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20 Things Developers Didn't Think YOU WOULD TRY

Players with some time on their hands tend to think of some crazy things in games that the developers didn’t even think of. Here are some MORE great examples. Subscribe for more: https://www.youtube.com/gameranxTV?sub_confirmation=1 0:00 Intro 0:19 Number 20 1:22 Number 19 2:51 Number 18 4:12 Number 17 5:23 Number 16 6:30 Number 15 7:17 Number 14 7:47 Number 13 8:41 Number 12 10:13 Number 11 10:57 Number 10 11:56 Number 9 12:51 Number 8 13:52 Number 7 14:49 Number 6 15:45 Number 5 16:36 Number 4 17:40 Number 3 18:33 Number 2 19:27 Number 1

gameranx

20 hours ago

(techno music) - [Falcon] Game developers have to think of everything before you do. The thing about that is they can't. There's always gonna be something you come up with that they didn't. Hi folks, it's Falcon. It's a day on Game Ranks, 20 things developers didn't think anyone would try part two. Starting off with number 20, it's Hitman 2's homing briefcase. For whatever reason, the original version of Hitman 2 had a briefcase with an odd quirk of physics about it. It moved weird, slow compare
d to like pretty much every other throw ball item in the game. These slow motion physics combined with the way that objects tend to hone in on enemies made for a ridiculous combination and videos started popping up all over the place demonstrating the briefcase's miraculous abilities. - [Narrator] Two targets remaining. - [Falcon] It's all unintentional of course, so IO Interactive eventually patched it out. They must not have thought that anyone would try using containers as throwing weapons. O
therwise, they probably would've caught this before release. They did realize how amusing it all was and made a special unlockable briefcase that didn't just have physics like the old briefcase. That actually made it slower. That's the one I'm using right now. It's basically a joke item, it moves so slowly. But yeah, I like jokes. - [Game Character] Show me your hands. Look at that. See that? He's a pro - [Falcon] At number 19, Spider-Man 2's going out of bounds in Antarctica. The newest entry i
n the Insomniac's Spider-Man series is, I mean, it's got its fair share of bugs. It's not like the disaster a lot of games are shipped as, but nothing out there is perfect. But one of the easiest to replicate bugs, at least at the time of writing this is one, you can break through the invisible barrier during your extremely brief trip to Antarctica. It's so easy to do that that it must just have been an oversight by the devs, but at least this one's understandable because seriously, you're in An
tarctica for about 10 seconds, tops. To add a little context, this happens on a mission where you're chasing a black cat through all these portals because she stole this magic object from Dr. Strange. So you're teleporting between all these random locations and the most spectacular is a moment where you're briefly transported to a glacier. Normally, you teleport in, you swing a few times, you teleport back to New York. But some clever folks noticed it was possible to escape your predefined route
by dropping into the water and swimming under the portal. There's a little resistance when you try to start swinging, but with a little perseverance you can break through and start exploring. Also, you gotta have the game on easy for its worth, otherwise the timer forces you to reset. Exploring the frozen wasteland is pretty weird on its own, but if you keep going and going, you can eventually find New York past the iceberg just with no collision or anything. It's one of those peek behind the c
urtains moments in games you'll love to see. (dramatic game music) The trick is really specific but actually pretty easy to pull off. And number 18 is the fall control quit out glitch from Dark Souls. Take any Souls game, any Souls game, this trick will probably work. It's such an easy and ubiquitous trick, I only assume that from doesn't care if you do it. Maybe they don't know, but you think at this point somebody would've caught it. Still works in nearly all of their games though. The premise
here is you can skip large portions of the game but just falling to the bottom of an area. Then quickly quit in the game when you hit the ground. If your timing is right, then instead of the game recording your death and forcing you to restart at the top of whatever cliff, the game is tricked into thinking you're actually still alive at the bottom. It's a common speed run trick and in fact there are a lot of variations on it where the player can straight up survive falls that would normally kil
l him, but those are a little more complicated. This trick is very simple. The real trick to this one is you'll need the spell fall control, which slows down your falling speed, makes it take less damage when you fall. You still die instantly from long enough falls, but because of a quirk of the fall control spell, you die just a little slower when you hit the ground. So it's a lot easier to get the timing right when you're trying to quit. With fall control, the trick is dead simple. You just ca
st a spell, you fall off the thing and then you immediately open the menu and be ready to quit the game. Now you just hit the bottom the second you touch the ground and it'll probably work. Unfortunately, they're still Soul games. You probably just die from something else in a few seconds. But still a fun trick that people have known about for years, ain't it? It still works. And number 17, the flying sword trick from Halo 2. I don't know what it is about the energy sword in Halo 2, but that thi
ng just doesn't wanna obey the laws of physics. There are a lot of extremely difficult tricks you can pull off with this thing, but I'm not like a MLG. I am not doing perfect frame inputs on a whim. So I'm sticking with the easy trick. It's so easy. In fact, it's surprising the devs didn't fix it until after lunch. How this particular energy sword trick works is that you get a sword. You climb into the passenger seat of a war hug. Now you get a friend and have them stand close enough to where yo
