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[TUTO] Animation fluides avec Animate et After Effects

Réalisons ensemble de l'animation de fluides frame by frame, à travers Animate, en composant avec After Effects ! English Version: https://youtu.be/bM9mjRidWJw - Thank you to our partner AEJuice for translation this video into English - https://bit.ly/2HrRGGx Téléchargez les sources de ce tutoriel: http://motion-cafe.com/tuto-animation-fluide-animate Le résultat de ce tutoriel ici: https://dribbble.com/shots/3774447-Dancing-liquid Regardez aussi l'autre tutoriel de Eduard Mykhailov: https://www.youtube.com/watch?v=863w6G-0rao ------- SUIVEZ NOUS ------- SITE - http://motion-cafe.com/ FORUM - http://forum.motion-cafe.com/ PAGE FB - https://www.facebook.com/motioncafe.aep/ GROUPE FB - https://www.facebook.com/groups/MotionCafeGroupeDePartage/ TWITTER - https://twitter.com/motion_cafe VIMEO - https://vimeo.com/motioncafe

MotionCafe

6 years ago

Welcome in this new tutorial made by "MotionCafé" Let's talk traditional animation with Adobe Animate CC, previously called Adobe Flash, to use in addition with After Effect. To realise a fluid animation composition So you don't need to have drawer talent's to make this tutorial And we are going to see together some processes that allow to have fairly fluid movements precisly I would like to thank Eduard Mykhailov who well motivated me to go on this subject He recently made a tuto and I encour
age you to see his video The link is in the description We will immediately start on After Effect Then, we will see the tools I'm using The idea is that have to be reachable for everyone So we are going to realise a Dribble shot So here you are on my Dribble page And the idea is to make this render which is going to be on a 800x600 pixel resolution First, we start by this principle I make a new composition And because it's gonna be a traditionnal animation frame per frame We are going to start o
n 12 Because make frame per frame on 25 or 30 will be long And the render is not great so voila We take a background and we take 2 minutes on Affter To prepare our composition Already know where we go and what we will do So this step is to make a ball in the middle Don't ask me why the ball in the middle It's just to have fun So we make this little ball with a form layer Double click, it's in the composition And I adjust its size 200x200 px When I have this, the idea is to anticipate with the p
en I will create and try to imagine the direction of the little children of this ball There will be 2 so we are going to name it A and B it won't be complicated Here, I'm spending time to visualise their direction To make sur it doesn't touch To make sur it takes esthethic curves and direction And well balanced in the composition Take the time on it, it's really important That allow it in Animate to be able to manage the velocities As you can see, I'm creating two little spirals, To place second
ary animation These are the main lines I put here The idea is when we think we found the good render, We generate an image and we go on Animate Here we are on Animate It's not complicated to open and start a new project In our case we will click on "Action Script" We won't work for Web This is the most standard that will be chosen So here, I'm on the classic interface You can search other kind of interfaces But you go on classic We will find the bar tools to the left, the time line at the top, w
hich is called here scenario The compositions which is called sequence at the bottom Immediatly we will have the sizes to the right Here I can change the right resolution of composition 800x600 I can adjust to the window At the top, we will be able to add keyframes and all the frames shown here on cases We have on layer by default that has just arrived This layer, we will see one frame that has just arrived This frame, I can add new frames with keyboard shortcuts If I press on F7, I will add a n
ew frame We see there is little circles which indicate if there is data or not Currently there is nothing I can take the Brush here or the Pen tool Shortcut: "B" and here I have my brush If I'm starting to draw We will see that our frame is filled It's going to be different from other previous keyframe So, we will have this first shortcut F7 which allow to create new keyframes automatically If I go back on the keyframe we just created here And I want to extend its duration I press on F5 And you
will see I'm adding a duration everytime I press It's going to last "x " frame We will be able to go see all the shortcut here But I show you F7 and F5 which allow to create new keyframe The idea is not to walk around with the mouse like this but to use shortcut For exemple, here as you can see, I'm using "," and ";" It's not really the shortcut I mean here you will be able to find it by hovering here It will give you the shortcuts Normaly, it's "," and "." Personnally I added ";" because it was
