hey guys welcome to my tutorial in this
tutorial I will show you how you can make your own sci-fi environment before
starting search for sci-fi environment on google to get some reference or to get
some ideas from which you can work on your geometry or shapes and color
palette of your scene. While modeling focus on shapes try out different types
of geometry shapes like hexagonal pentagonal hecta or octagonal shapes
for this tutorial I am using an hexagonal shape after creating I just
delete one
side of it and add a mirror modifier so if I add anything inside
edit mode it will update the other side automatically. Try to play with the
shapes and try to make things that looks functional for example you can add pipes
with wires to show that it's taking away the power lines or something related to
that. To add more to the scene for the corner
panels I added some exhaust to show the venting of unwanted odor you can add
smokes later to make it look more functional and to show its purpose. Aft
er that I moved to the floor and edit
loops to make some marking and deleted and extruded some of the polygons to
make it more like sci-fi floor panels. I model some hexagonal shapes and used
array modifier to fix it in the deleted space after creating anything inside
edit mode make sure you have assigned material to it. For the roof I did same as what I did
for the floor marked it with some edge loops and created an area for light and
added more exhaust opening to the roof After that I added cy
linder and with the
help of spin tools made a curve to the geometry to make it closer to railing
that can be used for supporting the character. After that I model another corridor mesh
to have a different look that will be present in the beginning and end of the
first corridor mesh. Then I choose to create the doors and
for that I started out with a simple wall added some edge loops to mark the
boundaries of the door and deleted it. And duplicate the inner side and
extrude it out to have a separ
ate door. I have used inset and bridge edge loop
on the individual door polygon to have holes in them. I have placed a plane
inside them to create the glass of the door. After that I choose to light it up with
area light with less intensity and distance to just slightly lit the floor
of the corridor with that I also managed to assign materials colors to the meshes
I have only used two to three colors black,gray and orange as for dominant
color you can do that to add color theme to your sci-fi pr
ojects. Then I added more area lights to the
floor facing each other from start to the end of the corridor at a certain
distance you need to create a plane with the size of area light and assign
emissive shader to show the source light area. I used array modifier to create long
corridor To see how lights are working once again
I use a radiance volume to cover the world corridor and started to bake
lighting. To know how I created the glass material
of the door you can watch my previous tutorial i
n which I have also explained
my workflow on architecture. After I was done with the lighting I
added reflection cubemap to the scene to get better reflection. Duplicate it
several time in every corridor panel to get better results. In the end I just added the spline meshes
as wires to add more to the scene and that's pretty much about it hope you
guys like it if you like my tutorial subscribe to my channel and follow me on
patreon where you will be able to download the project files which I wil
l
be using in my tutorials. Thanks for watching.
Comments
Saqib, that is impressive especially seeing the final result (the color palette is spot-on, imho).
Very nice end result for such a quick build. thanks for the share
Some of the best tutorials on Youtube, You should be proud.
Very pretty result. Love the colors and the lighting. Keep it up, Saqib.
excellant work saqib
Great tutorial. Looks out of this world.
Your tutorials are amazing!! I learned so much! Thank you
5:02 i never know this was exist, thank you so much!
spectacular tut bro :)
Thank you for your efforts.
Great workflow !
spectacular tut bro ☺️❤️️
so dope bruh. i love it. and m also try to make it same as u
Could you please make a video for beginners like this but also how to rig in characters to animate into the corridor?
how do you enable the measurements when editing meshes?
Dude your lighting setup is so nice I was wondering why I wasn't getting decent lighting in Eevee I wasn't baking cubemaps 😐
i loved your tutorial can you please make one on how to add a light to a lamp mesh please also give out materials for the lamps top please
bro pllzzz make easy environments plz bro
Bro, you need to keep doing tutorials please
Color selection ideas For beginners video