u can target them with the sword, swing it once and let them get far away from you. Then you exit the seat. No matter how far away your buddy is, you'll fly directly to them. Even if they're across the map or in the air flying a banshee, you will just hone in on them. Like I mentioned above, the trick no longer works in the modern version of the games, which kinda stinks 'cause the Master Chief Collection actually brought back a lot of the old Halo two bugs, just sadly not this one. So if you ha
ve an old copy of the original Halo 2 Xbox just lying around, it is essential to pull off. It's fun too. And number 16 is the frog jump from Days Gone. Pour one out for Bend Studios, Days Gone deserves a lot more respect than it got at release. And more importantly, it has some pretty amazing bugs. Like this one discovered by a guy named No Scope Frog. This trick, it's weirdly specific to pull off, but the basics are that you need to find some specific spots with wonky hit boxes. You crouch and
name your weapon while using focus at the same time and then it somehow launches you hundreds of feet into the air. Depending on how long you hold down the button, the longer you can go. This trick usually ends in an instant death when you hit the ground, which is funny enough on its own, but it is actually possible to survive with a well time roll. I have just never pulled it off. I think it's just fun to see your guy racked off. It's one trick that may require tutorial to fully understand, but
once you figure it out, it's pretty easy to replicate. After getting over the initial confusion, I was able to pull this off pretty much 100% of the time. It is one of the more understandable instances of players doing stuff that devs never anticipated because seriously, who does this? And number 15 is Gears of War, is General Ram trick. The final boss of the original Gears of War is infamously annoying to deal with. He's got all these annoying little bugs that swarm you and his mini gun can sh
red you in a second. Doesn't take much to die during his fight, especially on higher difficulties. Brutal, brutal fight. But there's a relatively easy trick that renders the guy completely harmless. All you have to do is quickly rush forward right as the fight starts and hide behind the concrete block on the right. As long as you stay here and never pop outta cover, Ram will just stand around like an idiot and never actually target you. Why? I don't know. But it's a godsend for anybody trying to
beat this game on insane. This thing still works too, even in the remaster version of the game. So either the devs never realized we were breaking their final boss encounter or left it intentionally in, no other explanations. And number 14 is Jedi: Fallen Orders flying trick. It's another one of those glitches tricks that I'm shocked never got patched out 'cause it's super easy to pull off. Like I can do this exploit with zero practice and if I can, anyone can. All you need is the force pole po
wer. You jump in the air, press the pole, then immediately jump again. If you do it right, you'll be able to jump again. Now just keep doing it and boom, you're essentially flying. That's all it takes to completely break the game. And guess what? Still works. A few other tricks may have been patched out, but not this one. At number 13 is Legend of Zelda: Tears of the Kingdom NPC box glitch. I have got to give credit for this one to a commenter named edwardharvey8019. I didn't know about this tri
ck before he pointed it out. This is a game with an absurd amount of game-breaking possibilities. A lot of them intentionally part of the game. This isn't one of those things, this is mostly just for a laugh. But the basic idea here is to build a box around an NPC, which makes the physics engine go absolutely nuts. The hard part is getting them inside the box, which means you have to build the floor underneath them. But once you do and have the walls really close in on them, it's only a matter o
f time before the box starts completely freaking out, flying the air and spinning like crazy. Obviously, the NPC collision does not play nice with the buildable physics and this is the result. In this case, the devs actually did notice this one eventually. So as far as I can tell, it doesn't really work in fully patched versions of the game. But if you're still playing an old version, this trick works great. And number 12 is Quakes Q crack controversy. In the last one of these, I talked about an
exploit in an EA game, Alice: Madness Returns that allows players to unlock DLC by simply editing the INI file accessible by anybody. It was hardly the only game that made for a simple unlock in that nature that the gamemaker probably didn't want people to do. But one of the easiest, best examples happened with the Quake Shareware version. If you weren't around at the time, Shareware was basically a game demo. It was distributed on a disc or a CD later on. With ID games, you would generally get
the first episode. Generally for free. Sometimes, the Shareware it costs a little bit of money because they were sold by someone, scrupulous third party or whatever. But mostly, they were pretty cheap. Most of my information is coming from Quasar, a Doom World moderator. But the gist of what happened was ID released Quake CD, which had the shareware along with Doom, Doom 2, and also Heretic, all on the disc. The copy protection came from the third-party software, it's called Test Drive, but was
very weak and someone managed to create a key generator called Q Crack. It spread like wildfire and it's how a lot of people played Doom for the first time. It basically allowed anybody who dropped 10 bucks to put this demo CD in to unlock IDs, entire game catalog at the time. And no surprise there, the guys from ID were pretty pissed off about it. At the time though, there was just nothing they could do. These were printed. It's a story that's a bit more complicated than simply changing one va