closer on my keyboard You change it in the keyboard shortcuts So you search: advance per frame You click and press on keyboard key that you want I added ";" It's just for me the way to advance It means I'm going to work with a tablette and not my mouse Don't be afraid, I'm using the cheapest tablette of the market But still with a good quality Wacom bamboo at 60€ You can go on their website I also had a Cintiq 13HD But the idea is to make this tuto reachable So we will do that with the Bamboo F
or the demo, hop, new keyframe I take the "B" tool = Brush I can change the size And here we can start to make a first ball I advance, new keyframe Here, the problem is I would like to see my previous keyframe Here we will have the tool "onion peel" It's going to allow to show here all the frames behind New keyframe Here we can see, it's starting to happen something To resume, I'm using F7 to create new keyframe If we want to extend existed frame: F5 Or just double click and you ask to delete th
e frames Then we will create 2 new layers Tidy it in folders if necessary Nothing more so we will start We will be able to import what we generated in After Effect The first composition To analyse and work our direction This frame, I make it last a hundred of frame to have a base On a new layer, as you can see, I'm starting to put some lines These new lines are here to work the velocity How my movements are going to operate in the duration I'm creating on a new layer A test of these little lines
As you can see, the space between will be very important I'm going to ask you to refer to the animation theories To know everything about timing Here you saw how the frames are placed Here I'm doing a little test with a small ball To analyse our first location of velocity lines Here we can see there is a lot of slowdowns Because there is a lot of lines that are getting closer in turns I made a lot of slowdowns in almost every corner So I delete it in the middle and let's see what that give We
can see the ball accelerate at the middle And it slows down in the other turns It's not what I want I want the opposite I want to accelerate the ball but I need to slow it down in the middle So I brought closer the velocity lines into the middle I advise you, before starting to make animation, details, drops... To have at least, a perspective on your velocities When I made and tested this first direction, I can make exatly the same for the secound direction hop So here, I see, it matches We are
almost good More you will test it, more you will do this kind of exercices And better you will be able to visualise by drawings lines how it will react I encourage you to practise it a lot Here, I'm putting my littles spirals And now we will start As you can see, I'm creating a new layer A We said we will call our two directions A and B So we will make a first base of animation thanks to my landmarks The idea is to go little by little Don't go to fast to have a render So here, what I'm startin
g to do is a rough drop With dynamism A kind of a general form And I'm trying to respect my velocities I have a direction and also landmarkes on my frames now I know when and how the form has to deform Here you saw For a first try, there is almost 2 hours since the begining But at least, we advance together That allow me to already have a base I can make the same way to the drop B Here I'm trying to follow and match Faster it goes More it will extend More it slow down More it compress You have
to try to play with dynamic It's really like a feeling I will ask you to have I'm going to make a little parenthesis Because as you can see, we just had a first base This parenthesis because This first step will ask you to call to your inspirations Knowledges, what we like Here, for example I advise you to go on Dribble, follow some artists break down their works For exemple, Henrique Barone is really famous For his qualities Mantas also made fabulous things Animade, Eduard Mykhailov Here for ex
emple, I'm on one of the bucket of Tim Constantinov Who made a subject around liquids I encourage you to analyse, understand, Record GIFs Decompose it frame per fram Make some trials Because we start something where you need to focus on your feeling I won't learn you step by step How to make liquid effect Because it's really about analysis So let's begin When I think having the base of my directions I will be able to make here the body, the form The details The idea is to create something liquid
at the begining It's often deformed You always need to follow the dynamic Evaluate how it can react Physically If there is a gravity effect According to the speed of movement Some drops are more or less heavy May some directions will come off little by little Become smaller and smaller The idea is to make protract some drops by many frames But at this moment, we will have a lot of liquid at the screen everywhere So we need to make dissapear some elements You saw I'm allowing myself to make a gl
ossy effect Just at the head of the ball With the eraser I only make two little lines and that make a specular effect It costs nothing and that gives a little thing As you can see, the idea is to analyse Here we have the impression I go fast But it's almost one hour ago I try to accelerate To make the video digest It's time to learn, you always have to analyse The slightest drop You saw, we have the impression it's jumping when I'm accelarating Just because I move forward and back So here, we s
