth. I'm going to comment this again, just in case you didn't see it on your previous video... I would like to hear your take on monitor coefficient. I have seen almost all of your videos explaining aiming techniques and finding your sensitivity, but I don't think I've ever heard you diving into the correlation between Hipfire and ADS sens, and how it affects muscle memory. Definitely a video I would watch!
Awesome video!
Imagine if the video was like Struth leaning over to use his neck to aim, instead of aiming for the neck.
Your scientific approach to aiming is really impressive. Maybe you can give me some tips with my problem. I would like to play more FPS-games, but after ~50 min, my left shoulder and middle back start to hurt. I try to sit straight, and my mouse hand is right, so I can't understand, why my left (keyboard arm) starts to hurt. I also try to move more and do stretches in between rounds, but this doesn't really help.
YOOOO A NEW VID , LESGOOOOOOO
Ayy LFG!
“We are not robots” Apex players with Aim Assist:……
Been aiming there since CS1.6
Hey man can you give tips on aiming on targets who are zigzaging? I super struggle with that🥺🥺🥺