lue in an INI file, but it ended up being far more damaging in the long run. And number 11, Oblivion's paintbrush staircase trick. Another classic glitch that again, somehow still works. In Oblivion, for some reason, the humble paintbrush has no physics applied to it and it has no falling speed. So when you take it out of your inventory, they just hover in the air. It's weird. But there's one other thing about paintbrushes. You can also stand on them, which means with enough paintbrushes, you ca
n build a floating staircase of brushes that gets basically anywhere in the game. You can use to climb the Imperial Tower. You can even beat the game early. With paint brushes, you can go to all kinds of places you're not meant to, and it is tedious, but it's also extremely amusing. Of course, if you're on PC, you can just use TCL and go wherever you want. But if you're on consoles, you have to get creative and what better tool to be creative with than a paintbrush? And number 10, is the tank fl
ying in Grand Theft Auto III. A classic trick, not necessarily something devs didn't want you to do, but probably something they just didn't anticipate. I mean, to even get it to work, you gotta use some kind of cheat. And I don't think rockstar doesn't want you flying around in a tank. It's just one of those unexpected things that happens to work. It's a trick that a lot of people use to gain access to later parts of the map early. You summon a tank, start shooting backwards, hit a ramp and you
'll go flying. Throw in the flying car is cheating. It's even easier. You barely even need to hit a ramp to start flying. Just keep firing that cannon and the momentum will have you airborne in no time. You can even steer the tank, mid-flight, not very responsive and sudden moves, make a nose dive. But with a light touch, you do have some control over where you're going. (explosions) And number nine is the hoverboard race exploit in Ratchet & Clank. This is another one of those exploits that's s
o easy to do. It had to just be an oversight by the devs. It's too janky to be intentional. You know those hoverboard races at Blackwater? Well, if you come back here with the late game hollow disguised tool active, then for some reason, when you select to start the race, you get teleported to the racetrack and can walk around freely. It's kinda cute little boundary break. But there is a reason you would want to do this. When you're racing, the box has always respawn every lap. How that works is
that the game just has them reappear when they're not on screen. That means that if you really wanted to, you could get on the raceway, point ratcheted some boxes use a weapon, and as long as the camera isn't pointed at the boxes, they'll infinitely respond. So you can sit there and get all the bolts you could ever need very easily. (metal clanking) And number eight is Starfield making a hollow ship. Anytime a game gives you this kind of freedom, the player's gonna look for stuff to exploit, yo
u know. That's true basically every Bethesda game, and that's why we love them. But Starfield in particular has some ridiculous tricks that you can do. What makes this trick work is whenever an enemy ship shoots at you, the target is always center mass. Of course, these ships aren't perfectly accurate or anything, but in general, that's where they're aiming. So some clever players realize you can build your ship in a specific way to get around that. Now it takes some serious fiddling in the ship
creator to get it to work, but it's possible to build a ship that's basically a big empty box. There's a giant hole in the middle of the ship. So if an enemy's firing at you, their shots are just gonna whiz by harmlessly. L-shaped ships are even better for this kind of thing. It's not some kind of ultimate no hit strategy 'cause missiles will still target you, but it's such an absurd trick that I can't help but love it. I mean, look at that. (explosions) - At number seven is the pause glitch fr
om Mega Man. All time classic glitch. One of the easiest exploits around. How this works, super simple. You shoot an enemy with a weapon, any weapon, but the thunder beams probably the best. Then you pause the game. And then you unpause the enemy will take additional damage and you just do it again and again and again. And it works because the pause button doesn't stop the invincibility timer on enemies. So as long as your shot is still over the enemy's hit box, they'll continue taking damage. T
hat's why the thunder beam is so effective. It lasts the longest on screen so you can maximize the amount of times an enemy takes damage. It's pretty great against pretty much everything, but it's especially effective against the dreaded yellow devil boss. If you fought this thing, you know why everyone hates it. It's slow, it's annoying, it's not a fair fight. So even in the scales of the pause glitch, it works, and you end up killing it in seconds. (techno game music) And number six, the Swap
Car is tricking fuel. You're in an open world in this game, so you're gonna switch to whatever car you want in the open world. You're free to, so why wouldn't you? But when you're in a race, you're supposed to be restricted to a car. It the one that you selected the start of the race specifically. Pretty standard rule for this kind of a game. But in this case, there's a really easy way to circumvent it. The trick is to start a race, then open the map screen, then switch over to car menu. If you
press any other buttons and exit on the map screen. After opening it the first time, the trick won't work, but if you do it properly, you can freely switch to any vehicle you want in the middle of a race. And it doesn't matter what kind of race it is, all the restrictions are lifted and you can pick whatever the fastest car is for any race type. And that utterly breaks the game. I don't know how it slipped through because it's super easy to do, but whatever. I'm not gonna complain about it. (car
revving) And number five is Daze X stacking items infinitely. Sick of the limited inventory space in Daze X?` Well, there's an easy way around that. There's a ton of tricks and exploits in the original game that I could talk about here. This game is full of odd glitches that you can use to your advantage, but this one's so easy and actually useful that it deserves a spot on the list. All you have to do to get this one to work is to fill up your inventory and then move a large item like you're g