ee When I did, for example, my first drop My first shifting The idea is to re work on it And to create some secoundary animations For example in a turn, there is a drop which won't follow the main direction Which is going to leave separatly A little bit like the spirals I made at the begining I can add some details We can see the drop that escapes Just here Because it's an interesting effect We can do it again in an other turn Try to test It's not so complicated Something good is that kind of fl
uid You are not required to be a professionnal drawer I'm absolutely not The work is a feeling, an analyse Here, same thing, I start with the second ball We will try to slowdown more steps To understand things You saw I extended my little drops My little forms I tried to make it come off To make it leave in spiral The drop goes up because it takes a lot of speed So I extend a lot these elements I try to deform the head To have something not really linear It has to come off So I also use the eras
er to cut it If sometime, I have some drops That I don't like, I take my tool Selection I select I delete I make new one And here I try to take the curves everytime Here I make a first analyse The idea is to follow it and keep the dynamic Because it can happen it doesn't work at all So remake right now Don't be hurry Something obvious is that you don't have to have a fast render I think I took 6 hours by taking my time Trying to well analyzed things As you saw, I take the curve I try to get the
drops off By keeping the main body I take the eraser, I try to make the spectacular effect at the head Everytime at the back, Every piece that I get off It has to be drops which decrease and disappear Analyse constantly, as you can see it's flashing Because I'm accelerating The frame I'm looking before and after etc... I'm playing a lot with the shortcuts "," ";" Last turn Obviously, more I make it, More I can make drops and forms that I like more than my first direction in blue I know that my
red direction I appreciate much more my last turns and some forms Everythings comes with the training I'm still far to make something interesting But what it's sure is that we already can have dynamism Frame per frame without having character of anything else I'm finishing some little drops like this in turns It's adding some details to have this kind of specifics It's detached the eye that makes the animation fluid Here last step, I put the exit of drops from ball on a new layer I take directly
the color with the Pipette tool And I put it to try to make some waves which are leaving and crashing I don't take many frames As you can see, I made it without recording Despite me, because it didn't record it But it was exactly the same process Here I just need to select the visibility I can hide the visibility layer And I export at PNG all the animation of my first direction Here you can see the PNG is transparent It's pretty fine to take it like this And I do exactly the same for this seque
nce I select this spiral and all the red sequence and I export it Same thing for the ball reactions Now I've got everything, we will be able to make it on After Effect Welcome back on After Effect First thing to do is to import our sequences Go to folder, I check PNG sequence It will bring all the frames By default, After Effect will make a time code Here, right click > Footage You can adjust it at 15 frames per second Which was the number of frames in Animate I import all my sequences at 15 fra
mes per seconds Here I can drag it in my composition And see everything's all right I change my 12 frames per second composition at 15 now Because I updated it in Animate Everything's working I just accelerate one step where I put my first colors which won't be the final colors What we're going to start now is to compose some elements Here as you can see for example, Some elements are overlapping and are not behind or in front of I cut here the begining of my drop And I put it back of my ball So
my form layer Here, same thing, we're going to analyse We've got some elements which goes in front of the ball instead of being inside it So I cut it and put it behind the ball What I'm doing here is an analyse where elements are too placed in front of the ball Here I can create a mask instead of cutting This mask, I'm going to ask to delete all the elements inside it Then, I make keyframes on this mask To adjust the time of action of it I'm moving forward frame per frame I'm creating new keyfr
ames When the mask is useless, I make it leave from my composition That allow me to delimit my elements which going beyond the ball The idea in first time is to manage my frame sequence To cut and work it Which are foreground or background It's not complicated You just need to separate the elements and rearrange it in the right order From the begining into the end Then, we also can arrange the color of the timeline The idea is to be well organised Keep analyzing what gene here we can see it's ov