onna drop it and then press backslash to exit out. Now you've tricked the game into thinking the game is both in your inventory and not in your inventory. So anything you pick up will just appear behind the thing you dropped. That's literally all it takes to have an unlimited amount of inventory space in this game. You gotta love these older games where they just left in totally game-breaking stuff like this. I mean, I never knew it was possible until now. So it's not exactly something everyone
is going to stumble onto, but it's pretty easy. And number four is Wild Arms, the item dupe/max trick. Final Fantasy VII Rebirth came out. Why not talk about an RPG that got buried by the original? This game is great. It's an all-time classic and it's got an item duplication glitch that's seared into my memory. Mostly because of how absurdly easy it is to do. All you have to do is get some healing items, the most basic ones in the game in fact. Now you get the item that you wanna duplicate, you
make sure you only have one stack of it. From that point, you get into a battle, have your first two party members use the healing item, then have your last party member swap the two items, so the thing you're duplicating takes the place of the healing items in your inventory. That's it. Finish the battle and suddenly, you've got 255 of the things you originally had. One of how this works is that by swapping items, the game thinks that the item in that spot is getting used up. So if you only got
one of the thing, the game thinks it's been used twice. So that puts it at negative one. That causes the integer to roll over, which means the game just gives you the max amount of the item, which is 255. So you can get hundreds of stat boosting items very easily right at the start of the game. It's super easy to do. And number three is the illusory wall glitch in Elden Ring. You probably heard about the infamous illusory wall in volcano manner that takes over 50 hits to open, right? There was
a lot of breathless commentary back when that was discovered about other crazy secrets that'd be hidden all over the world. But come on, guys, it was clearly a bug. One the developers didn't realistically expect anyone would find because what kind of lunatic would walk around hitting walls over and over again? Well, the kind of people play Eldon Ring are exactly that kind of lunatic. So this wall was maybe at once. A point meant to be a false wall that ended up being breakable by mistake. It ser
iously takes 52 hits to open it, and when you do it, it just disappears and opens up a location that could be easily accessed. But it's so bizarre that there's a wall that can just be broken, but only after hitting it a couple dozen times. And it got people's attention, let's say. It's another one of those bugs that eventually got fixed, but hell, I managed to get some footage of it. And number two is infinitely powerful items in Skyrim. If there's one thing that everybody knows about with Skyri
m, it's that enchanting can break the game wide open. The trick here is that you can increase the power of your enchanted equipment exponentially first by making a bunch of equipment that fortify alchemy. Then using the equipment alchemy boost to make a powerful fortify restoration potion. Now, remove the equipment, drink the potion, do it all over again. You make your alchemy even stronger. The end goal here is to make it so your equipment boosts alchemy so much that you just completely break t
he game. With this trick, you could turn basically any random object into the ultimate weapon killing literally everything with a single hit. It's a tedious and somewhat complicated process, especially if you're not familiar with Skyrim's crafting system but it's very effective. Just avoid the unofficial Skyrim patch, which for some reason, fixes it. - [Game Character] Mind yourself with that. We'll burn anything down. - [Falcon] And finally at number one, Big Rigs: Over the Road Racing, the rev
erse speed singularity trick. In this case, things that developers didn't think anyone would try isn't because there's a glitch or exploit here that's difficult to pull off or find. It's anything but. It's just that the game is so bad and broken that the only explanation is they didn't care. Maybe they assumed nobody would play their game. There's nothing here to suggest they ever bothered to play test it. So yeah, I'm not sure they even know what a game is supposed to be or if they care. Big Ri
gs: Over the Road Racing is infamously terrible, it's ugly. The race or AI doesn't even exist. There's no collision detection on anything. it's not a finished game. But if there's one thing you can do in this game that makes it worth it, it's a reverse. There is no top speed limit to reversing in this game. So if you hold that button down, you just keep going faster and faster. There's no collision, so it's incredibly easy to just drive off the map, but at least there's an infinite field that ju
st keeps going in all directions. So you can keep reversing until you're moving a light speed. The sound effect for driving just keeps speeding up while you're doing this. It gets so high pitched that it escapes the audible spectrum of human hearing. (high pitched sound) I am pretty sure it's what entering Nirvana feels like. Or maybe it's just a crappy game. Yeah, it's probably just that it's a crappy game. That's all for today. Leave us a comment. Let us know what you think. If you like this v
ideo, click like. If you're not subscribed, now's a great time to do so. We have upload brand new videos every day of the week. Best way to see them first is, of course, subscription. So click Subscribe. Don't forget to enable notifications. And as always, we thank you very much for watching this video. I'm Falcon. You can follow me on Twitter @FalconTheHero. We'll see you next time right here on Game Ranks.

Comments

@darev2335

Loved the hit man line "You see that!? He's a pro!" After the magic briefcase hit the last dude. Haha😂

@draconusfrigidus

The overfilled inventory in Deus Ex actually has a second use: in two sections of the game, one where Jaime Reyes gives you a free augmentation canister, and later when Gary Savage gives you a free EXP boost, if your inventory is full, JC will decline taking the offered item, but the game will still act as though you accepted it. The genius part is you can then repeat the conversation with the two aforementioned characters as many times as you want, and this glitch will repeat every time you do (just don't make room in your inventory for the item they're offering). This allows you to both max out your EXP points in every area and get all the free aug upgrades for whatever systems you have installed.

@TheGiggleMasterP

There was DEFINITELY that one developer who knew we would try it but no one listened. 😅

@reysucks103

That bucket trick in Skyrim is by far the best, worst, and most famous thing of these examples

@EdinMike

That GTA 3 tank trick sure took me back ! The cheats in that game were hilarious

@notproductiveproductions3504

How about times devs didn’t want you to do the ONLY thing you wanted to do

@marskingdoms

5:53 the way Deacon shouted 😂, my favorite game ❤ Days Gone

@chekote

5:53 that scream was unexpected and hilarious 😂

@ARIXANDRE

😂 Cal Kestis using the power of seizure to fly. 😂

@egg-citing

Gamers are probably just as creative as developers! Great list!! Thanks, gameranx, and Falcon.

@tzeffsmainchannel

"See that!?" 1:17 "He's a pro!!" 😂

@declassifiedapparel

I feel like the Hitman briefcase thing is an example of how sometimes bugs are features

@KenEvangelista

I can add one more on the list. In Assassin's Creed IV: Black Flag, during any Legendary Ship battle, before you actually encounter the Legendary Ship in the sea, you can hop out of the helm and swim towards the Legendary Ship. Once you reach it, climb aboard, eliminate everyone on the ship, go back to your ship, and then go forward and trigger the battle. Instead of doing a naval battle against the said Legendary Ship, the opposing ship will suddenly drop all its health which allows you quickly sink it with just a cannon shot. Clearly the devs was not expecting you to actually swim towards it like that. lol

@excess6704

I honestly love Days Gone and I feel so happy it is being talked about even if for a short segment. The story was really good. I know it's not going to happen but I genuinely believe that Days Gone deserved a sequel at the least.

@Squirrel_314

"Unfortunately, these are still Souls games, and you'll probably just die to something else in a few seconds anyway." This guy Souls.

@dirkwink9470

One for the eventual commenter edition of the video: Command and Conquer sandbags. The AI will not destroy sandbags. You can close off entire sections of the map by building cheap sandbags to anywhere, with the occasional cheap building to provide extra vision. Works in the original and remaster versions. Doesn't work in Red Alert.

@n8ghtlight259

Days gone deserves a sequel

@TheLsewell

I watch gameranx everyday like an old man reading his morning paper. Thank you

@radix4801

The MegaMan trick also works on Blaster Master, but only for a few bosses. It's a notoriously hard game, so any reprieve is welcome. The Skyrim alchemy trick works even better in Morrowind, where you can do that with permanent enchantments. My fav was making a pair of gloves that can open any lock from across any room. If you can see it, you can loot it.

@Courage_n_Honour

Days gone I pray for a sequel one day. What a memorable game, I miss all the moments of discovery