erlapping again Keep working I cut I place it at the right place and at the right time That was the first thing It seems to be complicated while it's not at all We are just tidying our sequences Thing that we didn't do it on Animate so we take the time in After Effect I will be focus on splash created when the drops comes in the ball You saw I didn't make the splash under the ball I thought I'm was going to save time By duplicating the splash at the top I duplicated and oriented it To finish, I
'm going to use "Dissociate" And make a horizontal mirror by putting -100 It saves me time Here for example we've got 2 splash The idea is to start balls in a different time I'm going to dissociate the splash which are on the same sequence We've got 4 splash 2 for the entrance and the exit of every directions What I will do I apply every splash for the direction A and B for entrance and exit I'm organizing everything: i'm changing colors, I'm replacing it I also put the elements at the right or
der To be in at the foreground or at the background I make the IN and OUT for the booth contacts with the ball Here It's well organized We will be able to duplicated all the direction B Before duplicating it I will try to shift it By shifting it, we can have 2 directions which won't start at the same time That's the reason why it's interesting We organised all our composition to be able to manage all these elements I can see quickly, everything's red is the direction B And yellow is the directio
n A Here for example, I select the A direction I duplicate it and I change the place, only shifting I'm trying to get my direction into my ball and to make it leave by the other side It crosses into the ball This is what we need to imagine It's a timing work When I look at it, we can see the direction take it time in the ball Perhaps 1 or 2 frames I move back of 2 frames to see Now it's maybe too fast So I move forward of 1 frame now We can feel it crosses the ball We will repeat the animation t
o create a loop Same thing, I duplicate the second directions, the B I put it in the right timing And here it's all right What I can do, even if it's not necessary I made my composition into a new one To manage the loop When I can make it Here for example, I'm going to place it, in the middle I put it at the begining of the composition and I delete the begining I try to find the same time to make a loop I think I found it I can make a picture here by using this tool When I go on my first frame,
I was placed exactly on the right position I just need to move back of 1 frame only To avoid to have twice the same frame when it's looping And now we've found the loop because I'm on a new composition, we could make it in the same but nevermind A tip to find the landmark, I don't touch my temporary code And I put a landmark on my composition and not on my layers Here I go on the begining of the composition of the loop And here, our temporary code will move automatically I just need to put my 2
landmarks Retag it as entrance and exit so "Loop in" "loop out" And I can make my loop of preview now I've got my landmarks Now we've got a clear loop And all my elements are well placed There is not faults Everything is at the right place I've just chosen the colors I didn't record the research I've just chosen a color gradient of 2 colors I found a pretty harmony I wanted a light background to be better on Dribble What I need to finish now is to add some shadows When the directions goes in fro
nt ot the ball I'm using the ball by duplicating it I'm duplicating the sequence of A direction When it goes in front of, the idea is to make an alpha on the ball Because when I put in solo you will see, we will only have this render in the ball This render, very easy, I move its position I chose a little color of shadow, why not? I don't think it's gonna be very usefull, just need an 'inlay' It will be better You saw there is a little shadow created which is only visible on the ball thanks to t
he alpha I just need to place it at the good place as you can see in purple in the time line Now I'm going to make the same thing I take the layer form for the B direction I put it in Alpha I duplicate here twice or more like twice or thrice To intensify the "inlay" fusion mode Here we've got shadows created We've got our animation made on Animate, Flash previoulsy, As you can see, you need to be organized to make frame per frame We just finished the composition in After Effect We will end here
I think you need to keep practising to improve There is so much to do By the way, don't hesitate to like it and post a comment If you want an other tuto Of traditional animation, it's pretty funny but it's long to do Keep inspiring The video of Eduard is on the link below to complete this subject Don't hesite to join "Motion café" and follow us There will be new tuto Shows will start again Don't hesite to join the facebook group, the forum It's a french community That's it Thank you

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